Psychokinesis

Platonians playing telekinetic chess

Vulcan priestesses utilize psychokinesis
Psychokinesis, or telekinesis, is the ability to transport and control objects with the power of the mind without applying any evident physical force.
After unshielded exposure to the barrier at the edge of the galaxy, Gary Mitchell developed this ability, among others. Evidence obtained from the SS Valiant's disaster recorder suggested that at least one individual in that crew developed the same or similar capabilities. (TOS: "Where No Man Has Gone Before")
The Platonians acquired the ability after settling on Platonius, thanks to an unusual substance named kironide. Because kironide must be processed by the pituitary gland, individuals with glandular defects, like Alexander, could not process the substance and therefore did not develop the power. (TOS: "Plato's Stepchildren")
The mute humanoid known as Gem, in addition to being an empath, was able to induce physical healing in other lifeforms, at the cost of causing similar damage to herself. (TOS: "The Empath")
Vulcans in the monasteries of Mount Seleya may possess this ability. One example is when Captain Spock's body was brought for the fal-tor-pan ritual, priestesses carried his body by holding their hands above him (assuming that no anti-gravity technology was being used). (Star Trek III: The Search for Spock) Vulcans had traditional exercises for practicing with such abilities by meditating on a lamp-flame. (VOY: "The Gift")
The remote Federation outpost Darwin Genetic Research Station on Gagarin IV experimented in genetic engineering, which included making all of their "children" telekinetic, as well as telepathic. Trapped in an observation bay, the "children" (who appeared to be in their early 20s) would play three-dimensional chess with their telekinesis. (TNG: "Unnatural Selection")
Some Vorta also had this ability, such as Eris. (DS9: "The Jem'Hadar")
Centuries ago, the Ocampa naturally had this power, but after years of care from the Caretaker it fell into disuse. A group of them that left learned this ability from Suspiria. (VOY: "Caretaker", "Cold Fire")
Just before leaving the starship USS Voyager, Kes' powers had advanced so much her telekinesis activated without her even trying, such as when The Doctor asked for a hypospray it flew across the room to her. (VOY: "The Gift")
The Vau N'Akat had innate telekinetic powers allowing them to control specific pieces of metal referred to as heirlooms. When a Vau N'Akat used their powers, it was usually accompanied by light emanating from markings and tendrils on their head. A Vau N'Akat could manipulate their heirloom to change its state of matter between at least solid and liquid. They could cause an heirloom in its liquid state to travel across surfaces and through the air, and could exert this control from multiple meters away, even across multiple decks of a starship. They could form the liquid into any shape and then make it solid in order to make different objects under different circumstances; this allowed the heirloom to be used as a weapon, a shield, a leg brace, or whatever the situation called for. They could even use their powers to stop incoming solid heirloom projectiles in mid-flight. (PRO: "Lost and Found", "Starstruck", "Dream Catcher", "Terror Firma", "Who Saves the Saviors")
Generally a Vau N'Akat only controlled one heirloom at a time, but at least in the specific location of the Vau N'Akat ritual Va'Lu'Rah, they could psychokinetically create heirlooms out of raw materials in the air and manipulate several at once. The victor of this ritual was able to use both their own heirloom and the heirloom of their defeated opponent. The ritual began when the presiding Vau N'Akat used their powers to lower the competitors on a large platform down to the source of the heirlooms. (PRO: "Who Saves the Saviors")
A Vau N'Akat controlling two heirlooms at once could either use them as separate solid objects, or combine both into a single solid object. Multiple Vau N'Akat were able to channel their collective psychokinetic powers into another, allowing that Vau N'Akat to wield greater powers than they could have on their own. A Vau N'Akat could burn out their own psychokinetic powers if they overused them, leaving physical damage on their heads and tendrils. (PRO: "Ouroboros, Part I")
Psychokinetic races or beings[]
- Anaphasic lifeforms
- Armus
- Companion
- Douwd
- Humans (genetically enhanced (Gagarin IV members) or biologically compromised (Gary Mitchell and the Galactic Barrier))
- Greek god and Demigod
- Gem
- Nacenes
- Pah-wraiths
- Prophets
- Ocampa (most lost)
- Q
- Thasians
- Trelane
- Vau N'Akat
- Vorta (some)
- Vulcans (some)
- Zalkonians (some)
Appendices[]
See also[]
Appearances[]
- TOS:
- "Where No Man Has Gone Before" (Season 1)
- "Who Mourns for Adonais?" (Season 2)
- "Plato's Stepchildren" (Season 3)
- TAS:
- "The Lorelei Signal" (Season 1)
- "The Magicks of Megas-Tu"
- "The Time Trap"
- "Bem" (Season 2)
- Star Trek films:
- TNG:
- "Encounter at Farpoint" (Season 1)
- "Skin Of Evil"
- "Unnatural Selection" (Season 2)
- DS9:
- "The Jem'Hadar" (Season 2)
- VOY:
- PRO:
Apocrypha[]
According to the novel The Battle of Betazed, some hidden mental teachings are able to unlock the ability of telekinesis in Betazoids.
External links[]
- Psychokinesis at Memory Beta, the wiki for licensed Star Trek works
- Psychokinesis at Wikipedia