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Convenient Enemy Base - TV Tropes

  • ️Sun Sep 02 2007

As the saying goes, opposites attract; heroes and villains have a natural tendency to draw their opposites to themselves. Nowhere is this more clearly demonstrated than in the this trope: If the heroes crash-land or shipwreck while on a mission against a powerful enemy, they will almost always wash up no more than a mile or two from that enemy's camouflaged and hidden headquarters. The heroes, after coming to, will then automatically and unknowingly walk directly toward its main entrance, even if they're trying to go anywhere but.

Sub-Trope of It's a Small World, After All (planets are treated as no bigger than small towns, leading to contrived coincidences). Sister Trope of Conveniently Close Planet (in science fiction space, your destination is far closer and more convenient to reach than in reality).


Examples:

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Anime & Manga 

  • Nadia: The Secret of Blue Water: Nadia and/or her friends end up unwittingly sitting on top of enemy installations twice in the course of the show.
  • Saiyuki: Inverted. The Genjo Sanzo party has been attempting to get to the enemy base for the entirety of Gensou Maden Saiyuki and Saiyuki Reload, but has not yet reached it (mainly due to a great deal of interference from various gods and demons). Meanwhile, the main antagonists, Kougaiji's group, fly back and forth between the base and wherever the Genjo party happens to be time and time again.
  • SSSS.GRIDMɅN: When the team decides to confront Akane and Alexis Kerib, they simply walk over to Akane's house, which is located right next to Rikka's home.

Comic Books 

  • Justice (DC Comics): Aquaman is captured and held underwater by Brainiac. While this might seem an average plot convenience, the villain himself invokes this trope because he wants Aquaman to use his telepathic powers to summon sea creatures and, eventually, the Justice League's help.
  • X-Men: Cyclops gets shipwrecked onto an island; by purest coincidence, it turns out to be the base of X-Men adversary Magneto, who is just about to enact a plan to take over the world.

Fan Works 

World of Warcraft

  • Travels Through Azeroth and Outland: Locations generally reflect their in-game locations, but sometimes the way Deston reaches them seems a little convenient (convenient from a narrative standpoint, not necessarily convenient for the character himself).

Films — Live-Action 

  • GoldenEye: James Bond flies over a lake in Cuba looking for Janus's secret base. He's just about to give up when a missile shoots him down. After the Dragon sent to finish him off gets killed, Janus thoughtfully drains the lake, revealing the base.
  • Stargate: The Ark of Truth: Justified. Teal'c ends up within (a really long) walking distance of the Ori base because he is subconsciously guided by Morgana so he can rescue his team.
  • Tenacious D in The Pick of Destiny: JB randomly journeys around a forest after consuming wild mushrooms with psychedelic effects, but when he comes to (after a big fall), he is conveniently close to his target (the Rock N' Roll Hall of Fame).

Literature 

  • Tennis Shoes Adventure Series: Not long after Jim, Garth, and Jenny show up in Nephite times in the first book, they find themselves in the Lamanites' territory.
  • Tom Swift and His Airship: The titular airship is forced down in a storm, and lands on top of a totally random office building. When Tom goes inside to get help, he discovers the bad guys have their office there.

Live-Action TV 

  • Clickbait: In "The Answer", when we finally see what happened to Nick after his original abductors released him, he is conveniently close to Dawn and Ed's house, so he decides to confront them, leading to his death.
  • Doctor Who:
    • The Doctor always seems to end up somewhere with something interesting happening, although it's implied he and his companion(s) go other places offscreen. Furthermore, the TARDIS seems curiously attracted to whatever interplanetary incident happens to be most dramatic, especially when the Doctor's looking for a break. In "The Doctor's Wife", it's explicitly stated that the TARDIS takes him exactly where he needs to go.
    • "Genesis of the Daleks": The Kaleds and the Thals have been fighting an internecine war for control of the planet Skaro for thousands of years and yet their two massive domed cities are seemingly about a half-mile apart. Well, who wants to walk a long way to a battle?
  • Wonder Woman (1975): In "The Bermuda Triangle Crisis", Diana and Steve crash-land and end up right next to Manta's secret headquarters.

Video Games 

  • ANNO: Mutationem: Ann discovers an access point to The Consortium's facility in Skopp City by entering an elevator located in the back room of Dr. Doyle's laboratory that immediately arrives within the base.
  • Command & Conquer: Renegade: Captain Nick "Havoc" Parker gets shot down after hijacking a plane from a Nod airstrip. He grabs a parachute, jumps out, and lands right on a conveniently placed beachhead that leads to a convenient enemy base.
  • Fire Emblem Warriors: Three Hopes: This is a key part in the Point of Divergence of the prologue setting it apart from Fire Emblem: Three Houses. Kostas' remaining bandits flee in the direction of a local base of those who slither in the dark, where Monica is held. While Seteth orders Jeritza to pursue the bandits, Edelgard uses this opportunity to also order Jeritza to have his class invade the base, kill any TWSITD there, and rescue Monica, setting further diverging events in motion.
  • Mega Man Battle Network: The WWW base is accessed from a secret train station located beneath the school fountain.
  • Star Wars:
    • Knights of the Old Republic: Double Subverted. The player's ship crash lands on the exact spot they need to get to... because that's where the machine that sucks spaceships onto the surface is.
    • Knights of the Old Republic II: The Sith Lords: The player's ship manages to crash-land near a conveniently placed (and always secret) base no less than four times. Czerka base on Telos, Telos Academy, Dxun, and Malachor V? Excessive though it is, the Telos Academy probably doesn't count, considering that you'd just figured out its location and been travelling there when shot down by a third party not affiliated with the academy. Two out of these four times, though, it's not the enemies, but more of a neutral side that chooses not to interfere.
  • Red Dead Redemption: Although it has no effect on the plot and is likely the result of Space Compression, Dutch van der Linde's Cochinay hideout happens to be just a few miles north of Beecher's Hope, John's ranch.
  • Spider-Man:
    • Spider-Man (2000): Mysterio enters the plot in Daily Bugle's basement, which has a hidden entrance to what appears to be Mysterio's lair.
    • Spider-Man (Insomniac): It's not discussed in the story, but one of Kraven's main hideouts is located fairly close to Peter's house in Astoria.
  • The Sponge Bob Movie Game: SpongeBob and Patrick land near the Plankton-controlled Krusty Krab after escaping Shell City.
  • Star Ocean: The Last Hope:
    • The ship gets sucked into a black hole, spat out over 1957 Earth and makes an emergency landing...right on top of the local alien-experimenting military agency's Elaborate Underground Base.
    • And for The Very Definitely Final Dungeon, the ship conveniently ends up crash landing within walking distance of the planet's control center and Final Boss therein.

Web Video 

  • PBG Hardcore: The portal to the Nether spawns them conveniently close to a fortress and spares them from having to go on a long search for one.

Western Animation 

  • G.I. Joe: A Real American Hero: In "The Viper is Coming", the Joes interpret part of the message to mean a set of coordinates. Even though the message turns out to mean something entirely different, when they check the location out, whaddaya know? There's a Cobra training camp right there!
  • Transformers: Animated: The Autobots' intel tells them that synchronizing their space bridge to Swindle's chest pocket dimension will land transwarp them very near where they need to be to solve a hostage situation.
  • Winx Club: Inverted in "The Shadow Phoenix". After her plot to rescue the Pixies from Lord Darkar's clutches goes wrong, Aisha escapes by jumping onto the water (several meters down) below. She somehow wounds up in the forest surrounding Alfea, where the other five Winx girls find her. It's never explained how she ended up there, because Darkar's lair is at least a couple of dozen meters underground.