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House System - TV Tropes

  • ️Thu Jun 14 2007

A set of rules used by a game development company for almost every game they publish. It is much cheaper to create the system once, and then tweak it for a specific game than to develop a unique system for each game. It also helps with sales because players will already know the basics, and won't have to learn a whole new set of rules. If your system requires something unusual, such as particular dice or tokens, they can generally be reused between games. However, using a House System can backfire if the system doesn't fit the genre it's being applied to.

Distinct from a Universal System in that, while a House System may be used for multiple genres, it is not released as an independent cross-genre product and is only used by one company. However, many (even most) Universal Systems began as House Systems, and can still be listed here in that case.

Sub-Trope of Borrowing from the Sister Series (a game creator borrows a successful element from one of their series to use in another). Might involve Rules Conversions (converting material designed for one RPG system to make it work with a different one).

Has nothing to do with the British Boarding School system of splitting students into multiple dormitories. Or with Smart House (a fully automated house controlled by sophisticated artificial intelligence).


Examples (by original publisher name):