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Character Specific Dialogue - TV Tropes

  • ️Sat Mar 22 2025

In video games with both dialogue and multiple playable characters, one way the writers avoid having repetitive dialogue is by having the dialogue vary depending on the characters that are interacting with each other. Some ways this trope is typically expressed include characters having alternative/additional lines when certain characters are present, certain Dialogue Tree options that are only available when playing as specific characters, and some characters having conversations when they interact. A common variant of this trope involves characters having dialogue with specific groups of characters, such as characters belonging to specific groups, families, races, or genders.

Most games that use this trope will have characters only having this type of dialogue with certain other characters while using generic dialogue for everyone else. Typically this type of dialogue is reserved for characters who, in the context of the story, have some sort of relationship in the story, whether they are friends, lovers, relatives, rivals, or enemies. Even characters who have never interacted in canon will sometimes have dialogue with one another if they have some kind of connection to each other, with some examples being relatives who never met each other in canon, ladies man characters having dialogue with women they've never interacted with, and characters who are similar to each other interacting with one another.

This trope is prominent in Fighting Games, which often have characters have unique dialogue for certain other characters before and after the match, with a few also having special dialogue during the match. In Crossover video games, characters from the same series are almost guaranteed to have special dialogue with each other. In video games with custom characters, said characters will often receive varying dialogue based on factors such as their race, gender, or faction.

Can sometimes be used as a form of Developer's Foresight and Gameplay and Story Integration. Also a good way to add Replay Value. Sometimes overlaps with Battle Intro or Boss Banter. This trope is a common ingredient in Static Role, Exchangeable Character setups: while each character that the player selects for a particular role may act exactly in the same plot-mandated way, what they say about it is often unique to them. See also Companion-Specific Sidequest, which is an expanded version of this specific to Non-Player Companion characters. Compare Optional Character Scene.


Video Game Examples:

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Action-Adventure Games 

  • Ib: Question marks given in the place of some of the book and painting titles represent words that Ib doesn't understand. If you have Garry in your party, however, he'll tell Ib what the word means, except for the book of porn. Which goes "??? by the ???, I ??? my finger over her beautiful ??? ... With her ??? she...", only for Garry to take it away and say that she should wait until she's older.

Action RPG 

  • Cyberpunk 2077: Various characters will have specific dialogue depending on V's sex. These range from Enemy Chatter calling a female V things like "bitch", to the romance options turning down a non-compatible V, to Johnny Silverhand (who is sharing V's body while slowly overwriting their mind) making different comments about V's body (complaining that male V's dick is smaller than his own or complaining about female V's hormones). Certain dialogue options will also vary depending on V's Lifepath to reflect the experience they've previously accrued as a nomad, street kid, or corpo, and certain incidental conversations they partake in independent of any dialogue options will differ based on their Lifepath-dependent knowledge.
  • Diablo II: Each player character class has its own lines of commentary when they explore certain game regions for the first time, some of which have personal significance for them. Conversely, most NPCs have a particular positive or negative interest in one class, greeting them differently than other classes and having one or two unique lines for them.
  • Dragon Ball Z The Legacy Of Goku II has a lot of dialogue that requires you to use a specific character to see:
    • There's a part in the Northern Mountains where you need to destroy three generators, but a sapient Brontosaurus is nested around one of them and enjoying the heat from it. The three playable characters you have at this point — Gohan, Piccolo, and Vegeta — all have unique dialogue that elicits different reactions from her before and after she describes the objective, forming a Nice, Mean, and In-Between set:
      • Gohan is the nice, politely asking her if she'll move because they need the generator destroyed to keep innocent people from getting hurt. She agrees to his request without a hitch.

        Gohan: Hello, ma'am. I know you made your home on top of this generator, but I need you to move your nest.
        Brontosaurus: But I've lived here for years!
        Gohan: I'm sorry, but I have to destroy this generator. Believe me, if there was any other way, I would do it. But a lot of innocent people will be hurt if we don't stop Dr. Gero!
        Brontosaurus: You sound like a good person. I will move - if you help me out.

        Brontosaurus: [after moving the eggs] Thanks! You're very kind. Good luck!

      • Piccolo is the in-between, telling her to clear out because he's going to blow up the generator and doesn't want others to be caught in it. When she initially refuses, Piccolo accepts this and begins thinking about other solutions, before the Brontosaurus eventually changes her mind and agrees to move.

        Piccolo: You have to move these eggs! I'm about to blow up this generator, and I don't want anyone to get hurt!
        Brontosaurus: You want to destroy our home?
        Piccolo: I'm sorry, but it has to be done.
        Brontosaurus: Well, I can't let you do that. I'm not moving!
        Piccolo: There was a time in my life when I would have destroyed your nest without hesitation. But then I learned that causing people pain is no way to live. I'll respect your wishes. I guess I'll have to find another way...
        Brontosaurus: Wait! That's not necessary. I will move, if you help me out.

        Brontosaurus: [after moving the eggs] You may be gruff, but I can tell you have a good heart! Don't ever change!

      • Vegeta is the mean, giving her 60 seconds to leave before he destroys the generator and quickly losing patience when she refuses. He tries Counting to Three to get her to leave, but doesn't go through with it and blames his kid for making him go soft, before essentially telling her that she's going to move.

        Vegeta: I'm feeling merciful today. I'll give you a minute to move your nest, because I'm about to blow up this generator!
        Brontosaurus: This is our home! You're heartless!
        Vegeta: You try my patience, creature! The fact of the matter is that this generator needs to be destroyed... and whether or not you want to be here when it happens is up to you!
        Brontosaurus: I won't move!
        Vegeta: Very well then. I'll give you until the count of three. One... Two... Three... (*sigh* ... having a son is making me soft) Alright, here is what I propose: I will help you move your eggs to a new location. It would be wise of you to accept my offer!
        Brontosaurus: You know, you don't have to be so rude!

        Brontosaurus: [after moving the eggs] Now leave me alone. I won't forgive you for making me move like this.

    • General Tao can be battled as any of the five characters - Gohan, Piccolo, Vegeta, Trunks, and Goku - and once your character makes their presence known, the ensuing dialogue varies greatly depending on your choice.

      Gohan: Hello?
      Mr. Vodka: Who are you? How did you get past my security?
      Tao: Wait a second... That face! It can't be! Hey kid, what's your name?
      Gohan: It's Gohan.
      Tao: Gohan? Phew.... For a second there I thought you were someone named Goku.
      Gohan: Close enough! I'm his son!
      Tao: What??? It can't be!!!
      Gohan: Listen, I'm looking for a Dragon Ball. You guys haven't seen one, have you?
      Mr. Vodka: Ack!!! He's after my Dragon Ball!!!! Take care of him, Tao!
      Tao: But... but... but...
      Mr. Vodka: Tao, you look like you've seen a ghost! What am I paying you for? You aren't scared of this kid are you?
      Tao: No... He's no match for my Dodonpa Wave!!!!

      Mr. Vodka: Who is this green freak?
      Tao: If I'm not mistaken, it's the one called King Piccolo.
      Piccolo: You can just call me Piccolo.
      Tao: What do you want?
      Piccolo: I'm looking for a Dragon Ball. And I have a pretty good feeling one of you creeps has it.
      Mr. Vodka: Ack!!! He's after my Dragon Ball!!!! Take care of him, Tao!
      Tao: You picked the wrong day to mess with General Tao! You are no match for my Dodonpa Wave!

      Vegeta: Hand over your Dragon Ball or face the consequences.
      Tao: You've made a big mistake. Don't you know who I am?
      Vegeta: Who cares? You're nothing more than a bug.
      Tao: I am General Tao, your friendly neighborhood killer!
      Vegeta: You try my patience. I am going to have fun obliterating you.
      Mr. Vodka: Tao! Don't let this punk get my Dragon Ball!
      Tao: Prepare to face my Dodonpa Wave!!!!

      Trunks: I just overheard your plans for the Dragon Balls.
      Mr. Vodka: Who are you?
      Trunks: If you think you're going to use the Dragon Balls to become an emperor, you have another thing coming to you!
      Mr. Vodka: General Tao, would you mind taking care of this punk?
      Tao: That's what I'm paid for. I'm your friendly neighborhood killer. My Dodonpa Wave will make short work of this meddler.

      Goku: Hey, General Tao!
      Tao: Pardon me?
      Goku: It's me! Goku!
      Tao: Go... ku... Goku???
      Goku: Yeah. I know we've had our differences in the past... but it's good to see you! Say, you haven't seen any Dragon Balls around here, have you?
      Mr. Vodka: Ack!!! He's after my Dragon Ball!!!! Take care of him, Tao!
      Tao: But... but... but...
      Mr. Vodka: Tao, you look like you've seen a ghost! What am I paying you for? You aren't scared of this guy, are you?
      Tao: No... He's no match for my Dodonpa Wave!!!!

    • When Cooler initially talks to you after you defeat the Triceratops King, he tells you he wants to fight Goku on New Namek, but you can bring anyone into the battle. Entering as Gohan, Piccolo, or Vegeta has Cooler express anger that he isn't getting who he requested, while bringing Trunks or Goku prompts dialogue unique to each of them.

      Cooler: [to Gohan, Piccolo, or Vegeta] You're not Goku... I thought I specifically asked for Goku!
      Gohan, Piccolo, or Vegeta: He couldn't make it! So I guess you're going to have to fight me.
      Cooler: Very well then. I shall enjoy causing you pain!

      Cooler: [to Trunks] Who are you?
      Trunks: My name is Trunks. Goku couldn't make it... Besides, I'm the one you want. I killed your brother and father.
      Cooler: What??? I'll destroy you!

      Cooler: [to Goku] Goku... I didn't think you were going to come. This will be most interesting.
      Goku: What do you want Cooler?
      Cooler: Revenge! You may have defeated my brother, but I have transcended far past his pitiful powers. Prepare to meet your maker!

    • Part of the entertainment value of the Secret Character is that some characters have unique dialogue for them. Chi Chi is rightfully upset that Hercule stole the credit for killing Cell, while Master Roshi snarks that there's nothing he could teach Hercule.
  • Fallout 4: Some missions will directly address the Survivor's current companion if they happen to be there. Most notably, High Rise and Glory will have exclusive exchanges with Deacon if he's with you during each of their respective quests. Ditto for Paladin Danse during Brotherhood quests.

Adventure Games 

  • In Maniac Mansion, Purple Tentacle, Weird Ed, and Nurse Edna all have a different line when they throw one of the kids into the dungeon. Nurse Edna says "How silly of me. I should have tied you to my bed." but only if it's one of the boys she throws in there. If it's Wendy or Razor (the girls), she says "Too bad you weren't a boy."

Card Battle Games 

  • One Step From Eden: Each boss except Serif has specific dialogue for certain characters.
  • Yu-Gi-Oh! Duel Links: Legendary Duelists will often have special dialogue with characters who they are friends, rivals, or enemies with in their respective universes. Jaden and Yusei are the only characters to have dialogue with characters outside of their own series, and that's because they are the only characters to canonically interact with said characters.

Fighting Games 

  • BlazBlue: All the characters have voice-acted sound bits for the beginning of a battle, the end of a battle, taunting, blocking, getting hit, and executing attacks (and other things if the character is the loudmouth, Bang). If the character is fighting someone who is strongly tied to his or her character arc, what they say will be different in all of these instances.
  • Dragon Ball games:
    • Dragon Ball Z: Budokai:
      • While Budokai 2 doesn't have character specific intros and outros, the Story Mode has specific dialogue between characters that occurs before the fight if they meet. Goku has dialogue with every opponent, while the other characters only have dialogue with specific opponents.
      • Budokai 3 is the first game in the series to have character specific intros and outros; if both characters have an intro with each other, then both character's intros will occur in a specific order, regardless of which player they are assigned to.
    • Dragon Ball Z: Budokai Tenkaichi:
      • Every character in the series has special intro and outro lines against certain other characters. In addition, some of said lines can be triggered from specific groups of characters rather than individuals, such as General Blue being disgusted towards female characters such as Fasha or Zangya, or Gamma 2 geeking out over the Pride Troopers, the Kamikaze Fireballs, and the Ginyu Force.
      • Because characters with transformations can start in a transformed state, this means that certain intros and outros will actually change depending on whether or not a character is transformed. An example would be Frieza having different lines for base form and Super Saiyan Goku, and both forms having different lines against Frieza.
      • Sparking! Zero also has special cutscenes for having specific characters be part of the same team.
    • Dragon Ball Fighter Z: Most characters have special dialogue with certain other characters during the intro, outro, results screen, when tagging in or out, calling for an assist, and when performing a match reset.
    • Dragon Ball Xenoverse:
      • Like the previous games in the franchise, there are specific intro and outro quotes for specific characters.
      • Certain pieces of dialogue in the story mode will actually differ depending on the Future Warrior's race.
  • The Grim Adventures of Billy & Mandy (2006): Each character has a specific quote for defeating every other character in the game, with the exception of themselves, as the game doesn't allow Mirror Matches.
  • In the Injustice games, some characters have special dialogue that occurs for both intros and clashes, with the former changing depending on whether or not the character is the first or second player. Premier Skins, being different characters from the character they are based on, have their own sets of dialogue.
  • Mortal Kombat 1: If Homelander performs his "What Happens If" brutality on Kenshi, Homelander will say "Another useless fucking blind guy" rather than a generic Bond One-Liner, referencing when he did the same thing to Blindspot in his home series.
  • Street Fighter: Starting from Street Fighter III: Second Impact, every character has a specific outro quote for every other character. In addition, some characters will have special pre-battle cutscenes as well-as specific in-battle dialogue against specific characters.
  • Super Smash Bros.: Characters from the same series have unique dialogue when winning a battle against each other. Fox, Falco, and Wolf, for example, have unique voicelines for each other, as do Fire Emblem characters.
  • Tekken 7 is the first game in the Tekken series to have outros and intros that are specific to individual opponents.

First-Person/Hero Shooters 

  • Borderlands:
    • Borderlands: The Pre-Sequel! is the first game in the series to employ this trope. Different Vault Hunters will not only say different things to NPCs and one another, some of those NPCs will also have unique responses.
    • Downplayed in Borderlands 3, as while the Vault Hunters have unique banter between one another, have unique spoken lines and are recognized in enemy barks, non-enemy NPCs no longer have unique responses. This leads to a pretty glaring case of Gameplay and Story Segregation in the case of Amara and her Siren nature being routinely ignored despite Sirens being an important part of 3's story.
  • Destiny 2: Though the main character rarely speaks and the specific dialogue doesn't effect the overall story, nonetheless as the series expanded since the first game, various unique dialogue is used by non-playable characters depending on the characteristics of their Guardian, such as being Human, Exo or Awoken. Other specific dialogue depend on what type of Lightbearer they are such as being a Hunter, Titan or Warlock.
  • Marvel Rivals: All characters have unique banter between each other, mostly in the waiting room before a match starts. Unique characters also interact with various NPCs like H.E.R.B.I.E. talking to Iron Man about what side he would be on in a hypothetical Robot War or Bats the Ghost Dog recruiting Jeff the Land Shark into the Pet Avengers.

Hack and Slash 

  • Baldur's Gate: Dark Alliance II: Draezen Direhand is supposed to be a Route Boss for Vhaidra, being the leader of the clan of assassins who attacked and killed her family. Ordinarily, the fight against him is preceeded by a dialogue in which he greets Vhaidra by name. If the player uses the character switching system to have another character fight him, he has a different, more generic dialogue in which he complains that his subordinates have embarrassed him by failing to kill you and promising to be more of a challenge.
  • Dynasty Warriors: As this Hack and Slash series progressed, games began introducing specific voice lines for characters with some sort of connection, be it familial, romantic or antagonistic. There were even voice lines for situations that wouldn't come up in Story Mode, such as Dian Wei telling Xiahou Dun, "I always wanted to test myself against you, boss!" (this is only possible in Free Mode where any character is playable, rather than Story Mode where Dian Wei and Xiahou Dun are part of the same faction).
  • Hyrule Warriors: Characters have specific quotes for each other if they are friends or enemies in their original games.

MOBAS 

  • Heroes in Dota 2 will react when fighting with, against, or killing heroes. While some come across as pretty surface level interactions or taunts, many divulge the hidden backstories they share with each other. Similarly, they have special interactions when purchasing specific items though by contrast they're usually jokes.

    Antimage (purchasing Blink Dagger): Blink Dagger...? Really?

Platforming Games 

  • In Julius Mode of Castlevania: Dawn of Sorrow depending on which character you enter Soma Cruz's boss room with he will address them by name. Likely because Dracula is fully in control of Soma's body, his callout to Julius is noticeably full of rage opposed to the dismissive tone he shows to Alucard and Yoko.

Racing Games 

  • F-Zero GX: If the player gets first place in the Grand Prix, the character will be interviewed by Mr. Zero on F-Zero TV, where he will ask the racer a question. Most of the questions are shared by every racer, but on the Master Class difficulty, Mr. Zero can ask questions that are specific to individual racers.

Role-Playing Game 

  • Arcanum: One quest has the Player Character working to expose a eugenics conspiracy in which human women are being forcibly bred with male ogres to create half-ogres who serve as bodyguards and hired thugs for the ruling class. The character Muck Evil-Eye is given unique dialogue during this quest, as his backstory states he was born from a human father and ogre mother and while he is a half-ogre, he's definitely not a product of the conspiracy.
  • Chrono Trigger:
    • One room in Magus' castle has an NPC that takes the form of someone trusted by whichever character is in the first position (Crono's mother, Lucca or Marle's father, Queen Leene for Frog). At first they only greet the character, but the second time they start a fight, revealing themselves as a monster.

      "Leene": Frog! You're alive!
      "Leene": That won't do at all.

    • Bringing Magus along to fight Queen Zeal gets some unique dialogue and changes the music to his theme, being her son and all.
  • Darkest Dungeon & Darkest Dungeon II: While there are a handful of generic lines that any hero can say, every hero in the game has a chance to say unique dialogue barks for just about every action they can undertake, from something as simple as getting a Critical Hit or interacting with an object all the way to having a Heroic BSoD or spouting a "Facing the Bullets" One-Liner while facing down the Final Boss.

    [upon getting a crit]
    Crusader: Be judged by the Light!
    Highwayman: I never miss!
    Plague Doctor: Bones break and flesh tears!
    Vestal: Blacken our world no longer!

  • Dragon Age: Most installments feature the so-called "party banter" system, where certain locations (usually ones that the player is likely to pass through while Backtracking) trigger dialogues between two party members currently accompanying the Player Characternote , which play over whatever the player is currently doing. Each dialogue is unique to the pair and showcases their relationship and respective backgrounds; if triggered multiple times for the same pair, several consecutive dialogues often form a miniature story arc, often with companions coming to a better understanding of each other.
  • The Elder Scrolls games have specific insults and reactions depending on certain race selections. For example, Nord players get different dialogue in Skyrim, which is set in the Nord homeland.
  • Final Fantasy:
    • Final Fantasy X: If you summon Seymour's Aeon, Anima, against him in the fourth and final boss fight against him, Seymour says "You would oppose me as well? So be it!" The reason he says this is because Anima was his mother before she became an Aeon.
    • Final Fantasy XIV: In certain parts of the game and its subsequent expansions, unique dialogue is played between the playable character and other NPC's based on completing an event/quest beforehand and the player's character is a certain job.
  • Mass Effect:
    • Throughout the entire original trilogy, there's tons of unique dialogue based on your current party members, in both friendly areas like the Citadel and Omega, and on missions. For example, Mordin's Loyalty Mission in Mass Effect 2 has dialogue for multiple people who can fill the role of the third party member; bringing Garrus along has him talk about locations that are fun to get into a fight in (he rates hospitals low and classy antique stores high), while bringing Tali has her remark "I'm Standing Right Here" if Shepard motivates a krogan by calling him "a quarian [her species] with a tummyache". This isn't limited to singular party members either; there's plenty of banter that you'll only hear if you have two specific party members active, like Garrus and Tali in 2 talking about the elevator conversations from the first game, or Tali dubbing Wrex an Honorary Uncle during the last mission of the Citadel DLC in Mass Effect 3.
    • Romancing party members can lead to more unique dialogue if you bring them along on missions as well. If you romance Tali as male Shepard in the second game, then bring both her and Garrus to the "Priority: Geth Dreadnought" mission in 3, you'll get extra dialogue of Shepard and Tali flirting during the mission while Garrus tells them to Get a Room!.
    • It only happens in brief moments but certain conversations Commander Shepard gets involved in can depend on the combat class the player has chosen, such as being a biotic. Mass Effect 3's Omega DLC added an interrupt moment where if Shepard is an Engineer class, the interrupt can lead to a more favorable outcome and dialog amongst the characters.
  • Pokémon Masters: Every sync pair (except those of the Heroic Mime Player Character) has a line of dialogue when they're selected for your party, and a line of dialogue if you win with them in the lead position. Certain characters, however, have unique dialogue for those situations if there are specific other characters in the party, usually their friends, family, or rivals.

    Blue: [if selected normally] Just leave everything to me.
    Blue: [if Red is in the party] There is no way we're losing with me here, Red!
    Blue: [if Professor Oak is in the party] Show me how you battled in your prime, Gramps!

  • Vampire: The Masquerade - Bloodlines often refers to the player character's vampire clan in dialogue. Most obviously, a Malkavian PC's flagrant insanity gives them completely different lines from the rest, with NPC reactions to match, and a Nosferatu's monstrous appearance causes fear and revulsion, but all the other clan options are acknowledged in-game, like a Pretty Boy Toreador PC having a hostile exchange with one Nosferatu.
  • Xenogears: A few party members have their own set of dialogue when taken to certain locations. If Elly and Bart are taken to Zeboim the Underground City, Elly will suddenly comment that she finds the place familiar, and Bart is the first to recognize Id, directly asking who he is when he appears to attack.

Roguelike 

  • Dead Estate: Each playable character has exclusive dialogue when interacting with certain items and NPCs, e.g. talking to Roselia in the Kitchen or commenting on the Coffin on the Balcony if they don't have the key needed to open it. Additionally, every character sees a different hallucination upon entering the Bedroom to start the Awakening Route, which prompts a different response from each of them.
  • In Pokémon Mystery Dungeon: Explorers, the partner's dialogue differs slightly based on their gender or species, with three different personality types in all.
  • Spelunky 2 has every playable character you rescue take up residence in the hub area, where you can talk to them. In addition to a few general lines of dialogue, everyone has special lines that are only used if you talk to them when playing as certain characters. Typically — but not always, given the diverse range of the roster — this is used for immediate family and friends; for example, Manfred Tunnel has dialogue for his daughter Margaret Tunnel, close family friends Guy Spelunky and Tina Flan, and said couple's daughter Ana Spelunky.

    Manfred: [to Guy] Couldn't let you have all the fun, old man! Ha!
    Manfred: [to Tina] Never thought our next family get together would be on the MOON! HAHA!

Shoot Em' Up 

  • Star Fox Command: During the boss fight against Monarch Dodora, Andross's ghost normally commands the creature to destroy the player and expresses frustration when the player wins. If Monarch Dodora is fought with Andross's grandson Dash, Andross's ghost will instead (ineffectually) demand that the boss stop attacking and expresses pride when Dash defeats it.

Simulation Games 

  • In all main Animal Crossing games prior to New Horizons, certain characters have different dialogue depending on the player character's gender. For example, Kapp'n flirts with female players and gives male players relationship advice.

Turn-Based Strategy 

  • Fire Emblem: A recurring element across the franchise is for certain enemy characters to have special dialogue if engaged with certain party members, usually those they have past history with. For example, in Fire Emblem: The Blazing Blade, attacking Lord Lundgren with Lyn, Kent, or Sain will trigger unique dialogue scenes.
  • Super Robot Wars:
    • Around the time of Super Robot Wars Alpha, the series took advantage of the advances in sound recording technology to not only increase the number of voice lines but also have specific responses (e.g. a Mook from a Gundam series might respond to being attacked by the Zeta Gundam, the Nu Gundam or the V2 Gundam with "That's a Gundam-type!"). By the time of Super Robot Wars 30, enemies from differing series might respond with specific voice lines against specific opponents (e.g. a Neo Zeon pilot might identify a Mazinger, or a Heavy Metal pilot may try to claim his machine is impervious to a Mobile Suit's beam weapons).
    • Similarly, around the time of Alpha series rivals and arch-enemies would have specific voice lines when facing each other (e.g. Amuro and Char, Kouji Kabuto and Baron Ashura), while allied characters from the same series might have special lines during support attacks or defence (e.g. Kamille Bidan calling out, "Katz! Watch out!" as he performs a support defence on Katz Kobayashi). As time went on, the games began introducing special voice lines for cross-series references, normally for Big Bad or The Rival-type characters (e.g. Master Asia commenting when being attacked by Dann of Thursday).
    • Some characters have voice lines that are Actor Allusions or Mythology Gags. The best example is probably Keisar Ephes of Alpha 3, voiced by Ichiro Mizuki. He had special voice lines for any character who came from a series for which he sang the opening or ending themes, and as Mizuki was active from 1962 onwards that was a lot of series.
  • XCOM: Chimera Squad has a few specific instances of dialog that can pop up during missions and briefings in the base. For instance, if Patchwork is on a squad when the team is raiding a former gene clinic, she can talk about how the clinics were helpful, despite them being a front for human experimentation. In missions against the Progeny, Shelter will comment on what he remembers of its leader. As far as briefings go, Cherub will discuss his history with the leader of the Sacred Coil faction if he's part of the chosen squad.

Non-Game Examples:

Fan Works