BioShock Infinite “may not have been the thing I wanted, but that doesn’t necessarily mean it wasn’t the thing the audience wanted”: Ken Levine guides us through his entire gameography
By
Jeremy Peel
published 3 January 25
Feature
Edge: The Collected Works | From immersive-sim innovation, through undersea peril, and onto new beginnings back out in space, Ken Levine talks through his impressive and iconic gaming portfolio in his own words