Cel Shading - TV Tropes
- ️Mon Jun 09 2008
Picture taken from Wikipedia, representing a spacesuit from Tintin's "Destination Moon" saga.
Cel Shading is a style of computer rendering that replaces the shading gradient of conventional rendering with flat colors and shadows (as seen at right). In layman's terms, it imitates the look of hand-drawn artwork and animation. The style was codified with the Sega Dreamcast game Jet Set Radio.
While the style is not exclusive to Video Games, it is often used there since this is the only way to produce a hand-drawn look via computer polygons. In other media, Cel Shading can be useful to render specific items in a hand-drawn production, if a given scene would be too difficult to animate by hand, such as a rotating object or an Epic Tracking Shot traveling down the length of a massive vehicle. There are also animated series produced exclusively via cel shading, usually for similar reasons. When mixing cel shading with traditional animation, it's important to calibrate the renderer to avoid visually clashing with the rest of the production (i.e. being too detailed or smoothly animated).
Be careful when tossing terms around; Cel Shading applies first and foremost to the way the lighting is rendered. Conventional rendering can still utilize solid colors, simplistic textures, and cartoonish caricatures (e.g. The Incredibles or the 3D Super Mario Bros. games). Likewise, Cel Shading can be as realistically-proportioned and textured as any hand-drawing. Actual hand-drawn media is never an example, for obvious reasons, nor are cels drawn on computers in a manner similar to conventional animation. If a CGI cartoon is not exactly cel-shaded, but still has a "hand drawn" appearance, it may fit under Painted CGI.
The name comes from the cels that hand-drawn cartoons were traditionally painted on. Chiaroscuro is an oft-used visual effect.
Examples:
open/close all folders
Anime and Manga
- Appleseed — The 2004 movie and its sequel, Ex Machina.
- From the same production team, Vexille.
- Berserk had a 2012-13 movie trilogy adaptation which tried to blend lots of 3D character models and objects for the big army and action scenes with traditional 2D animation, using shaders to make the colors, shadows, and textures look more two-dimensional.
- Berserk (2016) is a hybrid between 3D CGI and 2D hand-drawn anime. The 3D characters and objects are filtered through a cel shader that turns the shadows into solid blocks of color instead of smooth gradients to make them look more like 2D cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and the same hatching effect is applied to the shadows that appear on any 2D models to create a more uniform look.
- Dawn of the Seeker (also by the same people) uses cel shading for the human characters but photorealistic rendering for the environments and the monsters.
- Transformers: Energon used cel shading for the CGI transformers. How well they did is a whole other matter entirely. Occasionally, the CGI would be replaced with traditional animation, creating an even worse jarring effect — and worse yet — it blew the CGI out of the water.
- Ghost in the Shell: Stand Alone Complex used excellent cel shading on the CG Tachikomas. Other CG vehicles tended to be rather more obvious.
- Freedom Project, which had character designs by Katsuhiro Otomo.
- Code Geass: Akito the Exiled uses cel shading on its highly detailed Knightmare Frames with very good results.
- Initial D Fourth Stage uses cel shading to great effect, compared to the very obvious 3D of earlier stages.
- Envy's true form in Fullmetal Alchemist: Brotherhood is cel-shaded CGI. Also the various animated suits of armor.
- TO (a two-episode anime that can be found on Netflix) is animated entirely with cel-shading, and looks very similar to Street Fighter IV's artstyle.
- Kakurenbo: Hide and Seek is mainly cel-shading.
- Some scenes in Kirby: Right Back at Ya! are rendered in cel-shaded 3D. The show alternates between traditional animation and cel-shading a lot.
- In Sailor Moon Crystal, the switch to 3D animation used for team shots during the opening and for the heroine's Transformation Sequence is cel-shaded, but that doesn't prevent it from being fairly obvious, due to the flatter aesthetic of the traditionally animated Noodle People character designs. Complaints about this causing Unintentional Uncanny Valley lead to Season 2 and beyond switching to using traditional animation completely.
- Suzy's Zoo: Daisuki! Witzy employs this trope so well that it is impossible to tell that it's actually CGI without checking the credits, or catching several very small quirks (ie, the characters turning wouldn't be that fluid if it was 2D animation).
- Macross series from Macross Frontier onward use this to render the mecha. It's relatively well-done, if still somewhat conspicuous.
- Polygon Pictures uses this for the second Ghost in the Shell (1995) movie, Knights of Sidonia, Ajin, Blame! and Fist of the Blue Sky. They're also responsible for the cel-shading of American animated shows TRON: Uprising (where their style originated from) and Transformers: Robots in Disguise (2015), as well as the less obvious Transformers: Prime and Star Wars: The Clone Wars.
- Land of the Lustrous uses this and is considered one of the best examples of cel-shading in anime ever. Possibly in part because it gives off an intentional Uncanny Valley to the characters, who are either gems that just so happen to physically resemble humans, divine ghost-like beings, or an android.
- The Mysterious Cities of Gold: The second and third seasons are fully animated with cell-shading.
Asian Animation
- The characters in Vary Peri are CGI, but are cel-shaded to give them a 2D look.
Films — Animation
- The Iron Giant: The Giant is CG, and fits perfect with the traditionally-animated human characters and landscapes. This is largely because the animation team added subtle imperfections to the Giant's outline and framerate to make it more closely resemble traditional animation.
- The wildebeest stampede from The Lion King (1994) was created this way, and took about two years to animate.
- Tangled was originally supposed to look like an oil painting on canvas, but the technology was never perfected, so it ended up being done with conventional computer animation. However, the look is much softer and more fluid than any movie that's come beforehand, and the character designs are a very good translation of Disney 2D. That said, the oil painting look can be seen in some of the backgrounds. It's especially evident in some of the forest scenes.
- "The Steadfast Tin Soldier" segment of Fantasia 2000.
- On Treasure Planet, cel shading was used for John Silver's cyborg parts and for the Robot Buddy character B.E.N. CG backgrounds were specially rendered to look like moving oil paintings.
- Drix from Osmosis Jones, to show that he was a synthetic drug in an organic world.
- Arjun: The Warrior Prince was created using this technique.
Films — Live-Action
- The Adventures of Rocky & Bullwinkle: The titular characters are animated this way when they come to the real world, though others, such as the animated weasel serving as a test subject for the CDI and Boris, Natasha, and Fearless Leader when they are zapped by the CDI near the end of the film, are animated in traditional 2D animation.
- Films such as Tom & Jerry (2021), Chip 'n Dale: Rescue Rangers (2022) and the currently-pending Coyote Vs Acmenote also use cel-shaded CGI for the animated characters in the real world to give them the impression of having jumped straight out of 2D animation. Unlike the Rocky and Bullwinkle example above, they do not have motion blur applied to them when moving.
Live-Action TV
- In one episode of Warehouse 13 featuring a virtual reality game, the "in-game" scenes were subtly rendered with cel shading techniques to help distinguish them from the outside reality.
Pinball
- The Uncanny X-Men: The display animations always show Sentinels as cel shaded models so that they'll fit in better with the 2D artwork used for everything else.
Video Games
- Attack of the Mutant is one of the earliest and most primitive uses of this technique, actually predating the usually-cited Trope Maker by three years.
- Atlus: Once they started making games in High Definition, most of their work uses this graphical technique to display anime-style graphics in 3D.
- Bendy and the Ink Machine uses a cel-shaded sytle that imates the look of early 30s animation and includes hand-drawn textures.
- Jet Set Radio, and its follow-up Jet Set Radio Future. In fact, the first Jet Set Radio developed the basic technique for cel shading in videogames for the first time. It was the earliest true 3D game to deliberately incorporate manga-esque cel shading into its graphics engine.
- Sonic Shuffle, released around the same time as Jet Set Radio, did the same.
- The Simpsons Game
- Red Steel 2 does this, which actually makes the game look better on the Wii than if they were to go for a realistic style.
- The Legend of Zelda:
- The Wind Waker famously used this, (although it was mixed with slightly realistic lighting and effects as well as relatively detailed textures) causing a huge backlash from the Fandom/Fan Dumb before and shortly after release, when some gamers grew fonder of the style. Nintendo used a similar cel-shading style with the Nintendo DS Zelda games (namely Phantom Hourglass and Spirit Tracks), tailored for the DS's lower hardware capacity.
- Skyward Sword also has a cel-shading style (made to look like an impressionist painting rather than a cartoon), but set on characters with proportions more in line with Twilight Princess. It got the same initial reaction.
- Breath of the Wild and Tears of the Kingdom use a Cel Shading style as well, though they use a much more powerful graphical engine, stylistically reminiscent of the gouache
watermedia.
- Path of Radiance and its direct sequel Radiant Dawn both used cel-shading in cutscenes that at times looks almost exactly like traditional animation. This returned for Awakening and Fates, and appears to be the franchise style nowadays, especially once Fire Emblem: Three Houses incorporated it into the real-time graphics. A still from one of the cutscenes could pass for hand-drawn animation.
- Cel Damage
- Choro Q Works
- Musashi Samurai Legend
- Dark Chronicle
- Dragalia Lost took this leap in September 2020 for its two-year anniversary, completely overhauling the game's graphics.
- Rogue Galaxy
- Killer7
- Lemmingball Z
- Future Boy Conan PlayStation 2 game
- The Wolf Among Us does this in a manner similar to a graphic novel, mostly so it can look like its source material, Fables.
- Sly Cooper
- Steambot Chronicles
- Viewtiful Joe
- Go! Go! Hypergrind
- Strong Bad's Cool Game for Attractive People adopts the style of its parent web animated series Homestar Runner.
- XIII
- Dragon Quest entries VIII and IX.
- No More Heroes and the sequels No More Heroes 2: Desperate Struggle, Travis Strikes Again: No More Heroes and No More Heroes III.
- Wild ARMs 3, done to hide the fact that the models are almost PS1-quality. All subsequent Wild ARMs games utilize it much better, however.
- Prince of Persia (2008), another painted-style approach.
- Breath of Fire: Dragon Quarter.
- Ultimate Spider-Man (2005) used a version that looked a bit more like a comic-book rather than a cartoon.
- Zone of the Enders: The Second Runner used a subtler version to give the visuals a unique style.
- The Naruto: Ultimate Ninja series
- The Dragon Ball Z: Budokai and Budokai Tenkaichi series, starting with the second one. (The GameCube version of the first Budokai had something like cel-shading, though.) This continues into Dragon Ball Fighter Z and Dragon Ball Z: Kakarot. Super Dragon Ball Z also uses cel-shading, being visually based on the manga.
- Bomberman Online
- Bomberman Jetters. Interestingly, the Japanese version of the game wasn't cel-shaded.
- Bleach: Shattered Blade
- Valkyria Chronicles: Looks like a chiaroscuro drawing painted with watercolors.
- Punch-Out!! for the Wii features this look and manages to make all characters move at 60 FPS, except in the cutscenes showing Mac training with Doc Louis. The game's overall art style harkens back to old-school American comics.
- Chrome Hounds uses cel-shading in a subtle manner, similar to Zone of the Enders 2.
- Under the Skin
- Futurama
- Robotech: Battlecry
- Digimon Data Squad: Another Mission, released in English as Digimon World Data Squad.
- Mega Man X: Command Mission
- Auto Modellista is notable as one of the first auto racing game to use cel shading.
- Drift City, an auto racing MMORPG
- The second and third Fullmetal Alchemist (2003) video games on the PS2 use cel-shaded graphics, and look a lot better than the first one for it.
- GioGio's Bizarre Adventure, the PS2 adaptation of JoJo's Bizarre Adventure: Golden Wind, uses a game engine called "Artistoon" to imitate Hirohiko Araki's manga art style.
- Atelier Rorona
- The Fairly OddParents!: Breakin' Da Rules uses this to imitate the series it's based on.
- Naruto: Clash of Ninja
- The MMORPG Mabinogi
- Another MMORPG, Dream of Mirror Online
- Done very well in Champions Online.
- Asura's Wrath: Made to look more like Hindu and Buddhist art than a Cartoon, and not quite as pronounced as other examples, but it's occasionally noticeable.
- The Darkness 2 has a cel-shaded look, apparently to remind players of it's comic book origins.
- Seal Online
- Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness (the first two episodes, anyway)
- Poker Night at the Inventory uses this on the Strong Bad and Tycho models.
- Eternal Sonata uses very thin outlines around the character models.
- The Tales Series uses this frequently, perhaps most notably in Tales of Vesperia and Tales of Symphonia.
- Klonoa 2: Lunatea's Veil, the original version, uses cel shading.
- Gravity Rush
- Fur Fighters
- Ni no Kuni, the art for the game was done to such an extent to mimic hand-drawn animation. Given Studio Ghibli had involvement, it makes sense.
- Nearly every Arc System Works game since 2014, starting with Guilty Gear Xrd, uses this in place of traditional 2D sprites. In addition to cel shading the character models, also animated them with minimal tweening making them move just like traditional 2D sprites would (or as close as is possible with 3D models) as well as giving it a "Cartoony Anime" look.
- Super Smash Bros. for Nintendo 3DS does something similar. This had previously been used for trophies based on The Wind Waker in Brawl.
- The PC version of Sheep, Dog 'n' Wolf, although mostly just for the characters and some of the objects.
- A Hat in Time
- Ganbare Goemon: Toukai Douchuu Ooedo Tengurigaeshi no Maki
- Vector Thrust, possibly the only example for this in a flight simulator.
- Pokémon X and Y uses cel shading for virtually every 3D model, both in the overworld and during battles, where it's much more noticeable. The Pokémon Ruby and Sapphire remakes do this as well, since they're based on the same engine.
- MadWorld combines this with Deliberately Monochrome to give the artstyle an overall Sin City-esque feel to it.
- Guise of the Wolf uses cel-shaded to provide objects with obtrusive thick black outlines.
- Mystery of Mortlake Mansion has elements of both this and oil painting.
- A far more obscure game by the name of Doctor Hauzer for the 3DO is likely the Ur-Example, being released in 1994, six years before being codified in video games by Jet Set Radio
- The Neptunia series uses heavily-shaded models to give the characters an anime-inspired look. This is most easily seen in dungeons where you can play around with the camera. Otherwise, the visual novel-esque cutscenes tend to use either shaded CG stills or sprites.
- Cross Ange: Rondo of Angel and Dragon Tr., one of the few Visual Novels to attempt this effect in order to replicate the look of the show.
- LEGO Dimensions does this for the worlds based on 2D animated franchises like The Simpsons, Scooby-Doo, Where Are You!, and Adventure Time. Characters from those worlds aren't cel-shaded outside of them, and characters from outside those worlds gain cel shading when they enter.
- Teenage Mutant Ninja Turtles: Mutants In Manhattan has a cel-shaded art-style, giving it a comic book aesthetic.
- A tech demo for Metal Gear Solid 2: Sons of Liberty (available on the The Document of Metal Gear Solid 2 bonus disc) shows a cel shading effect being applied to a model of Mei Ling (from Metal Gear Solid VR Missions), as part of early experiments to capture Yoji Shinkawa's hand drawn style. The cel shading effect ended up being used in Metal Gear Solid 2: Substance's VR training missions to represent enemy soldiers.
- Cartoon Network Racing utilizes this to make the characters look more like their animated counterparts.
- Need for Speed Unbound uses Cel Shading for the characters, blended with CGI environments.
- Hi-Fi RUSH
- Mika and the Witch's Mountain
- Digimon Adventure (PSP) uses this to make the game resemble the art style of the anime that it's based on.
- The iDOLM@STER Starlit Season shows the anime idol art style into life.
- Radirgy and its Darker and Edgier spiritual successor, Karous, uses cel shading to give these games an anime artstyle with their 2.5D graphics.
- Zig-zagged with the Gungrave: the 2002 game uses cel shading to give the game a mafia-styled anime in video game form, then its sequel, Gungrave Overdose, ditched the cel shading due hardware limitations on PS2 but kept its anime artstyle. Gungrave G.O.R.E. initially ditched the anime art direction and cel shading altogether for a grittier and realistic art style, but after many complaints from players who didn't like the realistic take on the Gungrave series, Iggymob implemented an optional "Cel Shaded" mode with a post-launch update.
- Loons: The Fight for Fame
- In Puyo Puyo 7, the backgrounds in the cutscenes and Puyo battle screens are 3D, but with cel shading to make them more in line with Puyo Puyo's 2D art style.
- Godzilla Unleashed: Double Smash uses a much more cartoony art style compared to the realistic main trilogy. Aside from the use of cel shading, the monsters have very saturated colors and very little detail.
Webcomics
- Terra uses bits of this this as part of its art style. Helps that it's drawn on a computer.
Western Animation
- The Dragon Prince is a cel-shaded show, the lower framerate is meant to mimic that of traditionally animated shows, with some of the backgrounds and visual effects being drawn traditionally.
- The Drinky Crow Show uses cel-shading to resemble a Subverted Kids' Show or an old comic strip.
- Because of their bigger budgets, post-revival episodes of Family Guy use cel-shaded CG for things like cars and moving backgrounds.
- The CGI parts of Futurama, such as the Planet Express ship and the New New York backdrop, are cel-shaded so well that in some scenes, the animation staff (in the DVD Commentary) can't tell what's CG and what's hand-drawn. Notably, it was one of, if not the first, to attempt this on a large scale.
- The 3D segments of Invader Zim use cel-shaded spaceships, planets and stuff.
- Iron Man: Armored Adventures, whose animation is outsourced to French company Method Animation in cooperation with DQ Animation. Method Animation would later provide CGI to Zagtoon shows including Miraculous Ladybug and Zak Storm, and DQ Animation would later provide CGI for Miles from Tomorrowland, Casper's Scare School, and a few conspicuous rip-offs of Disney films.
- ReBoot had an episode in a game based on Pokémon and Dragon Ball Z and the entire world was cel-shaded, even the main characters when they rebooted into game characters.
- Regal Academy is animated in cell-shaded CGI with Animesque elements.
- Skyland: A weird middle ground between cartoon style and realism.
- MTV's Spider-Man: The New Animated Series, produced by Mainframe Entertainment was computer animated, but done using cel shading.
- In the SpongeBob SquarePants episode "Sandy, SpongeBob, & The Worm", this was used in one shot when Sandy & SpongeBob were running away from the giant worm.
- Star Wars: Clone Wars: The CGI vehicles.
- Star Wars Resistance stands out from its predecessors The Clone Wars and Rebels by adopting this kind of animation style.
- Storm Hawks is an All-CGI Cartoon, with every character and creature being rendered to look like a 2D cartoon. Animation-wise, the show is one of the best looking examples of its kind.
- The end goal of The Long Long Holiday is to look like a traditionally animated series by employing the Cel Shading technique.
- Transformers:
- Transformers: Prime is animated in CG, but the overall look of the show emulates elements of both regular CG and cel-shaded graphics. What is done is in addition to the "hard line" shadow they also added a third level, a reflective highlight to the metal forms, and so achieving a "cel-shaded but not quite cel-shaded" look to it. The regular humans have a bit more of a traditional CG appearance, but the hard shadow is still apparent and they have slightly exaggerated proportions to better blend with the hyper-stylized robots.
- The sequel series to Prime, Transformers: Robots in Disguise (2015), uses more cel-shading than its predecessor.
- TRON: Uprising. Helps considering that the show takes place in a digital world with digital characters, which helps invoke Uncanny Valley in a good way.
Other
- A software called Dance×Mixer
.
- MikuMikuDance
- Character-poser software such Poser and Daz Studio, and full animation suites such as Carerra and 3DSMax, have a cel-shader packaged or available as an optional extra. 3D Custom Girl features cel-shading by default. The last one is used more for producing hentai images, but so are all the others.
- The opening to Canada's Worst Driver is presented through this.
Not cel-shading, but often mistaken for it
- Fear Effect is an odd example: It used special textures to fake the look of cel-shading, but the characters weren't actually lit by anything. While it uses a completely different technique from cel-shading, in execution it looks identical.
- Team Fortress 2 uses a lighting system (Phong shading) which falls somewhere between cel-shading and realistic lighting. While the line between lit and unlit is stronger than a realistically-lit scene, it's also fuzzier than a cel-shaded one. The game's shaders also include ones for directional ambient light sources above and below the characters in addition to the standard lighting (ambient lighting is usually just handled by adding a constant amount of light to all lighting calculations regardless of the direction a surface is pointing so shadowed surfaces don't turn out black). This was inspired by, of all things, the advertising art of J.D. Leyendecker, who worked for The Saturday Evening Post. This additionally gives the game a sort of "Americana" feel, like that of a WWII ad, or manly pulp magazine.
- During more than a decade of constant updates, the game lost some of the HL2's effects such as reflections on weapons and thus it looks even more "cartoony" now.
- At the time Disney made The Great Mouse Detective, a method for placing CGI directly into an animated film didn't exist. The clock's gears were created as wire-frame graphics, printed out and traced onto the animation cels. Retroactively, this achieves exactly the same look as modern-day cel-shaded animation, but is technically more reminiscent of Spider-Verse's Painted CGI technique. Disney would additionally utilize this technology two years later for the vehicles and New York City skyline in Oliver & Company.
- Disney's Deep Canvas technology took rendered computerized backgrounds and rotoscoped digital coloring over them, making them appear hand-drawn. The technology was developed for the film Tarzan, and then reused in Atlantis: The Lost Empire, Treasure Planet (which also used cel-shading, as mentioned above), and a few small elements in Brother Bear and Home on the Range.
- Ōkami uses a fairly unique rendering method involving flowing liquid shadows (and outlined models) meant to look like ink. Although in still shots it looks slightly similar to cel-shading, the actual technique, and the appearance in motion, is completely different (notably it isn't tied to light sources, instead being closer to ambient occlusion). The same applies for Ōkamiden.
- The Sonic Rush series (and the DS version of Sonic Colors) puts outlines around Sonic, Blaze, and other characters who appear in 3D, but the models themselves have little to no shading.
- Toon Link in Super Smash Bros. Brawl is frequently claimed to be cel-shaded befitting his source material, but from a technical perspective, he uses the same shading as everyone else.
- Klaus is often mistaken for cel-shaded CGI. It is actually animated traditionally with shading that makes the characters look 3D.