Mutiny in the Mist
“Lord Lonato is a minor lord of the Kingdom. He has been showing hostility toward the church for some time now. Lord Lonato's army is nothing compared to the knights. It's quite possible the rebellion has already been suppressed."
"Even so, I would like for your class to travel with the knights' rear guard to deal with the aftermath.”
—Seteth and Lady Rhea
Mutiny in the Mist is the third chapter of Fire Emblem: Three Houses.
Synopsis[]
Rhea and Seteth give Byleth and their students a new quest to travel with the Knights of Seiros, lead by Catherine, to deal with the aftermath of a rebellion against the church raised by Lord Lonato. After the month's classes, Byleth and their students accompany Catherine on the mission. Upon reaching the site a church soldier reports that the numbers of the rebellion are greater than predicted. Byleth and their students prepare for battle.
Recruitment[]
If the player has purchased the DLC content, they can recruit Anna from this point onwards. Unlike most recruitable characters, you do not need to meet any requirements to recruit her.
Reinforcements[]

Enemy Reinforcement Placements
When the lone Dark Mage in the center of the map has been defeated, the Fog of War will disappear and reinforcements will appear in the top-left corner.
- Lonato (Paladin) on the stronghold
- 2 Fighters; one south and east of Lonato each
- 1 Soldier from southeast of Lonato
- 1 Armored Knight from southeast of Lonato
- 1 Myrmidon from southeast of Lonato
Monastery Quests[]
Required Quests[]
- Bolstering Forces (from Jeritza)
Optional Quests[]
- Lost? Found! (from Jeralt)
- Learning from the Best (from Manuela)
- Words of Wisdom (from Mercedes)
- Abyss Rumor (From Edelgard/Dimitri/Claude(DLC))
- Roster Retrieval (From Constance(DLC))
Shops[]
Armory[]
Item | Cost | Stock |
---|---|---|
Iron Sword | 520 | |
Steel Sword | 910 | 3 |
Training Sword | 260 | |
Iron Lance | 560 | |
Steel Lance | 910 | 3 |
Training Lance | 280 | |
Javelin | 700 | 3 |
Iron Axe | 600 | |
Steel Axe | 980 | 3 |
Training Axe | 300 | |
Hand Axe | 750 | 3 |
Mace | 720 | |
Iron Bow | 560 | |
Steel Bow | 910 | 3 |
Training Bow | 350 | |
Mini Bow | 680 | |
Iron Gauntlets | 480 | |
Steel Gauntlets | 640 | 3 |
Training Gauntlets | 240 |
Item Shop[]
Item | Cost | Stock |
---|---|---|
Leather Shield | 500 | |
Iron Shield | 1000 | 3 |
Vulnerary | 300 | |
Beginner Seal | 500 | |
Intermediate Seal | 1000 | 3 |
Torch | 600 | |
Pure Water | 600 | 5 |
Door Key | 300 | |
Chest Key | 300 |
Battalion Guild[]
Battalion | Gambit | Authority | Cost |
---|---|---|---|
Church of Seiros Soldiers | Disturbance | E | 1000 |
Seiros Mercenaries | Onslaught | E | 1200 |
Seiros Holy Monks | Stride | E | 1200 |
Seiros Sacred Monks | Resonant White Magic | E | 1200 |
Seiros Magic Corps | Group Flames | D | 1200 |
Seiros Pegasus Co. | Assembly | D | 1200 |
Knights of Seiros | Blaze | C | 1500 |
Empire Infantry | Lure | E | 1000 |
Empire Warriors | Random Shot | E | 1200 |
Empire Brawlers | Disturbance | E | 1200 |
Empire Magic Corps. | Group Flames | D | 1200 |
Empire Archers | Fusilade | D | 1200 |
Empire Knights | Blaze | C | 1500 |
Kingdom Infantry | Lure | E | 1000 |
Kingdom Lance Co. | Group Lance Attack | E | 1200 |
Kingdom Brawlers | Disturbance | E | 1200 |
Kingdom Magic Corps | Group Ice | D | 1200 |
Kingdom Knights | Assault Troop | C | 1500 |
Alliance Infantry | Lure | E | 1000 |
Alliance Duelists | Mad Melee | E | 1200 |
Alliance Brawlers | Disturbance | E | 1200 |
Alliance Magic Corps | Group Lighting | D | 1200 |
Alliance Knights | Blaze | C | 1500 |
Items gained[]
No enemies drop items in this chapter. However, if all allied units (Catherine and her two Mercenary allies) survive the battle, you will gain a Secret Book and Goddess Icon as rewards.
Strategy[]
This map is a Fog of War map, obscuring most of the battlefield from view. It is recommended to bring at least one Torch in this map. The victory condition is only to defeat Lonato, even if other enemies still remain. Catherine and her two Mercenaries will advance towards the fog, but as allied units none of them will gain EXP upon defeating an enemy.
Advance into the fog and use a Torch to increase vision. It is recommended to use a unit with good Defense, so it can withstand the Archer's attacks. You will soon encounter a Dark Mage unit alone in a forest. Defeating them results in the fog being lifted and the Torch no longer being necessary, but additional enemies will appear, including Lonato. Your first priority is the Armored Knight who is between you and the boss. If your units are all physical attackers with weak stats, you can let Catherine deal with the Knight, though the enemy Knight might target the allied mercenaries and jeopardize the optional reward. However, with high enough Strength, it is easily possible to defeat it on your own.
Lonato is a Paladin, the first enemy you face with an Advanced Class. As he is a cavalry class, units with the Combat Art Knightkneeler and wielding a lance can significantly damage him. He starts with an Iron Lance and will switch to his Javelin if his desired target is 2 spaces away. Bows are efficient to damage him, but if he wields the Javelin, you may wish to use Curved Shot to avoid counterattacks.
Characters at Garreg Mach Monastery