erikdenham.wordpress.com

Resume

  • ️Mon Sep 16 2013

EDUCATION
2002 School of Communication Arts
Certificate in 3D Computer Animation
Raleigh, NC
Best in Show and Category for Final Demo reel

SKILLS 
Windows OS                                                    High and low poly modeling
Microsoft Office                                                UV Mapping and Texturing
3D Studio MAX                                                High to low poly normal map projection
Adobe Photoshop CrazyBump                      Game development for Console and social media
Zbrush

PROFESSIONAL EXPERIENCE

2013  Grumble Games  |  Senior Artist
Baltimore, MD

2013  SuperQuiz | Artist and Designer
• Assisted in the development of game art and gameplay mechanics for Iso app SuperQuiz
currently in the Apple app store.

2012-2013  Zynga East  |  Senior Environment Artist
Timonium, MD

2013  Unannounced | Building Concepts
• 3D Visual protoyping for unannounced project for HTML 5 and tablets

2012  Cityville 2  |  Building and  Environment Artist
• Integral member of the art team who established a visual baseline of quality for the CityVille 2 world.
• Collaborated with the CityVille 2 team to develop a streamlined and efficient process of creating game assets to facilitate building rotation and a day/night cycle.
• Developed game assets, including buildings and environments
• Artist liaison for CityVille 2 feature group. Met daily with representatives from all departments to update them on the art team’s progress.
• Prioritized and assigned game assets to art team members

2003-2011 Day 1 Studios | Environment Artist
Sparks, MD
Developed high to low poly models and normal texture projections for multiple video games using 3D Studio MAX. Created high quality textures for in-game assets using a Wacom tablet in Adobe Photoshop with the addition of CrazyBump. Projects include the following.

2010-2011 Reign of Thunder | Mech and Environment Artist
• Mech development – high to low poly texture creation and projection
• Worked with lead and technical artist to create a Mech customization system

2006-2010 F.E.A.R. 3 | Environment and Clutter Artist
• Environment and asset creation
• Worked with small research and development team to create Favela environment
• Designed a set of vehicles using the same high resolution texture to
reduce memory and increase efficiency
• Reworked existing assets to improve overall quality and optimization

2005-2006 F.E.A.R. Files Console Port | Lead Artist
• Lead a team of artists to optimize PC environments and clutter assets for PlayStation 3 and Xbox 360 expansion packs 2004-2005 F.E.A.R. Console Port | Environment and Weapon Artist
• Created unique weapons for PlayStation 3 and Xbox 360 versions

2003-2004 Mechassault 2: Lone Wolf | Environment and Mech Artist 
• Vehicle and mech artist
• Boss mech texture artist

2003 Mechassult 2: Lone Wolf | Artist Intern
• Vehicle and mech artist

2008 Millennial Media | Freelance Artist
Baltimore, MD
Created banners for mobile advertising and 3D graphics used in presentation materials.