enclave: Definition from Answers.com

- Platform: IBM PC Compatible
- Release Date: March 12, 2003
- Similar Games: Die by the Sword (IBM PC Compatible), BloodRayne (IBM PC Compatible), Legacy of Kain: Defiance (IBM PC Compatible)
Game Description
Set within a fantasy world populated by fierce monsters and altruistic characters, Enclave is a third-person game emphasizing combat, exploration, and puzzle-solving. Two warring factions, the light and the dark, are in a bitter struggle for control of a region called the Outlands. A total of 25 outdoor and indoor locales, ranging from ornate castles to gothic cathedrals, are spread across the land, each selectable from an overhead map. Unlike the Xbox original, in which players began the game fighting on behalf of the light side, PC owners can begin either the light or dark campaign right from the start.
The single-player campaign varies depending on the side, so players can explore new levels as different characters. Twelve playable classes are equally divided among the light and the dark. Fighting on the forces of good are knights, huntresses, wizards, druids, engineers, and halflings. The dark classes include assassins, berserkers, sorceresses, liches, bombardiers, and goblins. Each class has variable attributes and wields distinct weapons: some brandish swords and axes, while others fire magical energy from staves.
The action is played from a perspective behind the selected character as players fight their foes using a variety of combination attacks. Melee weapons such as swords, hammers, and axes can be swung in different directions using the mouse, while careful aiming is required using secondary weapons such as crossbows and long bows. Other useful equipment includes staves, whose power comes from a character's mana supply, multiple types of arrows, potions to replenish health, and shields.
Gold collected in each level can be used to upgrade equipment and supplies before each mission, and players are also free to switch classes if a battle becomes too difficult with a particular character. In addition to fighting, players can jump, crouch, climb, and swim to advance through the levels or to avoid enemy detection. PC enhancements over the Xbox original include higher frame rates, improved resolution, and additional checkpoints for more frequent saving. ~ Scott Alan Marriott, All Game Guide
Roots & Influences
The PC version of Enclave follows the original Xbox release by approximately eight months and is Swedish producer
Starbreeze Studios's first action title. ~ Michael L. House, All Game Guide
Production Credits
Company 1: Starbreeze Studios
Lead Programmer: Erik Olofsson
Engine Programming: Magnus Högdahl
Additional Programming: Jens Olsson, Fredrik Larsson, Jens Andersson, David Mondelore
Level Design: Fredrik Ljungdahl, Jerk Gustafsson, Jan Andersson, Mikael Wahlberg
Scripting: Fredrik Ljungdahl, Jerk Gustafsson, Jan Andersson
Localization: Gustaf Grefberg, Claudio Arcos
Project Manager: Fredrik Sjöö
Game Design: Magnus Högdahl, Jens Andersson, Mikael Wahlberg
Story Writer: Gustaf Grefberg
Character and Skins: Tom Fritzson, Pelle Tingström
Gameplay: Jan Andersson, Fredrik Ljungdahl, Jerk Gustafsson, Mikael Wahlberg, Emil Gustavsson
Textures: Jens Matthies
Soundtrack: Gustaf Grefberg
Sound Effects: Gustaf Grefberg
Engine Programming: Magnus Högdahl, Erik Olofsson
Game Programming: Jens Andersson, David Mondelore, Samuel Ranta Eskola, Fredrik Larsson
AI Programming: Anders Olsson
GUI Programming: Hans Andersson
GUI Graphics: Lars Johansson, Jens Matthies
Character Animator: Eckhardt Milz, Benny Edlund, Mattias Lindkvist, Henrik Kamsvag
FMV: Dmitry Savinoff, Fredrik Lernmark, Jens Matthies, Lars Johansson
Artwork: Fredrik Lernmark, John Wallin, Pelle Tingström
Items & Skins: Erik Pettersson
Special Effects: David Mondelore, Jan Andersson, Magnus Andersson, Fredrik Ljungdahl, Erik Pettersson, Jerk Gustafsson, Mikael Wahlberg, Emil Gustavsson, Jörgen Stenquist
Balancing: Erik Pettersson
Photography: Johan Oskarsson, Jens Matthies, Roger Karlsson, Tim Branan, Jan Andersson, Lars Johansson, Karin Gadde Jennische
Co-Story Writer: Kimberly Durley
Additional Sound Effects: Johan Althoff
Additional Programming: Jim Kjellin, Daniel Hansson
Additional Characters: Erik Pettersson
Additional Character Animation: Henrik Håkansson, Patrik Karlsson, Johan Fröjd, Daniel Eriksson
Additional Level Design: Jens Matthies, Emil Gustavsson, Magnus Andersson, Tom Fritzson, Fredrik Ljungdahl, Jan Andersson
Additional Modeling: Jan Andersson, Pelle Tingström, Theo Savidis, Erik Larsson
Additional Animation: Erik Pettersson, Jan Andersson
Additional Voice Acting: Kimberly Durley, Jens Matthies, Gustaf Grefberg, Erik Pettersson, Sandra Hernfridsson
Additional Artwork: Jonas Jansson, Jeff Tardiff
Quality Assurance: Hans Andersson, Lars Johansson, Robert Widing
Project Management: Lars Johansson, Hans Andersson, Mikael Wahlberg, Jens Andersson, Magnus Högdahl, Marco Ahlgren
Company 2: Conspiracy Entertainment
Executive Producer: Daniel Jevons
Vice President of Publishing: Peter Bergstrom
President: Sirus Ahmadi
Director of Marketing: Vince Matthews
Director of PR: Vince Matthews
Director of Creative Services: Richard Germinaro
Assistant Graphic Designer: Saundra Vo
Company 3: Black Label Games
Producer: Pete Wanat
Production Coordinator: Ian Stevens
Production Assistant: Sean Mountain
Director of Marketing: Chris Mollo
Associate Product Manager: Lauren Faccidomo
President: Jim Wilson
General Manager: Torrie Dorrell
Senior Producer: Daniel Suarez
Vice President of Product Development: Neal Robison
Technology: Gary Lake, Sam Calis, Dylan Bromley
Public Relations: Alex Skillman, Erica Dart, Melissa Zukerman, Chris Kramer
Promotions: Chandra Hill, Virginia Fout, Jason Subia
Creative Supervisor: Michael Sequeira
Additional Production Support: Ricci Rukavina, Jason Alejandre, Melissa Miller, Clark Wyatt, Marcus Savino, Marcus Lindblom, Jeff Nachbaur, Sean Krankel, Doug Rukavina ~ Keith Adams, All Game Guide