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enclave: Definition from Answers.com

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Game Description

Set within a fantasy world populated by fierce monsters and altruistic characters, Enclave is a third-person game emphasizing combat, exploration, and puzzle-solving. Two warring factions, the light and the dark, are in a bitter struggle for control of a region called the Outlands. A total of 25 outdoor and indoor locales, ranging from ornate castles to gothic cathedrals, are spread across the land, each selectable from an overhead map. Unlike the Xbox original, in which players began the game fighting on behalf of the light side, PC owners can begin either the light or dark campaign right from the start.

The single-player campaign varies depending on the side, so players can explore new levels as different characters. Twelve playable classes are equally divided among the light and the dark. Fighting on the forces of good are knights, huntresses, wizards, druids, engineers, and halflings. The dark classes include assassins, berserkers, sorceresses, liches, bombardiers, and goblins. Each class has variable attributes and wields distinct weapons: some brandish swords and axes, while others fire magical energy from staves.

The action is played from a perspective behind the selected character as players fight their foes using a variety of combination attacks. Melee weapons such as swords, hammers, and axes can be swung in different directions using the mouse, while careful aiming is required using secondary weapons such as crossbows and long bows. Other useful equipment includes staves, whose power comes from a character's mana supply, multiple types of arrows, potions to replenish health, and shields.

Gold collected in each level can be used to upgrade equipment and supplies before each mission, and players are also free to switch classes if a battle becomes too difficult with a particular character. In addition to fighting, players can jump, crouch, climb, and swim to advance through the levels or to avoid enemy detection. PC enhancements over the Xbox original include higher frame rates, improved resolution, and additional checkpoints for more frequent saving. ~ Scott Alan Marriott, All Game Guide

Roots & Influences

The PC version of Enclave follows the original Xbox release by approximately eight months and is Swedish producer

Starbreeze Studios

's first action title. ~ Michael L. House, All Game Guide

Production Credits

Company 1: Starbreeze Studios

Lead Programmer: Erik Olofsson

Engine Programming: Magnus Högdahl

Additional Programming: Jens Olsson, Fredrik Larsson, Jens Andersson, David Mondelore

Level Design: Fredrik Ljungdahl, Jerk Gustafsson, Jan Andersson, Mikael Wahlberg

Scripting: Fredrik Ljungdahl, Jerk Gustafsson, Jan Andersson

Localization: Gustaf Grefberg, Claudio Arcos

Project Manager: Fredrik Sjöö

Game Design: Magnus Högdahl, Jens Andersson, Mikael Wahlberg

Story Writer: Gustaf Grefberg

Character and Skins: Tom Fritzson, Pelle Tingström

Gameplay: Jan Andersson, Fredrik Ljungdahl, Jerk Gustafsson, Mikael Wahlberg, Emil Gustavsson

Textures: Jens Matthies

Soundtrack: Gustaf Grefberg

Sound Effects: Gustaf Grefberg

Engine Programming: Magnus Högdahl, Erik Olofsson

Game Programming: Jens Andersson, David Mondelore, Samuel Ranta Eskola, Fredrik Larsson

AI Programming: Anders Olsson

GUI Programming: Hans Andersson

GUI Graphics: Lars Johansson, Jens Matthies

Character Animator: Eckhardt Milz, Benny Edlund, Mattias Lindkvist, Henrik Kamsvag

FMV: Dmitry Savinoff, Fredrik Lernmark, Jens Matthies, Lars Johansson

Artwork: Fredrik Lernmark, John Wallin, Pelle Tingström

Items & Skins: Erik Pettersson

Special Effects: David Mondelore, Jan Andersson, Magnus Andersson, Fredrik Ljungdahl, Erik Pettersson, Jerk Gustafsson, Mikael Wahlberg, Emil Gustavsson, Jörgen Stenquist

Balancing: Erik Pettersson

Photography: Johan Oskarsson, Jens Matthies, Roger Karlsson, Tim Branan, Jan Andersson, Lars Johansson, Karin Gadde Jennische

Co-Story Writer: Kimberly Durley

Additional Sound Effects: Johan Althoff

Additional Programming: Jim Kjellin, Daniel Hansson

Additional Characters: Erik Pettersson

Additional Character Animation: Henrik Håkansson, Patrik Karlsson, Johan Fröjd, Daniel Eriksson

Additional Level Design: Jens Matthies, Emil Gustavsson, Magnus Andersson, Tom Fritzson, Fredrik Ljungdahl, Jan Andersson

Additional Modeling: Jan Andersson, Pelle Tingström, Theo Savidis, Erik Larsson

Additional Animation: Erik Pettersson, Jan Andersson

Additional Voice Acting: Kimberly Durley, Jens Matthies, Gustaf Grefberg, Erik Pettersson, Sandra Hernfridsson

Additional Artwork: Jonas Jansson, Jeff Tardiff

Quality Assurance: Hans Andersson, Lars Johansson, Robert Widing

Project Management: Lars Johansson, Hans Andersson, Mikael Wahlberg, Jens Andersson, Magnus Högdahl, Marco Ahlgren

Company 2: Conspiracy Entertainment

Executive Producer: Daniel Jevons

Vice President of Publishing: Peter Bergstrom

President: Sirus Ahmadi

Director of Marketing: Vince Matthews

Director of PR: Vince Matthews

Director of Creative Services: Richard Germinaro

Assistant Graphic Designer: Saundra Vo

Company 3: Black Label Games

Producer: Pete Wanat

Production Coordinator: Ian Stevens

Production Assistant: Sean Mountain

Director of Marketing: Chris Mollo

Associate Product Manager: Lauren Faccidomo

President: Jim Wilson

General Manager: Torrie Dorrell

Senior Producer: Daniel Suarez

Vice President of Product Development: Neal Robison

Technology: Gary Lake, Sam Calis, Dylan Bromley

Public Relations: Alex Skillman, Erica Dart, Melissa Zukerman, Chris Kramer

Promotions: Chandra Hill, Virginia Fout, Jason Subia

Creative Supervisor: Michael Sequeira

Additional Production Support: Ricci Rukavina, Jason Alejandre, Melissa Miller, Clark Wyatt, Marcus Savino, Marcus Lindblom, Jeff Nachbaur, Sean Krankel, Doug Rukavina ~ Keith Adams, All Game Guide