Need for Speed: Underground - TV Tropes
- ️Sat Aug 29 2015
"You wanna be the best? You gotta take these boys down. If you lose, you’re gone. Got it? Good. Now move it!"
— Samantha
The ones with extensive vehicle customization. Alternatively, the ones that became The Fast and the Furious.
Need for Speed: Underground is a sub-series of Electronic Arts's Need for Speed franchise developed by EA Black Box. Consisting of the titular first game in 2003, the open world Underground 2 in 2004, and the portable Underground Rivals in 2005, these games drastically changed the focus and identity of NFS from racing exotic cars in various scenic tracks while being chased by the cops to racing heavily-customized import tuners in urban environments at night when there are no cops around. In addition, Underground introduced an actual plot to the series for the first time.
In Underground, you are an unnamed racer in Olympic City with your friend, Samantha. After being awoken from a daydream by Samantha, she shows you the ropes around the city's underground street racing scene. You race around the city and beat competitors left and right until you could come up to Eddie. Eddie is the best racer in the city, and also is the leader of The Eastsiders who drives a customized orange Nissan Skyline GT-R R34 (the car seen on the game's cover). He also has a girlfriend named Melissa. Eddie will try to get rid of you to no avail, including forcing the player to make a drastic choice by picking a particular opponent for them, as the player has to contend with Eddie's crew and foul-tempered mechanic TJ, all while being watched by a mysterious racer driving a silver Nissan 350Z.
The sequel, Need for Speed Underground 2 was released just a year later, and has new features such as the city of Bayview being open to explore, garage to store multiple cars (instead of trading in while retaining all the upgrades and visual styles), "Outrun" racing in the free-roaming section (akin to Tokyo Xtreme Racer where the winner has to overtake by distance), and closed track, legal race events "Street X" and "URL" (Underground Racing League).
In Underground 2, set not long after the first game, a mysterious bald man calls you to force you into joining his crew, but you hang up on him. En route to a celebratory party, you are rammed in your blue Skyline GT-R R34 by a black Hummer H2 driven by a man with a scythe tattoo on the back of his hand, calling someone to say he "took care of a problem." Six months later, you take a flight to Bayview with Samantha, who recommends in a note that you meet her friend, Rachel Teller. After arriving at the airport, you drive Rachel's green Nissan 350Z (the car on this game's cover) to get your first car from Bayview for free as insurance payment for the totalled Skyline (although you do have the option to race in three events in her car, though she won't like it). From there, you race around the city, winning events and collecting sponsorships. Eventually, you cross paths with The Wraiths, led by Caleb Reece. As you win races against them, you hear more about their shady work in their attempt to control Bayview's racing scene, such as manipulating sponsorships against you and Rachel. It's also revealed that he knows something about your accident in Olympic City. Later on, after you win a series of U.R.L. (Underground Racing League) races, a female Wraith member named Nikki Morris defects to your crew. Infuriated by your constant winning, Caleb eventually challenges you to one last race against him in his 2004 Pontiac GTO.
Underground Rivals has no plot, and thus does not connect to the above stories.
These Need for Speed games contain examples of the following tropes:
- Always Night: Justified given that the street racing depicted in both games is entirely. Sometimes in Underground 2 it brightens up and turns to dawn, but it quickly skips to dusk, then back to night again.
- And Knowing Is Half the Battle: One of the intro videos for Underground 2 is from Brooke Burke (voice actor for Rachel Teller), saying that the racing is fun, but should only be done in the streets of Underground. The player should drive safely and responsibly, wear a seatbelt and obey the laws of the road.
- Anti-Frustration Features: In Underground 2, if you missed any available and hidden races from previous stages, it'll show up as "Not Completed" on the World Map in your Garage. You don't get rewards for clearing it, but winning these races will unlock remaining aftermarket decals and tracks for quick race and multiplayer mode.
- Entering a race from the Garage and winning after restarting it will give you the credits and reputation rewards as if you cleared it normally. Even if you have already cleared it before. Possibly
unintentional.
- Entering a race from the Garage and winning after restarting it will give you the credits and reputation rewards as if you cleared it normally. Even if you have already cleared it before. Possibly
- Anti-Grinding: You can only win a certain number of outrun races in Underground 2 (and get the associated rewards) during a stage before opponents stop spawning.
- Art Shift: Underground 2 features retouched photos blended with comic book images for the cutscenes, dominated by still images and graphic novel shots with minimal movement.
- Artificial Stupidity: AI cars will occasionally swerve and sweep across the road in a wide arc for no discernible reason, often crashing into a wall or, if you're unlucky, you.
- Artistic License – Sports: The Underground series is ambiguous enough on its stance on street racing. On the one hand, you race on public roads, and despite being sparse, civilian cars are here and there throughout the races and how easily they could be endangered by all the street racing. On the other hand, automotive companies and entertainment media are openly sponsoring the races, giving sponsorship to the winners, crowds are gathering as if it's a legal event, and the main plot of Underground 2 is concerning the player eventually joining the URL (Underground Racing League) events, all of which taking place in a closed off racetrack or location.
- Bag of Spilling: Justified in Underground 2: the player's car is totalled in the opening cutscene, forcing them to move to Bayview and start again.
- Big Applesauce: Olympic City from the first Underground is vaguely based on New York and New Jersey.
- Blamed for Being Railroaded: The first game makes you race Samantha midway through the game for her pink slip as Eddie requested, costing you her friendship. The other racers then call you out on this, despite the game requiring you to race her to finish the story.
- Blatant Lies: Most of the excuses made by drivers when you beat them in Outrun races in Underground 2 fall squarely into this category, from blaming mechanical issues to outright claiming "I Let You Win".
- *Bleep*-dammit!:
- The clean version of Lil Jon & The Eastside Boyz' "Get Low" used in the first Underground mutes "twerk" when the Ying Yang Twins say it, but allows Lil Jon to tell the females in the audience to "twerk a little harder".
- In Underground 2, the word "police" is censored in Sly Boogy's "That'z My Name" (along with "popo"), but not in Snoop Dogg's "Riders on the Storm".
- Bookends: Underground's story mode begins with Samantha waking the player from their daydream by telling them, "Is that your fantasy?", and ends with Samantha telling the player the exact same phrase after the mysterious racer the player defeats is revealed to be Melissa.
- Bragging Rights Reward: Underground had the Bonus Cars, untuned cars with awesome vinyls.
- Broken Bridge: In Underground 2, you have to win events to unlock access to various areas around Bayview, otherwise you'll have to deal with holographic barriers blocking access to the locked areas of the city.
- The Bus Came Back: The Mazda RX-7 and the Toyota Supra appeared in 1994's The Need for Speed, then disappeared from the series until Underground.note
- Close-Contact Danger Benefit: In Underground 2, one of the stunts to refill your nitrous consists of driving in the opposite lane of traffic and nearly hitting oncoming cars.
- Cool Car: These games were when Need for Speed switched from exotics to tuners, and thus had the coolest imports for the time, especially the Nissans on the two main games' covers.
- Darker and Edgier: Downplayed; while the races are entirely (almost, in the case of Underground 2 where sometimes it looks like dawn or dusk) set at night in comparison to the daytime-dominated previous NFS titles, and Underground 2 begins with the attempted murder of the protagonist, both games still have a generally lighthearted tone (in contrast to Hot Pursuit games which are generally more serious) and end in complete victory for the protagonist. Even the soundtracks for both games are generally pretty optimistic,compared to the oddly forlorn songs in the soundtrack of Hot Pursuit 2.note
- Dead Man Honking: In "Underground 2", hitting a traffic car badly enough to enable the crash cam makes it stop and honk continuously for a few seconds. Easy to miss, as the sound effect is rather silent.
- Design-It-Yourself Equipment:
- While they're not the first games in the series to feature aftermarket parts (that honor goes to Need for Speed: High Stakes), they are the first to make them a main feature.
- The Nintendo DS version of Underground 2 allows players to create decals using the touch screen.
- Dream Intro: Underground uses one to justify giving you A Taste of Power at the start. Once Samantha pulls you out of your daydream, you realise you have a long way to go before you can drive something as cool as what you just were.
- Dude, Where's My Respect?:
- Played painfully straight, especially in Underground 2; even if you've maxed out your car's performance and visual ratings, almost all race-givers will treat your car as a wreck and expect you to be lapped five times by the end of the race.
- Averted in Underground 2 proper, where you acquire sponsors quicker despite climbing from the lower leagues thanks to Rachel, who acknowledges your status in Olympic City.
- Everyone Has Standards: Played with in Underground 2. Nikki initially refuses to play dirty against the player in the belief that she can beat them fair and square. When this proves not to be the case, however, she continues to refuse to cheat, insisting, "I race straight-up". The resulting argument between her and Caleb cements her Heel–Face Turn.
- Excuse Plot: Both games' plots exist purely as an excuse for you to drive around really fast. The first is especially bad about this; Underground 2 has more cutscenes and more of a driving motivation for the protagonist, but it never quite manages to avert this.
- Fake Longevity:
- Courses repeat a lot in the first game.
- In the sequel, you must physically drive to a race event icon to start it. It gets pretty time-consuming in the latter stages when the map opens up.
- Fame Gate: Underground 2 has a style gate for certain points in the campaign, where you customize your car to reach a set style rating. The first Underground only used it for optional sets of unlockables.
- Failure Is the Only Option: Downplayed; no matter what car you choose as your starter car in Underground, Samantha will always react to it by saying, "Ouch! That is seriously weak, dude!"
- Fighting Your Friend: Underground forces you to challenge Samantha, your Exposition Fairy, to a race for her pink slip, ending your friendship with her. Not only that but her car gets totalled in the process. Fortunately, TJ later repairs (and defaces) the car to use it himself and you eventually challenge him to a race to get the car back to Samantha and make amends with her.
- Five-Second Foreshadowing: After defeating Eddie in Underground, one of the achievements obtained is a new magazine cover featuring Melissa, Eddie's girlfriend. (Complete with the model whose likeness Melissa is based on, Amy Walz, appearing in a live-action photo
◊.) She becomes the "mysterious" opponent for the next (and the absolute last) story event.
- Game Mod: Present, including, for the second game, one that removes the visual reputation requirements
and another one that display hidden events on the map in attempt to prevent missed out events
. For its twentieth anniversary, the underground2.net
mod was released, massively expanding on its customization options while also including some extra graphical enhancements and making all Regional Bonuses available no matter what region you're playing in.
- Gameplay and Story Segregation: Rachel's stern expression as you proceed to the Car Lot with her car indicates that you've been using her car for joyriding. This scene is unchanged even if you drive directly to the Car Lot.
- Gang Up on the Human: In the second game, CPU cars will occasionally swarm you and spin you out while a single opponent speeds away into the horizon. If this happens, it's often easier just to restart the race. It could be argued that this is where the idea of crew members for Carbon originated.
- Graceful Loser:
- In a blink-and-you'll-miss-it moment after winning against Eddie but before racing against Melissa, the player receives messages from the Eastsiders members (including Eddie himself) congratulating them for becoming the best street racer in Olympic City.
- Zigzagged with the Outrun races in Underground 2. Some of the drivers you beat will be genuinely impressed with you and acknowledge your skill, and after winning a certain number in each stage, you unlock a scripted event in which your opponent is impressed enough to hook you up with a unique upgrade. Most opponents, however, are the exact opposite.
- Guide Dang It!:
- In Underground 2, while Rachel advised that you'll earn some reputation for winning a race based on your certain distance from the 2nd placer, however, you'll need to win most races with an average rep close to 300 to unlock a secret 5th sponsorship, otherwise it won't show up when you received an offer.
- Two of Street X races in Stage 3 are completely hidden and cannot be participated via World Map in your Garage. If you didn't participate in those races, the 100% Completion will be permanently missable.
- Hard Mode Perks: In Underground, playing on hard difficulty awards more money. Playing events on Hard in the Underground Mode is the only way to qualify for additional magazine covers awarded by beating the developers' best scores across the four game modes. Averted in Underground 2, as playing on Hard does nothing other than bragging rights.
- High-Heel–Face Turn: In Underground 2, Nikki Morris, the sole female member of The Wraiths, defects to your side after you beat her in a U.R.L. race (plus some mistreatment from The Wraiths' leader Caleb Reece).
- Hollywood California: Bayview is based on parts of Los Angeles and San Francisco, with a series of closed-off Japanese-style highways connecting the districts.
- Hotter and Sexier: Every other game in the second era of the series features beautiful and attractive-looking women especially in both Underground games when it comes to not only Mellisa, Samantha, Rachel and Nikki, but also the car magazines.
- I Let You Win: When you beat someone in an Outrun race in Underground 2, one of their possible responses is "If I don't throw a race or two, how am I supposed to get people to race me?", implying they let you win just so people think they're beatable. Of course, they're probably lying out of their ass.
- Informed Flaw: Bayview's residents act as if Olympic City is some rural backwater, and treat you like you're a hick. Likely some (very) rude teasing on their part.
- Interface Screw: In the first game, after beating Eddie in race 111 out of 111, you get challenged by a mysterious 350Z. The map will say "Progress: 112/111."
- Interface Spoiler: The final race between you and the mysterious driver at the end of Underground. The scoreboard shows that it's Melissa.
- It's a Wonderful Failure:
- Underground features cutscenes in case you lose your races against Samantha and TJ; Samantha says that she will ignore you from now on, while TJ sarcastically blows you a kiss.
- In Underground 2, there is a hidden cutscene
if you lose the final race against Caleb, saying that he has proven the player that they are nothing to him.
Caleb: That's what I'm talkin' about! I told ya! You're nothin'! YOU'RE NOTHIN'! [laughs]
- Jerkass: A massive chunk of the racers you come across in Underground 2 are arrogant douchebags that belittle your car and see you as one of three things: A schmuck to steal money from, a delusional teenager driving his parents' car, or a yokel that's about to get lapped numerous times.
- Last Lousy Point: Two of Street X races in Stage 3 are hidden with no way to participate via World Map in the Garage menu and completing that stage before completing those two remaining races, the 100% Completion will be permanently unobtainable.
- Magikarp Power:
- The Toyota Corolla GT-S (AE86) in Underground 2 starts as the slowest car in the game, but when it's fully upgraded it's easily the best car thanks to its insane handling. Street X and URL races, Drift events and pretty much every race in Jackson Heights in particular are an absolute cakewalk with the Corolla. To top it all off, it's one of the cars you can pick from right at the start of Career Mode. Some guy uses it to deliver tofu at 4 in the morning while navigating mountain passes, what do you expect?
- For those who don't like the Corolla's looks, the Toyota Celica in Underground 2, though not an initial car, will also grow up to be a powerhouse. When fully upgraded, both its Acceleration and Top Speed gauges are full, a feat which no car that unlocks in Stage 5 can achieve, and its handling is more than good enough to give it a significant edge over those cars there as well. By committing to the Celica as soon as it is available, and having even the cursory driving skills achieved from paying attention to the in-game tips, the player can breeze through Hard mode Career with relative ease and will leave opponent racers in both Street X and U.R.L. modes in the dust.
- The Mazda Miata/MX-5 (NB) in both games also counts. It's a starter car just like the aforementioned Corolla, but when fully upgraded it has the highest overall stats in both games, putting even Skylines, Mustangs and Supras to shame.
- Marathon Level:
- The final race in Underground 2, against Caleb, consists of five laps around one of the longer circuits in the game and can take nearly ten minutes to complete.
That's not to say that it's difficult. In Quick Race mode, you can set up races that last for up to ten laps, and on the longest circuit in the game - Bellavista - you'll be driving for well over twenty minutes, in a game where most events are between 3-5 minutes.
- Ironically averted by the Sprint track literally named "Marathon" - by the time you unlock it, you'll already have a fully upgraded car and can complete it in less than three minutes. It's not even the longest Sprint track in the game - "2nd & Bellevue" is just slightly longer.
- The final race in Underground 2, against Caleb, consists of five laps around one of the longer circuits in the game and can take nearly ten minutes to complete.
- Market-Based Title: The first game was called Need for Speed: Underground J-Tune in Japan, and the second game was Need For Speed: Underground 2 Sha-Do in Japan.
- Mighty Glacier: The three SUVs in Underground 2 (Lincoln Navigator, Hummer H2, and Cadillac Escalade) play to this. Their top speed and handling are lower than the other cars in the game, but they shrug off traffic collisions much more easily.
- Mistreatment-Induced Betrayal: In Underground 2, after the player defeats Nikki in a U.R.L. race, Caleb's Villainous Breakdown begins in earnest and he angrily chews her out. Nikki's response is to perform a Heel–Face Turn and join the player's side.
- Mock Hollywood Sign: The second game has a Hollywood-inspired Bayview sign on Jackson Heights.
- Mood Whiplash: In Underground, Samantha gives two messages before the race against Eddie. Her first message can have her talk about her race against the player in a pensive tone, only for her second message to excitedly tell the player about a magazine cover opportunity.
- Ms. Fanservice:
- In Underground, Melissa is the main source of eye candy. At one point, the player looks at her while choir-like music plays, implying that the player became enthralled with her; Samantha catches on to this and snaps the player out of it, calling them a "loser". Speaking of which, this is averted with Samantha who, while very lovely, has no obvious moment of fanservice, with her relationship with the player being strictly platonic, as they remain just friends.note
- In Underground 2, the duties of giving eye candy are shared between Rachel Teller and Nikki Morris. The game finds many ways to show Rachel in figure-flattering outfits that highlight her buxom looks, while Nikki is introduced wearing a leather outfit, and after siding with the player, she takes a page from Rachel's style book, wearing similar figure-flattering outfits.
- Car magazines in both games feature attractive-looking women.
- Mythology Gag: Olympic City's airport is named Kindiak Airport, after the Kindiak Park racetrack from Need for Speed: High Stakes.
- Nitro Boost: These are the first NFS games to include this for the player as a racer.note While the first Underground limited you to one tank with no way to refill it mid-race, Underground 2 introduced the "Racebreaker" system, which refilled your nitrous if you performed various stunts, like drifting, jumping, and narrowly avoiding traffic. Certain stunts had multipliers, increasing the amount of refilled nitrous for every consecutive time you can pull it off, meaning weaving through traffic with the maximum x5 multiplier can give you nitrous more quickly than you can spend it.
- Nothing Is the Same Anymore: Underground radically changed the look and feel of Need for Speed by taking out the exotics, scenic environments, and police and replacing them with tuners, cities, and aftermarket customization.
- Permanently Missable Content:
- In Underground 2, unique upgrades (from winning Outrun races in Stages 2-5) can only be acquired in the stage in which they were unlocked. If you progress to the next stage without winning the unique upgrades, you won't get another chance to win them.
- In the same game, two of Street X races in Stage 3 are hidden with no way to participate via World Map in the Garage menu. Completing that stage before those races makes 100% Completion unachievable.
- Plot-Mandated Friendship Failure: In the first Underground, you are forced to race against Samantha, resulting in her terminating her friendship with you. Things get better eventually, though.
- Product Placement: Along with the numerous sponsorships and part manufacturers in both games, in Underground 2 (2004 "winner" of GameSpot's "Most Despicable Product Placement"):
- You have a Cingular Wirelessnote phone with SMS capabilities with their logo prominently showing on your HUD all the time, and there are various Cingular stores strewn across Bayview.
- There are several Best Buy stores in the City Core and Coal Harbor areas (only in the US version).
- Several Burger King franchises are strewn across the city, with a prominent Burger King restaurant in Beacon Hill West having a drive-thru pathway that can be used as a shortcut.
- Rainbow Pimp Gear: Underground 2 requires you to completely and utterly rice your cars out to proceed in the game. No matter how fast they may be, no matter how many races they may win, sleepers or JDM-style vehicles won't get you anywhere. It doesn't matter what you slap onto your rides as long as it's expensive. And the more expensive something is, the tackier it is.
- Ramp Jump: Underground's maps had players jumping over rivers and canals using opened drawbridges.
- Regional Bonus: Due to Honda no longer wanting their cars to be featured in games involving street racing, their cars were exclusive to the North American release of Underground 2. Europeans received two exclusive cars, the Opel/Vauxhall Corsa and the Peugeot 106, to compensate.
- Japanese players would get a second release of the game seven months later, the Sha_Do Edition, featuring an alternate title screen, new pieces of vinyl, and the Corsa and 106 from the European version of the game.
- Rice Burner: Both games require and encourage you to rice out your car and raise your Style rating to progress. Your opponents' cars, for the most part, also get increasingly riced out as you progress. While in the first Underground it is only used for some optional unlockables and entering a few events (and after you're done with the event you're more than free to remove your customizations), in Underground 2, to advance past certain parts in Career Mode, you have to get your car published in a magazine, and said car needs to have a minimum Star Rating to be able to take it on. While forcing players to take on something that should not be mandatory in a game genre is already questionable, it does not help that the late-game visual customization options, necessary for the later magazines, make the car look like a blatant rice burner. Thankfully, subsequent games excised the star rating, making customization completely optional.
- Rubber-Band A.I.: Both games have this in the form of a feature called "Catch-Up" - AI drivers will slow down if they're in front of you, but speed up dramatically if they're behind you. Notably, Underground 2 allows you to switch Catch-Up off, at which point the AI can go from being right on your tail all race to finishing literal miles behind you.
- Ramming Always Works: Not "ramming", but an interesting manoeuvre nonetheless. You can drive into an opponent, and align your car so the forward part of your car is on the same level as the rear of the opponent's car, and you're nearly touching each other. Then, you move/turn in the opponent's direction while continuing moving forward - pushing his rear side with your forward side - therefore, turning him. If successful, you don't lose any speed - and the opponent gets turned on a 90-180 degree angle, losing speed and direction, and possibly colliding with other opponents - effectively losing his position.
- Serious Business: Illegal street racing in both of the games' plots, to the point where in the first game, Samantha gets pissed at you upon accepting Eddie's challenge to race her.
- Signpost Tutorial: Underground 2 has a series of info coronas laid around the Airport and City Center (the only two sections of town accessible at the start of the game). Driving through these gives you some information on the game and a small amount of cash.
- Sinister Scythe: While nobody wields one, the members of the Reapers gang in Underground 2 all have black scythes tattooed on the backs of their hands, as a visual shorthand for "these are people you don't want to mess with".
- Sore Loser: Almost everyone you beat in an Outrun race in Underground 2 will either accuse you of getting lucky or come up with some blatantly false excuse as to why they lost.
- Swallowed Whole: The fate of a particular silver and purple Nissan 350Z in the mindscrew that is the older intro movie
for Underground 2.
- A Taste of Power: Both games.
- In Underground, the opening race is a Fantasy Sequence in which you drive a fully-modded car. After Samantha wakes you up from your daydream, you're invited to select your actual unmodded starter car.
- In Underground 2, once you arrive in Bayview, Rachel lets you borrow her car (a fully-modded Nissan 350Z) so you can get from the airport over to your garage. You can drive straight there or participate in a couple of races, which will prompt increasingly irate messages from Rachel.
- Title Drop: After winning an outrun race in the second game:
Opponent: Oh man, what was that all about? You got a Need for Speed™ or something?
- Totally Radical: Both games' use of slang was considered bad when they came out; in Underground there's some of Samantha's dialogue ("That is seriously weak, dude!"), and in Underground 2, the in-game currency is called "Bank". A decade on and some of the dialogue just seems downright painful. Worse still, the aforementioned "Bank" returned in 2019's Need for Speed Heat.
- True Final Boss: Underground builds up to you facing Eddie, but after defeating him, the mysterious racer who watched the player after beating Samantha challenges them to a race, making them the actual last boss of the game. After the race, said racer later reveals themselves to be Melissa.
- Unexpectedly Realistic Gameplay: Happens in both games.
- In the Drag mode, if you don't shift properly, your car's engine will explode, resulting in the player being disqualified.
- Nitrous slowly gains your speed, despite having fire coming out of the exhausts from any car.
- Unusable Enemy Equipment: If any add-on cars are modded into Underground 2 while already having a game saved, they become this. AI opponents can be seen driving the cars you added in, but you won't be able to unlock them.
- Villainous Breakdown: Caleb spends the final part of Underground 2 having one, as first Nikki, and then his sponsors turn against him. This culminates in him smashing his phone and angrily challenging the player to a final showdown, which he then loses.
- The Voiceless: Your character doesn't speak at all in these games.
- Wham Episode: More a Wham Race in the first Underground. The race "Friends Are Easy To Make, And Easier To Lose" pits you against Samantha, who's been your guide throughout the first two-thirds of the game, to get her pink slip and selling her car to TJ for engine upgrades. Later, the other racers will call you out on this.
- What Happened to the Mouse?: The Underground casts are immediately forgotten once the player sets foot into Bayview, despite Samantha acknowledging that the player is still alive despite having the player character's car trashed and apparently presumed dead.
- What the Hell, Player?: At the beginning of Underground 2, Rachel lends you her ride and tells you to meet her at the Car Lot, but you can participate in a couple of races. After the first one, she asks if you've gotten lost and reiterates that you must meet her at the Car Lot ASAP. After the second one, she's utterly furious, and threatens to have you blacklisted unless you get to the Car Lot right now. If you choose to compete in a third, albeit hidden race in the alleyway, she will warn you that racing's now over (which is true, as that's all the races available while in Rachel's car, outside of Outruns) and that she isn't calling you again.
- Wide-Open Sandbox: Underground 2 marked the debut of free-roaming environments in the Need for Speed franchise, with Bayview able to be explored more and more as you beat events.
"Is that your fantasy?"