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- ️Tue Mar 04 2025


Before Margaret Atwood envisioned the dystopian horrors of The Handmaid’s Tale and before multiverses were the hottest storytelling trend, the visionary women science fiction writers of the early 20th century were already exploring these and other concepts far ahead of their time.Women in Science Fiction
Rapid Reviews\Infectious Diseases (RR\ID) is an open access overlay journal that accelerates peer review of important infectious disease-related research preprints. To learn more about RR/ID’s editorial outpost in Mexico and the journal’s vision for the future of the project, we spoke to Hildy Fong Baker, managing editor of RR\ID, and Frida Rivera Buendía, assistant editor of RR\ID Mexico.RR/ID in Mexico
The 2025 grant recipients explore topics such as the racial assumptions of CGI in film, how we might end the American urban gun violence epidemic, an ethnographic study of the transnational egg donation industry, and more.Grant Program for Diverse Voices
Over 30 million users are using Bluesky to find community, start conversations, and enjoy “social media as it should be.” Follow us at @mitpress.bsky.social and join many of our authors, readers, and scholarly colleagues in intellectually daring, interdisciplinary discourse.MIT Press on Bluesky
Supply Chains Are Us Every purchase we make ties us to a vast, hidden network of people, machines, and resources — whether we see it or not.
By David A. Mindell

Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games that they are about. The basic assumption is simple: video games are such a flourishing medium that any new perspective on them is likely to show us something unseen or forgotten, including those from such “unconventional” voices as artists, philosophers, or specialists in other industries or fields of study. Series editor: Jesper Juul, Geoffrey Long, William Uricchio, and Mia Consalvo The Well-Read Game: On Playing Thoughtfully by Tracy Fullerton and Matthew Farber explores the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play.
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