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CHAPTER 29: Alien

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Alien
Release Date 29 August 2023 (Tuesday)
Category Chapter DLC
Cost $11.99
1,000 Auric Cells
Killer Theme
Survivor Theme
Store Page

CHAPTER 29: Alien is the twenty-ninth Chapter DLC for Dead by Daylight, released on 29 August 2023.

This DLC features the following content:

  • 1 Killer:
  • 1 Survivor:
  • 1 exclusive Charm:
    • Tracking Device - Ultra Rare Universal Charm
  • 1 bundled Outfit:
    • Back in Action - Very Rare Ellen Ripley Outfit

Description[]

The suffocating silence of outer space pushes resolve beyond its limits. Dead by Daylight’s Alien Chapter brings two iconic characters into The Fog: new Killer The Xenomorph and new Survivor Ellen Ripley.

A new Map, Nostromo Wreckage, is available for all players. This Chapter Pack unlocks the Motion Tracker Charm, as well as the Very Rare Back in Action Outfit for Ellen Ripley.

Killer: The Xenomorph[]

Main Article: The Xenomorph

The Xenomorph's Info[]

The Killer is The Xenomorph. A perfect organism, born of violence, designed to kill, The Xenomorph is a relentless and cunning specimen. It stalks prey through subterranean tunnels, emerging without hesitation, striking with its razor-sharp tail, and eliminating prey one by one.

The Xenomorph's Power[]

"Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426.
What they found there became one of humanity's greatest horrors."

SPECIAL ABILITY: HIDDEN PURSUIT
The Xenomorph has a set of intertwining Tunnels available to it beneath the environment that it can access from any of the 7 Control Stations spawning in the environment.

SPECIAL OBJECT: CONTROL STATIONS
The Auras of Control Stations are revealed to The Xenomorph in white at all times and within 12 metres to nearby Survivors.

SPECIAL INTERACTION: HIGHLIGHTING CONTROL STATIONS
Press the Secondary Power button while aiming at any Control Station to highlight it in yellow:

  • This reveals the shortest path to that Control Station when navigating through the Tunnels.

When near an Exit Gate, the nearest Control Station is automatically highlighted.

SPECIAL LOCOMOTION: TUNNELS
Press the Interaction button at a Control Station to enter the Tunnels:

Press it again while beneath the same or another Control Station to exit the Tunnels, which triggers the following effects within 12 metres of the Control Station:

  • Triggers Killer Instinct for 3 seconds.
  • Deactivates any deployed Turrets for 2.5 seconds.

SPECIAL ABILITY: TRACKING FOOTSTEPS
While inside the Tunnels, The Xenomorph can detect the movement of Survivors walking or running above it within 16 metres of its location, indicated by reddish footsteps spawning on the ceiling.
Survivors can avoid being detected by crouching or standing still.

SPECIAL STATE: CRAWLER MODE
The Xenomorph passively charges Crawler Mode at a rate of +1 c/s when outside of the Tunnels.
Once the Power Gauge is full at 35 Charges, it automatically enters it:

There are only two ways for The Xenomorph to exit this mode:

  • It picks up and carries a downed Survivor.
  • It receives too much fire damage from Remote Flame Turrets.

SPECIAL ATTACK: TAIL STRIKE
While in Crawler Mode, press the Power button to perform a Tail Strike Attack, which has an increased reach of 4.8 metres.

SPECIAL ITEM: REMOTE FLAME TURRET
Survivors can interact with a Control Station to retrieve up to 4 Remote Flame Turrets in total and deploy them in the environment to counteract The Xenomorph
Turrets can also be undeployed, carried to a new location, and be redeployed.

While carrying a Turret, Survivors experience the following effects:

Whenever The Xenomorph comes within 10 metres of a Turret while in Crawler Mode and has Line of Sight with it, the Turret attacks, staggering The Xenomorph and inflicting fire damage, indicated by the Power gauge filling in red.
Once the Power gauge is full at 100 Charges, The Xenomorph is stunned and knocked out of Crawler Mode.

The Xenomorph can destroy deployed Turrets by attacking them, causing them to return to Control Stations after 60 seconds.

Control Stations have a Cool-down of 30 seconds, before another Turret can be retrieved from the same one.

"Its structural perfection is matched only by its hostility." — Ash, Science Officer

The Xenomorph's Perks[]

Alien Instinct You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the Oblivious Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — Dallas
Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the Bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

Ultimate Weapon When they spot you, they know the end is near.

When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the Blindness Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Survivor: Ellen Ripley[]

Main Article: Ellen Ripley

Ripley's Info[]

Capable, pragmatic, and adept with advanced tech, Ellen Ripley's experience on the Nostromo has proven uniquely effective in The Fog. No matter the odds, her survival instincts remain unparalleled, the result of a fateful encounter she won't soon forget...

Ellen Ripley comes with 3 new Perks.

Ripley's Perks[]

Chemical Trap In the Fog, an officer must adapt to the materials at hand.

After repairing Generators for a total of 20 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
    • Causes the Killer to suffer from a -50 % Hindered Status Effect for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Pallets are revealed to all Survivors in yellow.

"How do we kill it, Ash?" — Ellen Ripley

Light-Footed Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

Lucky Star You know how to stay calm in the face of incomprehensible danger.

While hiding inside a Locker, you benefit from the following effect:

  • Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of Blood.
  • The Auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Ripley's Bundled Outfit[]

  • Back in Action - After nearly 60 years in stasis, she awoke to a new nightmare.
Expand to view content
Icon Name Body Rarity Description DLC
Chopped Locks Very Rare A shorter, more utilitarian style. CHAPTER 29: Alien
or In-Game Store
Out of Uniform Very Rare In a crisis, range of movement is more important than dress code. CHAPTER 29: Alien
or In-Game Store
Weyland-Yutani Stompers Very Rare They pair well with an exoskeleton. CHAPTER 29: Alien
or In-Game Store

DLC Charm[]

Icon Name Rarity Description Collection Usability
Tracking Device Ultra Rare Always be aware of your surroundings. Aliens Collection Universal Charm

Trailers[]

CHAPTER DLCs
CHAPTER 1 CHAPTER 2 CHAPTER 3 CHAPTER 4 CHAPTER 5
CHAPTER 6 CHAPTER 7 CHAPTER 8 CHAPTER 9 CHAPTER 10
CHAPTER 11 CHAPTER 12 CHAPTER 13 CHAPTER 14 CHAPTER 15
CHAPTER 16 CHAPTER 17 CHAPTER 18 CHAPTER 19 CHAPTER 20
CHAPTER 21 CHAPTER 22 CHAPTER 23 CHAPTER 24 CHAPTER 25
CHAPTER 26 CHAPTER 27 CHAPTER 28 CHAPTER 29 CHAPTER 30
CHAPTER 31 CHAPTER 32 CHAPTER 33 CHAPTER 34 CHAPTER 35
HALF-CHAPTER DLCs
CHAPTER 3.5 CHAPTER 5.5 CHAPTER 11.5 CHAPTER 21.5 CHAPTER 28.5
CHAPTER 30.5 CHAPTER 32.5 CHAPTER 35.5
CLOTHING PACK DLCs
80's Suitcase Bloodstained Sack Headcase Charity Case
PACK DLCs
CHARACTER PACK DLCs
Terror Expansion Pack Escape Expansion Pack
CHAPTER PACK DLCs
Maddening Darkness Pack Old Wounds Pack Macabre Tales Pack Endless Hunt Pack