*********************************************************************
Yu-Gi-Oh! Duel Monsters 6 Expert 2
for Game Boy Advance
English-language Unofficial FAQ/Walkthrough, ver. Final
by Michael Click (gamer012@yahoo.com)
This document Copyright 2002 by Michael Click (gamer012)
Web page: http://www.geocities.com/gamer012/index.html
Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi
Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
This guide is best viewed with a screen resolution of 800x600 or
1024x768.
*********************************************************************
Revision History:
ver. PreFinal (2/3/2003): Went through and edited some of the card
names using blind character matching. I'm trying to be as accurate
with the names as I can. If you see a gross error with any of the
card names, please email me with the card number, current card name,
and the name you think it should be (some evidence wouldn't hurt
either). You will be given credit for your efforts. This will be the
next to final version that I will send to gamefaqs.
ver. 2.4 (9/30/2002): This will be my last update before I have all
traces of this guide removed from the internet. I have added one
card listing and two pack listings. I have also changed the intro
to include a few extra things. I will re-publish this guide when
I can restore my confidence that this guide WILL NOT be stolen
and posted without my permission again. I will say one more thing:
THIS GUIDE IS TO BE POSTED ON ONE SITE AND ONE SITE ONLY:
gamefaqs.com!! No where else, unless you have my EXPRESS permission
that you can put this guide anywhere else!
ver. 2.3 (9/14/2002): This is just a mini-update to hold everyone
over until I can send in a full update. I have added some more
character deck lists, made a rather large update to the card
listings section, and made a few changes here and there. See you
soon with a full update!
ver. 2.0 (7/10/2002): Added Map & Sub-Screen section, added How to
Play the Game section, added Rishid's deck list, updated card
listings through Labyrinth of Nightmare, made a change to the
Introduction, changed the Pack Listings section in preparation of
the tournament packs and magazines, made some corrections to some
card names and effects. Also decided to throw in Pegasus' deck
list and Yugi's Grandfather's deck list at the last minute for good
measure.
ver. 1.7 (6/20/2002): Added all the cards in Pharaoh's Servant and
Curse of Anubis to the card listings. Thousand-Eyes Bible is in R&D
right now, in its final stages. Expect to see the card listings
updated through, at least, Labyrinth of Nightmare in the next update.
ver. 1.6 (6/10/2002): Corrections, added more deck lists, finished
the pack listings, updated the ten symbols section, added
descriptions to the characters list, and made a very slight update to
the card listings. I have more cards to test, so you won't see a huge
update in the card listings section for a while.
ver. 1.3 (5/23/2002): Made some more corrections, added Pandora's
and Rare Hunter's deck lists, updated the pack listings with Spell
of Mask and Labyrinth of Nightmare. Due to high demand because of
the upcoming Yu-Gi-Oh! episode, I'll add the details and codes to
both Toon World and all the toon monsters, but otherwise hold off on
updating the card listings until next week. I personally test each
card code and effect to make sure that they work, and that takes
time. Fortunately, I don't have too many cards to test. See you
next week! (BTW, check the pack listings under Pharaoh's Servant
to find the numbers for the toon monsters.)
ver. 1.2 (5/15/2002): Made some card name corrections, made a serious
update to the card listings section (about 1/3 of the total cards in
the game have been documented), added Seto Kaiba's deck list.
ver. 1.0 (4/20/2002): Just getting started! Added table of contents,
introduction, starting decks, character info, etc. Just the basics.
Started on the booster list and finished up to Thousand-Eyes Bible.
---------------------------------------------------------------------
TABLE OF CONTENTS
1.) a.) Introduction
b.) Copyright notice and permissions
2.) Playing the Game
3.) Choose Your Deck!
4.) The Map and Sub-screen
5.) The Characters
6.) Tournaments & Events
7.) The Phantom Pyramid
8.) 10 Symbols
9.) Booster Packs
10.) Numerical Card Listings and Codes
11.) Frequently Asked Questions
12.) Credits
---------------------------------------------------------------------
INTRODUCTION
Welcome to my first official FAQ! The game I will be covering in
this guide is Yu-Gi-Oh! Duel Monsters 6 EX 2. Since the entire
game is in Japanese, this document is aimed at English speakers
(like myself) who aren't gifted with the ability to speak or
read Japanese. Yes, I as I have just stated and have stated on
this game's message board, I DON'T KNOW A SINGLE WORD OF JAPANESE!
Shameful, I admit, but it's true. How am I able to write up
something like this? Well, for one, I've learned to deduce my way
through most of this game just by playing it. Second, I've had
quite some help in translating the cards (and FULL credit is given
in the credits section!!), thanks to friends/penpals of mine
(and the English version anime/CCG ^_^). Third, I will be adding
things that people on the GameFAQs message boards submit to me
(and credit will be given in both the exact spot where their info
goes as well as the credits section) if I find it useful.
If you want to contact me with questions or whatnot, just post a
message on the Yu-Gi-Oh! DM6 EX2 message board at gamefaqs.com. You
can also email me at gamer012@yahoo.com with your questions and such.
All I ask is that you read the guide first and see if the answer to
your question is there. Also, put something like "DM6 question" in
the subject line so I won't delete it by mistake.
I wrote this guide from the perspective of the game. I wouldn't
suggest using this guide to play the real-life card game. I also
am writing this as in-depth and as simple as possible so that
beginners can understand the game if they have a hard time. I
would appreciate feedback on this document (as long as it's not
insulting/flaming--use constructive criticism instead, it's much
more polite) so I can give you, the reader, the best guide I can
write. I may not always reply to your emails, but I do read them
all and take your comments under consideration.
COPYRIGHT/PERMISSIONS
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright laws.
This document Copyright 2002 by Michael Click (sad gamer01)
Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi
Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan
I ONLY want to see this FAQ/walkthrough on this site (gamefaqs.com)
unless I give my express written permission for otherwise! So, no
books, magazines, other web sites, etc. This FAQ/walkthrough (or
any part of it) is not to be sold or profited off of, period! If
you want to publish this guide (or portions of it), please write to
me at gamer012@yahoo.com. If I do NOT send a reply, take that as
a sign that I did not give you permission.
Also, altering my guide to make it appear that I gave you permission
to put it on your site is infringement and fraud! I will find you
and there WILL be consequences!
WEB SITES I WILL ALLOW TO HAVE MY GUIDE POSTED:
http://www.gamefaqs.com
Just that ONE site and no where else!
WEB SITES I WILL NOT ALLOW TO HAVE MY GUIDE POSTED ON:
http://www.cheatcc.com
Any other web site outside gamefaqs.com.
---------------------------------------------------------------------
PLAYING THE GAME
---------
Controls:
D-Pad: Moves the cursor to select different objects.
B Button: Cancel button.
A Button: Accept button.
L Button: Move and select different objects when the D-Pad isn't
convenient.
R Button: Move and select different objects when the D-Pad isn't
convenient. Also used to access the Sub-Menu from the map screen.
Select Button: No use in this game.
Start Button: Used on the title screen only. Sometimes used to
skip certain screens.
---------
This game is basically a sim of the OCG in real-life and follows the
same rules (more or less, anyway). Once you have challenged an
opponent, you will play a quick game of Rock-Paper-Scissors; the
winner of this mini-game gets to decide who goes first. The marker
on the right is your opponent, while the marker on the left is you.
Once the starting player has been established, the actual duel begins.
Here is what the duel field screen roughly looks like:
Opponent's Hand
----- ----- ----- ----- ----- ----- -----
| O.D.|| O.M/|| O.M/|| O.M/|| O.M/|| O.M/|| O.F.|
| || T.Z.|| T.Z.|| T.Z.|| T.Z.|| T.Z.|| D. |
----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- -----
| O.G.|| O.M.|| O.M.|| O.M.|| O.M.|| O.M.|| O.F.|
| || Z. || Z. || Z. || Z. || Z. || M.Z.|
----- ----- ----- ----- ----- ----- -----
-----
| O.A.|
| | ---------------- ----------------
----- | Your || Your Opponent's|
| Status || Status |
---------------- ---------------- -----
|Abyss|
| |
-----
----- ----- ----- ----- ----- ----- -----
|Field||Mons.||Mons.||Mons.||Mons.||Mons.||Grave|
|Magic|| Zone|| Zone|| Zone|| Zone|| Zone|| yard|
----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- -----
| Fuse||M./T.||M./T.||M./T.||M./T.||M./T.|| Deck|
| Deck|| Zone|| Zone|| Zone|| Zone|| Zone|| |
----- ----- ----- ----- ----- ----- -----
Your Hand
Key:
Opponent's Hand: This is the space where your opponent keeps the cards
they have in their hand.
O.D.: Opponent's Deck Zone.
O.M/T.Z.: Opponent's Magic/Trap Zone. There are five slots for magic
and trap cards.
O.F.D.: Opponent's Fusion Deck Zone. If your opponent plays with
fusion monsters, this is where they will go when not in play/destroyed.
O.G.: Opponent's Graveyard. Your opponent's discard pile.
O.M.Z.: Opponent's Monster Zone. There are five slots for monster cards.
O.F.M.Z.: Opponent's Field Magic Zone. If your opponent uses a field
magic card, this is where it will be played to.
O.A.: Opponent's Abyss. Cards removed from the game or temporarily
removed from play go here. F.Y.I.: Because you usually can't recover
cards from this slot, I named this space as the Abyss.
Your Status: Contains your Life Points as well as a display for what
turn phase you are currently in (if it's your turn).
Your Opponent's Status: Exact same thing as above, but for your
opponent.
Abyss: This space is to hold your cards that are removed from the
game (you'll never get them back) or removed from play temporarily.
Field Magic Zone: If you use a field magic card, it is played here.
Monster Zone: This is where you play your monster cards. There are
five slots for monster cards.
Graveyard: Your discard pile. You can recover cards from here by means
of specific effects.
Fusion Deck: This is where your fusion monster cards go. Fusion
monsters are NOT a part of your main deck! Remember that.
Magic/Trap Zone: When you use a magic card or a trap card, it will be
played in this area. There are five slots for magic and trap cards.
Deck Zone: This is where your main deck goes. You draw cards from
it.
Now I'll explain how this game is played.
How to win a duel:
Victory is yours if:
a.) Your opponent has zero Life Points.
b.) Your opponent has no cards to draw when they are required to
draw a card.
c.) You possess all five parts of Exodia in your hand.
d.) You complete all five parts of the Ouija Board on the field.
Duel Procession:
Both players start with 8000 Life Points and a hand of five cards.
The player who was chosen to go first begins with their Draw Phase.
Here is a rundown of what to do during each phase:
Draw Phase: Press "R" to draw one card. You then go to your Standby
Phase.
Standby Phase: This is where certain card effects will play out. If
you don't have a card on the field or in your graveyard with a Standby
Phase effect, nothing will happen. You then move to Main 1 Phase.
Main 1 Phase: Alright, now you have some options here! You can start
using the cards in your hand and do the following:
a.) Summon a monster.
b.) Place a magic/trap card onto the field.
c.) Look at whatever face-up cards there are on the field (including
looking through graveyards and such). Anything face-up to you is
viewable. To look at a card, move the pointer over the desired card and
push the accept button. The card will move to the center of the screen
and you will at least see an icon below it depicting a magnifying glass.
Push the accept button to go to the view card screen. You can look at
the picture, read the description, etc. To leave the view screen, just
push the accept button or the cancel button. You can also do this during
your Draw Phase.
d.) Change the modes of the monsters you have on the field. This is
the only phase you can normally do this. Once you change a monster's
mode, you cannot change it again until your next turn. Move the pointer
over the monster you wish to change modes and push the accept button.
The card will move to the center of the screen and a little menu will
appear. The icon that is just to the right of the magnifying glass is
the mode change icon.
e.) Enter your Battle Phase. Keep in mind that no one can enter
this phase during the very first turn of the game and that you can
only choose to enter this phase if you have a monster on the field in
attack mode. Once you do, push the cancel button and a menu with three
options will appear:
1.) Enter Battle Phase
2.) End your turn
3.) Cancel this menu and go back
f.) End your turn if you don't have a monster on the field in attack
mode. Pushing the cancel button brings up a simple Yes or No asking if
you really wish to end your turn.
g.) Surrender. Move the pointer over your deck and push the accept
button. An icon of a white flag will appear. Push accept again and a
yes or no box will appear asking if you are sure you wish to surrender.
Selecting "Yes" and you will surrender, ending the duel. Your Life Points
immediately drop to zero and you lose.
Battle Phase: The player who goes first cannot enter this phase during
their first turn, so keep that in mind. Just move the pointer over the
monster you wish to attack with and push the accept button. Then, you
choose the little sword icon and then move the pointer over the opponent's
monster you want to attack. Push the accept button to launch the assault.
If your opponent has no monsters on the field, you will be attacking your
opponent directly. In that case, just choose the sword icon on the monster
you want to attack with and that's it. If you want to end this phase, push
the cancel button. A menu of three options will appear:
1.) Enter Main 2 Phase
2.) End your turn
3.) Cancel this menu and go back
You also have the option to surrender during this phase.
Some more things you should know about the Battle Phase:
The exact phase is divided into four steps:
a.) The Start Step--This is the screen where you see the word "Battle"
in the middle of the screen to announce that this phase is taking
place.
b.) The Battle Step--This is where you choose your attacking monster
as well as your target, as explained above. After you choose your
target, you will see some text flash in the middle of the screen.
Trap Cards and Instant Magic Cards can be activated at this time
(you'll see a mini-screen with "Yes" or "No" asking if you want
to activate something, provided you have something to activate).
c.) The Damage Step--This is the screen where the attacking card and
the target card show up. Depending on what mode each monster is in,
you'll get different effects. Damage is also given to a player where
applicable. Here's how damage is figured out:
1.) Attacking monster (let's say, Curse of Dragon (2000 atk))
attacks a Legendary Swordsman Masaki in attack mode (1100 atk).
Since the dragon's attack power is higher than Masaki's,
Masaki will be destroyed and its controller receives damage to
their Life Points equal to the difference between the two
numbers (in this case, 900 damage to Masaki's controller).
2.) Same monsters, but Masaki is in defense mode (def 1100).
The defending monster is destroyed, but its controller doesn't
take damage. Keep in mind that if a target monster is in
defense mode, you use its defensive power during this step
and its attacking power if it is in attack mode.
3.) A Black Magician (atk 2500) attacks a Blue-Eyes White Dragon in
attack mode (atk 3000). The Black Magician loses the battle and
is destroyed. The Black Magician's controller loses 500 Life
Points (the difference between the two numbers). Please do try
to avoid this scenario if you're the attacker, unless you have
a good reason.
4.) A Black Magician attacks a Millennium Shield in defense mode
(def 3000). The attack fails, but neither monster is destroyed
because the target was in defense mode with a higher defense
than the attacker. The Black Magician's controller loses 500
Life Points for the attempt.
5.) A Black Magician attacks a Black Magician in attack mode. Both
monsters are destroyed, but neither player receives damage
(because the difference is zero). I should note that the
monster you attack with must have an attack power that exceeds
or is equal to the target's attack power to destroy it if it
is in attack mode. If the target is in defense mode, your
monster's attack power must exceed the defender's defense power
to destroy it.
6.) A Blue-Eyes White Dragon attacks a Millennium Shield in defense
mode. Neither monster is destroyed and neither player receives
damage because the numbers used are equal.
*******************
NOTE: If any of this is confusing you, just play the game--it does all of the
complex stuff above for you. Just keep this simple advice to heart: higher is
usually better! Sorry for the confusion. I'll try and keep the rest of this
as short and sweet as possible.
*******************
d.) End Step--This is where you end your Battle Phase, short and simple.
Main 2 Phase: You can only enter this phase from your Battle Phase.
You can do the following:
a.) Summon a monster (if you haven't already).
b.) Place a magic/trap card onto the field.
c.) Look at cards on the field.
d.) End your turn. Pushing the cancel button will bring up a simple
Yes or No asking if you want to end your turn.
e.) Surrender.
End Phase: This is mainly here to announce that your turn is over, but
some card's effects take place here too. Once you reach this phase, it
becomes your opponent's turn.
How each of the cards work:
Monster Cards:
These cards are divided up into four monster card types, then further divided
by element and monster type. There are six elements:
Fire
Water
Wind
Earth
Light
Dark
...And 20 monster types:
Dragon
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile
Besides card effects, deck themes, and organization, these elements and types
don't have much use in the game. Now I should go into what each card type is
and how to use them...
General Monster Card rules--
1.) You are only allowed one normal summon per turn. That includes putting
a monster on the field in face-up attack mode or reverse defense mode
(face-down). On the other side of the coin, you are allowed as many special
summons as you are able (more on that later).
2.) Normal summoned monsters that possess a power level of four or less
can be sent to the field with no problems. If the monster has a power level
of five or six, you need to sacrifice one of your monsters on the field in
order to summon the desired monster. If its level is seven or higher, you
must sacrifice two monsters. You will get a Y/N box asking if you wish to
sacrifice monsters to summon one (where applicable).
3.) If a monster can be summoned, you will see a little face-down card icon
(reverse defense) and a face-up card icon with a thumb over it (attack mode).
If it cannot be summoned, you will just see the magnifying glass icon.
4.) Special summoned monster are almost always sent to the field face-up (with
some exceptions).
5.) If all five of your monster card slots are filled, you cannot summon
any more monsters until at least one slot opens up.
Normal Monster Cards:
These cards are yellow in color. The only thing you normally need to pay
attention to is the monster's attack and defense power (unless another card's
effect says you need to pay attention to something else).
Effect Monster Cards:
These cards are orange in color. Besides attack and defense, you also
need to pay attention to its effect. Some effect-types I should mention
here are:
Reverse Effect: To use this type of effect, you need to place the monster
onto the field in reverse defense mode. If the monster is turned face-up
either during your opponent's turn or your next turn, its effect will
activate.
Summon Requirement Effect: This effect requires you to fulfill specific
requirements before you can summon the monster with this effect. The
requirements are listed on the card. If the monster is sent to your
graveyard without having been summoned normally (i.e. by its effect),
it will not be allowed to be summoned to the field. Summoning a monster
with this effect counts as a special summon (unless otherwise noted).
Toon Effect: Monsters with this effect require the Toon World card to
summon to the field. Read the descriptions of the toon monsters in the
card listing section for their exact effects. Summoning this type of
monster is a "semi-special" summon. You must follow normal sacrifice
requirements, but you may summon as many toons as you are able to.
Fusion Monster Cards:
These cards are purple in color. They are put into a separate pile
outside your deck and DO NOT count toward the 40 card deck minimum.
Summoning this type of monster requires you to have a Fusion magic
card along with the required component monsters either in your hand
or on the field (just check to see if Fusion is playable to keep
this simple). Just play Fusion, pick the monster you want to summon,
sacrifice the required component monsters and off you go! This counts
as a special summon. You can also special summon fusion monsters
without having to fuse anything (e.g. the case with Devil Franken),
but the monster cannot be revived if it is sent to the graveyard.
You can only revive a fusion monster is it was properly summoned.
Fusion monsters returned to your hand are returned to your fusion
deck instead.
Ritual Monster Cards:
These cards are dark-blue in color. You can only summon this type
of monster if you have the required ritual magic card in your
hand or set on the field (as well as have the ritual monster in
your hand). You must sacrifice your monsters on the field or in
your hand that possess power levels that add up to or exceed that
of the monster you wish to summon (don't sacrifice the ritual
monster!). You will see a window with the required stars (the
monster's power level) appear on the screen. The stars will light
up as you sacrifice monsters. Once the bar is full, the monster
can be summoned in the face-up mode of your choice. Ritual monsters
in the graveyard that weren't properly summoned cannot be revived.
Magic Cards:
These cards are cyan in color. These cards can usually be played
straight to the field with their effects taking place immediately
(with some exceptions). Magic cards are divided up into these
types by the little symbol that appears on the card:
Normal Magic Card (no symbol) - Once the effect is used up, the
card goes straight to the Graveyard. Nothing special to describe.
Permanent Magic Card (infinity symbol) - These stay on the field
until they are destroyed by an effect.
Instant Magic Card (lightning bolt symbol) - Prepare to be bugged
by a lot of activation windows with these. These are the only type
of magic that can be played outside your turn. To do that, place
it on the field face-down. It will function like a Trap Card
during your opponent's Battle Phase.
Field Magic Card (star/compass symbol) - Only one of this type can
be active on the field at any time. This card type always effects
both players.
Ritual Magic Card (a little flame symbol) - This card can only be
used if you have its corresponding monster in your hand. Once you
play it, you need to sacrifice your monsters on the field and in
your hand to fill up the bar in the window that appears.
Equipment Magic Card (plus symbol) - This card stays on the field
until it or the card its effect currently targets is destroyed.
Trap Cards:
These cards are magenta in color. These cards cannot be played
directly from your hand. You must set it face-down on the field
first and wait until your turn ends before activating it is even
possible. The game will tell you when you may activate the trap
by displaying a "Yes or No" option window. Choosing the yes option
allows you to go to the card and choose to turn it face-up. Like
Magic cards, Trap cards are divided into different types. Look at
the card for any symbol that tells you what kind of trap it is.
Normal Trap Card (no symbol) - Once the effect activates and is
used, this card goes to the Graveyard. Nothing special here.
Counter Trap Card (curved arrow symbol) - Only activated when
specific cards are activated. As the name says, it counters
cards. It's the only card type that possesses a chain speed of
three (the highest speed possible).
Permanent Trap Card (infinity symbol) - Once activated, these
cards stay on the field until destroyed. As long as the card
is in play, its effect remains active.
Equipment Trap Card (plus symbol) - Once activated, this card
stays on the field until it or the card it is currently targeting
is destroyed.
Chains:
Sometimes, when you play a magic/trap card, you or your opponent
will be allowed to activate a face-down magic/trap card on the field
in response to it. This is a chain. When an effect normally activates,
you will always see a screen with a blue bar at the top with the card
you are activating in a slot marked "Block 1." Once that goes away,
another screen appears that looks the same with the exception that
the bar at the top is green. These are the chain (blue) and resolve
(green) screens. If a card is played in response to certain cards,
a chain happens. You will recognize it by seeing two cards in the
center of the screen linked by two chains when your opponent causes
a chain to happen. The card played in response to the first appears
in the "Block 2" slot, and any more cards added to the chain appear
in ascending slot numbers. The card's effects take place in descending
slot number order back to Slot 1's card. Again, if this is confusing,
you will see what I mean when you play the game. You can either chain
with your opponent or with yourself. Just watch the chain/resolve
screens and you should figure things out fairly quickly. Different
cards also have different chain speeds (there are three total). The
higher the number, the faster the effect. Also, only certain chain
speeds can be used against others. Here's the chart:
Chain Level 1:
Card types in this category: All Magic Cards except Instant Magic.
Can be used against: Nothing.
Chain Level 2:
Card types in this category: All Trap Cards except Counter Traps,
Instant Magic.
Can be used against: Chain levels 1 and 2.
Chain Level 3:
Card types in this category: Counter Trap Cards.
Can be used against: Chain levels 1, 2, and 3.
Suffice to say, only Counter Trap Cards can be used against one
another, so watch out.
Well, those are the basics to playing this game. If I confused
you too much, just play the game. It's fairly easy to understand
anyway because the game does all the complex stuff for you. If
you still need a better explanation, I would suggest going to
http://www.yugioh-dungeon.com and look at the Japanese OCG rules
there. I think they explain things better than I do.
---------------------------------------------------------------------
CHOOSE YOUR DECK!
As soon as you start a new game, you'll be asked to select one of
three decks to begin your dueling adventures. The choices are a
black deck, a red deck, and a green deck. The three decks have the
same total amount of cards each and are pretty much the same, except
for a few cards here and there. Here's a list of what's in each of
them, so choose according to your playing style (check the Card
Listings section to find out each card's specific attributes):
Black Deck (40 card deck + 1 fusion-monster card)
-------------------------------------------------
Monster Cards:
#32 Dark Knight Gaia
#98 Elf Swordsman
#186 Rock Soldier
#186 Rock Soldier
#218 Giant Rat
#218 Giant Rat
#251 Kuribo
#277 Gazelle, the King of Mythical Beasts
#320 Cyber Pod
#358 Magnet Warrior Valkyrion
#418 Silver Fang
#583 Summoned Demon
#717 Buster Blader
#726 Baffomet
#805 Black Magician
#805 Black Magician
#807 Black Magician Girl
#840 Penguin Soldier
#843 Holy Elf
#886 Magnet Warrior Alpha
#887 Magnet Warrior Gamma
#888 Magnet Warrior Beta
#892 Magician of Black Chaos
#1069 Ruis
Magic Cards:
#143 Ritual of Black Chaos Magician
#300 Change of Heart
#316 Cyclone
#359 Revival of the Dead
#419 Cracked Earth
#492 Multiply
#613 Angel's Charity
#730 Hurricane
#803 Black Hole
#917 Remove Magic
#1009 Dark
#1027 Fusion
Trap Cards:
#120 Pit Trap
#468 The Holy Barrier: Mirror Force
#555 Blood Offering
#894 Magic Jammer
Fusion Deck:
#1032 Winged Phantom Chimera
Red Deck (40 card deck + 1 fusion-monster card)
-----------------------------------------------
Monster Cards:
#32 Dark Knight Gaia
#98 Elf Swordsman
#186 Rock Soldier
#186 Rock Soldier
#218 Giant Rat
#218 Giant Rat
#251 Kuribo
#277 Gazelle, the King of Mythical Beasts
#418 Silver Fang
#583 Summoned Demon
#717 Buster Blader
#726 Baffomet
#805 Black Magician
#805 Black Magician
#807 Black Magician Girl
#840 Penguin Soldier
#843 Holy Elf
#892 Magician of Black Chaos
#1069 Ruis
Magic Cards:
#143 Ritual of Black Chaos Magician
#300 Change of Heart
#316 Cyclone
#359 Revival of the Dead
#419 Cracked Earth
#492 Multiply
#613 Angel's Charity
#730 Hurricane
#803 Black Hole
#917 Remove Magic
#1009 Dark
#1027 Fusion
Trap Cards:
#120 Pit Trap
#282 Negate Attack
#468 The Holy Barrier: Mirror Force
#555 Blood Offering
#625 Tools of the Thief
#891 Magic Silk Hats
#894 Magic Jammer
#895 Magic Cylinders
#1093 Hexagram Curse
Fusion Deck:
#1032 Winged Phantom Chimera
Green Deck (40 card deck + 1 fusion-monster card)
-------------------------------------------------
Monster Cards:
#32 Dark Knight Gaia
#98 Elf Swordsman
#186 Rock Soldier
#186 Rock Soldier
#218 Giant Rat
#218 Giant Rat
#251 Kuribo
#277 Gazelle, the King of Mythical Beasts
#418 Silver Fang
#583 Summoned Demon
#717 Buster Blader
#726 Baffomet
#805 Black Magician
#805 Black Magician
#807 Black Magician Girl
#840 Penguin Soldier
#843 Holy Elf
#892 Magician of Black Chaos
#1069 Ruis
Magic Cards:
#143 Ritual of Black Chaos Magician
#291 Jar of Greed
#300 Change of Heart
#316 Cyclone
#359 Revival of the Dead
#419 Cracked Earth
#492 Multiply
#613 Angel's Charity
#727 Early Burial
#730 Hurricane
#730 Hurricane
#741 Sealing Swords of Light
#803 Black Hole
#907 Messiah of Genocide
#917 Remove Magic
#1009 Dark
#1027 Fusion
Trap Cards:
#120 Pit Trap
#468 The Holy Barrier: Mirror Force
#555 Blood Offering
#894 Magic Jammer
Fusion Deck:
#1032 Winged Phantom Chimera
---------------------------------------------------------------------
THE MAP AND SUB-SCREEN
The Map Screen:
The map screen allows you to move around and find people to duel
so you can increase your card collection and gain duel points.
It also keeps track of your wins and losses as well as showing
where the tournaments are when they come up.
The map screen depicts 14 areas of the city. Below is a VERY rough
map of it (I'm quite new to ASCII art, so please bear with me here):
_____
_/ \_
_ _/ \_____
_/ \_ | 6 | \_
_/ \_| _| \________
| |------\ _/ 7 | \
____| 5 | \/ | 8 \
| \_ / 13 |___________| |
| \_ /________| |______ |
|\_ 4 \_/____ | 14 / \_ |
| \_ | \ | _/ 9 \|
| \____| __| |_________|___________/
| 3 _/ / | | |
| _/ \ 12 __| 11 | 10 |
| _/ \ / |_________|___________|
| _/-------\_ \/ | /
|/ \ | 1 |
\ 2 | |_______ \
\___________| \ \
\__\
Keep track of what region has what number. It will be useful to
you later.
You start the game at region 12 and have the option of moving to
adjacent regions (in this case, regions 2, 13, 4, and 11). You will
also notice certain icons inside each region. These are either duels
or just friendly banter with the citizens. You will also have little
windows appearing that show what will happen when you select its
corresponding icon. A little yellow people icon means that no duel
will take place there (with an exception, see The Ghouls at Large!
for more info. A red circle with a white star in it means a duel will
take place there. Look at its corresponding window to see who will be
your opponent. If the window shows green static, that means you haven't
challenged that character yet (you'll find out who you are up against
when you challenge them). Pushing the accept button over the region you
want to explore will bring up a pop-up window with the details of the
icon you move your pointer over. With different opponents, you will see
how many wins and losses you have with them. If you are lucky, you will
see a little card icon appear in a region at times. These are tournaments
(see the Tournaments & Events section for more info). Each action you
take on the map screen (duels, talk, etc.) makes a day go by on the
upper-right corner of the screen. Different events may occur on different
days. Also, if you pick the people icon in certain areas, you might be
lucky enough to find a hidden magazine and get some free cards. And
that's pretty much how the Map Screen works. Moving along now...
The Sub-Menu:
This screen can be accessed by pressing the R button while on the map
screen. The purpose of this screen is to keep track of your cards,
enter passnumbers to get new cards, trade with other players (DM5 &
DM6 only), duel with friends if you have a cable link, see how many
Duel Points (DP) you have, and a locked option allowing you to turn
off the card restrictions. The large icon in the bottom-left corner of
the screen that has some Japanese text over it marks the current
status of card restrictions. Right now, it's lit up, meaning that the
restrictions are currently active. To turn them off, you need to complete
a certain event (see Card Limit Tournament section). Looking at icons from
left to right, here is an explanation of each one:
Deck & Bag:
------------------------
This icon leads to a screen where you can manage the cards in your Deck
and Side-Deck, as well as look at what cards you have in your Bag. As
soon as you enter this screen, you will be looking at the contents of
your Bag. On the bottom of the screen, you will see a cursor over a
suitcase icon (showing that you are currently looking through your Bag).
Pressing the L & R buttons moves the cursor so you may look through your
Deck and Side-Deck. On the far right, it shows the grand total of all
the cards you own (only viewable while looking through your bag). The
numbers you see near the Bag icon at the bottom of the screen while looking
at your cards is the quantity of the particular card you are viewing. If
you look at your Deck, you can see how many total cards you put into your
Deck as well as how many of each card. On the bottom-right, it shows how
many cards are in your Main Deck (the top number) and the cards you have
in your Fusion Deck (the bottom number, the Yugo Deck). On the Side-Deck,
You will see how many monster cards you have there as well as other cards.
Pressing the accept button will bring up a menu at the top of the screen.
From left to right:
1.) (Magnifying Glass) Get a closer look at a card.
2.) (Suitcase) Move a card to your Bag.
3.) (Deck Box) Move a card to your Deck.
4.) (Pile of Cards) Move a card to your Side-Deck.
5.) (Arrow Circle) Organize cards in the order of your choice.
6.) (Question Mark) Look at how many of each type of card you have, as
well as look at what percentage of the whole it makes up.
7.) (End) Leave the Deck & Bag screen and return to your Sub-Screen.
Here's what the Organize screen says:
Look at all Cards
Look at Normal Monsters only Look at Magic Cards only (by Card No.)
Look at Effect Monsters only Look at Trap Cards only (by Card No.)
Look at Fusion Monsters only Look at Ritual Monsters only
Choosing any option other than the Magic/Trap Card option brings up
this:
Column 1:
Organize by Card No.
Organize by Attack Power (high to low)
Organize by Defense Power (high to low)
Column 2:
Organize by Monster Type (in this order: Dragon, Zombie, Demon, Fire,
Sea Serpent, Rock, Machine, Fish, Dinosaur, Insect, Beast, Beast-Warrior,
Plant, Water, Warrior, Bird, Angel, Magician, Lightning, Reptile)
Organize by Element (in this order: Light, Dark, Water, Fire, Earth,
Wind)
Organize by Power Level (high to low)
NOTE: If you choose all cards, Magic/Trap Cards will be below the
Monster Cards, sorted numerically.
As you look at each card, this is what you'll see:
Card No. Name
Card Type Element/Type Attack/Defense Power Level
Icons: Elements:
Light = Yellow icon with Kanji
Dark = Purple icon with Kanji
Water = Blue
Fire = Red
Earth = Brown/Black
Wind = Green
Monster Types:
Dragon = Dragon's head icon
Zombie = Skull icon
Demon = Purple head with red-eyes and horns icon
Fire = Flaming pumpkin icon
Sea Serpent = Blue dragon head without a nose icon
Rock = A rock icon
Machine = Robot's head icon
Fish = A fish icon
Dinosaur = A dinosaur's head icon, facing left
Insect = A beetle icon
Beast = A sabre-toothed tiger icon
Beast-Warrior = A white, fuzzy animal head icon
Plant = Vines
Water = A water drop
Warrior = A sword
Bird = A bird
Angel = An angel
Magician = A wizard's head
Lightning = Bolt of lightning
Reptile = A frog's head
Deck Rules:
-You may have no more than three copies of an individual card in either
your Deck/Side Deck.
-You must have a minimum of 40 cards in your Deck to leave the Deck &
Bag screen. You cannot have any more than 60 cards in your Main Deck.
-You may have no more than 20 cards in your Fusion Deck.
-If you want to use your Side Deck in tournaments, it must have a
total of exactly 15 cards. You cannot put more than 15 cards into your
Side Deck.
Restrictions List
-----------------
Restricted (Only one copy per Deck and Side Deck combined):
#109 Imperial Decree
#113 Confiscation
#216 Giant Growth
#220 Sinister Serpent
#237 Agonizing Choice
#281 Forceful Guardian
#285 Steal
#291 Jar of Greed
#300 Change of Heart
#320 Cyber Pod
#345 Thunderbolt
#359 Revival of the Dead
#428 Android Psycho Shocker
#468 The Holy Barrier: Mirror Force
#544 Power of Teamwork
#578 Ceasefire Treaty
#696 Harpy's Feather Duster
#775 Sealed Exodia
#776 Sealed Exodia's Left Leg
#777 Sealed Exodia's Left Arm
#778 Sealed Exodia's Right Leg
#779 Sealed Exodia's Right Arm
#803 Black Hole
#895 Magic Cylinders
#1062 Call of the Living Dead
#1064 Safety Release
Semi-Restricted (Only up to two copies per Deck and Side Deck combined):
#50 Twin Demon Tricksters
#114 Tempest
#146 Chaos Pod
#248 Critter
#261 Black Forest Witch
#613 Angel's Charity
#708 Ring of Destruction
#741 Sealing Swords of Light
#784 Force
#852 Reserve Troops
#907 Messiah of Genocide
Duel Assist:
------------------------
This icon is for trading cards and gaining new cards via a passnumber.
Trade:
To DM 5: Trade cards with a Duel Monsters 5 player.
To DM 6: Trade cards with another Duel Monsters 6 player.
In either case, a new screen will appear with two choices and a grid-like
screen next to it. The top option takes you to your Deck & Bag screen.
Pick the card you wish to trade (you have access to the organize and
view commands on the top menu) and pick the far right option on the top
menu. The selected card will appear on the previous screen in the grid
screen area. The bottom option is the trade button, used to send the
chosen card to the other player.
8 Pass:
Cancel: Moves the highlighted option to "8 Pass."
OK: You can only pick this option if you have at least 500 Duel Points.
You pay 500 Duel Points to enter the passnumber screen once. You will
not get your points back if you enter a bad passnumber or leave the
passnumber screen, so make sure you know what you're doing. Also keep
in mind that you can use a card's passnumber to get only one copy of
that card. If you try entering the same number with the hopes of
getting an extra copy of the card, you will get a "Used" message and
you will be booted out of the passnumber screen. You will have then
foolishly lost 500 precious Duel Points.
Cable Duel:
------------------------
Duel another person via link cable. Entering this option will take
you to the Rock/Paper/Scissors game and then to the game itself. I
have never used this option, so I do not know if you can win or lose
Duel Points through this.
Option:
------------------------
The only thing here is:
Card Limit: You cannot even select this until you complete the Card
Limit Tournament event. See the appropriate info in the Tournaments
and Events section. This option turns off the card restrictions, so
you can have up to three of any of the cards on the Restrictions List.
(You are still not allowed to use cards 1106-1111 as they are just
collectibles.)
Duel Points (DP):
------------------------
The meter at the bottom of the screen shows how many Duel Points you
currently have. Duel Points are used to gain new cards via the passnumber
screen as well as for unlocking new booster packs. You can win and lose DP
depending on the outcome of a duel or match. Here's the DP win/loss table:
Win Lose
---------- ----------
Normal Duel + 50 DP - 30 DP
Tournament Match + 300 DP - 50 DP
---------------------------------------------------------------------
THE CHARACTERS
This section contains the list of all opponent's in the game, as
well as the contents of their deck. Be aware that some characters
make slight changes to their decks (by one or two cards as marked
under Other Cards Used). Some characters also continuously change
the monsters in their decks to add variety to the game. The number
of cards in the decks don't change. If you see a change in magic,
trap, or abnormal monsters (like effect, fusion, etc.) that is
not listed here, let me know.
Yugi Mutou/Yami Yugi
--------------
How to unlock: This character is always available from the start.
Deck (43 cards):
Monster Cards:
#320 Cyber Pod
#358 Magnet Warrior Valkyrion
#358 Magnet Warrior Valkyrion
#472 Saint Magician
#472 Saint Magician
#551 Gemini Elf
#551 Gemini Elf
#551 Gemini Elf
#583 Summoned Demon
#583 Summoned Demon
#804 Black Magician
#804 Black Magician
#807 Black Magician Girl
#807 Black Magician Girl
#807 Black Magician Girl
#886 Magnet Warrior Alpha
#886 Magnet Warrior Alpha
#886 Magnet Warrior Alpha
#887 Magnet Warrior Gamma
#887 Magnet Warrior Gamma
#887 Magnet Warrior Gamma
#888 Magnet Warrior Beta
#888 Magnet Warrior Beta
#888 Magnet Warrior Beta
#892 Magician of Black Chaos
#892 Magician of Black Chaos
#892 Magician of Black Chaos
Magic Cards:
#114 Tempest
#114 Tempest
#143 Ritual of Black Chaos Magician
#143 Ritual of Black Chaos Magician
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revival of the Dead
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
Trap Cards:
#468 The Holy Barrier: Mirror Force
#895 Magic Cylinders
#1062 Call of the Living Dead
Anzu Mazaki
-----------
How to unlock: This character is always available from the start.
Deck A (40 cards+3 fusion):
Monster Cards:
#104 Ancient Elf
#104 Ancient Elf
#121 Maiden of Sound
#121 Maiden of Sound
#146 Chaos Pod
#186 Rock Soldier
#186 Rock Soldier
#342 Beautiful Executioner
#342 Beautiful Executioner
#342 Beautiful Executioner
#377 Merciful Nun
#377 Merciful Nun
#499 Elemental of the Soothing Breeze
#499 Elemental of the Soothing Breeze
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#549 Dancing Fairies
#549 Dancing Fairies
#566 Maiden of the Moon
#566 Maiden of the Moon
#750 Big-Bang Girl
#750 Big-Bang Girl
#856 Lady Flame Assassin
#856 Lady Flame Assassin
#856 Lady Flame Assassin
6x Random Normal Monsters (almost all are low-level)
Magic Cards:
#359 Revival of the Dead
#727 Early Burial
#1028 Fusion
#1028 Fusion
#1028 Fusion
#1030 Fusion Sage
#1030 Fusion Sage
Trap Cards:
#894 Magic Jammer
Fusion Deck:
#346 Mystical Sand
#463 Saint Joan of Arc
#487 Battlefield Executioner
Deck B (Pyramid - under Malik's control; 49 cards+1 fusion):
Monster Cards:
#377 Merciful Nun
#377 Merciful Nun
#377 Merciful Nun
#454 Flying Squirrel
#454 Flying Squirrel
#454 Flying Squirrel
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#671 Mysterious Puppeteer
#671 Mysterious Puppeteer
#675 Needle Worm
#675 Needle Worm
#675 Needle Worm
#750 Big-Bang Girl
#750 Big-Bang Girl
#750 Big-Bang Girl
Magic Cards:
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revival of the Dead
#560 Dianne Keto, the Goddess of Healing
#560 Dianne Keto, the Goddess of Healing
#560 Dianne Keto, the Goddess of Healing
#712 Graveyard-Keeper's Familiar
#712 Graveyard-Keeper's Familiar
#741 Sealing Swords of Light
#803 Black Hole
#851 Messiah of Annihilation
#907 Messiah of Genocide
#1028 Fusion
#1030 Fusion Sage
Trap Cards:
#120 Pit Trap
#120 Pit Trap
#120 Pit Trap
#369 Deck Destruction Virus
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#708 Ring of Destruction
#713 Angelic Nurse
#713 Angelic Nurse
#713 Angelic Nurse
#844 Holy Elf's Blessing
#844 Holy Elf's Blessing
#844 Holy Elf's Blessing
#846 Holy Javelin
#846 Holy Javelin
#1033 Alluring Shadow
#1033 Alluring Shadow
Fusion Deck:
#463 Saint Joan of Arc
Katsuya Jounouchi
-----------------
How to unlock: This character is always available from the start.
Deck A (40 cards+2 fusion):
Monster Cards:
#24 Axe Raider
#24 Axe Raider
#24 Axe Raider
#146 Chaos Pod
#307 Goblin Strike Team
#307 Goblin Strike Team
#307 Goblin Strike Team
#364 Panther Warrior
#428 Android Psycho Shocker
#516 Dark Hero Zombire
#516 Dark Hero Zombire
#516 Dark Hero Zombire
#583 Summoned Demon
#583 Summoned Demon
#583 Summoned Demon
#592 Iron Knight Gearfreed
#592 Iron Knight Gearfreed
#592 Iron Knight Gearfreed
#631 Time Wizard
#835 Baby Dragon
#1083 Red-Eyes Black Dragon
#1100 Wyvern Warrior
#1100 Wyvern Warrior
#1100 Wyvern Warrior
Magic Cards:
#285 Steal
#300 Change of Heart
#359 Revival of the Dead
#613 Angel's Charity
#613 Angel's Charity
#727 Early Burial
#727 Early Burial
#1027 Fusion
#1027 Fusion
#1030 Fusion Sage
Trap Cards:
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#708 Ring of Destruction
#893 Magic Arm Shield
#893 Magic Arm Shield
#894 Magic Jammer
Fusion Deck:
#801 Black Demon Dragon
#652 Dragon-Riding Wyvern Warrior
Deck B (Pyramid - under Malik's control; 41 cards):
Monster Cards:
#46 Twilight Zone Warrior
#46 Twilight Zone Warrior
#46 Twilight Zone Warrior
#206 Cannon Soldier
#206 Cannon Soldier
#675 Needle Worm
#675 Needle Worm
#675 Needle Worm
#679 Newt
#679 Newt
Magic Cards:
#140 Hellfire
#152 Revolution
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revival of the Dead
#440 Scape Goat
#440 Scape Goat
#440 Scape Goat
#558 Nightly Fire
#604 Hand Destruction
#739 Burned at the Stake
#741 Sealing Swords of Light
#770 Fireball
#802 Black Pendant
#803 Black Hole
#922 Magical Chains
Trap Cards:
#120 Pit Trap
#120 Pit Trap
#120 Pit Trap
#282 Negate Attack
#468 The Holy Barrier: Mirror Force
#578 Ceasfire Treaty
#708 Ring of Destruction
#708 Ring of Destruction
#715 Close Combat
#715 Close Combat
#715 Close Combat
#895 Magic Cylinders
#923 Magical Thorns
#1000 Monster Box
Ryou Bakura/Yami Bakura
-----------------------
How to unlock: This character is always available from the start.
Deck (45 cards):
Monster Cards:
#261 Black Forest Witch
#261 Black Forest Witch
#273 Wall of Illusion
#273 Wall of Illusion
#273 Wall of Illusion
#472 Saint Magician
#472 Saint Magician
#514 Dark Necrophobia
#583 Summoned Demon
#583 Summoned Demon
#596 Demon Chef
#596 Demon Chef
#679 Newt
#679 Newt
#679 Newt
#1055 La Djinn, the Genie of the Lamp
#1055 La Djinn, the Genie of the Lamp
#1055 La Djinn, the Genie of the Lamp
Magic Cards:
#316 Cyclone
#316 Cyclone
#345 Thunderbolt
#359 Revival of the Dead
#363 Sacrifice to the Dead
#363 Sacrifice to the Dead
#363 Sacrifice to the Dead
#371 Message of Death: E
#372 Message of Death: H
#373 Message of Death: A
#374 Message of Death: T
#582 Demon's Axe
#582 Demon's Axe
#613 Angel's Charity
#613 Angel's Charity
#712 Graveyard-Keeper's Familiar
#712 Graveyard-Keeper's Familiar
#727 Early Burial
#727 Early Burial
#727 Early Burial
#802 Black Pendant
#802 Black Pendant
#803 Black Hole
Trap Cards:
#68 Ouija Board
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#895 Magic Cylinders
Seto Kaiba
----------
How to unlock: This character is always available from the start.
Deck (40 cards+2 fusion):
Monster Cards:
#153 Gadget Soldier
#153 Gadget Soldier
#307 Goblin Strike Team
#307 Goblin Strike Team
#322 Cyborg Wyvern
#322 Cyborg Wyvern
#472 Saint Magician
#472 Saint Magician
#551 Gemini Elf
#551 Gemini Elf
#551 Gemini Elf
#602 Devil Franken
#679 Newt
#679 Newt
#679 Newt
#808 Blood Vorse
#808 Blood Vorse
#808 Blood Vorse
#817 Blue-Eyes White Dragon
#817 Blue-Eyes White Dragon
#817 Blue-Eyes White Dragon
Magic Cards:
#114 Tempest
#114 Tempest
#216 Giant Growth
#345 Thunderbolt
#359 Revival of the Dead
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#803 Black Hole
#1027 Fusion
Trap Cards:
#282 Negate Attack
#282 Negate Attack
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#708 Ring of Destruction
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinders
#1062 Call of the Living Dead
Fusion Deck:
#815 Blue-Eyes Ultimate Dragon
#815 Blue-Eyes Ultimate Dragon
Isis Ishtar
-----------
How to unlock: This character is always available from the start.
Deck (40 cards+2 fusion):
Monster Cards:
#301 Cosmo Queen
#377 Merciful Nun
#377 Merciful Nun
#377 Merciful Nun
#385 Shining Angel
#385 Shining Angel
#472 Saint Magician
#472 Saint Magician
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#569 Archangel
#606 Dunames Valkyrie
#606 Dunames Valkyrie
#606 Dunames Valkyrie
#742 Banisher of the Light
#742 Banisher of the Light
#747 Hysteric Angel
#747 Hysteric Angel
#747 Hysteric Angel
#845 Holy Shining Soul
#845 Holy Shining Soul
Magic Cards:
#345 Thunderbolt
#359 Revival of the Dead
#387 Shining Spark
#387 Shining Spark
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
#1027 Fusion
#1027 Fusion
Trap Cards:
#466 Holy Light
#466 Holy Light
#468 The Holy Barrier: Mirror Force
#578 Ceasfire Treaty
#708 Ring of Destruction
#895 Magic Cylinders
#1033 Alluring Shadow
#1033 Alluring Shadow
Fusion Deck:
#463 Saint Joan of Arc
#463 Saint Joan of Arc
Dinosaur Ryuzaki
----------------
How to unlock: This character is always available from the start.
Deck (40 cards+1 fusion):
Monster Cards:
#146 Chaos Pod
#355 Scavenger Dragon
#355 Scavenger Dragon
#355 Scavenger Dragon
#677 Two-Headed King Rex
#677 Two-Headed King Rex
#677 Two-Headed King Rex
#985 Angry Saber-Horned Rhino
#985 Angry Saber-Horned Rhino
25x Random Normal Monsters (usually Dinosaurs and Dragons)
Magic Cards:
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#741 Sealing Swords of Light
#1027 Fusion
Trap Cards:
#894 Magic Jammer
Fusion Deck:
#799 Bracheosaurus
Other Cards Used:
#359 Revival of the Dead
#696 Harpy's Feather Duster
#754 Man-Eating Bug
Insector Haga
--------------
How to unlock: This character is always available from the start.
Deck (40 cards):
Monster Cards:
#66 Insect Queen
#66 Insect Queen
#146 Chaos Pod
#197 Parasite Paracide
#197 Parasite Paracide
#197 Parasite Paracide
#220 Sinister Serpent
#484 Burrowing Bug
#484 Burrowing Bug
#484 Burrowing Bug
#593 Iron Scorpion
#593 Iron Scorpion
#593 Iron Scorpion
#675 Needle Worm
#675 Needle Worm
#675 Needle Worm
#754 Man-Eating Bug
#754 Man-Eating Bug
#754 Man-Eating Bug
#798 Flying Mantis
#798 Flying Mantis
#798 Flying Mantis
14x Random Normal Monsters (mostly Insect type monsters
with a few others)
Magic Cards:
#291 Jar of Greed
#300 Change of Heart
#359 Revival of the Dead
Trap Cards:
#894 Magic Jammer
Other Cards Used:
#175 Mecha Spider
Yugi's Grandfather/Sugoroku Mutou
---------------------------------
How to unlock: This character is always available from the start.
Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#220 Sinister Serpent
#775 Sealed Exodia
#776 Sealed Exodia's Left Leg
#777 Sealed Exodia's Left Arm
#778 Sealed Exodia's Right Leg
#779 Sealed Exodia's Right Arm
#812 Prism Man
#817 Blue-Eyes White Dragon
19x Random Normal Monsters (about 13 low-level weak monsters,
about four mid-level monsters (usually weak ones), and a
couple of high-level ones)
Magic Cards:
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revival of the Dead
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
Trap Cards:
#120 Pit Trap
#120 Pit Trap
#120 Pit Trap
#894 Magic Jammer
Other Cards Used:
#320 Cyber Pod
#741 Sealing Swords of Light (two copies instead of one)
#754 Man-Eating Bug
Mai Kujaku
----------
How to unlock: This character is always available from the start.
Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#188 Blue-Winged Crown
#188 Blue-Winged Crown
#436 Sky Hunter
#436 Sky Hunter
#471 Saint Bird
#471 Saint Bird
#690 Bird Man
#690 Bird Man
#695 Harpy's Pet Dragon
#695 Harpy's Pet Dragon
#698 Harpy Lady SB
#698 Harpy Lady SB
#698 Harpy Lady SB
#699 Harpy Lady Triplets
#699 Harpy Lady Triplets
#699 Harpy Lady Triplets
1x Random Normal Monster (Low-Level)
Magic Cards:
#321 Cyber Bondage
#321 Cyber Bondage
#321 Cyber Bondage
#345 Thunderbolt
#359 Revival of the Dead
#585 Desert Winds
#585 Desert Winds
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
#927 10,000 Mirrors
#927 10,000 Mirrors
#927 10,000 Mirrors
Trap Cards:
#11 Aqua Chorus
#11 Aqua Chorus
#282 Negate Attack
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#708 Ring of Destruction
#894 Magic Jammer
Esper Roba
----------
How to unlock: This character is always available from the start.
Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#248 Critter
#248 Critter
#261 Black Forest Witch
#261 Black Forest Witch
#428 Android Psycho Shocker
#524 Eye King
#524 Eye King
24x Random Normal Monsters
Magic Cards:
#285 Steal
#300 Change of Heart
#325 Hypnotism
Trap Cards:
#466 Holy Light
#466 Holy Light
#894 Magic Jammer
#1033 Alluring Shadow
#1033 Alluring Shadow
Other Cards Used:
#320 Cyber Pod
#345 Thunderbolt
Ryouta Kajiki
-------------
How to unlock: This character is always available from the start.
Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#352 Super Sea Snake
#352 Super Sea Snake
#352 Super Sea Snake
#617 Legendary Fisherman
#617 Legendary Fisherman
#617 Legendary Fisherman
#734 Beastly Merman
#734 Beastly Merman
#797 Flying Fish
#797 Flying Fish
#797 Flying Fish
#840 Penguin Soldier
#840 Penguin Soldier
#1075 Rainbow Fish
#1075 Rainbow Fish
#1075 Rainbow Fish
13x Random Normal Monsters (usually Water, Fish, and Sea
Serpent type monsters)
Magic Cards:
#86 Sea
#86 Sea
#86 Sea
#345 Thunderbolt
Trap Cards:
#272 Tsunami
#272 Tsunami
#272 Tsunami
#660 Tornado Wall
#660 Tornado Wall
#894 Magic Jammer
Mokuba Kaiba
------------
How to unlock: Have ten or more total losses in the game (add up
the losses for each character to get the total losses). The
number of wins you have in the game does not matter.
Deck (40-41 cards):
Monster Cards:
#46 Twilight Zone Warrior
#55 Living Vase
#89 Candle of Fate
#125 Swordswoman Kanan
#125 Swordswoman Kanan
#125 Swordswoman Kanan
#146 Chaos Pod
#203 Caterpillar
#220 Sinister Serpent
#251 Kuribo
#313 Saiger
#357 Hell Coffin
#400 13th Buried
#421 King of the Dark World
#521 Turtle Tiger
#631 Time Wizard
#776 Sealed Exodia's Left Leg
#777 Sealed Exodia's Left Arm
#778 Sealed Exodia's Right Leg
#779 Sealed Exodia's Right Arm
#843 Holy Elf
#876 Mountain Warrior
#901 Majinn Gunn
16x Random Normal Monsters (very weak ones too, as none
have an attack power over 1500)
Magic Cards:
None
Trap Cards:
#894 Magic Jammer
Other Cards Used:
#114 Tempest
#216 Giant Growth
#345 Thunderbolt
#602 Devil Franken
#815 Blue-Eyes Ultimate Dragon
Bandit Keith
------------
How to unlock: Have five more victories than losses
(wins = losses + 5) for each of the following characters:
Yugi, Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki,
Insector Haga, Sugoroku, Mai, Esper Roba, Ryouta Kajiki, Mokuba
Kaiba, Pegasus, Rare Hunter, Pantomime, Rishid, Light & Dark
Masks, Pandora, Malik, and Shadi.
Deck (40 cards):
Monster Cards:
#112 Royal Guard
#112 Royal Guard
#124 Goblin's Tank, T-34
#124 Goblin's Tank, T-34
#146 Chaos Pod
#159 Gatling Buggy
#159 Gatling Buggy
#322 Cyborg Wyvern
#322 Cyborg Wyvern
#323 Cyber Scout
#323 Cyber Scout
#456 Sphere Bomb
#460 Slot Machine AM-7
#575 TM-1 Launcher Spider
#599 Devil Zoa
#810 Bladed Pendulum Torture Machine
#810 Bladed Pendulum Torture Machine
#966 Machine Hunter
#966 Machine Hunter
#1063 Revolver Dragon
#1063 Revolver Dragon
#1063 Revolver Dragon
1x Random Normal Monster (low-level)
Magic Cards:
#285 Steal
#300 Change of Heart
#359 Revival of the Dead
#476 Seven Card
#476 Seven Card
#476 Seven Card
#727 Early Burial
#727 Early Burial
#894 Magic Jammer
#1064 Safety Release
Trap Cards:
#120 Pit Trap
#120 Pit Trap
#120 Pit Trap
#207 Gamble
#207 Gamble
#207 Gamble
#629 Time Machine
Pegasus J. Crawford
-------------------
How to unlock: Acquire the Toon World card (#624)
Deck (40 cards):
Monster Cards:
#220 Sinister Serpent
#331 Sacrifice
#331 Sacrifice
#331 Sacrifice
#454 Flying Squirrel
#454 Flying Squirrel
#454 Flying Squirrel
#621 Toon Summoned Demon
#621 Toon Summoned Demon
#621 Toon Summoned Demon
#623 Toon Mermaid Archer
#623 Toon Mermaid Archer
#623 Toon Mermaid Archer
#679 Newt
#679 Newt
#816 Blue-Eyes Toon Dragon
Magic Cards:
#62 Ritual of Illusions
#62 Ritual of Illusions
#62 Ritual of Illusions
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revival of the Dead
#624 Toon World
#624 Toon World
#624 Toon World
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
Trap Cards:
#232 Silver Mirror Wall
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#713 Angelic Nurse
#713 Angelic Nurse
#713 Angelic Nurse
#846 Holy Javelin
#846 Holy Javelin
#846 Holy Javelin
#895 Magic Cylinders
Ryuji Otogi
-----------
How to unlock: Defeat the following characters at least once: Yugi,
Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki, Insector Haga,
Sugoroku, Mai, Esper Roba, Ryouta Kajiki, Mokuba Kaiba, Bandit Keith,
Pegasus, Rare Hunter, Pantomime, Rishid, Light & Dark Masks, Pandora,
Malik, and Shadi.
Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#383 Giant Virus
#383 Giant Virus
#383 Giant Virus
#454 Flying Squirrel
#454 Flying Squirrel
#454 Flying Squirrel
#589 Death Hamster
#589 Death Hamster
#589 Death Hamster
#754 Man-Eating Bug
#754 Man-Eating Bug
#754 Man-Eating Bug
#840 Penguin Soldier
#840 Penguin Soldier
#840 Penguin Soldier
9x Random Normal Monsters
Magic Cards:
#285 Steal
#300 Change of Heart
#359 Revival of the Dead
#611 Angel's Dice
#611 Angel's Dice
#611 Angel's Dice
#727 Early Burial
#727 Early Burial
Trap Cards:
#16 Devil's Dice
#16 Devil's Dice
#16 Devil's Dice
#894 Magic Jammer
#953 Indescriminate Destruction
#953 Indescriminate Destruction
#953 Indescriminate Destruction
Rare Hunter
-----------
How to unlock: Beat the Phantom Pyramid.
Deck (40 cards):
Monster Cards:
#206 Cannon Soldier
#206 Cannon Soldier
#221 Killer Tomato
#221 Killer Tomato
#248 Critter
#248 Critter
#261 Black Forest Witch
#261 Black Forest Witch
#441 Skeleton Angel
#441 Skeleton Angel
#441 Skeleton Angel
#472 Saint Magician
#472 Saint Magician
#524 Eye King
#524 Eye King
#775 Sealed Exodia
#776 Sealed Exodia's Left Leg
#777 Sealed Exodia's Left Arm
#778 Sealed Exodia's Right Leg
#779 Sealed Exodia's Right Arm
#840 Penguin Soldier
#840 Penguin Soldier
Magic Cards:
#291 Jar of Greed
#300 Change of Heart
#345 Thunderbolt
#359 Revival of the Dead
#613 Angel's Charity
#613 Angel's Charity
#741 Sealing Swords of Light
#803 Black Hole
Trap Cards:
#282 Negate Attack
#282 Negate Attack
#290 Vase of Greed
#290 Vase of Greed
#290 Vase of Greed
#468 The Holy Barrier: Mirror Force
#764 Profit Share
#852 Reserve Troops
#895 Magic Cylinders
#1062 Call of the Living Dead
Silent Doll/Pantomime
---------------------
How to unlock: Beat the Phantom Pyramid.
Deck:
Monster Cards:
#146 Chaos Pod
#472 Saint Magician
#472 Saint Magician
#488 Millennium Neanderthal
#583 Summoned Demon
#583 Summoned Demon
#679 Newt
#679 Newt
#679 Newt
#758 Humanoid Slime
#758 Humanoid Slime
#758 Humanoid Slime
12x Random Normal Monsters
Magic Cards:
#20 Iron Cage of Nightmares
#114 Tempest
#345 Thunderbolt
#359 Revival of the Dead
#458 Slime Production Factory
#458 Slime Production Factory
#458 Slime Production Factory
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#803 Black Hole
Trap Cards:
#120 Pit Trap
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#894 Magic Jammer
#895 Magic Cylinders
Rishid
------
How to unlock: Beat the Phantom Pyramid.
Deck (43 cards):
Monster Cards:
#320 Cyber Pod
#472 Saint Magician
#679 Newt
#679 Newt
#679 Newt
#973 Morphing Jar
#973 Morphing Jar
#1017 Mask of Darkness
#1017 Mask of Darkness
#1017 Mask of Darkness
Magic Cards:
#345 Thunderbolt
#359 Revival of the Dead
#727 Early Burial
#727 Early Burial
#803 Black Hole
Trap Cards:
#120 Pit Trap
#120 Pit Trap
#120 Pit Trap
#166 Judgement of God
#250 Griffin Wings
#272 Tsunami
#272 Tsunami
#272 Tsunami
#282 Negate Attack
#282 Negate Attack
#468 The Holy Barrier: Mirror Force
#625 Tools of the Thief
#625 Tools of the Thief
#708 Ring of Destruction
#708 Ring of Destruction
#737 All-Purpose Claymore Mine
#737 All-Purpose Claymore Mine
#737 All-Purpose Claymore Mine
#763 Lightning Rod
#846 Holy Javelin
#846 Holy Javelin
#871 White Hole
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinders
#923 Magical Thorns
#923 Magical Thorns
#1000 Monster Box
Light & Dark Masks
------------------
How to unlock: Beat the Phantom Pyramid.
Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#169 Masked Gyura, the Cursed Shaman
#169 Masked Gyura, the Cursed Shaman
#173 Masked Beast Hellraiser
#174 Masked Robot
#174 Masked Robot
#472 Saint Magician
#472 Saint Magician
#583 Summoned Demon
#583 Summoned Demon
#679 Newt
#679 Newt
#1017 Mask of Darkness
#1017 Mask of Darkness
9x Random Normal Monsters
Magic Cards:
#114 Tempest
#172 Hellraiser Ritual
#213 Mask of Madness
#345 Thunderbolt
#359 Revival of the Dead
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#803 Black Hole
Trap Cards:
#120 Pit Trap
#389 Mask of Weakness
#389 Mask of Weakness
#468 The Holy Barrier: Mirror Force
#894 Magic Jammer
#708 Ring of Destruction
#708 Ring of Destruction
#895 Magic Cylinders
Pandora
-------
How to unlock: Beat the Phantom Pyramid.
Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#206 Cannon Soldier
#206 Cannon Soldier
#806 Black Magician
#806 Black Magician
#806 Black Magician
12x Random Normal Monsters
Magic Cards:
#114 Tempest
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revival of the Dead
#363 Sacrifice to the Dead
#363 Sacrifice to the Dead
#613 Angel's Charity
#613 Angel's Charity
#696 Harpy's Feather Duster
#727 Early Burial
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
Trap Cards:
#120 Pit Trap
#282 Negate Attack
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#708 Ring of Destruction
#894 Magic Jammer
#1062 Call of the Living Dead
Malik Ishtar/Yami Malik
-----------------------
How to unlock: Beat the Phantom Pyramid.
Deck A (45 cards):
Monster Cards:
#146 Chaos Pod
#320 Cyber Pod
#472 Saint Magician
#472 Saint Magician
#472 Saint Magician
#583 Summoned Demon
#583 Summoned Demon
#596 Demon Chef
#596 Demon Chef
#596 Demon Chef
#679 Newt
#679 Newt
#679 Newt
#754 Man-Eating Bug
#754 Man-Eating Bug
#754 Man-Eating Bug
#808 Blood Vorse
#808 Blood Vorse
#808 Blood Vorse
#869 White Magical Thief
#869 White Magical Thief
#973 Morphing Jar
#973 Morphing Jar
Magic Cards:
#50 Twin Demon Tricksters
#50 Twin Demon Tricksters
#152 Revolution
#285 Steal
#300 Change of Heart
#316 Cyclone
#316 Cyclone
#345 Thunderbolt
#359 Revival of the Dead
#604 Hand Destruction
#727 Early Burial
#727 Early Burial
#803 Black Hole
Trap Cards:
#356 Retribution
#356 Retribution
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinders
#923 Magical Thorns
#923 Magical Thorns
Deck B (Pyramid - Yami Malik's deck; 48 cards):
Monster Cards:
#146 Chaos Pod
#146 Chaos Pod
#320 Cyber Pod
#472 Saint Magician
#472 Saint Magician
#754 Man-Eating Bug
#754 Man-Eating Bug
#869 White Magical Thief
#869 White Magical Thief
#869 White Magical Thief
#951 Muka-Muka
#951 Muka-Muka
#951 Muka-Muka
#973 Morphing Jar
#973 Morphing Jar
#973 Morphing Jar
#1017 Mask of Darkness
#1017 Mask of Darkness
Magic Cards:
#50 Twin Demon Tricksters
#50 Twin Demon Tricksters
#285 Steal
#300 Change of Heart
#316 Cyclone
#316 Cyclone
#345 Thunderbolt
#359 Revival of the Dead
#604 Hand Destruction
#604 Hand Destruction
#604 Hand Destruction
#696 Harpy's Feather Duster
#712 Graveyard-Keeper's Familiar
#712 Graveyard-Keeper's Familiar
#712 Graveyard-Keeper's Familiar
#803 Black Hole
#952 Infinite Hand
#952 Infinite Hand
Trap Cards:
#244 Gravity Bind
#244 Gravity Bind
#272 Tsunami
#272 Tsunami
#272 Tsunami
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#708 Ring of Destruction
#895 Magic Cylinders
#1000 Monster Box
#1000 Monster Box
#1062 Call of the Living Dead
Shadi
-----
How to unlock: Beat the Phantom Pyramid.
Deck (number of cards varies):
Shadi does not have a deck of his own. He uses one of the above
decks at random.
---------------------------------------------------------------------
TOURNAMENTS & EVENTS
Saturday Weekly Tournament (SWEET for short)
--------------------------
This tournament takes place every Saturday in a set location and
moves in a pattern. The first game of the tournament begins
from the Saturday you begin the game in area 12. The games
appear in each area of the city in this order: 12, 13, 14,
11, 1, 2, 3, 4, 5, 6, 7, 8, 9, and finally area 10.
Each game in the tournament consists of one match against a
random character. If you win, you will receive a special
victory pack of cards. To find out what cards you can get from
the Saturday Weekly Tournament, check out the list under the
Other Packs section.
Random Characters in this Tournament:
Yugi Mutou/Yami Yugi
Insector Haga
Esper Roba
Dino Ryuzaki
Jounouchi
Bakura
Ryouta Kajiki
Anzu
Mai
Mokuba Kaiba
KC Tournament
-------------
This tournament takes place every 24 weeks and always starts on
a Friday. There are three games to this tournament and each game
consists of a match. The first game is on Friday, the second on
Saturday if you won the first, and the final game is on Sunday if
you won the second game. After winning the first and second games,
you will choose a booster pack like you normally would. After
finishing the entire tournament, you will receive a special pack of
cards. See the Other Packs section for what cards you can obtain here.
You will find the location of this tournament in area 12 of the map
(where you start the game). The tournament sometimes moves to an
adjacent section of the map from where it was before. To avoid confusion,
once the tournament starts in a certain location, it doesn't change
through the end of the games. For all purposes, it should be at or
around area 12 of the map.
Random characters in this tournament:
First game:
Second game:
Final:
Challenger's Tournament
-----------------------
This tournament takes place every 13 weeks and always starts on
a Friday. There are three games to this tournament and each game
consists of a match. The first game is on Friday, the second on
Saturday if you won the first, and the final game is on Sunday if
you won the second game. After winning the first and second games,
you will choose a booster pack like you normally would. After
finishing the entire tournament, you will receive a special pack of
cards. See the Other Packs section for what cards you can obtain here.
You will find the location of this tournament in area 9 of the map.
The tournament sometimes moves to an adjacent section of the map from
where it was before. To avoid confusion, once the tournament starts
in a certain location, it doesn't change through the end of the games.
For all purposes, it should be at or around area 9 of the map.
Random characters in this tournament:
First game:
Second game:
Final:
Card Limit Tournament
---------------------
This tournament only appears after completing the Phantom Pyramid
event. This tournament consists of a series of ten games that will
reap huge rewards upon completion of the whole thing. What are the
rewards, you ask? Well, besides a mass of new cards and DP from all
the finished games, you will also unlock the Card Limit Option in
you Sub-Menu. This means you can turn off the restrictions on the
restricted cards and have up to three of any playable card in the game
in your deck and side deck!
Each game is made up of only a single duel against an unseen opponent,
but here's the challenge: you can't even participate in a game unless
your deck fits certain requirements. Each game has its own deck
requirements and you have to complete the games in a specified order.
After completing a game, you will receive a special pack of cards and
will unlock the next game in the tournament.
Locations and deck requirements:
Game 1: Located in area 1. The only monster cards allowed in your deck
are Warrior type and Beast-Warrior type monsters.
Game 2: Located in area 3. The only monster cards allowed in your deck
are Magician type monsters.
Game 3: Located in area 5. The only monster cards allowed in your deck
are Dragon type monsters.
Game 4: Located in area 7. The only monster cards allowed in your deck
are Insect type monsters.
Game 5: Located in area 9. The only monster cards allowed in your deck
are those that have a power level of four or less.
Game 6: Located in area 2. The only monster cards allowed in your deck
are those that have an attack power of 1000 or less.
Game 7: Located in area 4. The only monster cards allowed in your deck
are those that have a defense power of 1000 or less.
Game 8: Located in area 6. The only monster cards allowed in your deck
are normal (non-effect) monsters.
Game 9: Located in area 8. No magic cards are allowed in your deck.
Game 10: Located in area 10. No magic cards or trap cards are allowed in
your deck.
Target Week
-----------
Starting five weeks after you begin the game and reoccurring every
five weeks after that is Target Week. At the end of Sunday, you will
be interrupted by the announcer who will tell you that you must defeat
two duelists at least once within one week's time. You will then be
shown who you must seek out. Which two characters you will face is
a random selection out of all the characters you have unlocked so far.
Participating in the event is completely optional, but you will get
200 DP at the end of the event if you beat both duelists. When you
have beaten both characters, you will notice a new pack in the booster
pack menu after winning. This is the Ultimate Random Pack. Note that
this is the only time you can get this pack until you complete another
Target Week.
The Ghouls at Large!
--------------------
Some weeks into the game, you will start to randomly encounter strange
people in black cloaks who will challenge you to a duel. They will
show up and challenge you when you choose a non-duel event (talking to
the citizens) or interrupt you when you are about to duel a character.
You will then have no choice but to duel them. If you win, you get a
special pack of cards (which is from the pack Rare Selection). If you
lose, you will end up losing your rarest card from your bag. These people
are Malik Ishtar's gang, the Ghouls (they are also referred to as the Rare
Hunters). You will know you are about to duel them when you end up in an
alley after challenging an opponent or when no text appears when the scene
is scrolling down in a non-duel event. Here's a list of all the Ghouls you
will end up facing:
Rishid
Light & Dark Masks
Pantomime
Pandora
Rare Hunter
Defeating all of the Ghouls at least once will get Malik's attention, who
will then magically transport you to his lair (see the Phantom Pyramid
event section for more details). Note that once these guys show up, they
will randomly haunt you for the rest of the game. Also, if you lose a rare
card to them, you will NOT get it back if you beat that Rare Hunter later.
The card will be gone for good.
---------------------------------------------------------------------
THE PHANTOM PYRAMID
After you beat all of the Ghouls members and Rishid at least once,
you are treated to a rather lengthy cut scene involving Sugoroku Mutou,
Mokuba, and a possessed Anzu. You are then teleported to a new map
screen of a pyramid. The pyramid is divided into five chambers with
one duel in each. You can only go forward here--once you beat a
chamber, you can never go back. Likewise, if you lose at all, you are
kicked out of the pyramid. A day goes by for each chamber, and you
can't get Magazine packs while in the pyramid. You also will not be
able to select a booster pack upon winning a duel in the pyramid.
Here's a lineup of what to expect:
1st chamber: Anzu (under Malik's control). She uses a different deck
than normal.
2nd chamber: Ghoul member. No deck change.
3rd chamber: Ghoul member. No deck change.
4th chamber: Jounouchi (under Malik's control). Like Anzu, he uses a
different deck, so watch out.
5th chamber: Yami Malik. After you beat him here, he'll use a
different deck from then on.
Completing the pyramid unlocks the Ghouls, Malik, Shadi and Rishid
on the Map as normal opponents. You also have access to the Card
Limit Tournament and the ten symbols in your Sub-Menu.
If you are kicked out of the pyramid (i.e. you lost a duel in it),
then you have to face the Ghouls again before you are allowed another
shot at things. My best advise to you is this: don't lose! If you
are about to lose, reset the game. You'll be right where you were
just before the duel you would have lost.
---------------------------------------------------------------------
10 SYMBOLS
After clearing the pyramid, you will undoubtedly notice something
different about your sub-screen: the addition of a horizontal
ten-symbol bar at the top. Each symbol represents a particular task
or challenge for you to pass. Once you have completed a challenge,
the corresponding symbol will light up. Here are the requirements of
each symbol (counting from left to right):
1.) Beat all of the people on the characters list a total of ten times.
Losses don't seem to matter.
2.) Open each and every booster pack at least once.
3.) Get a total of 50,000 Duel Points. After you light this square up,
you don't need to worry about going below 50,000 as this stays lit up.
4.) Beat the Saturday Weekly Tournament at least once in all 14 areas.
5.) Complete the Challenger's Tournament.
6.) Complete the KC Tournament.
7.) Complete all of the following duels at least once:
a.) Challenge Seto Kaiba while Mokuba is in the same area and end up
facing Mokuba.
b.) Challenge Mokuba while Seto Kaiba is in the same area and end up
facing Seto.
c.) Challenge Anzu while Mai is in the same area and end up
facing Mai.
d.) Challenge Mai while Anzu is in the same area and end up
facing Anzu.
e.) Challenge Malik while Bakura is in the same area and end up
facing Bakura.
f.) Challenge Bakura while Malik is in the same area and end up
facing Malik.
g.) Challenge Malik while Rishid is in the same area and end up
facing Rishid.
h.) Challenge Rishid while Malik is in the same area and end up
facing Malik.
i.) Challenge Jounouchi while Mai is in the same area and end up
facing Mai.
j.) Challenge Mai while Jounouchi is in the same area and end up
facing Jounouchi.
8.) Have at least one of every card in the game (1-1111).
9.) Finish the Card Limit Tournament event and unlock the limit release
option.
10.) Complete the Phantom Pyramid event.
Now, what do you get after you light-up all ten symbols, you ask? The
right to give yourself a good pat on the back! That's right, nothing
happens!
---------------------------------------------------------------------
BOOSTER PACKS
Whenever you defeat an opponent, you have the chance of updating
your collection with five extra cards from a booster pack (randomly
selected cards from the set). Marked below are the various boosters
that show up on the booster pack screen. I will list how each pack
is unlocked as well as what is in each booster. For detailed
information on each card, please consult the card list (next
section). Also note that when you open a booster and see that the
name of the card is flashing, it means that it is a rare card.
Volume 1
--------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#31 Dark Knight Gaia
#41 Angry Lord of the Sea
#56 Hourglass of the Soul
#89 Candle of Fate
#141 Fire-Breathing Plant
#266 Curtain of Black Magic
#306 Eye Armor
#315 Cyclops
#343 Thunder Kid
#354 Impostor of the Blue Flame
#360 Hands of the Dead
#418 Silver Fang
#508 Killer Insect
#509 Dark Gray
#581 Demonic Mirror
#584 Demonic Beaver
#590 Demonic Foot
#642 Tomozaurus
#662 Drake
#683 Sleeping Kid
#723 Haniwa
#725 Babylon
#755 Starfish
#769 Fire Devil
#791 Hatchling Angel
#793 Hatchling Dragon
#804 Black Magician
#928 Mammoth Skeleton
#1014 Darkness Bringer
#1052 La La Lioon
Magic Cards:
#419 Cracked Earth
#615 Legendary Sword
#746 Book of Secrets
#756 Arc of Flame
#803 Black Hole
#853 Power of Poseidon
#956 Purple Crystal
#984 Animal Teeth
#1087 Red Medicine
Trap Cards:
#120 Pit Trap
Volume 2
--------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#4 Armail
#38 Zombie Warrior
#131 Curse of Dragon
#142 Wizard of Chaos
#181 Carbonara Warrior
#219 Claw Killer
#240 Spider Man
#284 Beautiful Mermaid
#447 Stone Armadillo
#501 Solitude
#513 Dark Napoleon
#532 Taihorn
#664 Doroba
#689 Hard Armor
#700 Harp Spirit
#819 Blue-Eyes Silver Zombie
#843 Holy Elf
#868 Hologra
#884 Magnet Warrior #1
#885 Magnet Warrior #2
#903 Terra Demon
#905 Dragoness, the Wicked Knight
#915 Maburas
#926 Man Eater
#950 Charismatic Thief
#989 Hidden Warriors
#992 Forest Zombie
#1045 Rarabas
#1101 Wild Raptor
#1105 One-Eyed Shield Dragon
Magic Cards:
#192 Machine Refitting Factory
#309 Goblin's Secret Cure
#359 Revival of the Dead
#525 Hot Blooded
#739 Burned at the Stake
#741 Sealing Swords of Light
#882 Magical Germs
#917 Remove Magic
#1010 Energy of Darkness
#1078 Insect Armor with Laser-Cannon
Trap Cards:
None
Volume 3
--------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#2 Armored Starfish
#21 Assassin
#42 Blood Drinking Lizard
#96 Eldeen
#132 Reaper of the Cards
#150 Cactus
#161 Crab Spider
#162 Scythe Killer
#186 Rock Soldier
#193 Machine Giant
#214 Humanoid Dinosaur
#222 Attack Panda
#286 Iron Demon
#330 Succubus Knight
#339 Restless Dead
#347 Sand Stone Golem
#413 Thunder Beast
#436 Sky Hunter
#441 Skeleton Angel
#452 Spike Seadragon
#586 Death Stalker
#670 Nile
#684 Sleeping Lion
#724 Hane-Hane
#732 Barroks
#754 Man-Eating Bug
#776 Sealed Exodia's Left Leg
#780 Binding Chains
#809 Flower Wolf
#820 Blue Ninja
#847 Holy Doll
#862 Fire Demon
#878 Demon World Flytrap
#881 Mac-Cannon
#902 Satan, the Great Demon of Death
#977 Metal Dragon
#1004 Evil Ghost from Above
#1065 Dragon Knight Gaia
#1069 Ruis
#1072 Rare Fish
#1082 Lesser Dragon
#1083 Red-Eyes Black Dragon
Magic Cards:
#231 Silver Bow
#291 Jar of Greed
#404 Seal Defense
#609 Electric Whip
#653 Dragon's Magical Orb
#711 Scavenger Ghoul
#786 Follow Wind
#898 Full Moon
Trap Cards:
None
Volume 4
--------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#3 Armored Lizard
#25 Absoluter
#78 Water Girl
#104 Ancient Elf
#105 Angel Ears
#127 Cloaked Magician Tao
#184 Rock Ogre
#203 Caterpillar
#204 Cat Fairy
#253 Great Bill
#259 Ogre of the Black Shadow
#303 Ancient Spiked Reptile
#366 Dokuritz Grim Reaper
#368 Doma, the Angel of Silence and Death
#422 Deep-Sea Dolphin
#424 Cocoon of Evolution
#426 God Fish
#472 Saint Magician
#543 Tongue Fish
#561 Earth-Eating Dragon
#583 Summoned Demon
#593 Iron Scorpion
#607 Electric Lizard
#644 Dracodon
#646 Drago-Human
#659 Fortress-Guarding Dragon
#663 Treant
#697 Harpy Lady
#699 Harpy Lady Triplets
#707 Golem of Destruction
#736 Hunter Spider
#778 Sealed Exodia's Right Leg
#792 Hatchling Moth
#800 Practical
#827 Flame Viper
#883 Magnum Lily
#920 Demon Hunter
#935 Water Dancer
#963 Mega Thunderball
#994 Morinfen
#1015 Zombie Assassin
#1017 Mask of Darkness
#1048 Wrath of Zeus
#1057 Flying Fighter Hagros
Magic Cards:
#91 Eternal Drought
#165 Breath of God
#348 Acid Storm
#485 Warrior Assassination
#635 Bug Spray
#927 10,000 Mirrors
Trap Cards:
None
Volume 5
--------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#13 Evil Unknown Warrior
#23 Acid Crawler
#72 Elf's Winged Egg
#158 Cutter Robot
#174 Masked Robot
#176 Crow Tengu
#223 Killer Wasp
#257 Gremlin
#337 Empress of Judgement
#410 Imposter Queen
#429 Android #7
#430 Suga, God of Water
#451 Snake Palm
#510 Dark Shade
#520 Dark Rabbit
#524 Eye King
#546 Dungeon Worm
#577 Disc Machine
#627 Toad Master
#640 Giant Water Serpent
#667 Mud Dweller
#702 Bio Plant
#729 Rose-Dwelling Demon
#757 Maiden of Silence
#760 Ice Warrior
#762 Ice Kappa
#782 Hyuga, God of Wind
#801 Black Demon Dragon
#831 Pale Beast
#869 White Magical Thief
#890 Magical Ghost
#904 Master and Expert
#919 Magician's Lamp
#934 Mister Bomber
#1041 Armored Rat
#1043 Dark Armored Zombie
#1044 Largemouth
#1046 Larva Moth
#1049 Sanga, God of Thunder
#1071 Rude Kaiser
#1076 Rainbow Flower
#1080 Leogun
#1081 Cutter Worm
Magic Cards:
#300 Change of Heart
#363 Sacrifice to the Dead
#540 Soul Release
#1035 Eager Undertaker
Trap Cards:
#676 Fake Trap
#763 Lightning Rod
#1011 Cry from the Darkness
Volume 6
--------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#34 Dark Dragon King
#67 Imp
#90 Air Eater
#110 Guardian of the Royal Throne
#160 Armored Crab
#188 Blue-Winged Crown
#195 Giga-Tech Wolf
#205 Cat Girl
#206 Cannon Soldier
#211 Bull Demon
#248 Critter
#249 Griffore
#255 Great Moth
#261 Black Forest Witch
#295 Ice Water
#297 Roach Ball
#299 Koke
#310 Cyber Commander
#313 Saiger
#327 Millennium Dragon
#336 Eagle of Judgement
#351 Sea King Dragon
#395 Shadow Ghoul
#399 Shovel Crusher
#434 Super Star
#443 Squall
#445 Star Boy
#478 Zemia God
#530 Dice Armadillo
#570 Jar Demon
#573 Giant Scorpion
#619 Tenderness
#687 Burgler
#703 High Priestess
#812 Prism Man
#824 Flame Cerberus
#828 Blade Fly
#835 Baby Dragon
#866 Bolt Escargot
#910 Magical Dragon Knight Giltia
#943 Apprentice Witch
#946 Musician King
#949 Milus Radiant
#951 Muka-Muka
#957 Guardian of Hell's Gate
#1059 Little Chimera
#1104 Hysteric Plant
Magic Cards:
#1028 Fusion
Trap Cards:
#166 Judgement of God
#406 Horn of the Heavens
#625 Tools of the Thief
#894 Magic Jammer
Volume 7
--------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#5 Heart of Iron
#29 Alraune
#39 Ammon's Knight
#46 Twilight Zone Warrior
#60 No-Faced Illusionist
#88 Undine
#116 Greedy Ghoul
#157 Catapult Turtle
#164 Ancient Wizard of Thunder
#194 Machine Soldier
#196 Giganto
#217 Giant Eagle
#225 Killing Machine
#242 Crush Man
#251 Kuribo
#252 Crazy Fish
#270 Gate Keeper
#279 Centaur
#344 Thunder Dragon
#493 Twin-Headed Thunder Dragon
#506 Dark Elf
#507 Dark Chimera
#571 Sword Queen
#575 TM-1 Launcher Spider
#620 Toon Alligator
#626 East-Man
#686 Evil Possessed Sword
#693 Barbarian 1
#694 Barbarian 2
#719 Beautiful Lonely Girl
#810 Bladed Pendulum Torture Machine
#813 Prevent Rat
#875 Murder Circus Zombie
#906 Matango
#942 Black Dragon Ruler of the Secluded Forest
#944 Mino-Centaur
#958 Labyrinth Tank
#962 Mechazaurus
#1013 Sagi the Dark Clown Master
#1042 Dark-Armored Zanki
#1063 Revolver Dragon
#1075 Rainbow Fish
#1085 The Red One
#1089 Royal Guard
Magic Cards:
#140 Hellfire
#283 Seal Attack
#314 Micro-Infection
#378 Paralyzing Potion
#401 Sword of Insistence
#930 Shield in the Right Hand, Sword in the Left Hand
Trap Cards:
#106 Goblin Bandit
#468 The Holy Barrier: Mirror Force
Dark Ceremony
-------------
How to unlock: It's always available from the start.
Cards in this set:
Monster Cards:
#144 Chaos Soldier
#397 Javelin Beetle
#433 Super War Lion
#479 Zera
#556 Chakura
#598 Devil's Mirror
#1036 Fortress Whale
#1090 Law Guardian
Magic Cards:
#14 Ritual of the Devil's Mirror
#145 Ritual of Chaos
#398 Javelin Beetle Pact
#480 Ritual of Zera
#557 Chakura's Revival
#1037 Whale's Oath
#1047 War Lion's Ritual
#1092 Prayer of the Law Guardian
Trap Cards:
None
Legend of Blue-Eyes White Dragon
--------------------------------
How to unlock: Obtain a Blue-Eyes White Dragon card (card #817 or
#818).
Cards in this set:
Monster Cards:
#12 Aqua Madol
#30 Darkfire Dragon
#31 Dark Knight Gaia
#41 Angry Lord of the Sea
#97 Elf Swordsman
#141 Fire-Breathing Plant
#199 Sun and the North Wind
#228 Smoke King
#315 Cyclops
#354 Impostor of the Blue Flame
#357 Hell Coffin
#400 13th Buried
#418 Silver Fang
#421 King of the Dark World
#446 Fireball
#459 Sleepy
#509 Dark Gray
#521 Turtle Tiger
#565 Two-Mouthed Dark Ruler
#616 Legendary Swordsman Masaki
#662 Drake
#683 Sleeping Kid
#791 Hatchling Angel
#793 Hatchling Dragon
#795 Fusionist
#804 Black Magician
#817 Blue-Eyes White Dragon
#825 Flame Ghost
#833 Basic Insect
#857 Kira, the Knight of Fire
#859 Flame Swordsman
#863 Fire Controller
#889 Magman
#928 Mammoth Skeleton
#948 Mirage
#996 Monster Egg
#1068 Phantom King of Nature
#1070 Root Water
#1098 Wight
Magic Cards:
#86 Sea
#287 Wasteland
#345 Thunderbolt
#419 Cracked Earth
#491 Meadow
#615 Legendary Sword
#746 Book of Secrets
#756 Arc of Flame
#770 Fireball
#803 Black Hole
#853 Power of Poseidon
#956 Purple Crystal
#984 Animal Teeth
#991 Forest
#1005 Mountains
#1009 Dark
#1027 Fusion
#1087 Red Medicine
#1102 Remove Trap
Trap Cards:
#120 Pit Trap
#650 Dragon-Sealing Jar
#716 Pincer Attack
Phantom God
-----------
How to unlock: Obtain the Sealed Exodia card (card #775).
Cards in this set:
Monster Cards:
#2 Armored Starfish
#4 Armail
#42 Blood Drinking Lizard
#131 Curse of Dragon
#132 Reaper of the Cards
#181 Carbonara Warrior
#186 Rock Soldier
#222 Attack Panda
#240 Spider Man
#284 Beautiful Mermaid
#286 Iron Demon
#330 Succubus Knight
#347 Sand Stone Golem
#413 Thunder Beast
#436 Sky Hunter
#452 Spike Seadragon
#513 Dark Napoleon
#532 Taihorn
#670 Nile
#689 Hard Armor
#700 Harp Spirit
#724 Hane-Hane
#754 Man-Eating Bug
#775 Sealed Exodia
#776 Sealed Exodia's Left Leg
#777 Sealed Exodia's Left Arm
#778 Sealed Exodia's Right Leg
#779 Sealed Exodia's Right Arm
#809 Flower Wolf
#820 Blue Ninja
#843 Holy Elf
#862 Fire Demon
#878 Demon World Flytrap
#884 Magnet Warrior #1
#885 Magnet Warrior #2
#902 Satan, the Great Demon of Death
#903 Terra Demon
#905 Dragoness, the Wicked Knight
#926 Man Eater
#977 Metal Dragon
#1045 Rarabas
#1065 Dragon Knight Gaia
#1069 Ruis
#1082 Lesser Dragon
#1083 Red-Eyes Black Dragon
#1101 Wild Raptor
#1105 One-Eyed Shield Dragon
Magic Cards:
#192 Machine Refitting Factory
#231 Silver Bow
#291 Jar of Greed
#309 Goblin's Secret Cure
#359 Revival of the Dead
#404 Seal Defense
#525 Hot Blooded
#609 Electric Whip
#653 Dragon's Magical Orb
#711 Scavenger Ghoul
#739 Burned at the Stake
#741 Sealing Swords of Light
#786 Follow Wind
#882 Magical Germs
#898 Full Moon
#917 Remove Magic
#1010 Energy of Darkness
#1078 Insect Armor with Laser-Cannon
Trap Cards:
None
Revival of the Black Demon Dragon
---------------------------------
How to unlock: Obtain a Red-Eyes Black Dragon card (#1083).
(Thanks to MasterPete for the correction. I had incorrectly
stated that the Black Demon Dragon was the requirement to
unlock this pack.)
Cards in this set:
Monster Cards:
#3 Armored Lizard
#104 Ancient Elf
#105 Angel Ears
#174 Masked Robot
#184 Rock Ogre
#223 Killer Wasp
#257 Gremlin
#303 Ancient Spiked Reptile
#337 Empress of Judgement
#368 Doma, the Angel of Silence and Death
#410 Imposter Queen
#422 Deep-Sea Dolphin
#424 Cocoon of Evolution
#426 God Fish
#429 Android #7
#430 Suga, God of Water
#472 Saint Magician
#524 Eye King
#543 Tongue Fish
#561 Earth-Eating Dragon
#577 Disk Magician
#583 Summoned Demon
#593 Iron Scorpion
#607 Electric Lizard
#640 Giant Water Serpent
#659 Fortress-Guarding Dragon
#663 Treant
#697 Harpy Lady
#699 Harpy Lady Triplets
#707 Golem of Destruction
#736 Hunter Spider
#757 Maiden of Silence
#762 Ice Kappa
#782 Hyuga, God of Wind
#792 Hatchling Moth
#801 Black Demon Dragon
#831 Pale Beast
#869 White Magical Thief
#919 Magician's Lamp
#920 Demon Hunter
#934 Mister Bomber
#935 Water Dancer
#963 Mega Thunderball
#994 Morinfen
#1017 Mask of Darkness
#1043 Dark Armored Zombie
#1044 Largemouth
#1046 Larva Moth
#1048 Wrath of Zeus
#1049 Sanga, God of Thunder
#1057 Flying Fighter Hagros
#1076 Rainbow Flower
#1080 Leogun
#1081 Cutter Worm
Magic Cards:
#300 Change of Heart
#363 Sacrifice to the Dead
#540 Soul Release
#927 10,000 Mirrors
#1035 Eager Undertaker
Trap Cards:
#676 Fake Trap
Metal Raiders
-------------
How to unlock: Obtain a Revolver Dragon card (card #1063).
Cards in this set:
Monster Cards:
#6 Small Swordsman of Aile
#17 Demon Brain
#34 Dark Dragon King
#60 No-Faced Illusionist
#110 Guardian of the Royal Throne
#130 Powered Gargoyle
#133 Ganetia Elephantes
#157 Catapult Turtle
#164 Ancient Wizard of Thunder
#188 Blue-Winged Crown
#195 Giga-Tech Wolf
#206 Cannon Soldier
#211 Bull Demon
#241 Sea Moon Jellyfish
#248 Critter
#251 Kuribo
#255 Great Moth
#261 Black Forest Witch
#277 Gazelle, King of Mythical Beasts
#279 Centaur
#294 Pumpking, the King of Ghosts
#299 Koke
#327 Millennium Dragon
#336 Eagle of Judgement
#344 Thunder Dragon
#412 Landmine Spider
#434 Super Star
#437 Skull Bishop
#445 Star Boy
#493 Twin-Headed Thunder Dragon
#500 Insect Soldier
#506 Dark Elf
#570 Jar Demon
#571 Sword Queen
#575 TM-1 Launcher Spider
#596 Demon Chef
#603 Devil-in-a-Box
#631 Time Wizard
#658 Dream Clown
#693 Barbarian 1
#694 Barbarian 2
#703 High Priestess
#719 Beautiful Lonely Girl
#813 Prevent Rat
#824 Flame Cerberus
#828 Blade Fly
#835 Baby Dragon
#874 Murder Circus
#906 Matango
#908 Magic Sky Elder
#910 Magical Dragon Knight Giltia
#943 Apprentice Witch
#944 Mino-Centaur
#946 Musician King
#949 Milus Radiant
#951 Muka-Muka
#957 Guardian of Hell's Gate
#958 Labyrinth Tank
#962 Mechazaurus
#1003 Hermit Crab
#1012 Castle of Darkness
#1013 Sagi the Dark Clown Master
#1020 King of the Dark Realm
#1059 Little Chimera
#1063 Revolver Dragon
#1075 Rainbow Fish
Magic Cards:
#51 Trade Blows
#114 Tempest
#140 Hellfire
#283 Seal Attack
#314 Micro-Infection
#378 Paralyzing Potion
#401 Sword of Insistence
#417 Magnetic Ring
#628 Doping
#930 Shield in the Right Hand, Sword in the Left Hand
Trap Cards:
#106 Goblin Bandit
#166 Judgement of God
#250 Griffin Wings
#406 Horn of the Heavens
#468 The Holy Barrier: Mirror Force
#625 Tools of the Thief
#894 Magic Jammer
Magic Ruler
-----------
How to unlock: Keep your Duel Points at or above 5000.
Cards in this set:
Monster Cards:
#18 Demon Scout
#28 Amoeba
#58 Evee
#69 Whiptail Gargoyle
#75 Weather Report
#101 Electric Snake
#111 Invader of the Royal Throne
#112 Royal Guard
#233 Queen Bird
#236 Peacock
#246 Guri-Guru
#331 Sacrifice
#460 Slot Machine AM-7
#767 Flame Kraken
#772 Valkyrie
#788 Deep Forest Elder
#841 Penguin Knight
#864 Fire-Eating Turtle
#913 Maha Vailo
#938 Merman of the High Tide
#965 Mechanical Snail
#978 Metal Fish
#1034 Mermaid Archer
#1056 Liquid Beast
#1086 Red Dragon
Magic Cards:
#15 Demon Kiss
#50 Twin Demon Tricksters
#84 Tailor of Whims
#113 Confiscation
#237 Agonizing Choice
#281 Forceful Guardian
#285 Steal
#316 Cyclone
#319 Apocalypse
#381 Evil Ritual
#461 Song of Sanctuary
#539 Reliable Guardian
#564 Toll
#582 Demon's Axe
#636 Charge!!
#673 Wealthy Goblin
#712 Graveyard-Keeper's Familiar
#730 Hurricane
#743 Horn of Light
#802 Black Pendant
#922 Magical Chains
#1016 Approaching Darkness
Trap Cards:
#612 Angel's Mirror
#633 Poison Fangs
#1093 Hexagram Curse
Pharaoh's Servant
-----------------
How to unlock: Keep your Duel Points at or above 8000.
Cards in this set:
Monster Cards:
#80 Wall Shadow
#118 Octopus Warrior
#178 Karate Man
#218 Giant Rat
#221 Killer Tomato
#245 Crab Turtle
#247 Mother Grizzly
#305 Word Spirit
#318 Psychic Kappa
#320 Cyber Pod
#383 Giant Virus
#385 Shining Angel
#449 Stone Giant
#454 Flying Squirrel
#481 Ceremonial Bell
#486 Senju God
#498 Sonic Bird
#511 Dark Zebra
#517 Dark Familiar
#533 Time Bomb
#534 Diamond Dragon
#548 Dancing Soldier
#563 Twin Tails
#621 Toon Summoned Demon
#622 Toon Dragon's Egg
#623 Toon Mermaid Archer
#647 Dragon's Egg
#654 Dragonfly
#735 Hungry Burger
#742 Banisher of the Light
#761 Swift Assassin
#816 Blue-Eyes Toon Dragon
#842 Boar Soldier
#959 Labyrinth Wall
#1031 UFO Turtle
Magic Cards:
#53 Horn of the Unicorn
#79 Water World
#122 Dance of Summoning
#134 Gaia Power
#168 Oath of the Crab Turtle
#216 Giant Growth
#387 Shining Spark
#407 Cleansing
#512 Dark Zone
#585 Desert Winds
#624 Toon World
#692 Volcanic Eruption
#738 Hamburger Recipe
#832 Messenger of Peace
#960 Shifting Labyrinth
Trap Cards:
#681 Mousetrap
#685 House of Adhesive Tape
Curse of Anubis
---------------
How to unlock: Keep your Duel Points at or above 8000.
Cards in this set:
Monster Cards:
#146 Chaos Pod
#197 Parasite Paracide
#428 Android Psycho Shocker
#464 Soul Parasite
#594 Iron Golem
#690 Bird Man
#691 Burning Soldier
#717 Buster Blader
#751 Big-Bang Dragon
#798 Flying Mantis
#823 Flame Killer
#858 Flame Champion
#933 Mister Volcano
#940 Three-Headed Geedo
#967 Cyber Falcon
Magic Cards:
#22 Shallow Grave
#229 Prohibition
#275 Inspection
#476 Seven Card
#727 Early Burial
#851 Apostle of Annihilation
#907 Apostle of Genocide
Trap Cards:
#52 Dynasty Rule
#109 Imperial Decree
#117 Riot
#177 Glass Armor
#212 Forced Withdrawal
#230 Metal Detector
#232 Silver Mirror Wall
#332 Sand Tornado
#427 Eye of Truth
#465 Respect Play
#466 Holy Light
#473 World Suppression
#502 Solomon's Book of Laws
#550 Chain Destruction
#553 Shifting Earth
#574 DNA Surgery
#578 Ceasefire Treaty
#630 Seal of Time
#637 Fierce Wind
#704 Grave Robber
#713 Angelic Nurse
#744 Hand Sealing Sword of Light
#764 Profit Share
#844 Holy Elf's Blessing
#846 Holy Javelin
#852 Reserve Troops
#891 Magic Silk Hats
#918 Magic Rune Tablet
#986 Savage Blizzard
#1062 Call of the Living Dead
Thousand-Eyes Bible
-------------------
How to unlock: Keep your Duel Points at or above 10,000.
Cards in this set:
Monster Cards:
#7 Cursed Red Shoes
#35 Dark Hypnotist Lucifer
#124 Goblin's Tank, T-34
#126 Gathering of Demonic Souls
#137 Pirate Ship: Skullblood
#147 Soldier of Science
#159 Gatling Buggy
#226 Guillotine Beetle
#307 Goblin Strike Team
#326 Thousand-Eyes Sacrifice
#367 Reaper's Boomerang
#375 Deadly Four-Star Ladybug
#380 Island Turtle
#423 Deep Sea Warrior
#453 Spike-Head
#474 One-Eyed White Tiger
#483 Evil God of a Thousand Eyes
#484 Burrowing Bug
#496 Sword Hunter
#515 Dark Bat
#559 Vic Viper Fighter Jet
#569 Archangel
#589 Death Hamster
#592 Iron Knight Gearfreed
#617 Legendary Fisherman
#714 Bomb Bug
#728 Falcon Knight
#773 Vampire Baby
#909 Giga Cyber
#985 Angry Saber-Horned Rhino
Magic Cards:
#376 Ground Collapse
#528 Flash Freeze
#787 Hatching
#954 Insect Barrier
#970 Graceful Rain
#979 Meteor Crush
#988 Burning Land
#997 Monster Recall
#1064 Safety Release
#1097 Wormhole
Trap Cards:
#167 Blessing of the Gods
#207 Gamble
#244 Gravity Bind
#308 Goblin Petty Official
#379 Monster Replacement
#414 Demon's Beckoning
#482 Mechanical Magic Crusher
#715 Close Combat
#896 Magic Drain
#939 Death Companion
#971 Hell's Ant Trap
#1033 Alluring Shadow
Spell of Mask
-------------
How to unlock: Complete the KC tournament, the Challenger's
Tournament, and one Saturday Weekly Tournament.
Cards in this set:
Monster Cards:
#26 Amazon Archer
#153 Gadget Soldier
#169 Masked Gyura, the Cursed Shaman
#173 Masked Beast Hellraiser
#258 Guardian of the Flame
#377 Merciful Nun
#384 Shining Abyss
#411 Mantis Queen
#463 Saint Joan of Arc
#499 Elemental of the Soothing Breeze
#538 Mary, the Fallen Angel
#549 Dancing Fairies
#701 Bio Angel
#734 Beastly Merman
#745 Pixie Guardian
#747 Hysteric Angel
#750 Big-Bang Girl
#758 Humanoid Slime
#759 Humanoid Drake
#768 Fire Sorcerer
#797 Flying Fish
#814 Princess of Mermaids
#817 Blue-Eyes White Dragon
#856 Lady Flame Assassin
#929 Knightess of Betrayal
#972 Dark Goddess Nuvia
#983 The Four-Faced Creature of Mercid
#1053 Landstar Swordsman
#1061 Revival Slime
#1088 Female Panther Warrior
#1096 Worm Drake
Magic Cards:
#54 Lightning Sword
#95 Machine of Choosing
#172 Hellraiser Ritual
#213 Mask of Madness
#280 Scroll of Illusion
#361 Rebirth of the Dead
#362 Funeral Offering to the Dead
#403 Mask of Cursed Souls
#458 Slime Production Factory
#462 Reward of Rebirth
#544 Power of Teamwork
#911 Power of Magicians
#924 Magic Draining Mask
#952 Infinite Hand
Trap Cards:
#43 Sacrifice-Sealing Mask
#272 Tsunami
#290 Vase of Greed
#389 Mask of Weakness
#580 Defending Slime
#660 Tornado Wall
#1000 Monster Box
Labyrinth of Nightmare
----------------------
How to unlock: Defeat the following characters at least ten times:
Yami Yugi, Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki,
Insector Haga, Sugoroku, Mai, Esper Roba, and Ryouta Kajiki.
Cards in this set:
Monster Cards:
#1 Earthbound Spirit
#48 Final Alien Soldier
#63 Earth Elemental Titan
#135 Possessed Painting
#155 Wind Elemental Garuda
#163 Electric Eel
#239 Headless Knight Dullahan
#274 Spirit of Illusion
#278 Illusionary Fusionist
#405 Gilazarus the Quick
#409 Necromancer Jogen
#416 Ghost Duke
#457 Syphilis Lady
#514 Dark Necrophobia
#516 Dark Hero Zombire
#542 Bazu, the Devourer of Souls
#661 Tornado Bird
#794 Material Supplier
#804 Black Magician
#826 Flame Dancer
#845 Holy Shining Soul
#850 Bone Seahorse
#861 Fire Elemental Efreet
#921 Magic-Absorbing Sphere
#936 Water Elemental Aqualia
#955 Nightmare Demon
#1074 Exorcist Kaiku
Magic Cards:
#33 Dark Hall
#92 Black Plague Dust
#123 Decoy Doll
#128 Forest of Hesitation
#198 Miraculous Findings
#317 Cyclone Laser
#371 Message of Death: E
#372 Message of Death: H
#373 Message of Death: A
#374 Message of Death: T
#645 Dragon Force
#796 Fusion Gate
#865 Poltergeist
#1029 Diffuse
#1073 Exile of Souls
Trap Cards:
#68 Ouija Board
#108 Royal Command
#138 Counter-Punch
#402 Protective Spirit Charm
#415 Nest of Ghosts
#554 Power Boost
#562 Dark Spirit of Silence
#705 Wrath of the Soul
#718 The Emporor's New Clothes
#785 Force-Field
#953 Indescriminate Destruction
Premium Pack 3
--------------
How to unlock: Beat the Saturday Weekly Tournament Match once.
Cards in this set:
Monster Cards:
#94 Evil Knight Dragon
#269 Gate Guardian
#488 Millennium Neanderthal
#643 Tri-Horned Dragon
#766 Fire-Winged Pegasus
#815 Blue-Eyes Ultimate Dragon
#892 Magician of Black Chaos
#980 Meteor Dragon
#981 Meteor Black Dragon
Magic Cards:
#143 Ritual of Black Chaos Magician
Trap Cards:
None
Premium Pack 4
--------------
How to unlock: Beat the Saturday Weekly Tournament at least ten
times.
Cards in this set:
Monster Cards:
#806 Black Magician
#807 Black Magician Girl
Magic Cards:
#265 Black Magician's Curtain
#329 1000 Knives
#370 Magic Box of Death
Trap Cards:
#895 Magic Cylinders
Premium Pack 5
--------------
How to unlock: As long as the following packs are unlocked, you will
have access to this booster: Legend of Blue-Eyes White Dragon,
Phantom God, Revival of the Black Demon Dragon, Metal Raiders, Magic
Ruler, Pharaoh's Servant, Curse of Anubis, Thousand-Eyes Bible, Spell
of Mask, Premium Pack 3, Premium Pack 4, and Labyrinth of Nightmare.
If any boosters go away due to loss of Duel Points, this pack will
go away too.
Cards in this set:
Monster Cards:
#490 Millennium Shield
#1083 Red-Eyes Black Dragon
#1084 Red-Eyes Black Metal Dragon
Magic Cards:
#696 Harpy's Feather Duster
Trap Cards:
#235 Chained Boomerang
#369 Deck Destruction Virus
#737 All-Purpose Claymore Mine
#975 Magical Metal Reflex Armor
#1067 Acid Pit-Trap
Booster Chronicle
-----------------
How to unlock: Win three times in a row. If you lose a duel,
this booster vanishes until you get three straight victories
again.
Cards in this set:
Monster Cards:
#24 Axe Raider
#40 Statue from Easter Island
#47 Spring Fairy
#61 Illusionary Ram
#71 Wing Eagle
#81 Sacred
#100 Elekids
#119 Oscillo Hero
#121 Maiden of Sound
#136 Kaiser Dragon
#179 Garoozis
#191 Machine King
#209 Giant Blood-Sucking Flea
#215 Fish Warrior
#267 Pincer Bug Hercules
#268 Pincer Bug Alpha
#288 Crimson Sunbird
#289 Queen of the Autumn Leaves
#296 Cockroach Knight
#342 Beautiful Executioner
#352 Super Sea Snake
#355 Scavenger Dragon
#382 Wicked Worm Beast
#393 Hand of Judgement
#425 Goddess of the Truthful Eye
#432 Hagros the Water Fighter
#435 Sky Dragon
#471 Saint Bird
#475 General of a Perfect Defense
#487 Battlefield Executioner
#494 Soul Hunter
#523 Turtle Bird
#526 Tiger Axe
#535 Takuhi
#551 Gemini Elf
#566 Maiden of the Moon
#591 Corroding Shark
#602 Devil Franken
#639 Doppleganger
#648 Dragon Slayer
#651 Dragon Zombie
#674 Needle Star
#675 Needle Worm
#677 Two-Headed King Rex
#680 King of the Swamp Beasts
#706 Vasago, the God of Destruction
#722 Robot Sentry
#733 Parrot Dragon
#740 Bean Soldier
#799 Bracheosaurus
#829 Shining Angel of Friendship
#837 Hercules Beetle
#840 Penguin Soldier
#872 Hawk Bishop
#879 Demonic Machine Soldier from Hell
#937 Water Magician
#966 Machine Hunter
#973 Morphing Jar
#993 Udan, the Warrior of the Forest
#995 Monster Eye
#1026 Hourglass of Courage
#1054 Demon of the Lamp
#1060 Leviathan
#1099 Wyvern
Magic Cards:
#19 Demonic Exorcism
#99 Elf's Light
#152 Revolution
#390 Fire Spear
#610 Angel's Blood
#613 Angel's Charity
#638 Wind Fan
#709 Spiked Shell
#821 Blue Medicine
#899 Witch Hunt
#1021 Dark-Piercing Light
#1030 Fusion Sage
#1050 Bolt of Lightning
Trap Cards:
#107 Imperial Dictation
#710 Scream of the Dead
#871 White Hole
#923 Magical Thorns
Konami Selection
----------------
How to unlock: This booster first appears on the Sunday of
the fifth week after starting the game and then appears
once every Sunday every four weeks.
Cards in this set:
Monster Cards:
#66 Insect Queen
#182 Garuma Sword
#208 Perfectly Evolved Ultimate Great Moth
#220 Sinister Serpent
#298 Black Magician Sage
#322 Cyborg Wyvern
#323 Cyber Scout
#334 Electro-Mag Bug
#358 Magnet Warrior Valkyrion
#599 Devil Zoa
#606 Dunames Valkyrie
#652 Dragon-Riding Wyvern Warrior
#679 Newt
#695 Harpy's Pet Dragon
#749 Big Shield Guarder
#808 Blood Vorse
#848 Holy Knight Dragon
#886 Magnet Warrior Alpha
#887 Magnet Warrior Gamma
#888 Magnet Warrior Beta
#976 Metal Devil Zoa
#1038 Oberon, the King of the Fairies
#1058 Persistent Reaper
#1084 Red-Eyes Black Metal Dragon
#1109 Giant God Soldier Obelisk
#1110 Sky Dragon God of Osiris
#1111 Winged Dragon God of Ra
Magic Cards:
#93 Exchange
#148 Insect Armor with Plasma Cannon
#183 Oath of the Garuma Sword
#210 Ancient's Seal
#321 Cyber Bondage
#325 Hypnotism
#340 Salamandra
#386 Bright Castle
#477 Blessing of Sebek
#611 Angel's Dice
#696 Harpy's Feather Duster
#784 Force
#1066 Dragon-Slayer's Sword
Trap Cards:
#11 Aqua Chorus
#16 Demon's Dice
#49 Itaqua's Tempest
#235 Chained Boomerang
#282 Negate Attack
#369 Deck Destruction Virus
#608 Tengu Fan
#708 Ring of Destruction
#737 All-Purpose Claymore Land Mine
#893 Magic Arm Shield
#914 Magic-Slowing Incense
#975 Magical Metal Reflex Armor
#1067 Acid Pit-Trap
Trap Selection
--------------
How to unlock: Once you have over 500 cards total, this
booster becomes available.
Cards in this set:
This is a random selection of all the trap cards in the
game.
Magic Selection
---------------
How to unlock: Once you have over 1000 cards total, this
booster becomes available.
Cards in this set:
This is a random selection of all the magic cards in the
game.
Rare Selection
--------------
How to unlock: Collect at least 70% of the total cards in the
game (about 777-778 individual cards out of 1111 total).
Cards in this set:
Monster Cards:
#66 Insect Queen
#144 Chaos Soldier
#157 Catapult Turtle
#173 Masked Beast Hellraiser
#186 Rock Soldier
#208 Perfectly Evolved Ultimate Great Moth
#326 Thousand-Eyes Sacrifice
#364 Panther Warrior
#365 Swift Knight Gaia
#428 Android Psycho Shocker
#430 Suga, God of Water
#475 General of a Perfect Defense
#534 Diamond Dragon
#606 Dunames Valkyrie
#617 Legendary Fisherman
#631 Time Wizard
#699 Harpy Lady Triplets
#717 Buster Blader
#775 Sealed Exodia
#782 Hyuga, God of Wind
#801 Black Demon Dragon
#807 Black Magician Girl
#815 Blue-Eyes Ultimate Dragon
#818 Blue-Eyes White Dragon
#873 Elf Sword Champion
#892 Magician of Black Chaos
#976 Metal Devil Zoa
#982 Snake-Haired Gorgon Medusa
#1036 Fortress Whale
#1049 Sanga, God of Thunder
#1063 Revolver Dragon
#1083 Red-Eyes Black Dragon
#1084 Red-Eyes Black Metal Dragon
#1100 Wyvern Warrior
#1101 Wild Raptor
#1109 Giant God Soldier Obelisk
#1110 Sky Dragon God of Osiris
#1111 Winged Dragon God of Ra
Magic Cards:
#582 Demon's Axe
#611 Angel's Dice
Trap Cards:
#16 Demon's Dice
#68 Ouija Board
#272 Tsunami
#369 Deck Destruction Virus
#625 Tools of the Thief
#895 Magic Cylinders
Ultimate Random Pack
--------------------
How to unlock: This pack is only available during the Target Week
event. You must defeat the two selected opponents before Target Week
ends to get this. Once you have chosen this booster, it can't be
chosen again until the next Target Week. Once you've beaten both
target characters, you will only have one chance to select this pack
until the next Target Week.
Cards in this set:
This is a random selection of ALL the cards in the game. You can also
find cards here that you won't find anywhere else in the game. If the
screen glitches up, don't worry about it because it means you have found
one of cards 1106-1108. The screen will return to normal once you exit
back to the map.
Other Booster Packs:
These packs are not available in the normal booster pack screen.
To earn these, you must complete certain tasks. Once you get the
pack, you cannot get it again until you complete the objective
over again. With the exception of the magazines, these packs do
not have a wrapper/container image. Instead, you go straight to
the screen where you see what five cards you get. I'll be using
the English names for the card names I don't recognize. I also
need to play around and find what cards are where.
Magazines
--------
How to find: You'll get this every Monday, no matter what (except
while in the Phantom Pyramid). You can also find this in some
areas when you select non-duel events (secret magazines, but same
cards). There are two magazines (each has their own set). The one
you get is random, and there is no way to tell which one you get
until you see the cards. For this reason, I will list both sets
as one large set.
Cards in this set:
Monster Cards:
#36 Nightmare Demon
#45 Twilight Zone Invader
#55 Living Vase
#57 Soul Sucker
#64 Minomushi Warrior
#65 Alinsection
#70 Wilmee
#74 Weather Control
#83 Wood Clown
#103 Angelwitch
#115 Wolf
#129 Gargoyle
#139 Slimey Frog
#151 Melee Warrior
#154 Spirit of the Winds
#156 Djinn, the Wind Watcher
#180 Garvas
#185 Boulder Tortoise
#189 Barrel Rock
#190 Key Mace
#200 Mushroom Man
#202 Goddess of the Opposites
#227 Great Mammoth of Goldfine
#238 Beaked Snake
#243 Grappler
#254 Great White
#260 Man-Eating Black Shark
#262 Gator-Man
#263 Twin Long Rods
#293 Phantom Ghost
#312 Korogashi
#333 Phantom Dewan
#338 Lisark
#341 Zarigun
#346 Mystical Sand
#388 Fire Wings
#391 Juggler
#394 Judge Man
#396 Shadow Warrior
#420 Abyss Flower
#442 Skelgon
#444 Vermillion Sparrow
#448 Stone Ghost
#455 Droll Bird
#467 Holy Capture Chain
#489 Millennium Golem
#495 Sword Arm of Dragon
#503 Mech Mole Zombie
#518 Dark Plant
#519 Hell's Prisoner
#522 Turtle Raccoon
#529 Ancient Jar
#531 Big Cannon
#537 Battle King Orion
#579 Dig Beak
#588 Skullbird
#595 Devil Kraken
#600 Devil Snail
#601 Devil Dragon
#605 Inviting Hand of the Grave
#614 Job-Change Mirror
#618 Tentacle Plant
#632 Time Demon of Necromancy
#634 Temple of Skulls
#649 Dragon Statue
#656 Trap Master
#657 Priestess
#665 Doron
#666 The Melting Red Shadow
#668 Nightmare Scorpion
#671 Mysterious Puppeteer
#672 Mysterious Hand
#682 Neck Hunter
#698 Harpy Lady SB
#721 Happy Lover
#726 Baffomet
#731 Hurricail
#748 Big Insect
#752 Man-Eating Plant
#765 Fire Eye
#771 Synchar
#781 Boo Koo
#806 Black Magician
#818 Blue-Eyes White Dragon
#822 Brave Scizzar
#834 Little Dino
#836 Behegon
#838 Gate Deeg
#839 Shadow Spectre
#849 Lucky Trinket
#855 Bone Mouse
#867 Bolt Penguin
#870 White Dolphin
#876 Mountain Warrior
#877 Fungi of the Musk
#897 Genie's Magical Lamp
#901 Majinn Gunn
#941 Midnight Demon
#945 Minotaur
#961 Megazowler
#968 Chameleon
#974 Metal Guardian
#982 Snake-Haired Gorgon Medusa
#990 Illusion Mime
#999 Monster Turtle
#1001 Mon Laravas
#1006 Yamatano Dragon Scroll
#1008 Spirit of the Mountain
#1022 Darkness Controlling Shadow
#1040 Yormungarde
#1051 La Moon
#1077 Rainbow Marine Mermaid
#1079 Leo Wizard
Magic Cards:
#440 Scape Goat
#560 Dianne Keto, Goddess of Healing
#880 Demon Rain
#987 Mooyan Curry
#1019 Dark Sword
Trap Cards:
#469 Mirror of the Spirits
#1018 Dark Sealing Curse
KC Tournament
-------------
How to find: Complete all three games of this event.
Cards in this set:
Monster Cards:
#46 Twilight Zone Warrior
#59 Skull Eater
#85 Amazon of the Seas
#187 Rock Spirit
#206 Cannon Soldier
#224 Gruesome Goo
#248 Critter
#251 Kuribo
#256 Crescent Dragon
#261 Black Forest Witch
#276 Stern Old Magician
#307 Goblin Strike Team
#320 Cyber Pod
#392 Demon Sword Baron
#428 Android Psycho Shocker
#470 Ill Witch
#472 Saint Magician
#545 Angel's Egg
#587 Sorceror of Death
#669 Night Lizard
#753 Man-Eating Treasure Chest
#783 Fairy Dragon
#808 Blood Vorse
#900 Machine Attacker
#925 Marine Beast
#947 Angelic Muse
#1095 Devil Mace
Magic Cards:
#114 Tempest
#285 Steal
#291 Jar of Greed
#300 Change of Heart
#302 Ancient Spyglass
#316 Cyclone
#345 Thunderbolt
#359 Revival of the Dead
#440 Scape Goat
#613 Angel's Charity
#696 Harpy's Feather Duster
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
#907 Messiah of Genocide
#932 The Inexperienced Spy
Trap Cards:
#109 Imperial Decree
#356 Retribution
#468 The Holy Barrier: Mirror Force
#708 Ring of Destruction
#737 All-Purpose Claymore Mine
#895 Magic Cylinders
#1062 Call of the Living Dead
Saturday Weekly Tournament
--------------------------
How to find: Beat your opponent during the Saturday Weekly
Tournament to get this pack as a prize.
Cards in this set:
Monster Cards:
#9 Aqua Snake
#10 Aqua Dragon
#37 Gilfar Demon
#44 Swordsman from a Foriegn Land
#73 Wetha
#76 War Golem
#77 Water Element
#82 Beautiful Beast Trainer
#87 Guardian of the Sea
#125 Swordswoman Kanan
#175 Mecha Spider
#201 Goddess of Whims
#292 Gorgon Egg
#304 Ancient Sorcerer
#311 Golgoil
#324 Mech Bass
#335 Ancient Tree
#349 30,000 Year-Old White Turtle
#353 Tatsunootoshigo
#431 Emporer of the Land and Water
#438 Skeleton Rider
#450 Stone Dragon
#504 Dark Artist
#536 Takriminos
#541 One Who Hunts Souls
#547 Dancing Fairy
#552 Change Slime
#567 Moon Envoy
#568 Elzaim, the Goddess of the Moon
#572 Sailor
#597 Devil Serpent
#688 Devil Clown
#720 Bat
#774 Vishwar Randi
#789 Kappa Avenger
#790 Swordstalker
#830 Blocker
#912 Evil Ersatz-Headed Dragon
#931 Embryonic Beast
#969 Megirus Light
#1002 Palmtree
#1055 La Djinn, the Genie of the Lamp
#1094 Rocket Warrior
Magic Cards:
#20 Iron Cage of Nightmares
#149 Invigoration
#439 Skeleton Rider's Revival
#558 Nightly Fire
#604 Hand Destruction
Trap Cards:
#102 Reinforcements
#408 Castle Walls
Challenger's Tournament
-----------------------
How to find: Complete all three games of this event.
Cards in this set:
Monster Cards:
#8 Rhaimundos of the Red Sword
#75 Weather Report
#153 Gadget Soldier
#170 Masked Jester
#171 Masked Beast Death Guardius
#234 Killer Stuffed Animal
#239 Headless Knight Dullahan
#273 Wall of Illusions
#301 Cosmo Queen
#342 Beautiful Executioner
#350 Sea Kamen
#416 Ghost Duke
#497 Zone Eater
#547 Dancing Fairy
#551 Gemini Elf
#592 Iron Knight Gearfreed
#641 Flying Penguin
#675 Needle Worm
#678 Three-Legged Zombies
#798 Flying Mantis
#808 Blood Vorse
#840 Penguin Soldier
#854 Pot the Trick
#916 Neo Magical Swordsman
#959 Labyrinth Wall
#964 Megasonic Eye
#972 Dark Goddess Nuvia
#998 Monster Tamer
#1007 Yamadron
#1023 Yaranzo
#1032 Winged Phantom Chimera
#1039 Fairy's Gift
#1053 Landstar Swordsman
Magic Cards:
#54 Lightning Sword
#264 Soul Exchange
#316 Cyclone
#321 Cyber Bondage
#363 Sacrifice to the Dead
#476 Seven Card
#492 Multiply
#954 Insect Barrier
#960 Shifting Labyrinth
#1025 Final Mask of Wills
Trap Cards:
#971 Hell's Ant Trap
#1103 Apostles of Harmony
Card Limit Tournament
---------------------
How to find:
Cards in this set:
Monster Cards:
Magic Cards:
Trap Cards:
---------------------------------------------------------------------
NUMERICAL CARD LISTINGS AND CODES
Here, I will list details of all the cards in numerical form. I
will include all the relevant information for every card, as well
as its card code (passnumber) and where it can be found. If you
see the N/A sign where a card code should be, it means that the
card does not have a (working) code in this game. Keep in mind
that cards #1106-1111 are merely collectibles and are NOT allowed
to be used in any way in this game.
#1
Name: Earthbound Spirit
Card Code: 67105242
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 500
Defense: 2000
Found in: Labyrinth of Nightmare
-----------------------------
#2
Name: Armored Starfish
Card Code: 17535588
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 850
Defense: 1400
Found in: Volume 3, Phantom God
-----------------------------
#3
Name: Armored Lizard
Card Code: 15480588
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1500
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#4
Name: Armail
Card Code: 53153481
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 700
Defense: 1300
Found in: Volume 2, Phantom God
-----------------------------
#5
Name: Heart of Iron
Card Code: 49587396
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1700
Defense: 1400
Found in: Volume 7
-----------------------------
#6
Name: Small Swordsman of Aile
Card Code: 25109950
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Warrior
Attack: 800
Defense: 1300
Effect: Sacrifice one of your monsters on the field to boost this
monsters attack power by 700 until the end of the turn.
Found in: Metal Raiders
-----------------------------
#7
Name: Cursed Red Shoes
Card Code: 50122883
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 300
Reverse Effect: Change the mode of any one face-up monster.
Found in: Thousand-Eyes Bible
-----------------------------
#8
Name: Rhaimundos of the Red Sword
Card Code: 62403074
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1200
Defense: 1300
Found in: Challenger's Tournament
-----------------------------
#9
Name: Aqua Snake
Card Code: 12436646
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1050
Defense: 900
Found in: Saturday Weekly Tournament
-----------------------------
#10
Name: Aqua Dragon
Card Code: 86164529
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Water
Type: Sea Serpent
Attack: 2250
Defense: 1900
Fuse: Fairy Dragon (#783)+Amazon of the Seas (#85)+Zone
Eater (#497)
Found in: Saturday Weekly Tournament
-----------------------------
#11
Name: Aqua Chorus
Card Code: 95132338
Card Type: Trap Card (Permanent)
Effect: The stats of all of all face-up monsters on the
field that share the same name will be increased by 500.
Found in: Konami Selection
-----------------------------
#12
Name: Aqua Madol
Card Code: 85639257
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 2000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#13
Name: Evil Unknown Warrior
Card Code: 97360116
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 1000
Defense: 500
Found in: Volume 5
-----------------------------
#14
Name: Ritual of the Devil's Mirror
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed six and special summon a Devil's
Mirror (#598) from your hand.
Found in: Dark Ceremony
-----------------------------
#15
Name: Demon Kiss
Card Code: 99597615
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by 700.
If this card is destroyed while it is on the field, you will
have the option of sacrificing 500 Life Points in order to have
this card put on top of your deck.
Found in: Magic Ruler
-----------------------------
#16
Name: Demon's Dice
Card Code: 00126218
Card Type: Trap Card
Effect: One die will be rolled. The stats of all of your opponent's
face-up monsters on the field will be reduced by the number rolled,
multiplied by 100. This effect only lasts until the end of the
current turn.
Found in: Konami Selection, Rare Selection
-----------------------------
#17
Name: Demon Brain
Card Code: 28725004
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1250
Defense: 800
Effect: Whenever this monster changes from attack mode to defense
mode, your deck is shuffled.
Found in: Metal Raiders
-----------------------------
#18
Name: Demon Scout
Card Code: 81863068
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 650
Defense: 500
Reverse Effect: Your opponent draws three cards and discards any magic
cards that were drawn by this effect.
Found in: Magic Ruler
-----------------------------
#19
Name: Demonic Exorcism
Card Code: 26725158
Card Type: Magic Card
Effect: Destroys all face-up Demon type monsters on the field.
Found in: Booster Chronicle
-----------------------------
#20
Name: Iron Cage of Nightmares
Card Code: 58775978
Card Type: Magic Card
Effect: Neither player can enter their Battle Phase until after
the End Phase of your opponent's second turn after this card is
played.
Found in: Saturday Weekly Tournament
-----------------------------
#21
Name: Assassin
Card Code: 48365709
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1700
Defense: 1200
Found in: Volume 3
-----------------------------
#22
Name: Shallow Grave
Card Code: 43434803
Card Type: Magic Card
Effect: You and your opponent choose a monster in your respective
graveyards and special summon the chosen monsters to the field in
reverse defense mode.
Found in: Curse of Anubis
-----------------------------
#23
Name: Acid Crawler
Card Code: 77568553
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 900
Defense: 700
Found in: Volume 5
-----------------------------
#24
Name: Axe Raider
Card Code: 48305365
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1700
Defense: 1150
Found in: Booster Chronicle
-----------------------------
#25
Name: Absoluter
Card Code: 68870276
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 1400
Found in: Volume 4
-----------------------------
#26
Name: Amazon Archer
Card Code: 91869203
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1000
Effect: Sacrifice two of your monsters on the field to have
your opponent lose 1200 Life Points.
Found in: Spell of Mask
-----------------------------
#27
Name: Amanojaku's Curse
Card Code: 77622396
Card Type: Trap Card
Effect: Any and all stat changes to monsters is reversed until
the end of the active turn.
Found in:
-----------------------------
#28
Name: Amoeba
Card Code: 95174353
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 300
Defense: 350
Effect: If your opponent gets control of this monster, they will
lose 2000 Life Points. This effect can only take place once for
each time this card is on the field.
Found in: Magic Ruler
-----------------------------
#29
Name: Alraune
Card Code: 14708569
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 800
Defense: 1000
Found in: Volume 7
-----------------------------
#30
Name: Darkfire Dragon
Card Code: 17881964
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 1250
Fuse: Fire-Breathing Plant (#141)+Hatchling Dragon (#793)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#31
Name: Dark Knight Gaia
Card Code: 06368038
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2300
Defense: 2100
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#32
Name: Dark Knight Gaia
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2300
Defense: 2100
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#33
Name: Dark Hall
Card Code: 30606547
Card Type: Magic Card (Permanent)
Effect: Only one monster is allowed to attack during a player's
Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#34
Name: Dark Dragon King
Card Code: 87564352
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 800
Found in: Volume 6, Metal Raiders
-----------------------------
#35
Name: Dark Hypnotist Lucifer
Card Code: 52675689
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Magician
Attack: 1500
Defense: 1800
Effect: If this monster is normal summoned, choose a face-up monster
on the field. The chosen monster is not allowed to attack.
Found in: Thousand-Eyes Bible
-----------------------------
#36
Name: Nightmare Demon
Card Code: 89494469
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1100
Found in: Magazines
-----------------------------
#37
Name: Gilfar Demon
Card Code: 50287060
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2200
Defense: 2500
Effect: When this card is sent to the Graveyard, you will
have the option of changing this card to an equipment magic
card. Target one of your opponent's face-up monsters on the
field and have their attack power reduced by 500.
Found in: Saturday Weekly Tournament
-----------------------------
#38
Name: Zombie Warrior
Card Code: 31339260
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1200
Defense: 900
Fuse: Wight (#1098)+Melee Warrior (#151)
Found in: Volume 2
-----------------------------
#39
Name: Water Knight
Card Code: 36151751
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1200
Found in: Volume 7
-----------------------------
#40
Name: Statue from Easter Island
Card Code: 10262698
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1100
Defense: 1400
Found in: Booster Chronicle
-----------------------------
#41
Name: Angry Lord of the Sea
Card Code: 18710707
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 800
Defense: 700
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#42
Name: Blood Drinking Lizard
Card Code: 16353197
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Reptile
Attack: 900
Defense: 800
Found in: Volume 3, Phantom God
-----------------------------
#43
Name: Sacrifice-Sealing Mask
Card Code: 29549364
Card Type: Trap Card (Permanent)
Effect: Neither player is allowed to sacrifice monsters.
Found in: Spell of Mask
-----------------------------
#44
Name: Swordsman from a Foriegn Land
Card Code: 85255550
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 250
Defense: 250
Effect: Your opponent's monsters that are attacked by
this monster will be destroyed in five turns (damage
still applies).
Found in: Saturday Weekly Tournament
-----------------------------
#45
Name: Twilight Zone Invader
Card Code: 28450915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 950
Defense: 1400
Found in: Magazines
-----------------------------
#46
Name: Twilight Zone Warrior
Card Code: 37043180
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1200
Defense: 1000
Effect: Should this monster attack or be attacked by another
monster, both this and the other monster are sent to the
Abyss (removed from the game).
Found in: Volume 7, KC Tournament
-----------------------------
#47
Name: Spring Fairy
Card Code: 81563416
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1600
Defense: 1100
Found in: Booster Chronicle
-----------------------------
#48
Name: Final Alien Soldier
Card Code: 86099788
Card Type: Monster Card (Fusion/Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2350
Defense: 2300
Fuse: Dark Hero Zombire (#516)+Magic Absorbing Sphere (#921)
Effect: All other monsters you currently have on the field
are destroyed. As long as this card remains in play, no
other summons can be made.
Found in: Labyrinth of Nightmare
-----------------------------
#49
Name: Itaqua's Tempest
Card Code: 59744639
Card Type: Trap Card
Effect: The modes of all of your opponent's face-up monsters
on the field change once.
Found in: Konami Selection
-----------------------------
#50
Name: Twin Demon Tricksters
Card Code: 44763025
Card Type: Magic Card
Effect: Sacrifice 1000 Life Points to activate this card. Your opponent
discards two cards from their hand: one at random and one of their
choosing.
Found in: Magic Ruler
NOTE: This card is Semi-Restricted.
-----------------------------
#51
Name: Trade Blows
Card Code: 56830749
Card Type: Magic Card
Effect: Both players destroy one monster on the field. This card
can only be used if both players have at least one monster on the
field.
Found in: Metal Raiders
-----------------------------
#52
Name: Dynasty Rule
Card Code: 00296499
Card Type: Trap Card (Permanent)
Effect: A list of monster types will appear; choose one of those types.
Monsters of the selected type are not allowed to attack. You must
sacrifice one monster on the field during each of your Standby Phases
in order to keep this card in play. The menu of monster types are as
follows (press right to go down the list and left to go up):
Dragon (default)
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile
Found in: Curse of Anubis
-----------------------------
#53
Name: Horn of the Unicorn
Card Code: 64047146
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack and defense power is increased
by 700. If this card is destroyed while in play, it is placed on top
of its user's deck instead of being sent to the graveyard.
Found in: Pharaoh's Servant
-----------------------------
#54
Name: Lightning Sword
Card Code: 55226821
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by 800
and the attack power of all face-up Water elemental monsters
on the field is reduced by 500. This card can only target a
Warrior type monster.
Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#55
Name: Living Vase
Card Code: 34320307
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 900
Defense: 1100
Found in: Magazines
-----------------------------
#56
Name: Hourglass of the Soul
Card Code: 08783685
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#57
Name: Soul Sucker
Card Code: 52367652
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1000
Found in: Magazines
-----------------------------
#58
Name: Evee
Card Code: 32539892
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 850
Defense: 750
Effect: If your opponent sends this card to the graveyard
from your hand, they will lose 1000 Life Points.
Found in: Magic Ruler
-----------------------------
#59
Name: Skull Eater
Card Code: 56713552
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 750
Defense: 800
Found in: KC Tournament
-----------------------------
#60
Name: No-Faced Illusionist
Card Code: 28546905
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Magician
Attack: 1200
Defense: 2200
Found in: Volume 7, Metal Raiders
-----------------------------
#61
Name: Illusionary Ram
Card Code: 30451366
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Beast
Attack: 1150
Defense: 900
Effect: You can use this card in a fusion as a substitute to a required
component monster. If you use this effect, you are not allowed to use
any other monster with a substitution effect during the current fusion.
Found in: Booster Chronicle
-----------------------------
#62
Name: Ritual of Illusions
Card Code: 41426869
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters from your hand and/or on the field
whose power levels add up to or exceed one and special summon a
Sacrifice (#331) from your hand.
Found in:
-----------------------------
#63
Name: Earth Elemental Titan
Card Code: 76305638
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Rock
Attack: 1700
Defense: 1000
Effect: This monster can only be summoned by sending one Earth elemental
monster from your Graveyard to the Abyss (removed from the game). This
counts as a special summon. This monster's attack power is increased by
300 during the duration of your opponent's Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#64
Name: Minomushi Warrior
Card Code: 46864967
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1300
Defense: 1200
Found in: Magazines
-----------------------------
#65
Name: Alinsection
Card Code: 70924884
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 950
Defense: 700
Found in: Magazines
-----------------------------
#66
Name: Insect Queen
Card Code: 91512835
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Insect
Attack: 2200
Defense: 2400
Effect: For each Insect type monster that is on the field,
this monster's attack power is increased by 200. If you
wish to attack with this monster, you must first sacrifice
one of your other monsters on the field. If this monster
destroys one of your opponent's monsters, an Insect Token
will appear on the field.
Name: Insect Token
Power Level: 1
Element: Earth
Type: Insect
Attack: 100
Defense: 100
Found in: Konami Selection, Rare Selection
-----------------------------
#67
Name: Imp
Card Code: 69669405
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1000
Found in: Volume 6
-----------------------------
#68
Name: Ouija Board
Card Code: 94212438
Card Type: Trap Card (Permanent)
Effect: During your opponent's End Phase, a Message of
Death card (#371, then #373, then #374, then finally #372)
will be played. If all five cards are on the field, you win
the duel. If another card is taking up a magic/trap slot on
the field, the effect is paused until the impeding card is
removed. If any one of these five cards are destroyed while on
the field, then all of the cards affected by the Ouija Board
on the field are destroyed.
Found in: Labyrinth of Nightmare, Rare Selection
-----------------------------
#69
Name: Whiptail Gargoyle
Card Code: 91996584
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1650
Defense: 1600
Found in: Magic Ruler
-----------------------------
#70
Name: Wilmee
Card Code: 92391084
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1000
Defense: 1200
Found in: Magazines
-----------------------------
#71
Name: Wing Eagle
Card Code: 47319141
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1800
Defense: 1500
Found in: Booster Chronicle
-----------------------------
#72
Name: Elf's Winged Egg
Card Code: 98582704
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 500
Defense: 1300
Found in: Volume 5
-----------------------------
#73
Name: Wetha
Card Code: 96643568
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1000
Defense: 900
Found in: Saturday Weekly Tournament
-----------------------------
#74
Name: Weather Control
Card Code: 37243151
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 600
Defense: 400
Found in: Magazines
-----------------------------
#75
Name: Weather Report
Card Code: 72053645
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 950
Defense: 1500
Reverse Effect: If your opponent has a Sealing Swords of Light (#741)
in play when this effect is activated, it is immediately destroyed.
Once that happens, you are permitted to have two Battle Phases in one
turn once the next time your Battle Phase comes up.
Found in: Magic Ruler, Challenger's Tournament
-----------------------------
#76
Name: War Golem
Card Code: 62193699
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 700
Defense: 1400
Found in: Saturday Weekly Tournament
-----------------------------
#77
Name: Water Element
Card Code: 03732747
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 700
Found in: Saturday Weekly Tournament
-----------------------------
#78
Name: Water Girl
Card Code: 55014050
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1250
Defense: 1000
Found in: Volume 4
-----------------------------
#79
Name: Water World
Card Code: 82999629
Card Type: Magic Card (Field)
Effect: The attack power of all Water elemental monsters is
increased by 500 while their defense power is decreased by
400.
Found in: Pharaoh's Servant
-----------------------------
#80
Name: Wall Shadow
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Warrior
Attack: 1600
Defense: 3000
Effect: You cannot normal summon this monster. Special summon this
monster from your deck by sacrificing a Labyrinth Wall (#959) on the
field equipped with the Shifting Labyrinth card (#960).
Found in: Pharaoh's Servant
-----------------------------
#81
Name: Sacred
Card Code: 48649353
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Demon
Attack: 2150
Defense: 1950
Found in: Booster Chronicle
-----------------------------
#82
Name: Beautiful Beast Trainer
Card Code: 29616941
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1750
Defense: 1500
Found in: Saturday Weekly Tournament
-----------------------------
#83
Name: Wood Clown
Card Code: 17511156
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 800
Defense: 1200
Found in: Magazines
-----------------------------
#84
Name: Tailor of Whims
Card Code: N/A
Card Type: Magic Card (Instant)
Effect: You can change the target of one equipment magic card. The
newly selected target must be a legal target.
Found in: Magic Ruler
-----------------------------
#85
Name: Amazon of the Seas
Card Code: 17968114
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1300
Defense: 1400
Found in: KC Tournament
-----------------------------
#86
Name: Sea
Card Code: 22702055
Card Type: Magic Card (Field)
Effect: The attack and defense of all Water, Fish, Lightning,
and Sea Serpent type monsters is increased by 200. The attack
and defense of all Fire and Machine type monsters is decreased
by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#87
Name: Guardian of the Sea
Card Code: 85448931
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1300
Defense: 1000
Found in: Saturday Weekly Tournament
-----------------------------
#88
Name: Undine
Card Code: 66836598
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1100
Defense: 700
Found in: Volume 7
-----------------------------
#89
Name: Candle of Fate
Card Code: 47695416
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 600
Defense: 600
Found in: Volume 1
-----------------------------
#90
Name: Air Eater
Card Code: 08353769
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Demon
Attack: 2100
Defense: 1600
Found in: Volume 6
-----------------------------
#91
Name: Eternal Drought
Card Code: 56606928
Card Type: Magic Card
Effect: Destroys all face-up Fish type monsters on the field.
Found in: Volume 4
-----------------------------
#92
Name: Black Plague Dust
Card Code: 69954399
Card Type: Magic Card (Equipment)
Effect: A monster equipped with this card cannot attack
and is destroyed two turns after it is equipped with this
card. If the monster is destroyed by this card's effect, this
card is returned to your hand.
Found in: Labyrinth of Nightmare
-----------------------------
#93
Name: Exchange
Card Code: 05556668
Card Type: Magic Card
Effect: You get to look at your opponent's hand and choose
one card. Your opponent then does the same with your hand.
Both players then exchange the selected cards.
Found in: Konami Selection
-----------------------------
#94
Name: Evil Knight Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2350
Defense: 2400
Found in: Premium Pack 3
-----------------------------
#95
Name: Machine of Choosing
Card Code: 21888494
Card Type: Magic Card
Effect: You choose one monster card and two magic/trap cards
in your hand. One of those three cards will be randomly
selected. If the selected card is the monster card, it is
special summoned to the field and the other two cards are
discarded. If the selected card is one of the magic/trap
cards, all three cards are discarded.
Found in: Spell of Mask
-----------------------------
#96
Name: Eldeen
Card Code: 06367785
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 950
Defense: 1000
Found in: Volume 3
-----------------------------
#97
Name: Elf Swordsman
Card Code: 91152256
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#98
Name: Elf Swordsman
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#99
Name: Elf's Light
Card Code: 39897277
Card Type: Magic Card (Equipment)
Effect: This card can only target a Light elemental monster.
The equipped monster's attack power is increased by 400 and its
defense power is reduced by 200.
Found in: Booster Chronicle
-----------------------------
#100
Name: Elekids
Card Code: 27324313
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Lightning
Attack: 1000
Defense: 500
Found in: Booster Chronicle
-----------------------------
#101
Name: Electric Snake
Card Code: 11324436
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Lightning
Attack: 800
Defense: 900
Effect: If your opponent sends this card to the graveyard from your
hand, you draw two cards.
Found in: Magic Ruler
-----------------------------
#102
Name: Reinforcements
Card Code: 17814387
Card Type: Trap Card
Effect: Target a monster and have its attack power increased
by 500 until the end of the active turn.
Found in: Saturday Weekly Tournament
-----------------------------
#103
Name: Angelwitch
Card Code: 37160778
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 800
Defense: 1000
Found in: Magazines
-----------------------------
#104
Name: Ancient Elf
Card Code: 93221206
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1450
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#105
Name: Angel Ears
Card Code: 86088138
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1550
Defense: 1650
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#106
Name: Goblin Bandit
Card Code: 88279736
Card Type: Trap Card (Permanent)
Effect: Your opponent must discard one card from their hand whenever
one of your monsters causes damage to their Life Points.
Found in: Volume 7, Metal Raiders
-----------------------------
#107
Name: Imperial Dictation
Card Code: 51452091
Card Type: Trap Card (Permanent)
Effect: Negates effects of all traps on the field other than this one.
Found in: Booster Chronicle
-----------------------------
#108
Name: Royal Command
Card Code: 33950246
Card Type: Trap Card (Permanent)
Effect: Negates the effects of all reverse effect monsters on the field.
Found in: Labyrinth of Nightmare
-----------------------------
#109
Name: Imperial Decree
Card Code: 61740673
Card Type: Trap Card (Permanent)
Effect: The effects of all magic cards on the field are negated. Sacrifice
700 Life Points during each of your Standby Phases to keep this card in
play.
Found in: Curse of Anubis, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#110
Name: Guardian of the Royal Throne
Card Code: 10071456
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 800
Defense: 1500
Found in: Volume 6, Metal Raiders
-----------------------------
#111
Name: Invader of the Royal Throne
Card Code: 03056267
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1350
Defense: 1700
Reverse Effect: This monster's effect cannot be activated during
your opponent's Battle Phase. Give up control of this monster in
exchange for gaining control of one of your opponent's monsters.
Found in: Magic Ruler
-----------------------------
#112
Name: Royal Guard
Card Code: 47879985
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Machine
Attack: 1650
Defense: 1600
Found in: Magic Ruler
-----------------------------
#113
Name: Confiscation
Card Code: 17375316
Card Type: Magic Card
Effect: Sacrifice 1000 Life Points to activate this card. Look at
your opponent's hand and choose a card there to be discarded.
Found in: Magic Ruler
NOTE: This card is Restricted.
-----------------------------
#114
Name: Tempest
Card Code: 19613556
Card Type: Magic Card
Effect: Destroys all cards in both player's magic/trap/field magic
zones.
Found in: Metal Raiders, KC Tournament
NOTE: This card is Semi-Restricted.
-----------------------------
#115
Name: Wolf
Card Code: 49417509
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 800
Found in: Magazines
-----------------------------
#116
Name: Greedy Ghoul
Card Code: 95265975
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1600
Defense: 1200
Found in: Volume 7
-----------------------------
#117
Name: Riot
Card Code: 09074847
Card Type: Trap Card
Effect: You can only activate this card if a monster is returned
to your hand from the field. All monsters on the field are returned
to their respective owner's hands. Both players then set level a
number of monsters on the field in reverse defense mode equal to the
number of monsters returned to their hands.
Found in: Curse of Anubis
-----------------------------
#118
Name: Octopus Warrior
Card Code: 74637266
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1600
Defense: 1400
Found in: Pharaoh's Servant
-----------------------------
#119
Name: Oscillo Hero
Card Code: 82065276
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1250
Defense: 700
Found in: Booster Chronicle
-----------------------------
#120
Name: Pit Trap
Card Code: 04206964
Card Type: Trap Card
Effect: Activate when your opponent normal summons a face-up monster
to the field with an attack of 1000 or greater. Destroys that monster.
Special-summoned monsters are immune to this trap.
Found in: Black Starting Deck, Red Starting Deck,
Green Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#121
Name: Maiden of Sound
Card Code: 38942059
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1200
Defense: 900
Found in: Booster Chronicle
-----------------------------
#122
Name: Dance of Summoning
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand
whose power levels add up to or exceed six and special summon a
Dancing Soldier (#548) from your hand.
Found in: Pharaoh's Servant
-----------------------------
#123
Name: Decoy Doll
Card Code: 07165085
Card Type: Magic Card
Effect: Activates a face-down trap card on the field. If the trap
cannot be legally activated at that time, it is destroyed. This
card is then shuffled into your deck.
Found in: Labyrinth of Nightmare
-----------------------------
#124
Name: Goblin's Tank, T-34
Card Code: 66927994
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1400
Defense: 1700
Found in: Thousand-Eyes Bible
-----------------------------
#125
Name: Swordswoman Kanan
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1400
Found in: Saturday Weekly Tournament
-----------------------------
#126
Name: Gathering of Demonic Souls
Card Code: 04920010
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 900
Defense: 200
Found in: Thousand-Eyes Bible
-----------------------------
#127
Name: Cloaked Magician Tao
Card Code: 46247516
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Magician
Attack: 1200
Defense: 900
Found in: Volume 4
-----------------------------
#128
Name: Forest of Hesitation
Card Code: 95220856
Card Type: Magic Card (Permanent)
Effect: Monsters are not allowed to attack on the turn they
are summoned.
Found in: Labyrinth of Nightmare
-----------------------------
#129
Name: Gargoyle
Card Code: 15303296
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 500
Found in: Magazines
-----------------------------
#130
Name: Powered Gargoyle
Card Code: 24611934
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1600
Defense: 1200
Found in: Metal Raiders
-----------------------------
#131
Name: Curse of Dragon
Card Code: 28279543
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Dragon
Attack: 2000
Defense: 1500
Found in: Volume 2, Phantom God
-----------------------------
#132
Name: Reaper of the Cards
Card Code: 33066139
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1380
Defense: 1930
Reverse Effect: Destroys one trap card on the field. If you choose
a face-down card, it will be turned to the face-up position. If it's
a trap card, it will be destroyed. If it is not a trap card, it is
returned to its original position.
Found in: Volume 3, Phantom God
-----------------------------
#133
Name: Ganetia Elephantes
Card Code: 49888191
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Beast-Warrior
Attack: 2400
Defense: 2000
Found in: Metal Raiders
-----------------------------
#134
Name: Gaia Power
Card Code: 56594520
Card Type: Magic Card (Field)
Effect: The attack power of all Earth elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.
Found in: Pharaoh's Servant
-----------------------------
#135
Name: Possessed Painting
Card Code: 32541773
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 1200
Defense: 1500
Found in: Labyrinth of Nightmare
-----------------------------
#136
Name: Kaiser Dragon
Card Code: 94566432
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Dragon
Attack: 2300
Defense: 2000
Fuse: Fortress-Guarding Dragon (#659)+Fairy Dragon (#783)
Found in: Booster Chronicle
-----------------------------
#137
Name: Pirate Ship: Skullblood
Card Code: 05265750
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Warrior
Attack: 1600
Defense: 900
Found in: Thousand-Eyes Bible
-----------------------------
#138
Name: Counter-Punch
Card Code: 05616412
Card Type: Trap Card
Effect: A monster attacking a monster in defense mode that
has a higher defense power than the attacker's attack power
is destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#139
Name: Slimey Frog
Card Code: 68638985
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 700
Defense: 500
Found in: Magazines
-----------------------------
#140
Name: Hellfire
Card Code: N/A
Card Type: Magic Card
Effect: Your opponent loses 1000 Life Points and you lose 500 Life
Points.
Found in: Volume 7, Metal Raiders
-----------------------------
#141
Name: Fire-Breathing Plant
Card Code: 53293545
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 700
Defense: 600
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#142
Name: Wizard of Chaos
Card Code: 41544074
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1300
Defense: 1100
Fuse: Holy Elf (#843)+Curtain of Black Magic (#266)
Found in: Volume 2
-----------------------------
#143
Name: Ritual of Black Chaos Magician
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand
whose power levels add up to or exceed eight and special summon a
Magician of Black Chaos (#892) from your hand.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 3
-----------------------------
#144
Name: Chaos Soldier
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Earth
Type: Warrior
Attack: 3000
Defense: 2500
Ritual Info: This monster can only be summoned by the effect of
the Ritual of Chaos card (#145). If this monster is sent to the Graveyard
from the field after being properly summoned by the Ritual of Chaos,
it may be special summoned to the field by cards with such an effect.
Found in: Dark Ceremony, Rare Selection
-----------------------------
#145
Name: Ritual of Chaos
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed eight and special summon a Chaos Soldier
(#144) from your hand.
Found in: Dark Ceremony
-----------------------------
#146
Name: Chaos Pod
Card Code: 79106360
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 700
Reverse Effect: All monster cards currently on the field are shuffled
into their respective owner's decks. Both players then draw cards from
their decks until they draw the number of monster cards that were shuffled
in. If they are level four or less, they are sent to the field in reverse
defense mode. If the cards drawn are magic, trap, or level five or higher
monsters, they are immediately sent to the graveyard.
Found in: Curse of Anubis
NOTE: This card is Semi-Restricted.
-----------------------------
#147
Name: Soldier of Science
Card Code: 67532912
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 800
Defense: 800
Found in: Thousand-Eyes Bible
-----------------------------
#148
Name: Insect Armor with Plasma Cannon
Card Code: 03492538
Card Type: Magic Card (Equipment)
Effect: Only an Insect type monster can be the target of
this card. The equipped monster's attack power is increased
by 700.
Found in: Konami Selection
-----------------------------
#149
Name: Invigoration
Card Code: 98374133
Card Type: Magic Card (Equipment)
Effect: Only an Earth elemental monster can be the target
of this card. The equipped monster's attack power is increased
by 400 while its defense power is reduced by 200.
Found in: Saturday Weekly Tournament
-----------------------------
#150
Name: Cactus
Card Code: 36904469
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1700
Defense: 1400
Found in: Volume 3
-----------------------------
#151
Name: Melee Warrior
Card Code: 55550921
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 700
Defense: 1000
Found in: Magazines
-----------------------------
#152
Name: Revolution
Card Code: 99518961
Card Type: Magic Card
Effect: Your opponent loses 200 Life Points for every card
they currently possess in their hand.
Found in: Booster Chronicle
-----------------------------
#153
Name: Gadget Soldier
Card Code: 86281779
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Machine
Attack: 1800
Defense: 2000
Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#154
Name: Spirit of the Winds
Card Code: 54615781
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Magician
Attack: 1700
Defense: 1400
Found in: Magazines
-----------------------------
#155
Name: Wind Elemental Garuda
Card Code: 12800777
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1600
Defense: 1200
Effect: This monster can only be summoned by sending one Wind elemental
monster from your Graveyard to the Abyss (removed from the game). This
counts as a special summon. You are allowed to change the mode of one
of your opponent's monsters during your opponent's End Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#156
Name: Djinn, the Wind Watcher
Card Code: 97843505
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Magician
Attack: 700
Defense: 900
Found in: Magazines
-----------------------------
#157
Name: Catapult Turtle
Card Code: 95727991
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Water
Attack: 1000
Defense: 2000
Effect: Sacrifice one of your monsters on the field. Your opponent
loses Life Points equal to one-half of the sacrificed monster's
attack power.
Found in: Volume 7, Metal Raiders, Rare Selection
-----------------------------
#158
Name: Cutter Robot
Card Code: 10315429
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1000
Defense: 1300
Found in: Volume 5
-----------------------------
#159
Name: Gatling Buggy
Card Code: 02311603
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1600
Defense: 1500
Found in: Thousand-Eyes Bible
-----------------------------
#160
Name: Armored Crab
Card Code: 84103702
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 650
Defense: 900
Found in: Volume 6
-----------------------------
#161
Name: Crab Spider
Card Code: 34536276
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 600
Defense: 800
Found in: Volume 3
-----------------------------
#162
Name: Scythe Killer
Card Code: 68928540
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1150
Defense: 1400
Found in: Volume 3
-----------------------------
#163
Name: Electric Eel
Card Code: 27671321
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Lightning
Attack: 350
Defense: 750
Found in: Labyrinth of Nightmare
-----------------------------
#164
Name: Ancient Wizard of Thunder
Card Code: 84926738
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Lightning
Attack: 1500
Defense: 1300
Reverse Effect: Gain 3000 Life Points. If this effect is
activated and this monster is sent to the graveyard, you will
then lose 5000 Life Points.
Found in: Volume 7, Metal Raiders
-----------------------------
#165
Name: Breath of God
Card Code: 20101223
Card Type: Magic Card
Effect: Destroys all face-up Rock type monsters on the field.
Found in: Volume 4
-----------------------------
#166
Name: Judgement of God
Card Code: 41420027
Card Type: Trap Card (Counter)
Effect: Sacrifice one-half of your Life Points to activate this card.
Negate the summoning of a monster or the activation of a magic/trap card
and destroy that card.
Found in: Volume 6, Metal Raiders
-----------------------------
#167
Name: Blessing of the Gods
Card Code: 35346968
Card Type: Trap Card (Permanent)
Effect: Receive 500 Life Points whenever you draw cards (the number of
cards drawn is irrelevant).
Found in: Thousand-Eyes Bible
-----------------------------
#168
Name: Oath of the Crab Turtle
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand
whose power levels add up to or exceed eight and special summon a
Crab Turtle (#245) from your hand.
Found in: Pharaoh's Servant
-----------------------------
#169
Name: Masked Gyura, the Cursed Shaman
Card Code: 13676474
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 800
Found in: Spell of Mask
-----------------------------
#170
Name: Masked Jester
Card Code: 77581312
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Warrior
Attack: 500
Defense: 700
Found in: Challenger's Tournament
-----------------------------
#171
Name: Masked Beast Death Guardius
Card Code: 48948935
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Demon
Attack: 3300
Defense: 2500
Effect: This monster cannot be normal summoned. To special
summon this monster, you must sacrifice either Masked Gyura,
the Cursed Shaman (#169) or The Four-Faced Creature of Mercid
(#983) along with one other monster (any monster will do). If
this monster is sent to the Graveyard from the field, and you
have a Final Mask of Wills (#1025) in your deck, choose one
of your opponent's face-up monsters on the field. The Final
Mask of Wills will be pulled from your deck and changed to
an equipment card that targets the selected monster. As long
as the equipment card is in play, you will have control over
the chosen monster.
Found in: Challenger's Tournament
-----------------------------
#172
Name: Hellraiser Ritual
Card Code: 94377247
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand
whose power levels add up to or exceed eight and special summon a
Masked Beast Hellraiser (#173) from your hand.
Found in: Spell of Mask
-----------------------------
#173
Name: Masked Beast Hellraiser
Card Code: 49064413
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Demon
Attack: 3200
Defense: 1800
Ritual Info: This monster can only be summoned by the effect of the
Hellraiser Ritual card (#172). If this monster is sent to the Graveyard
from the field after being properly summoned by the Hellraiser Ritual,
it may be special summoned to the field by cards with such an effect.
Found in: Spell of Mask, Rare Selection
-----------------------------
#174
Name: Masked Robot
Card Code: 10189126
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 900
Defense: 1400
Effect: If this monster causes damage to your opponent's Life Points,
you draw one card.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#175
Name: Mecha Spider
Card Code: 45688586
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Machine
Attack: 400
Defense: 500
Effect: Dark elemental monsters attacked by this monster are
destroyed (normal damage still applies).
Found in: Saturday Weekly Tournament
-----------------------------
#176
Name: Crow Tengu
Card Code: 77998771
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1850
Defense: 1600
Found in: Volume 5
-----------------------------
#177
Name: Glass Armor
Card Code: 36868108
Card Type: Trap Card
Effect: Activated when an equipment card is played. The effects
of all equipment cards are cancelled until the end of the active
turn.
Found in: Curse of Anubis
-----------------------------
#178
Name: Karate Man
Card Code: 23289281
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1000
Effect: You may double this monster's base attack power, but it
will be destroyed at the end of the turn.
Found in: Pharaoh's Servant
-----------------------------
#179
Name: Garoozis
Card Code: 14977074
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Beast-Warrior
Attack: 1800
Defense: 1500
Found in: Booster Chronicle
-----------------------------
#180
Name: Garvas
Card Code: 69780745
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast
Attack: 2000
Defense: 1700
Found in: Magazines
-----------------------------
#181
Name: Carbonara Warrior
Card Code: 54541900
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1200
Fuse: Magnet Warrior #1 (#884)+Magnet Warrior #2 (#885)
Found in: Volume 2, Phantom God
-----------------------------
#182
Name: Garuma Sword
Card Code: 90844184
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Dark
Type: Warrior
Attack: 2550
Defense: 2150
Ritual Info: This monster can only be summoned through the effect of
the Oath of the Garuma Sword card (#183). If this monster is sent to
the Graveyard from the field after being properly summoned by the Oath
of the Garuma Sword, it may be special summoned to the field by cards
with such an effect.
Found in: Konami Selection
-----------------------------
#183
Name: Oath of the Garuma Sword
Card Code: 78577570
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed seven and special summon a Garuma Sword
(#182) from your hand.
Found in: Konami Selection
-----------------------------
#184
Name: Rock Ogre
Card Code: 68846917
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#185
Name: Boulder Tortoise
Card Code: 09540040
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Water
Attack: 1450
Defense: 2200
Found in: Magazines
-----------------------------
#186
Name: Rock Soldier
Card Code: 13039848
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 1300
Defense: 2000
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 3, Phantom God, Rare Selection
-----------------------------
#187
Name: Rock Spirit
Card Code: 82818645
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Magician
Attack: 1650
Defense: 1900
Found in: KC Tournament
-----------------------------
#188
Name: Blue-Winged Crown
Card Code: 41396436
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1600
Defense: 1200
Found in: Volume 6, Metal Raiders
-----------------------------
#189
Name: Barrel Rock
Card Code: 10476868
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1000
Defense: 1300
Found in: Magazines
-----------------------------
#190
Name: Key Mace
Card Code: 01929294
Card Type: Monster Card
Power Level: 1
Element: Light
Type: Angel
Attack: 400
Defense: 300
Found in: Magazines
-----------------------------
#191
Name: Machine King
Card Code: 46700124
Card Type: Monster Card (Effect)
Power Level: 6
Element: Earth
Type: Machine
Attack: 2200
Defense: 2000
Effect: Each face-up Machine type monster on the field boosts
this monster's attack power by 100.
Found in: Booster Chronicle
-----------------------------
#192
Name: Machine Refitting Factory
Card Code: 25769732
Card Type: Magic Card (Equipment)
Effect: Equip on one Machine type monster to boost its attack
and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#193
Name: Machine Giant
Card Code: 72299832
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1750
Defense: 1900
Found in: Volume 3
-----------------------------
#194
Name: Machine Soldier
Card Code: 44865098
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1700
Found in: Volume 7
-----------------------------
#195
Name: Giga-Tech Wolf
Card Code: 08471389
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Machine
Attack: 1200
Defense: 1400
Found in: Volume 6, Metal Raiders
-----------------------------
#196
Name: Giant Machine
Card Code: 33621868
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1700
Defense: 1800
Found in: Volume 7
-----------------------------
#197
Name: Parasite Paracide
Card Code: 27911549
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 300
Reverse Effect: This card is shuffled into your opponent's deck.
When it is drawn, it is immediately special summoned to the field
in defense mode and your opponent loses 1000 Life Points. As long
as this card is face-up on your opponent's field, all of their
other monsters become Insect type monsters.
Found in: Curse of Anubis
-----------------------------
#198
Name: Miraculous Findings
Card Code: 06343408
Card Type: Magic Card
Effect: You can only use this card if there are five or more
monsters in your Abyss. Return up to three of them to your
Graveyard.
Found in: Labyrinth of Nightmare
-----------------------------
#199
Name: Sun and the North Wind
Card Code: 85309439
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1000
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#200
Name: Mushroom Man
Card Code: 14181608
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600
Found in: Magazines
-----------------------------
#201
Name: Goddess of Whims
Card Code: 67959180
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Angel
Attack: 950
Defense: 700
Effect: Once per turn, you may have a coin flipped
(top option/red text=heads, bottom option/blue text=tails). If you
win the coin toss, the attack power of this monster doubles for
the remainder of the turn. If you lose the coin toss, the attack
power of this monster is reduced by half for the remainder of the
turn.
Found in: Saturday Weekly Tournament
-----------------------------
#202
Name: Goddess of the Opposites
Card Code: 31122090
Card Type: Monster Card
Power Level: 6
Element: Light
Type: Angel
Attack: 1800
Defense: 2000
Found in: Magazines
-----------------------------
#203
Name: Caterpillar
Card Code: 81179446
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Insect
Attack: 250
Defense: 300
Found in: Volume 4
-----------------------------
#204
Name: Cat Fairy
Card Code: 01761063
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1100
Defense: 900
Found in: Volume 4
-----------------------------
#205
Name: Cat Girl
Card Code: 43352213
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast-Warrior
Attack: 1900
Defense: 2000
Found in: Volume 6
-----------------------------
#206
Name: Cannon Soldier
Card Code: 11384280
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Machine
Attack: 1400
Defense: 1300
Effect: Sacrifice one of your monsters on the field. Your
opponent loses 500 Life Points for each monster sacrificed in
this way.
Found in: Volume 6, Metal Raiders, KC Tournament
-----------------------------
#207
Name: Gamble
Card Code: 37313786
Card Type: Trap Card
Effect: You can only use this card if your hand contains two cards
or less and if your opponent has at least six cards in their hand.
Choose a coin face (top option=eye/heads, bottom option=hexagram/tails).
If you win the toss, you draw cards until you have a hand of five
cards. If you lose the coin toss, your opponent gets to have two
consecutive turns (i.e. you lose your next turn).
Found in: Thousand-Eyes Bible
-----------------------------
#208
Name: Perfectly Evolved Ultimate Great Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Insect
Attack: 3500
Defense: 3000
Effect: This monster cannot be summoned normally. You must
sacrifice one Hatchling Moth (#792) on the field that has had
the Cocoon of Evolution (#424) equipped on it for at least six
turns to special summon this monster from your hand.
Found in: Konami Selection, Rare Selection
-----------------------------
#209
Name: Giant Blood-Sucking Flea
Card Code: 41762634
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1500
Defense: 1200
Found in: Booster Chronicle
-----------------------------
#210
Name: Ancient's Seal
Card Code: 97809599
Card Type: Magic Card
Effect: Pay 1000 Life Points to activate this card. You can look at
all face-down cards on the field.
Found in: Konami Selection
-----------------------------
#211
Name: Bull Demon
Card Code: 18246479
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast-Warrior
Attack: 1800
Defense: 1300
Found in: Volume 6, Metal Raiders
-----------------------------
#212
Name: Forced Withdrawal
Card Code: 74923978
Card Type: Trap Card (Permanent)
Effect: Activated when you make a discard from your hand. Your
opponent must discard the same amount of cards from their hand.
Found in: Curse of Anubis
-----------------------------
#213
Name: Mask of Madness
Card Code: 82432018
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by
1000 while its defense power is reduced by 1000. You need to
sacrifice 1000 Life Points during your Standby Phase to
keep this card in play.
Found in: Spell of Mask
-----------------------------
#214
Name: Humanoid Dinosaur
Card Code: 89904598
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1000
Defense: 850
Found in: Volume 3
-----------------------------
#215
Name: Fish Warrior
Card Code: 69750536
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1250
Defense: 900
Found in: Booster Chronicle
-----------------------------
#216
Name: Giant Growth
Card Code: 22046459
Card Type: Magic Card (Equipment)
Effect: If your Life Points are equal to your opponent's Life Points,
nothing happens. If your Life Points are higher than your opponent's,
the equipped monster's attack power is reduced by half. If your Life
Points are lower than your opponent's, the equipped monster's attack
power is doubled.
Found in: Pharaoh's Servant
NOTE: This card is Restricted.
-----------------------------
#217
Name: Giant Eagle
Card Code: 35712107
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Bird
Attack: 2000
Defense: 1900
Found in: Volume 7
-----------------------------
#218
Name: Giant Rat
Card Code: 97017120
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1400
Defense: 1450
Effect: If this monster is destroyed when it is face-up on the field,
you may special summon an Earth elemental monster with an attack
power of 1500 or less to the field in attack mode.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Pharaoh's Servant
-----------------------------
#219
Name: Claw Killer
Card Code: 41218256
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 800
Found in: Volume 2
-----------------------------
#220
Name: Sinister Serpent
Card Code: 08131171
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Reptile
Attack: 300
Defense: 250
Effect: You can return this monster to your hand from the
Graveyard during your Standby Phase.
Found in: Konami Selection
NOTE: This card is Restricted.
-----------------------------
#221
Name: Killer Tomato
Card Code: 83011277
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Plant
Attack: 1400
Defense: 1100
Effect: If this monster is destroyed while it is face-up on the
field, you will have the option of special summoning a Dark elemental
monster with an attack power of 1500 or less to the field in attack
mode.
Found in: Pharaoh's Servant
-----------------------------
#222
Name: Attack Panda
Card Code: 98818516
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1000
Found in: Volume 3, Phantom God
-----------------------------
#223
Name: Killer Wasp
Card Code: 88979991
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1200
Defense: 1000
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#224
Name: Gruesome Goo
Card Code: 65623423
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1300
Defense: 700
Found in: KC Tournament
-----------------------------
#225
Name: Killing Machine
Card Code: 73911410
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1450
Defense: 1500
Found in: Volume 7
-----------------------------
#226
Name: Guillotine Beetle
Card Code: 84620194
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1700
Defense: 1000
Found in: Thousand-Eyes Bible
-----------------------------
#227
Name: Great Mammoth of Goldfine
Card Code: 54622031
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 2200
Defense: 1800
Fuse: Snake-Haired Gorgon Medusa (#982)+Dragon Zombie (#651)
Found in: Magazines
-----------------------------
#228
Name: Smoke King
Card Code: 84686841
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#229
Name: Prohibition
Card Code: 43711255
Card Type: Magic Card (Permanent)
Effect: A list of all the playable cards in the game will appear;
choose one of those cards (you will have some of the options of the
Deck and Bag menu). As long as this card is in play, the selected
card is not allowed to be played.
Found in: Curse of Anubis
-----------------------------
#230
Name: Metal Detector
Card Code: 75646520
Card Type: Trap Card
Effect: Activated when a permanent trap card is activated. The
effects of all permanent traps are cancelled until the end of
the active turn.
Found in: Curse of Anubis
-----------------------------
#231
Name: Silver Bow
Card Code: 01557499
Card Type: Magic Card (Equipment)
Effect: Equip on an Angel type monster to boost its attack and
defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#232
Name: Silver Mirror Wall
Card Code: 22359980
Card Type: Trap Card (Permanent)
Effect: When your opponent's monsters attack, this card equips to
the attacker and reduces their attack power by half. Sacrifice
2000 Life Points during your Standby Phases to keep this card in
play.
Found in: Curse of Anubis
-----------------------------
#233
Name: Queen Bird
Card Code: 73081602
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1200
Defense: 2000
Found in: Magic Ruler
-----------------------------
#234
Name: Killer Stuffed Animal
Card Code: 71068263
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1200
Defense: 900
Found in: Challenger's Tournament
-----------------------------
#235
Name: Chained Boomerang
Card Code: 37390589
Card Type: Trap Card (Equipment)
Effect: Activate when your opponent attacks to change the attacking
monster into defense mode. Activating this trap outside of the Battle
Phase makes this card become an equipment card. The equipped monster's
attack power is increased by 500.
Found in: Premium Pack 5, Konami Selection
-----------------------------
#236
Name: Peacock
Card Code: 20624263
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1700
Defense: 1500
Found in: Magic Ruler
-----------------------------
#237
Name: Agonizing Choice
Card Code: 74191942
Card Type: Magic Card
Effect: Pick out five cards from your deck. Your opponent chooses
one of those cards to go to your hand while the rest go to your
Graveyard.
Found in: Magic Ruler
NOTE: This card is Restricted.
-----------------------------
#238
Name: Beaked Snake
Card Code: 06103114
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Reptile
Attack: 800
Defense: 900
Found in: Magazines
-----------------------------
#239
Name: Headless Knight Dullahan
Card Code: 05434080
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 1450
Defense: 1700
Found in: Labyrinth of Nightmare, Challenger's Tournament
-----------------------------
#240
Name: Spider Man
Card Code: 56283725
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 700
Defense: 1400
Found in: Volume 2, Phantom God
-----------------------------
#241
Name: Sea Moon Jellyfish
Card Code: 14851496
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 1500
Found in: Metal Raiders
-----------------------------
#242
Name: Crush Man
Card Code: 33878931
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1600
Defense: 1800
Found in: Volume 7
-----------------------------
#243
Name: Grappler
Card Code: 02906250
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Reptile
Attack: 1300
Defense: 1200
Found in: Magazines
-----------------------------
#244
Name: Gravity Bind
Card Code: 85742772
Card Type: Trap Card (Permanent)
Effect: Any monster with a power level of four or more is not
allowed to attack.
Found in: Thousand-Eyes Bible
-----------------------------
#245
Name: Crab Turtle
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Water
Type: Water
Attack: 2550
Defense: 2500
Ritual Info: This monster can only be summoned through the effect
of the Oath of the Crab Turtle card (#168). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Oath of the Crab Turtle, it may be special summoned to the field by
cards with such an effect.
Found in: Pharaoh's Servant
-----------------------------
#246
Name: Guri-Guru
Card Code: 95744531
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Plant
Attack: 350
Defense: 300
Effect: If your opponent should ever gain control of this monster,
you gain 3000 Life Points. This effect can only be activated once for
every time it is on the field.
Found in: Magic Ruler
-----------------------------
#247
Name: Mother Grizzly
Card Code: 57839750
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Beast-Warrior
Attack: 1400
Defense: 1000
Effect: If this monster is destroyed while it is face-up on the
field, you will have the option of special summoning a Water
elemental monster with an attack power of 1500 or less to the
field in attack mode.
Found in: Pharaoh's Servant
-----------------------------
#248
Name: Critter
Card Code: 26202165
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 600
Effect: Should this monster be sent to the Graveyard from the
field, search through your deck for a monster with an attack
power of 1500 to be placed in your hand. Your deck is shuffled
afterward.
Found in: Volume 6, Metal Raiders, KC Tournament
NOTE: This card is Semi-Restricted.
-----------------------------
#249
Name: Griffore
Card Code: 53829412
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1500
Found in: Volume 6
-----------------------------
#250
Name: Griffin Wings
Card Code: 55608151
Card Type: Trap Card
Effect: Negate the activation and effect of a Harpy's Feather
Duster (#696) and destroy all cards in your opponent's magic/trap/
field magic slots.
Found in: Metal Raiders
-----------------------------
#251
Name: Kuribo
Card Code: 40640057
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Demon
Attack: 300
Defense: 200
Effect: If this card is in your hand and your opponent damages
your Life Points by a monster attack, you may discard this
monster to reduce the damage done to you to zero.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 7, Metal Raiders, KC Tournament
-----------------------------
#252
Name: Crazy Fish
Card Code: 53713014
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1600
Defense: 1200
Found in: Volume 7
-----------------------------
#253
Name: Great Bill
Card Code: 55691901
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1250
Defense: 1300
Found in: Volume 4
-----------------------------
#254
Name: Great White
Card Code: 13429800
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1600
Defense: 800
Found in: Magazines
-----------------------------
#255
Name: Great Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Insect
Attack: 2600
Defense: 2500
Effect: You may only summon this monster from your hand if
you sacrifice a Hatchling Moth (#792) that has had the Cocoon
of Evolution (#424) attached to it for at least four turns.
Found in: Volume 6, Metal Raiders
-----------------------------
#256
Name: Crescent Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2200
Defense: 2350
Found in: KC Tournament
-----------------------------
#257
Name: Gremlin
Card Code: 41392891
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1400
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#258
Name: Guardian of the Flame
Card Code: 28358902
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Warrior
Attack: 1500
Defense: 1200
Effect: Sacrifice this monster while it is face-up on the field
to return one monster in your graveyard to your deck until the
end of the active turn.
Found in: Spell of Mask
-----------------------------
#259
Name: Ogre of the Black Shadow
Card Code: 45121025
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1400
Found in: Volume 4
-----------------------------
#260
Name: Man-Eating Black Shark
Card Code: 80727036
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Fish
Attack: 2100
Defense: 1300
Fuse: Sea Kamen (#350)+Gruesome Goo (#224)+Amazon of the
Seas (#85)
Found in: Magazines
-----------------------------
#261
Name: Black Forest Witch
Card Code: 78010363
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1100
Defense: 1200
Effect: If this monster is sent to the Graveyard from the field,
search through your deck for a monster with a defense power of
1500 or less to be put into your hand. Your deck is shuffled
afterward.
Found in: Volume 6, Metal Raiders, KC Tournament
NOTE: This card is Semi-Restricted.
-----------------------------
#262
Name: Gator-Man
Card Code: 76512652
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Reptile
Attack: 1100
Defense: 1200
Found in: Magazines
-----------------------------
#263
Name: Twin Long Rods
Card Code: 60589682
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 700
Found in: Magazines
-----------------------------
#264
Name: Soul Exchange
Card Code: 68005187
Card Type: Magic Card
Effect: You can only play this card during your Main 1 Phase.
Forego your Battle Phase for this turn to activate this card.
Sacrifice one of your opponent's monsters on the field instead
of one of yours for one action that requires a sacrifice of
your monsters on the field.
Found in: Challenger's Tournament
-----------------------------
#265
Name: Black Magician's Curtain
Card Code: 99789342
Card Type: Magic Card
Effect: Sacrifice half of your Life Points to special summon
a Black Magician (#804, #805, #806) from your deck.
Found in: Premium Pack 4
-----------------------------
#266
Name: Curtain of Black Magic
Card Code: 22026707
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 600
Defense: 500
Found in: Volume 1
-----------------------------
#267
Name: Pincer Bug Hercules
Card Code: 95144193
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Insect
Attack: 1900
Defense: 1700
Fuse: Pincer Bug Alpha (#268)+Hercules Beetle (#837)
Found in: Booster Chronicle
-----------------------------
#268
Name: Pincer Bug Alpha
Card Code: 60802233
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1250
Defense: 1000
Found in: Booster Chronicle
-----------------------------
#269
Name: Gate Guardian
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 11
Element: Dark
Type: Warrior
Attack: 3750
Defense: 3400
Effect: Sacrifice the following monsters on the field to special
summon this monster from your hand: Sanga (#1049), Suga (#430),
and Hyuga (#782). This monster cannot be summoned by any other means
unless this monster is in your Graveyard after being legally
summoned by its effect. You can then special summon this monster to
the field by cards with such an effect.
Found in: Premium Pack 3
-----------------------------
#270
Name: Gate Keeper
Card Code: 19737320
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1800
Found in: Volume 7
-----------------------------
#271
Name: Gale Dogra
Card Code: 16229315
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 650
Defense: 600
Effect: Sacrifice 3000 Life Points to activate this card's effect.
Send one of your fusion monsters in your fusion deck to your
Graveyard.
Found in:
-----------------------------
#272
Name: Tsunami
Card Code: 53582587
Card Type: Trap Card
Effect: Activated when a summon takes place. Destroys all monsters
on the field.
Found in: Spell of Mask, Rare Selection
-----------------------------
#273
Name: Wall of Illusions
Card Code: 13945283
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1000
Defense: 1850
Effect: Any monster that attacks this monster is returned to
its owner's hand after the attack.
Found in: Challenger's Tournament
-----------------------------
#274
Name: Spirit of Illusion
Card Code: 08687195
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Plant
Attack: 300
Defense: 200
Effect: If you have any other monsters on the field and your opponent
attacks this monster, you can change the attack target to another one
of your monsters.
Found in: Labyrinth of Nightmare
-----------------------------
#275
Name: Inspection
Card Code: 16227556
Card Type: Magic Card (Permanent)
Effect: As long as this card is in play, you will have the option
to sacrifice 500 Life Points to look at a randomly selected card
from your opponent's hand during their Standby Phase. You may
do this as many times as you wish during your opponent's Standby
Phase.
Found in: Curse of Anubis
-----------------------------
#276
Name: Stern Old Magician
Card Code: 87557188
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Magician
Attack: 1500
Defense: 1200
Reverse Effect: All face-down cards on the field will be shown to you.
The cards are then returned to their original positions.
Found in: KC Tournament
-----------------------------
#277
Name: Gazelle, the King of Mythical Beasts
Card Code: 05818798
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Metal Raiders
-----------------------------
#278
Name: Illusionary Fusionist
Card Code: 14644902
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 800
Defense: 900
Reverse Effect: Sacrifice one of your monsters on the field
other than this one to special summon one fusion monster
from your fusion deck. The special summoned monster is destroyed
at the end of the turn.
Found in: Labyrinth of Nightmare
-----------------------------
#279
Name: Centaur
Card Code: 68516705
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1300
Defense: 1550
Found in: Volume 7, Metal Raiders
-----------------------------
#280
Name: Scroll of Illusion
Card Code: 10352095
Card Type: Magic Card (Equipment)
Effect: Choose an element from the list. The equipped monster's
element changes to the new one. Here are your choices (right=down,
left=up):
Light (default)
Dark
Water
Fire
Earth
Wind
Found in: Spell of Mask
-----------------------------
#281
Name: Forceful Guardian
Card Code: 42829885
Card Type: Magic Card
Effect: Look at your opponent's hand and choose a card to be shuffled
into their deck.
Found in: Magic Ruler
NOTE: This card is Restricted.
-----------------------------
#282
Name: Negate Attack
Card Code: 14315573
Card Type: Trap Card (Counter)
Effect: Activated when your opponent attacks you with a monster. The
attack is cancelled and the current turn's Battle Phase immediately
ends.
Found in: Red Starting Deck, Konami Selection
-----------------------------
#283
Name: Seal Attack
Card Code: 25880422
Card Type: Magic Card
Effect: Change one face-up monster on the field in attack mode to
defense mode.
Found in: Volume 7, Metal Raiders
-----------------------------
#284
Name: Beautiful Mermaid
Card Code: 75376965
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Fish
Attack: 1200
Defense: 900
Found in: Volume 2, Phantom God
-----------------------------
#285
Name: Steal
Card Code: 45986603
Card Type: Magic Card (Equipment)
Effect: Equip on one of your opponent's monsters and gain control
of it. Your opponent gains 1000 Life Points during their Standby
Phases as long as this card is active.
Found in: Magic Ruler, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#286
Name: Iron Demon
Card Code: 29172562
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1400
Defense: 1800
Found in: Volume 3, Phantom God
-----------------------------
#287
Name: Wasteland
Card Code: 23424603
Card Type: Magic Card (Field)
Effect: The attack and defense of all Rock, Dinosaur and
Zombie type monsters is increased by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#288
Name: Crimson Sunbird
Card Code: 46696593
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Fire
Type: Bird
Attack: 2300
Defense: 1800
Fuse: Saint Bird (#471)+Sky Hunter (#436)
Found in: Booster Chronicle
-----------------------------
#289
Name: Queen of the Autumn Leaves
Card Code: 04179849
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Plant
Attack: 1800
Defense: 1500
Found in: Booster Chronicle
-----------------------------
#290
Name: Vase of Greed
Card Code: 83968380
Card Type: Trap Card
Effect: Draw one card.
Found in: Spell of Mask
-----------------------------
#291
Name: Jar of Greed
Card Code: 55144522
Card Type: Magic Card
Effect: Draw two cards.
Found in: Green Starting Deck, Volume 3, Phantom God, KC
Tournament
NOTE: This card is Restricted.
-----------------------------
#292
Name: Gorgon Egg
Card Code: 11793047
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 300
Defense: 1300
Found in: Saturday Weekly Tournament
-----------------------------
#293
Name: Phantom Ghost
Card Code: 61201220
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 600
Defense: 800
Found in: Magazines
-----------------------------
#294
Name: Pumpking, the King of Ghosts
Card Code: 29155212
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1800
Defense: 2000
Effect: If the Castle of Darkness is face up on the field, this
monster's attack power is increased by 100 during each of your
Standby Phases for five turns.
Found in: Metal Raiders
-----------------------------
#295
Name: Ice Water
Card Code: 20848593
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1150
Defense: 900
Found in: Volume 6
-----------------------------
#296
Name: Cockroach Knight
Card Code: 33413638
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 800
Defense: 900
Effect: Instead of being put into your Graveyard, this card
is instead placed on top of your deck.
Found in: Booster Chronicle
-----------------------------
#297
Name: Roach Ball
Card Code: 15367030
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1200
Defense: 1400
Found in: Volume 6
-----------------------------
#298
Name: Black Magician Sage
Card Code: 92377303
Card Type: Monster Card (Effect)
Power Level: 9
Element: Dark
Type: Magician
Attack: 2800
Defense: 3200
Effect: This monster cannot be summoned normally. You must
have a Black Magician (#804/#805/#806) face-up on the field
and then use the Time Wizard's (#631) effect, winning the coin
flip. You will then have the ability to special summon this
monster from your deck by sacrificing the Black Magician. As soon
as this is summoned, you will have the option of putting a
magic card into your hand from your deck.
Found in: Konami Selection
-----------------------------
#299
Name: Koke
Card Code: 07805359
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Bird
Attack: 900
Defense: 800
Found in: Volume 6, Metal Raiders
-----------------------------
#300
Name: Change of Heart
Card Code: 04031928
Card Type: Magic Card
Effect: Gain control of one of your opponent's monsters on the
field for the remainder of your turn.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 5, Revival of the Black Demon Dragon, KC
Tournament
NOTE: This card is Restricted.
-----------------------------
#301
Name: Cosmo Queen
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Dark
Type: Magician
Attack: 2900
Defense: 2450
Found in: Challenger's Tournament
-----------------------------
#302
Name: Ancient Spyglass
Card Code: 17092736
Card Type: Magic Card
Effect: You will be taken to another screen showing the
top five cards of your opponent's deck. Choose the OK
icon at the top of the screen to exit.
Found in: KC Tournament
-----------------------------
#303
Name: Ancient Spiked Reptile
Card Code: 43230671
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1400
Defense: 1100
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#304
Name: Ancient Sorcerer
Card Code: 36821538
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Magician
Attack: 1000
Defense: 1300
Found in: Saturday Weekly Tournament
-----------------------------
#305
Name: Word Spirit
Card Code: 19406822
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Angel
Attack: 0
Defense: 1600
Effect: As long as this card is face-up on the field, all
cards on the field that share the exact same name are
destroyed and cannot be played (regardless of its mode).
Found in: Pharaoh's Servant
-----------------------------
#306
Name: Eye Armor
Card Code: 64511793
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 600
Defense: 500
Found in: Volume 1
-----------------------------
#307
Name: Goblin Strike Team
Card Code: 78658564
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 2300
Defense: 0
Effect: If you decide to attack with this monster, it will change
to defense mode after the attack and cannot change modes again
until the turn after your next.
Found in: Thousand-Eyes Bible, KC Tournament
-----------------------------
#308
Name: Goblin Petty Official
Card Code: 01918087
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points during each of their
Standby Phases. You can only activate this card when your opponent
has 3000 Life Points or less.
Found in: Thousand-Eyes Bible
-----------------------------
#309
Name: Goblin's Secret Cure
Card Code: 11868825
Card Type: Magic Card
Effect: You gain 600 Life Points.
Found in: Volume 2, Phantom God
-----------------------------
#310
Name: Cyber Commander
Card Code: 06400512
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Machine
Attack: 750
Defense: 700
Found in: Volume 6
-----------------------------
#311
Name: Golgoil
Card Code: 07526150
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 900
Defense: 1600
Found in: Saturday Weekly Tournament
-----------------------------
#312
Name: Korogashi
Card Code: 32569498
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 550
Defense: 400
Found in: Magazines
-----------------------------
#313
Name: Saiger
Card Code: 80813021
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 600
Found in: Volume 6
-----------------------------
#314
Name: Micro-Infection
Card Code: 24668830
Card Type: Magic Card (Equipment)
Effect: The equipped monster loses 300 attack points during each of
your Standby Phases. This cad has no effect on Machine type monsters.
Found in: Volume 7, Metal Raiders
-----------------------------
#315
Name: Cyclops
Card Code: 76184692
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1000
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#316
Name: Cyclone
Card Code: 05318639
Card Type: Magic Card (Instant)
Effect: Destroys one magic/trap/field magic card on the field.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magic Ruler, Challenger's Tournament, KC
Tournament
-----------------------------
#317
Name: Cyclone Laser
Card Code: 05494820
Card Type: Magic Card (Equipment)
Effect: You can only equip this card to a Vic Viper Fighter Jet (#559)
to increase its attack power by 300. The monster can then cause damage
to your opponent's Life Points if it attacks one of their monsters in
defense mode that has a lower defense power than the equipped monster's
attack power.
Found in: Labyrinth of Nightmare
-----------------------------
#318
Name: Psychic Kappa
Card Code: 07892180
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 400
Defense: 1000
Found in: Pharaoh's Servant
-----------------------------
#319
Name: Apocalypse
Card Code: 18591904
Card Type: Magic Card
Effect: Discard five cards from your hand to activate this card. All
cards currently on the field are destroyed.
Found in: Magic Ruler
-----------------------------
#320
Name: Cyber Pod
Card Code: 34124316
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Rock
Attack: 900
Defense: 900
Reverse Effect: All monsters on the field are destroyed. Both
players draw five cards; if any of those drawn cards are monsters
with a power level of four or less, it is special summoned to the
field (in either face-up attack mode, or reverse defense mode).
You get to keep the remaining cards.
Found in: Black Starting Deck, Pharaoh's Servant, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#321
Name: Cyber Bondage
Card Code: 63224564
Card Type: Magic Card (Equipment)
Effect: The target monster's attack power is increased by 500. This
card can only target monsters with Harpy Lady in its name.
Found in: Konami Selection, Challenger's Tournament
-----------------------------
#322
Name: Cyborg Wyvern
Card Code: 48766543
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Machine
Attack: 2500
Defense: 1600
Found in: Konami Selection
-----------------------------
#323
Name: Cyber Scout
Card Code: 79853073
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Machine
Attack: 1350
Defense: 1800
Effect: If this monster attacks a Warrior type monster, or
is attacked by one, this monster's attack power and defense
power is increased by 2000.
Found in: Konami Selection
-----------------------------
#324
Name: Mech Bass
Card Code: 50176820
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Machine
Attack: 1800
Defense: 1500
Found in: Saturday Weekly Tournament
-----------------------------
#325
Name: Hypnotism
Card Code: 48642904
Card Type: Magic Card
Effect: On your opponent's next turn, they will not be able
to change the modes of their monsters.
Found in: Konami Selection
-----------------------------
#326
Name: Thousand-Eyes Sacrifice
Card Code: 63519819
Card Type: Monster Card (Fusion/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Fuse: Sacrifice (#331)+Evil God of a Thousand Eyes (#483)
Effect: As long as this monster is on the field, all other monsters
are not allowed to change their modes or attack. You may absorb one
monster at a time (only once per turn) to become an equipment card
to this monster (absorbed monster fills one magic/trap slot). The
absorbed monster's attack and defense power are transferred to the
Thousand-Eyes Sacrifice. If this monster would be destroyed while
it has a monster equipped to it, the equipped monster will be
destroyed instead.
Found in: Thousand-Eyes Bible, Rare Selection
-----------------------------
#327
Name: Millennium Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2400
Defense: 2000
Fuse: Baby Dragon (#835)+Time Wizard (#631)
Found in: Volume 6, Metal Raiders
-----------------------------
#328
Name: Millennium Dragon
Card Code:
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2400
Defense: 2000
Fuse: Baby Dragon (#835)+Time Wizard (#631)
Found in:
-----------------------------
#329
Name: 1000 Knives
Card Code: 63391643
Card Type: Magic Card
Effect: You can only use this card if there is a face-up Black
Magician (#804, 805, or 806) on the field. Destroys one monster
on the field.
Found in: Premium Pack 4
-----------------------------
#330
Name: Succubus Knight
Card Code: 55291359
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Warrior
Attack: 1650
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#331
Name: Sacrifice
Card Code: 64631466
Card Type: Monster Card (Ritual/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Ritual Info: This monster can only be summoned through the effect of
the Ritual of Illusions card (#62). If this monster is sent to the
Graveyard from the field after being properly summoned by the Ritual
of Illusions, it may be special summoned to the field by cards with
such an effect.
Effect: Choose one of your opponent's monsters to be used as an
equipment card to this monster once per turn. The absorbed monster's
attack and defense power is transferred to this monster's attack and
defense power (its stats don't change if you absorb a face-down monster).
If you take damage to your Life Points as a result of an attack on this
monster while it has a monster equipped to it, then both players suffer
the same amount of damage. If this monster would be destroyed while it
has a monster absorbed, the absorbed monster will be destroyed instead.
You can't absorb any more than one monster at a time and the absorbed
monster takes up one magic/trap slot.
Found in: Magic Ruler
-----------------------------
#332
Name: Sand Tornado
Card Code: 60082869
Card Type: Trap Card
Effect: Destroys one of your opponent's magic/trap cards on the field. You
can then place one of your own magic/trap cards face-down on the field.
Found in: Curse of Anubis
-----------------------------
#333
Name: Phantom Dewan
Card Code: 77603950
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 600
Found in: Magazines
-----------------------------
#334
Name: Electro-Mag Bug
Card Code: 07914843
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Insect
Attack: 200
Defense: 1400
Reverse Effect: Choose a Machine type monster on your opponent's
field. You will be able to have control over the chosen monster
until the end of the current turn. If a monster destroys this
one, the attacking monster's stats are reduced by 500 points.
Found in: Konami Selection
-----------------------------
#335
Name: Ancient Tree
Card Code: 86421986
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 600
Defense: 1500
Found in: Saturday Weekly Tournament
-----------------------------
#336
Name: Eagle of Judgement
Card Code: 74703140
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Bird
Attack: 2100
Defense: 1800
Fuse: Koke (#299)+Blue-Winged Crown (#188)
Found in: Volume 6, Metal Raiders
-----------------------------
#337
Name: Empress of Judgement
Card Code: 15237615
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 2100
Defense: 1700
Fuse: Maiden of Silence (#757)+Imposter Queen (#410)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#338
Name: Lisark
Card Code: 55210709
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1300
Defense: 1300
Found in: Magazines
-----------------------------
#339
Name: Restless Dead
Card Code: 93788854
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 800
Defense: 600
Found in: Volume 3
-----------------------------
#340
Name: Salamandra
Card Code: 32268901
Card Type: Magic Card (Equipment)
Effect: Only a Fire elemental monster can be the target
of this card. The equipped monster's attack power is
increased by 700.
Found in: Konami Selection
-----------------------------
#341
Name: Zarigun
Card Code: 10598400
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 600
Defense: 700
Found in: Magazines
-----------------------------
#342
Name: Beautiful Executioner
Card Code: 16899564
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1600
Defense: 800
Found in: Booster Chronicle, Challenger's Tournament
-----------------------------
#343
Name: Thunder Kid
Card Code: 15510988
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#344
Name: Thunder Dragon
Card Code: 31786629
Card Type: Monster Card (Effect)
Power Level: 5
Element: Light
Type: Lightning
Attack: 1600
Defense: 1500
Effect: You can sacrifice this monster either from your hand
or on the field to search your deck for up to two copies of
this monster and put them in your hand.
Found in: Volume 7, Metal Raiders
-----------------------------
#345
Name: Thunderbolt
Card Code: 12580477
Card Type: Magic Card
Effect: Destroys all of your opponent's monsters on the field.
Found in: Legend of Blue-Eyes White Dragon, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#346
Name: Mystical Sand
Card Code: 32751480
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Rock
Attack: 2100
Defense: 1700
Fuse: Rock Soldier (#186)+Ancient Elf (#104)
Found in: Magazines
-----------------------------
#347
Name: Sand Stone Golem
Card Code: 73051941
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1300
Defense: 1600
Found in: Volume 3, Phantom God
-----------------------------
#348
Name: Acid Rain
Card Code: 21323861
Card Type: Magic Card
Effect: Destroys all face-up Machine type monsters on the field.
Found in: Volume 4
-----------------------------
#349
Name: 30,000 Year-Old White Turtle
Card Code: 11714098
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1250
Defense: 2100
Found in: Saturday Weekly Tournament
-----------------------------
#350
Name: Sea Kamen
Card Code: 71746462
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1100
Defense: 1300
Found in: Challenger's Tournament
-----------------------------
#351
Name: Sea King Serpent
Card Code: 23659124
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Sea Serpent
Attack: 2000
Defense: 1700
Found in: Volume 6, Metal Raiders
-----------------------------
#352
Name: Super Sea Snake
Card Code: 58831685
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1800
Defense: 800
Found in: Booster Chronicle
-----------------------------
#353
Name: Tatsunootoshigo
Card Code: 47922711
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1350
Defense: 1600
Found in: Saturday Weekly Tournament
-----------------------------
#354
Name: Impostor of the Blue Flame
Card Code: 15401633
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 800
Defense: 400
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#355
Name: Scavenger Dragon
Card Code: 38289717
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1600
Defense: 1200
Found in: Booster Chronicle
-----------------------------
#356
Name: Retribution
Card Code: 24068492
Card Type: Trap Card
Effect: Your opponent loses 500 Life Points for every monster
they currently have on the field.
Found in: KC Tournament
-----------------------------
#357
Name: Hell Coffin
Card Code: 77827521
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#358
Name: Magnet Warrior Valkyrion
Card Code: 75347539
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Rock
Attack: 3500
Defense: 3850
Effect: You can only summon this monster by sacrificing one of each
of Magnet Warriors Alpha (#886), Beta (#888), and Gamma (#887) from
either your hand and/or from the field. This counts as a special summon.
Once this card is on the field, you can sacrifice it to special summon
Magnet Warriors Alpha, Beta, and Gamma from your Graveyard to the field.
Found in: Black Starting Deck, Konami Selection
-----------------------------
#359
Name: Revival of the Dead
Card Code: 83764718
Card Type: Magic Card
Effect: Choose a monster in either your own or your opponent's Graveyard
and place it on the field in the face-up mode of your choice.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God, KC Tournament
NOTE: This card is Restricted
-----------------------------
#360
Name: Hands of the Dead
Card Code: 52800428
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 600
Defense: 600
Found in: Volume 1
-----------------------------
#361
Name: Rebirth of the Dead
Card Code: 19827717
Card Type: Magic Card
Effect: Send one monster to the Graveyard from your hand to activate this
card. Put one monster that was destroyed via battle into your hand for the
rest of the current turn.
Found in: Spell of Mask
-----------------------------
#362
Name: Funeral Offering to the Dead
Card Code: 19230407
Card Type: Magic Card (Instant)
Effect: Give up your next Draw Phase to activate this card. Destroy one
face-up monster on the field.
Found in: Spell of Mask
-----------------------------
#363
Name: Sacrifice to the Dead
Card Code: 79759861
Card Type: Magic Card
Effect: Discard one card from your hand to activate this card. Destroy
one monster on the field.
Found in: Volume 5, Revival of the Black Demon Dragon, Challenger's
Tournament
-----------------------------
#364
Name: Panther Warrior
Card Code: 42035044
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 1600
Effect: You must sacrifice one of your other monsters on
the field to allow this monster to attack.
Found in: Rare Selection
-----------------------------
#365
Name: Swift Knight Gaia
Card Code: 16589042
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Warrior
Attack: 2300
Defense: 2100
Effect: You may normal summon this monster to the field,
negating the necessary sacrifice if this is the only
card left in your hand.
Found in: Rare Selection
-----------------------------
#366
Name: Dokuritz Grim Reaper
Card Code: 25882881
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 900
Defense: 1200
Found in: Volume 4
-----------------------------
#367
Name: Reaper's Boomerang
Card Code: 30325729
Card Type: Monster Card
Power Level: 3
Element: Fire
Type: Demon
Attack: 1000
Defense: 400
Found in: Thousand-Eyes Bible
-----------------------------
#368
Name: Doma, the Angel of Silence and Death
Card Code: 16972957
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Angel
Attack: 1600
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#369
Name: Deck Destruction Virus
Card Code: 57728570
Card Type: Trap Card
Effect: You can only activate this trap if you sacrifice a Dark elemental
monster on the field with an attack power of 1000 or less. All of your
opponent's monsters on the field and in their hand that have an attack
power of 1500 or greater are destroyed. Through the next two turns, any
monsters with an attack power of 1500 or greater that are in your opponent's
hand are discarded.
Found in: Premium Pack 5, Konami Selection, Rare Selection
-----------------------------
#370
Name: Magic Box of Death
Card Code: 25774450
Card Type: Magic Card
Effect: Destroy one of your opponent's monsters on the field and then
choose one of your monsters on the field to give control of it to your
opponent.
Found in: Premium Pack 4
-----------------------------
#371
Name: Message of Death: E
Card Code: 31893528
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#372
Name: Message of Death: H
Card Code: 30170981
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#373
Name: Message of Death: A
Card Code: 67287533
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#374
Name: Message of Death: T
Card Code: 94772232
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#375
Name: Deadly Four-Star Ladybug
Card Code: 83994646
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 800
Defense: 1200
Reverse Effect: All of your opponent's face-up level four monsters
are destroyed.
Found in: Thousand-Eyes Bible
-----------------------------
#376
Name: Ground Collapse
Card Code: 90502999
Card Type: Magic Card (Permanent)
Effect: Choose up to two monster slots on the field (either yours or
your opponent's). Monsters are not allowed to be played to those
slots.
Found in: Thousand-Eyes Bible
-----------------------------
#377
Name: Merciful Nun
Card Code: 84080938
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 850
Defense: 2000
Effect: You may sacrifice this monster while it is face-up on
the field to return one monster from your Graveyard to your
hand until the end of the active turn.
Found in: Spell of Mask
-----------------------------
#378
Name: Paralyzing Potion
Card Code: 50152549
Card Type: Magic Card (Equipment)
Effect: The target of this card cannot attack. Machine type monsters are
immune to this card's effect.
Found in: Volume 7, Metal Raiders
-----------------------------
#379
Name: Monster Replacement
Card Code: 59560625
Card Type: Trap Card
Effect: Activated when one of your monsters is the target of an
attack or magic/trap effect that targets only one monster. Choose
another one of your monsters on the field to take the attack/effect.
Found in: Thousand-Eyes Bible
-----------------------------
#380
Name: Island Turtle
Card Code: 04042268
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1100
Defense: 2000
Found in: Thousand-Eyes Bible
-----------------------------
#381
Name: Evil Ritual
Card Code: 12470447
Card Type: Magic Card
Effect: You can only use this card during a Standby Phase. The
mode of all monsters on the field change.
Found in: Magic Ruler
-----------------------------
#382
Name: Wicked Worm Beast
Card Code: 06285791
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Beast
Attack: 1400
Defense: 700
Effect: This monster is returned to your hand from the field at the end
of the turn.
Found in: Booster Chronicle
-----------------------------
#383
Name: Giant Virus
Card Code: 95178994
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 1000
Defense: 100
Effect: If this monster is destroyed while face-up on the field during
a Battle Phase, your opponent loses 500 Life Points. You can then special
summon up to all copies of this card from your deck to the field in face-up
attack mode.
Found in: Pharaoh's Servant
-----------------------------
#384
Name: Shining Abyss
Card Code: 87303357
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 1600
Defense: 1800
Found in: Spell of Mask
-----------------------------
#385
Name: Shining Angel
Card Code: 95956346
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1400
Defense: 800
Effect: If this monster is destroyed while face-up on the field, you will
have the option of special summoning a Light elemental monster with an
attack power of 1500 or less to the field in attack mode.
Found in: Pharaoh's Servant
-----------------------------
#386
Name: Bright Castle
Card Code: 82878489
Card Type: Magic Card (Equipment)
Effect: Only a Light elemental monster can be the target of
this card. The equipped monster's attack power is increased
by 700.
Found in: Konami Selection
-----------------------------
#387
Name: Shining Spark
Card Code: 81777047
Card Type: Magic Card (Field)
Effect: The attack power of all Light elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.
Found in: Pharaoh's Servant
-----------------------------
#388
Name: Fire Wings
Card Code: 92944626
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 700
Defense: 600
Found in: Magazines
-----------------------------
#389
Name: Mask of Weakness
Card Code: 57882509
Card Type: Trap Card
Effect: Target a monster to have its attack power reduced by 700 until
the end of the active turn.
Found in: Spell of Mask
-----------------------------
#390
Name: Fire Spear
Card Code: 18937875
Card Type: Magic Card (Equipment)
Effect: Only a Fire elemental monster can be the target of
this card. The equipped monster's attack power is increased
by 400 while its defense power is reduced by 200.
Found in: Booster Chronicle
-----------------------------
#391
Name: Juggler
Card Code: 49370026
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 600
Defense: 900
Found in: Magazines
-----------------------------
#392
Name: Demon Sword Baron
Card Code: 86325596
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1550
Defense: 800
Found in: KC Tournament
-----------------------------
#393
Name: Hand of Judgement
Card Code: 28003512
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1400
Defense: 700
Found in: Booster Chronicle
-----------------------------
#394
Name: Judge Man
Card Code: 30113682
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Warrior
Attack: 2200
Defense: 1500
Found in: Magazines
-----------------------------
#395
Name: Shadow Ghoul
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Zombie
Attack: 1600
Defense: 1300
Effect: This monster's attack power is increased by 100 points for
every monster in your Graveyard.
Found in: Volume 6, Metal Raiders
-----------------------------
#396
Name: Shadow Warrior
Card Code: 80600490
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Warrior
Attack: 800
Defense: 600
Found in: Magazines
-----------------------------
#397
Name: Javelin Beetle
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Earth
Type: Insect
Attack: 2450
Defense: 2550
Ritual Info: This monster can only be summoned through the effect
of the Javelin Beetle Pact card (#398). If this monster is sent to
the Graveyard from the field after being properly summoned by the
Javelin Beetle Pact, it may be special summoned to the field by cards
with such an effect.
Found in: Dark Ceremony
-----------------------------
#398
Name: Javelin Beetle Pact
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed eight and special summon a Javelin Beetle
(#397) from your hand.
Found in: Dark Ceremony
-----------------------------
#399
Name: Shovel Crusher
Card Code: 71950093
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Machine
Attack: 900
Defense: 1200
Found in: Volume 6
-----------------------------
#400
Name: 13th Buried
Card Code: 00032864
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1200
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#401
Name: Sword of Insistence
Card Code: 98495314
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack and defense are increased
by 500. If this card is destroyed while it is on the field, it
is placed on top your deck instead of the Graveyard.
Found in: Volume 7, Metal Raiders
-----------------------------
#402
Name: Protective Spirit Charm
Card Code: 69122763
Card Type: Trap Card
Effect: One monster's attack power is increased by 100 for
every monster in your Graveyard until the end of the
current turn.
Found in: Labyrinth of Nightmare
-----------------------------
#403
Name: Mask of Cursed Souls
Card Code: 56948373
Card Type: Magic Card (Equipment)
Effect: The target monster is not allowed to attack and its
owner loses 500 Life Points during their Standby Phase.
Found in: Spell of Mask
-----------------------------
#404
Name: Seal Defense
Card Code: 63102017
Card Type: Magic Card
Effect: Change one monster on the field in defense mode to
attack mode.
Found in: Volume 3, Phantom God
-----------------------------
#405
Name: Gilazarus the Quick
Card Code: 45894482
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1400
Defense: 400
Effect: You have the option of special summoning this monster
(the icons on the far right when you bring up the card in your
hand are for this effect). If you do use this effect, and your
opponent has a monster in their Graveyard, you will be given
the choice to let your opponent special summon a monster from
their Graveyard.
Found in: Labyrinth of Nightmare
-----------------------------
#406
Name: Horn of the Heavens
Card Code: 98069388
Card Type: Trap Card (Counter)
Effect: Activated when your opponent summons a monster. Sacrifice one of
your monsters on the field to activate this trap and then destroy the
monster being summoned.
Found in: Volume 6, Metal Raiders
-----------------------------
#407
Name: Cleansing
Card Code: 95051344
Card Type: Magic Card
Effect: All monsters on the field with equipment cards on them
are destroyed.
Found in: Pharaoh's Servant
-----------------------------
#408
Name: Castle Walls
Card Code: 44209392
Card Type: Trap Card
Effect: Target one monster on the field to have its defense
power increased by 500 until the end of the active turn.
Found in: Saturday Weekly Tournament
-----------------------------
#409
Name: Necromancer Jogen
Card Code: 41855169
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 200
Defense: 1300
Effect: While this card is in play, monsters cannot be special
summoned. You can discard one card from your hand to destroy
all monsters on the field that were special summoned.
Found in: Labyrinth of Nightmare
-----------------------------
#410
Name: Imposter Queen
Card Code: 05901497
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 350
Defense: 300
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#411
Name: Mantis Queen
Card Code: 58818411
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Insect
Attack: 2200
Defense: 1400
Found in: Spell of Mask
-----------------------------
#412
Name: Landmine Spider
Card Code: 94773007
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Insect
Attack: 2200
Defense: 100
Effect: When you attack with this monster, you will be given
two choices: Eye or Hexagram (red text/heads and blue text/tails,
respectively). If you win the coin toss, you can attack normally.
If you lose the coin toss, you pay half of your Life Points, then
attack normally.
Found in: Metal Raiders
-----------------------------
#413
Name: Thunder Beast
Card Code: 45042329
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Lightning
Attack: 1200
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#414
Name: Demon's Beckoning
Card Code: 98139712
Card Type: Trap Card (Permanent)
Effect: Whenever a card goes to the graveyard, its owner loses
300 Life Points for every card that goes to the graveyard.
Found in: Thousand-Eyes Bible
-----------------------------
#415
Name: Nest of Ghosts
Card Code: 06733059
Card Type: Trap Card (Permanent)
Effect: You are allowed to send a number of monsters to the
Abyss (removed from the game) from your Graveyard in order
to destroy one monster on the field whose power level is
equal to the number of monsters sent to the Abyss.
Found in: Labyrinth of Nightmare
-----------------------------
#416
Name: Ghost Duke
Card Code: 66989694
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 2000
Defense: 700
Found in: Labyrinth of Nightmare, Challenger's Tournament
-----------------------------
#417
Name: Magnetic Ring
Card Code: 20436034
Card Type: Magic Card (Equipment)
Effect: Target one of your face-up monsters on the field. It
will lose 500 points in its attack power and defense power
and your opponent will only be able to attack the target
monster.
Found in: Metal Raiders
-----------------------------
#418
Name: Silver Fang
Card Code: 90357090
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 800
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#419
Name: Cracked Earth
Card Code: 66788016
Card Type: Magic Card
Effect: Destroys a face-up monster on your opponent's field with the
lowest attacking power.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#420
Name: Abyss Flower
Card Code: 40387124
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 750
Defense: 400
Found in: Magazines
-----------------------------
#421
Name: King of the Dark World
Card Code: 53375573
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1200
Defense: 800
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#422
Name: Deep-Sea Dolphin
Card Code: 28593363
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Fish
Attack: 1900
Defense: 1600
Fuse: God Fish (#426)+Tongue Fish (#543)
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#423
Name: Deep Sea Warrior
Card Code: 24128274
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Warrior
Attack: 1600
Defense: 1800
Effect: This monster is immune to the effects of magic cards
if the Sea card (#86) is on the field.
Found in: Thousand-Eyes Bible
-----------------------------
#424
Name: Cocoon of Evolution
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 0
Defense: 2000
Effect: You may attach this card to a Hatchling Moth (#792) as if this
was an equipment magic card (this card goes in a magic/trap slot if
that's the case). This counts as a normal summon. This card's stats then
become the Hatchling Moth's new stats.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#425
Name: Goddess of the Truthful Eye
Card Code: 53493204
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1200
Defense: 1000
Effect: You can use this card in a fusion as a substitute to a required
component monster. If you use this effect, you are not allowed to use
any other monster with a fusion substitution effect during the fusion.
Found in: Booster Chronicle
-----------------------------
#426
Name: God Fish
Card Code: 81386177
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1650
Defense: 1700
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#427
Name: Eye of Truth
Card Code: 34694160
Card Type: Trap Card (Permanent)
Effect: You are allowed to see your opponent's entire hand. If
your opponent possesses any magic cards in their hand during
their Standby Phase, they gain 1000 Life Points.
Found in: Curse of Anubis
-----------------------------
#428
Name: Android Psycho Shocker
Card Code: 77585513
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Machine
Attack: 2400
Defense: 1500
Effect: The effects of trap cards are cancelled and traps are not
allowed to be activated as long as this card is face-up on the
field.
Found in: Curse of Anubis, Rare Selection, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#429
Name: Android #7
Card Code: 32809211
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Machine
Attack: 500
Defense: 400
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#430
Name: Suga, God of Water
Card Code: 98434877
Card Type: Monster Card (Effect)
Power Level: 7
Element: Water
Type: Water
Attack: 2500
Defense: 2400
Effect: Reduces the attack power of one of your opponent's
monsters to zero during the damage step. This ability can be
used only once. (Nothing seems to happen in this game though.
Must be another glitch in the game. I don't know if it's the
copy of the game I have or what. I mean, the effect activates,
but nothing happens.)
Found in: Volume 5, Revival of the Black Demon Dragon, Rare
Selection
-----------------------------
#431
Name: Emporer of the Land and Water
Card Code: 11250655
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Reptile
Attack: 1800
Defense: 1500
Found in: Saturday Weekly Tournament
-----------------------------
#432
Name: Hagros the Water Fighter
Card Code: 40173854
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Water
Attack: 1850
Defense: 1300
Fuse: Flying Fighter Hagros (#1057)+Guardian of the Sea (#87)
Found in: Booster Chronicle
-----------------------------
#433
Name: Super War Lion
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Earth
Type: Beast
Attack: 2300
Defense: 2100
Ritual Info: This monster can only be summoned through the effect of
the War Lion's Ritual card (#1047). If this monster is sent to the
Graveyard from the field after being properly summoned by the War Lion's
Ritual, it may be special summoned to the field by cards with such an
effect.
Found in: Dark Ceremony
-----------------------------
#434
Name: Super Star
Card Code: 67629977
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Angel
Attack: 500
Defense: 700
Effect: As long as this card is face-up on the field, the attack
power of all Light elemental monsters is increased by 500 and the
attack power of all Dark elemental monsters is decreased by 400.
Found in: Volume 6, Metal Raiders
-----------------------------
#435
Name: Sky Dragon
Card Code: 95288024
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Dragon
Attack: 1900
Defense: 1800
Found in: Booster Chronicle
-----------------------------
#436
Name: Sky Hunter
Card Code: 10202894
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1550
Defense: 1200
Found in: Volume 3, Phantom God
-----------------------------
#437
Name: Skull Bishop
Card Code: 02504891
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Magician
Attack: 2650
Defense: 2250
Fuse: Demon Brain (#17)+Magic Sky Elder (#908)
Found in: Metal Raiders
-----------------------------
#438
Name: Skeleton Rider
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1900
Defense: 1850
Ritual Info: This monster can only be summoned through the effect
of the Skeleton Rider's Revival card (#439). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Skeleton Rider's Revival, it may be special summoned to the field by
cards with such an effect.
Found in: Saturday Weekly Tournament
-----------------------------
#439
Name: Skeleton Rider's Revival
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed six and special summon a Skeleton Rider
(#438) from your hand.
Found in: Saturday Weekly Tournament
-----------------------------
#440
Name: Scape Goat
Card Code: 73915051
Card Type: Magic Card (Instant)
Effect: Four Goat Tokens will be placed on the field in defense
mode. After using this card, you will be forbidden to make any
more summons for the remainder of the turn.
Goat Token
Power Level: 1
Element: Earth
Type: Beast
Attack: 0
Defense: 0
Found in: Magazines, KC Tournament
-----------------------------
#441
Name: Skeleton Angel
Card Code: 60694662
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Angel
Attack: 900
Defense: 400
Reverse Effect: Draw one card.
Found in: Volume 3
-----------------------------
#442
Name: Skelgon
Card Code: 32355828
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1700
Defense: 1900
Fuse: Snake-Haired Gorgon Medusa (#982)+Dark Dragon King (#34)
Found in: Magazines
-----------------------------
#443
Name: Squall
Card Code: 94042337
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1550
Defense: 800
Found in: Volume 6
-----------------------------
#444
Name: Vermillion Sparrow
Card Code: 35752363
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Fire
Type: Fire
Attack: 1900
Defense: 1500
Fuse: Rhaimundos of the Red Sword (#8)+Fire Demon (#862)
Found in: Magazines
-----------------------------
#445
Name: Star Boy
Card Code: 08201910
Card Type: Monster Card (Effect)
Power Level: 2
Element: Water
Type: Water
Attack: 550
Defense: 500
Effect: As long as this card is face-up on the field, the
attack power of all Water elemental monsters is increased
by 500 points and the attack power of all Fire elemental
monsters is decreased by 400 points.
Found in: Volume 6, Metal Raiders
-----------------------------
#446
Name: Fireball
Card Code: 96851799
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 600
Defense: 500
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#447
Name: Stone Armadillo
Card Code: 63432835
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 1200
Found in: Volume 2
-----------------------------
#448
Name: Stone Ghost
Card Code: 72269672
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1200
Defense: 1000
Found in: Magazines
-----------------------------
#449
Name: Stone Giant
Card Code: 15023985
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1600
Defense: 1500
Found in: Pharaoh's Servant
-----------------------------
#450
Name: Stone Dragon
Card Code: 68171737
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Rock
Attack: 2000
Defense: 2300
Found in: Saturday Weekly Tournament
-----------------------------
#451
Name: Snake Palm
Card Code: 29802344
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Plant
Attack: 1000
Defense: 1200
Found in: Volume 5
-----------------------------
#452
Name: Spike Seadragon
Card Code: 85326399
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Sea Serpent
Attack: 1600
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#453
Name: Spike-Head
Card Code: 87511987
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1800
Defense: 1700
Found in: Thousand-Eyes Bible
-----------------------------
#454
Name: Flying Squirrel
Card Code: 22567609
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Beast
Attack: 1000
Defense: 100
Effect: If this monster is destroyed while face-up during a Battle
Phase, you gain 1000 Life Points. You can then special summon
up to all copies of this monster from your deck to the field in
reverse defense mode.
Found in: Pharaoh's Servant
-----------------------------
#455
Name: Droll Bird
Card Code: 97973387
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Bird
Attack: 600
Defense: 500
Found in: Magazines
-----------------------------
#456
Name: Sphere Bomb
Card Code: 26302522
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Machine
Attack: 1400
Defense: 1400
Reverse Effect: The damage step of your opponent's monster is
skipped and this card becomes an equipment card that targets
the attacking monster. On your opponent's next Standby Phase,
both this card and its target are destroyed and your opponent
loses Life Points equal to the attack power of the destroyed
monster. This effect can only be used when this monster is
attacked by your opponent while in reverse defense mode.
Found in:
-----------------------------
#457
Name: Syphilis Lady
Card Code: 52121290
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 400
Defense: 1400
Found in: Labyrinth of Nightmare
-----------------------------
#458
Name: Slime Production Factory
Card Code: 21770260
Card Type: Magic Card (Permanent)
Effect: While this card is in play, you are not allowed to
perform any type of summon. A Slime Token will be Special
Summoned to the field in attack mode during your Standby
Phase with the following stats:
Power Level: 1
Element: Water
Type: Water
Attack: 500
Defense: 500
Found in: Spell of Mask
-----------------------------
#459
Name: Sleepy
Card Code: 83464209
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#460
Name: Slot Machine AM-7
Card Code: 03797883
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Machine
Attack: 2000
Defense: 2300
Found in: Magic Ruler
-----------------------------
#461
Name: Song of Sanctuary
Card Code: 81380218
Card Type: Magic Card (Field)
Effect: The defense power of monsters in face-up defense mode is
increased by 500.
Found in: Magic Ruler
-----------------------------
#462
Name: Reward of Rebirth
Card Code: 57953380
Card Type: Magic Card (Permanent)
Effect: Whenever you are successful in Special Summoning a
monster from your Graveyard, you draw a card.
Found in: Spell of Mask
-----------------------------
#463
Name: Saint Joan of Arc
Card Code: 21175632
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Angel
Attack: 2800
Defense: 2000
Fuse: Merciful Nun (#377)+Mary, the Fallen Angel (#538)
Found in: Spell of Mask
-----------------------------
#464
Name: Soul Parasite
Card Code: 04266839
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 300
Defense: 800
Effect: If this monster is attacked while it is in reverse defense
mode, the attack is cancelled and this card becomes an equipment
card to the attacking monster (this card will be moved to one of your
magic/trap spaces). During each of your opponent's Standby Phases,
you will receive Life Points equal to one-half of the equipped monster's
attack power.
Found in: Curse of Anubis
-----------------------------
#465
Name: Respect Play
Card Code: 08951260
Card Type: Trap Card (Permanent)
Effect: Both players play with their hands visible to their opponent.
Found in: Curse of Anubis
-----------------------------
#466
Name: Holy Light
Card Code: 62867251
Card Type: Trap Card (Permanent)
Effect: Monster cards are not allowed to be set face-down on the
field.
Found in: Curse of Anubis
-----------------------------
#467
Name: Holy Capture Chain
Card Code: 63515678
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 700
Defense: 700
Found in: Magazines
-----------------------------
#468
Name: The Holy Barrier: Mirror Force
Card Code: 44095762
Card Type: Trap Card
Effect: Activated when your opponent attacks you. Destroys all
monsters on your opponent's field in attack mode.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 7, Metal Raiders, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#469
Name: Mirror of the Spirits
Card Code: 35563539
Card Type: Trap Card
Effect: When your opponent uses magic that targets only you
or them directly, this trap changes the target to the other
player.
Found in: Magazines
-----------------------------
#470
Name: Ill Witch
Card Code: 81686058
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Magician
Attack: 1600
Defense: 1500
Found in: KC Tournament
-----------------------------
#471
Name: Saint Bird
Card Code: 75582395
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1500
Defense: 1100
Found in: Booster Chronicle
-----------------------------
#472
Name: Saint Magician
Card Code: 31560081
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 300
Defense: 400
Reverse Effect: Retrieve one magic card from your graveyard
and put it in your hand.
Found in: Volume 4, Revival of the Black Demon Dragon, KC
Tournament
-----------------------------
#473
Name: World Suppression
Card Code: 12253117
Card Type: Trap Card
Effect: Activated when a field magic card is played. The effects
of the field magic card are cancelled until the end of the active
turn.
Found in: Curse of Anubis
-----------------------------
#474
Name: One-Eyed White Tiger
Card Code: 32269855
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Beast
Attack: 1300
Defense: 500
Found in: Thousand-Eyes Bible
-----------------------------
#475
Name: General of a Perfect Defense
Card Code: 75372290
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 1550
Defense: 2500
Effect: This monster can attack while it is in defense mode
(if you do, it will be treated as though it were in attack
mode). If this monster is normal summoned, it immediately
changes to defense mode.
Found in: Booster Chronicle, Rare Selection
-----------------------------
#476
Name: Seven Card
Card Code: 86198326
Card Type: Magic Card (Equipment)
Effect: You may only equip this card to a machine type monster. You
will be given two choices:
Top choice: Increase the selected monster's attack power by 700.
Bottom choice: Increase the selected monster's defense power by 700.
Found in: Curse of Anubis, Challenger's Tournament
-----------------------------
#477
Name: Blessing of Sebek
Card Code: 22537443
Card Type: Magic Card (Instant)
Effect: You can only use this card when your opponent loses
Life Points via an attack from one of your monsters. You
will receive Life Points equal to the amount of Life Points
your opponent lost.
Found in: Konami Selection
-----------------------------
#478
Name: Zemia God
Card Code: 81618817
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1000
Found in: Volume 6
-----------------------------
#479
Name: Zera
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2800
Defense: 2300
Ritual Info: This monster can only be summoned through the effect of
the Ritual of Zera card (#480). If this monster is sent to the Graveyard
from the field after being properly summoned by the Ritual of Zera, it
may be special summoned to the field by cards with such an effect.
Found in: Dark Ceremony
-----------------------------
#480
Name: Ritual of Zera
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed eight and special summon a Zera (#479)
from your hand.
Found in: Dark Ceremony
-----------------------------
#481
Name: Ceremonial Bell
Card Code: 20228463
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 0
Defense: 1850
Effect: As long as this card is face-up on the field, both
players play with their hand visible to their opponent.
Found in: Pharaoh's Servant
-----------------------------
#482
Name: Machine Magic Crusher
Card Code: 21237481
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points for every magic card
you discard from your hand.
Found in: Thousand-Eyes Bible
-----------------------------
#483
Name: Evil God of a Thousand Eyes
Card Code: 27125110
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Found in: Thousand-Eyes Bible
-----------------------------
#484
Name: Burrowing Bug
Card Code: 88733579
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 1100
Defense: 200
Effect: If this monster causes damage to your opponent's Life
Points, a Parasite (#197) will be removed from your deck and
placed on top of it.
Found in: Thousand-Eyes Bible
-----------------------------
#485
Name: Warrior Assassination
Card Code: 90873992
Card Type: Magic Card
Effect: Destroys all face-up Warrior type monsters on the field.
Found in: Volume 4
-----------------------------
#486
Name: Senju God
Card Code: 23401839
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1400
Defense: 1000
Effect: When this monster is normal summoned, you can take a ritual
monster from your deck and put it in your hand.
Found in: Pharaoh's Servant
-----------------------------
#487
Name: Battlefield Executioner
Card Code: 56413937
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 1900
Defense: 1700
Fuse: Beautiful Executioner (#342)+Maiden of Sound (#121)
Found in: Booster Chronicle
-----------------------------
#488
Name: Millennium Neanderthal
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Earth
Type: Beast-Warrior
Attack: 2750
Defense: 2500
Found in: Premium Pack 3
-----------------------------
#489
Name: Millennium Golem
Card Code: 47986555
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Rock
Attack: 2000
Defense: 2200
Found in: Magazines
-----------------------------
#490
Name: Millennium Shield
Card Code: 32012841
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 0
Defense: 3000
Found in: Premium Pack 5
-----------------------------
#491
Name: Meadow
Card Code: 86318356
Card Type: Magic Card (Field)
Effect: The attack and defense of all face-up Beast-Warrior and
Warrior type monsters on the field is increased by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#492
Name: Multiply
Card Code: 40703222
Card Type: Magic Card (Instant)
Effect: You can only use this if you have a Kuribo (#251) on the field.
The monster is sacrificed and all of your empty monster slots are filled
with Kuribo tokens in defense mode (the tokens have the same stats as the
Kuribo).
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Challenger's Tournament
-----------------------------
#493
Name: Twin-Headed Thunder Dragon
Card Code: 54752875
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Lightning
Attack: 2800
Defense: 2100
Fuse: Thunder Dragon (#344)+Thunder Dragon (#344)
Found in: Volume 7, Metal Raiders
-----------------------------
#494
Name: Soul Hunter
Card Code: 72869010
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2200
Defense: 1800
Fuse: Warrior from Another Dimension (#46)+Demon of
the Lamp (#1054)
Found in: Booster Chronicle
-----------------------------
#495
Name: Sword Arm of Dragon
Card Code: 13069066
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dinosaur
Attack: 1750
Defense: 2030
Found in: Magazines
-----------------------------
#496
Name: Sword Hunter
Card Code: 51345461
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2450
Defense: 1700
Effect: Each monster this one destroys becomes an equipment card
to this monster (filling one magic/trap slot) and boosts its
attack power by 200.
Found in: Thousand-Eyes Bible
-----------------------------
#497
Name: Zone Eater
Card Code: 86100785
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 250
Defense: 200
Effect: Your opponent's monsters that are attacked by
this monster will be destroyed in five turns (damage
still applies).
Found in: Challenger's Tournament
-----------------------------
#498
Name: Sonic Bird
Card Code: 57617178
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1400
Defense: 1000
Effect: When this monster is normally summoned, you have the
option of going through your deck to put a ritual magic card
from there to your hand.
Found in: Pharaoh's Servant
-----------------------------
#499
Name: Elemental of the Soothing Breeze
Card Code: 53530069
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Angel
Attack: 0
Defense: 1800
Effect: If this monster is on the field in attack mode, you
will receive 1000 Life Points during your Standby Phase.
Found in: Spell of Mask
-----------------------------
#500
Name: Insect Soldier
Card Code: 07019529
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Insect
Attack: 1000
Defense: 800
Effect: Should this monster attack a Wind elemental monster,
its attack power is increased by 1000 during the damage step.
Found in: Metal Raiders
-----------------------------
#501
Name: Solitude
Card Code: 84794011
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast-Warrior
Attack: 1050
Defense: 1000
Found in: Volume 2
-----------------------------
#502
Name: Solomon's Book of Laws
Card Code: 23471572
Card Type: Trap Card
Effect: Skip your next Standby Phase.
Found in: Curse of Anubis
-----------------------------
#503
Name: Mech Mole Zombie
Card Code: 63545455
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 500
Defense: 400
Found in: Magazines
-----------------------------
#504
Name: Dark Artist
Card Code: 72520073
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 600
Defense: 1400
Effect: If this monster is in a battle with a Light
elemental monster, this monster's defense power is
reduced by half for the damage step.
Found in: Saturday Weekly Tournament
-----------------------------
#505
Name: Dark-Eyes Illusionist
Card Code: 38247752
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Magician
Attack: 0
Defense: 1400
Reverse Effect: Choose one of your opponent's face-up monsters
on the field to seal that monster's ability to attack for as
long as this monster remains in play.
Found in:
-----------------------------
#506
Name: Dark Elf
Card Code: 21417692
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 2000
Defense: 800
Effect: You must sacrifice 1000 Life Points to allow this
monster to attack.
Found in: Volume 7, Metal Raiders
-----------------------------
#507
Name: Dark Chimera
Card Code: 32344688
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1610
Defense: 1460
Found in: Volume 7
-----------------------------
#508
Name: Killer Insect
Card Code: 39175982
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 700
Defense: 700
Found in: Volume 1
-----------------------------
#509
Name: Dark Gray
Card Code: 09159938
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 900
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#510
Name: Dark Shade
Card Code: 40196604
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Demon
Attack: 1000
Defense: 1000
Found in: Volume 5
-----------------------------
#511
Name: Dark Zebra
Card Code: 59784896
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1800
Defense: 400
Effect: This monster changes to defense mode during your Standby
Phase if it is the only monster you have on the field.
Found in: Pharaoh's Servant
-----------------------------
#512
Name: Dark Zone
Card Code: 18161786
Card Type: Magic Card (Field)
Effect: The attack power of all Dark elemental monsters on
the field is increased by 500 while their defense power is
reduced by 400.
Found in: Pharaoh's Servant
-----------------------------
#513
Name: Dark Napoleon
Card Code: 76211194
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 800
Defense: 400
Found in: Volume 2, Phantom God
-----------------------------
#514
Name: Dark Necrophobia
Card Code: 31829185
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2200
Defense: 2800
Effect: You can only summon this monster by removing three Demon
type monsters from your Graveyard and send them to the Abyss
(remove from the game) to special summon this monster. If your
opponent sends this monster to the Graveyard from the field, this
card turns into an equipment card that targets the monster that
destroyed it. As long as this card is equipped, the target monster
is under your control.
Found in: Labyrinth of Nightmare
-----------------------------
#515
Name: Dark Bat
Card Code: 67049542
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Bird
Attack: 1000
Defense: 1000
Found in: Thousand-Eyes Bible
-----------------------------
#516
Name: Dark Hero Zombire
Card Code: 88472456
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Warrior
Attack: 2100
Defense: 500
Effect: This monster's attack power is reduced by 200 for
every monster it destroys. You are not allowed to attack
your opponent directly with this monster.
Found in: Labyrinth of Nightmare
-----------------------------
#517
Name: Dark Familiar
Card Code: 58551308
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 500
Reverse Effect: Both players special summon a monster from their
own graveyards in either face-up attack mode or reverse defense
mode.
Found in: Pharaoh's Servant
-----------------------------
#518
Name: Dark Plant
Card Code: 13193642
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Plant
Attack: 300
Defense: 400
Found in: Magazines
-----------------------------
#519
Name: Hell's Prisoner
Card Code: 89558090
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 600
Defense: 1000
Found in: Magazines
-----------------------------
#520
Name: Dark Rabbit
Card Code: 99261403
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Beast
Attack: 1100
Defense: 1500
Found in: Volume 5
-----------------------------
#521
Name: Turtle Tiger
Card Code: 37313348
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1500
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#522
Name: Turtle Raccoon
Card Code: 17441953
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 700
Defense: 900
Found in: Magazines
-----------------------------
#523
Name: Turtle Bird
Card Code: 72929454
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Water
Attack: 1900
Defense: 1700
Found in: Booster Chronicle
-----------------------------
#524
Name: Eye King
Card Code: 16768387
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1000
Effect: The top five cards in your deck are displayed. Use the
L/R buttons to rearrange them in any order you want (The far
left card will be the one on top). Push A or B when you are done.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#525
Name: Hot Blooded
Card Code: 51267887
Card Type: Magic Card (Equipment)
Effect: Equip on one Dinosaur type monster to boost its attack
and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#526
Name: Tiger Axe
Card Code: 49791927
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1300
Defense: 1100
Found in: Booster Chronicle
-----------------------------
#527
Name: Tiger Axe
Card Code:
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1300
Defense: 1100
Found in:
-----------------------------
#528
Name: Flash Freeze
Card Code: 60682203
Card Type: Magic Card
Effect: Magic and trap cards cannot be activated until your next
turn. You may only use this card during your first Main Phase.
Found in: Thousand-Eyes Bible
-----------------------------
#529
Name: Ancient Jar
Card Code: 81492226
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Rock
Attack: 400
Defense: 200
Found in: Magazines
-----------------------------
#530
Name: Dice Armadillo
Card Code: 69893315
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1650
Defense: 1800
Found in: Volume 6
-----------------------------
#531
Name: Big Cannon
Card Code: 96967123
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Machine
Attack: 900
Defense: 500
Found in: Magazines
-----------------------------
#532
Name: Taihorn
Card Code: 72842870
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1200
Defense: 1400
Found in: Volume 2, Phantom God
-----------------------------
#533
Name: Time Bomb
Card Code: 90020065
Card Type: Monster Card (Effect)
Power Level: 2
Element: Fire
Type: Fire
Attack: 200
Defense: 1000
Reverse Effect: When your Standby Phase comes up, you may sacrifice
this monster and destroy all of your monsters on the field. Your
opponent loses Life Points equal to one-half of the destroyed monster's
attack power combined.
Found in: Pharaoh's Servant
-----------------------------
#534
Name: Diamond Dragon
Card Code: 62397231
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Dragon
Attack: 2100
Defense: 2800
Found in: Pharaoh's Servant, Rare Selection
-----------------------------
#535
Name: Takuhi
Card Code: 03170832
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1450
Defense: 1000
Found in: Booster Chronicle
-----------------------------
#536
Name: Takriminos
Card Code: 44073668
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Sea Serpent
Attack: 1500
Defense: 1200
Found in: Saturday Weekly Tournament
-----------------------------
#537
Name: Battle King Orion
Card Code: 02971090
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1800
Defense: 1500
Found in: Magazines
-----------------------------
#538
Name: Mary, the Fallen Angel
Card Code: 57579381
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1700
Defense: 1200
Effect: Receive 200 Life Points for each copy of this monster
in your graveyard during your Standby Phase.
Found in: Spell of Mask
-----------------------------
#539
Name: Reliable Guardian
Card Code: 16430187
Card Type: Magic Card (Instant)
Effect: Until the end of the current turn, the defense power of
one monster on the field is increased by 700.
Found in: Magic Ruler
-----------------------------
#540
Name: Soul Release
Card Code: 05758500
Card Type: Magic Card
Effect: A list of both player's graveyards will show up. Send up
to five cards from that list to the Abyss (removed from the game).
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#541
Name: One Who Hunts Souls
Card Code: 03606209
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1100
Defense: 1000
Found in: Saturday Weekly Tournament
-----------------------------
#542
Name: Bazu, the Devourer of Souls
Card Code: 40133511
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1600
Defense: 900
Effect: Once per turn, you may send up to three monsters
from your Graveyard to the Abyss (removed from the game)
in order to increase this monster's attack power by 300
for each removed monster until the end of the current
turn.
Found in: Labyrinth of Nightmare
-----------------------------
#543
Name: Tongue Fish
Card Code: 69572024
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1350
Defense: 800
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#544
Name: Power of Teamwork
Card Code: 56747793
Card Type: Magic Card (Equipment)
Effect: For every face-up monster under your control on the
field (including the target monster), the equipped monster's
attack and defense power is increased by 800.
Found in: Spell of Mask
NOTE: This card is Restricted.
-----------------------------
#545
Name: Angel's Egg
Card Code: 42418084
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1400
Defense: 1700
Found in: KC Tournament
-----------------------------
#546
Name: Dungeon Worm
Card Code: 51228280
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1800
Defense: 1500
Found in: Volume 5
-----------------------------
#547
Name: Dancing Fairy
Card Code: 59983499
Card Type: Monster Card
Power Level: 1
Element: Wind
Type: Angel
Attack: 300
Defense: 200
Found in: Saturday Weekly Tournament, Challenger's Tournament
-----------------------------
#548
Name: Dancing Soldier
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 1950
Defense: 1850
Ritual info: This monster can only be summoned through the effect of
the Dance of Summoning card (#122). If this monster is sent to the
Graveyard from the field after being properly summoned by the Dance of
Summoning, it may be special summoned to the field by cards with such
an effect.
Found in: Pharaoh's Servant
-----------------------------
#549
Name: Dancing Fairies
Card Code: 90925163
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Angel
Attack: 1700
Defense: 1000
Effect: If this monster is on the field in face-up defense mode
during your Standby Phase, you will receive 1000 Life Points.
Found in: Spell of Mask
-----------------------------
#550
Name: Chain Destruction
Card Code: 01248895
Card Type: Trap Card
Effect: Activated when your opponent summons a monster with an attack
power of 2000 or less. All copies of that card in their hand and deck
are immediately destroyed.
Found in: Curse of Anubis
-----------------------------
#551
Name: Gemini Elf
Card Code: 69140098
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Magician
Attack: 1900
Defense: 900
Found in: Booster Chronicle, Challenger's Tournament
-----------------------------
#552
Name: Change Slime
Card Code: 18914778
Card Type: Monster Card
Power Level: 1
Element: Water
Type: Water
Attack: 400
Defense: 300
Found in: Saturday Weekly Tournament
-----------------------------
#553
Name: Shifting Earth
Card Code: 60866277
Card Type: Trap Card
Effect: Choose two elements, then choose one of the two. All
monsters on the field of that element are destroyed. The
element list is as follows (right=down the list, left=up the
list):
Light (default)
Dark
Water
Fire
Earth
Wind
Found in: Curse of Anubis
-----------------------------
#554
Name: Power Boost
Card Code: 07565547
Card Type: Trap Card
Effect: All active equipment cards change their target to
only one monster on the field. If the card is not allowed
to target the new monster, it is destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#555
Name: Blood Offering
Card Code: 80604091
Card Type: Trap Card (Permanent)
Effect: Sacrifice 500 Life Points to be allowed one extra normal
summon, even when it is not your turn.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#556
Name: Chakura
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Dark
Type: Demon
Attack: 2450
Defense: 2000
Ritual Info: This monster can only be summoned through the effect of
the Chakura's Revival card (#557). If this monster is sent to the
Graveyard from the field after being properly summoned by the Chakura's
Revival, it may be special summoned to the field by cards with such
an effect.
Found in: Dark Ceremony
-----------------------------
#557
Name: Chakura's Revival
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed seven and special summon a Chakura (#556)
from your hand.
Found in: Dark Ceremony
-----------------------------
#558
Name: Nightly Fire
Card Code: 19523799
Card Type: Monster Card
Effect: Your opponent loses 800 Life Points.
Found in: Saturday Weekly Tournament
-----------------------------
#559
Name: Vic Viper Fighter Jet
Card Code: 10992251
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Machine
Attack: 1200
Defense: 800
Found in: Thousand-Eyes Bible
-----------------------------
#560
Name: Dianne Keto, the Goddess of Healing
Card Code: N/A
Card Type: Magic Card
Effect: Receive 1000 Life Points.
Found in: Magazines
-----------------------------
#561
Name: Earth-Eating Dragon
Card Code: 67494157
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Dragon
Attack: 1600
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#562
Name: Dark Spirit of Silence
Card Code: 93599951
Card Type: Trap Card
Effect: This card can only be activated during your opponent's
Battle Phase. Choose another one of your opponent's monsters
(its mode doesn't matter) to be the attacker.
Found in: Labyrinth of Nightmare
-----------------------------
#563
Name: Twin Tails
Card Code: 29692206
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 850
Defense: 700
Found in: Pharaoh's Servant
-----------------------------
#564
Name: Toll
Card Code: 82003859
Card Type: Magic Card (Permanent)
Effect: Whenever a monster attacks, its owner loses 500 Life Points.
Found in: Magic Ruler
-----------------------------
#565
Name: Two-Mouthed Dark Ruler
Card Code: 57305373
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 900
Defense: 700
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#566
Name: Maiden of the Moon
Card Code: 79629370
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1500
Defense: 1300
Found in: Booster Chronicle
-----------------------------
#567
Name: Moon Envoy
Card Code: 45909477
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Warrior
Attack: 1100
Defense: 1000
Found in: Saturday Weekly Tournament
-----------------------------
#568
Name: Elzaim, the Goddess of the Moon
Card Code: 62210247
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 750
Defense: 1100
Found in: Saturday Weekly Tournament
-----------------------------
#569
Name: Archangel
Card Code: 31447217
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Angel
Attack: 2750
Defense: 2400
Found in: Thousand-Eyes Bible
-----------------------------
#570
Name: Jar Demon
Card Code: 55763552
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Fire
Attack: 200
Defense: 1800
Reverse Effect: If there are any face-up Dragon-Sealing Jars (#650)
on the field, they are destroyed. Any Dragon type monsters on the
field in defense mode change to attack mode.
Found in: Volume 6, Metal Raiders
-----------------------------
#571
Name: Sword Queen
Card Code: 51371017
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Warrior
Attack: 900
Defense: 700
Reverse Effect: Your opponent loses 500 Life Points for every
card in their magic/trap zones.
Found in: Volume 7, Metal Raiders
-----------------------------
#572
Name: Sailor
Card Code: 59053232
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 450
Defense: 500
Found in: Saturday Weekly Tournament
-----------------------------
#573
Name: Giant Scorpion
Card Code: 41403766
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 1100
Defense: 1000
Found in: Volume 6
-----------------------------
#574
Name: DNA Surgery
Card Code: 74701381
Card Type: Trap Card (Permanent)
Effect: A menu of monster types will appear; choose one of them.
All face-up monsters on the field change to the chosen type.
The menu is as follows (right=down the list, left=up the list):
Dragon (default)
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile
Found in: Curse of Anubis
-----------------------------
#575
Name: TM-1 Launcher Spider
Card Code: 87322377
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Machine
Attack: 2200
Defense: 2500
Found in: Volume 7, Metal Raiders
-----------------------------
#576
Name: TM-1 Launcher Spider
Card Code:
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Machine
Attack: 2200
Defense: 2500
Found in:
-----------------------------
#577
Name: Disc Machine
Card Code: 76446915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1350
Defense: 1000
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#578
Name: Ceasefire Treaty
Card Code: 36468556
Card Type: Trap Card
Effect: All face-down monster cards are turned face-up (reverse
effects are cancelled). Your opponent loses 500 Life Points for
every effect monster on the field.
Found in: Curse of Anubis
NOTE: This card is Restricted.
-----------------------------
#579
Name: Dig Beak
Card Code: 29948642
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 500
Defense: 800
Found in: Magazines
-----------------------------
#580
Name: Defending Slime
Card Code: 21558682
Card Type: Trap Card (Permanent)
Effect: Whenever a monster attack targets one of your monsters,
the target is changed to one of your face-up Revival Slimes (#1061)
on the field. This trap effect can only be used if there is a
face-up Revival Slime on the field.
Found in: Spell of Mask
-----------------------------
#581
Name: Demonic Mirror
Card Code: 15150371
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#582
Name: Demon's Axe
Card Code: 40619825
Card Type: Magic Card (Equipment)
Effect: The attack power of the equipped monster is increased by
1000. You have the option of sacrificing a monster in order to
have this card put on top of your deck if it was destroyed while
on the field.
Found in: Magic Ruler, Rare Selection
-----------------------------
#583
Name: Summoned Demon
Card Code: 70781052
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Demon
Attack: 2500
Defense: 1200
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 4, Revival of the Black Demon Dragon
-----------------------------
#584
Name: Demonic Beaver
Card Code: 75889523
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 400
Defense: 600
Found in: Volume 1
-----------------------------
#585
Name: Desert Winds
Card Code: 45778932
Card Type: Magic Card (Field)
Effect: The attack power of all Wind elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.
Found in: Pharaoh's Servant
-----------------------------
#586
Name: Death Stalker
Card Code: 54844990
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 900
Defense: 800
Found in: Volume 3
-----------------------------
#587
Name: Sorceror of Death
Card Code: 49218300
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Magician
Attack: 1450
Defense: 1200
Found in: KC Tournament
-----------------------------
#588
Name: Skullbird
Card Code: 08327462
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Bird
Attack: 1900
Defense: 1700
Fuse: Takuhi (#535)+Temple of Skulls (#634)
Found in: Magazines
-----------------------------
#589
Name: Death Hamster
Card Code: 06104968
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Beast
Attack: 900
Defense: 600
Reverse Effect: Another copy of this monster will be placed in
reverse defense mode from your deck (provided you have another
copy).
Found in: Thousand-Eyes Bible
-----------------------------
#590
Name: Demonic Foot
Card Code: 09844575
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 700
Defense: 800
Found in: Volume 1
-----------------------------
#591
Name: Corroding Shark
Card Code: 34290067
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1100
Defense: 700
Found in: Booster Chronicle
-----------------------------
#592
Name: Iron Knight Gearfreed
Card Code: 00423705
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1600
Effect: Destroys equipment cards that target this monster.
Found in: Thousand-Eyes Bible, Challenger's Tournament
-----------------------------
#593
Name: Iron Scorpion
Card Code: 13599884
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Machine
Attack: 250
Defense: 300
Effect: If this monster is attacked by anything but a
Machine type monster, it will be destroyed in three turns.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#594
Name: Iron Golem
Card Code: 90908427
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1900
Defense: 2200
Found in: Curse of Anubis
-----------------------------
#595
Name: Devil Kraken
Card Code: 77456781
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 1400
Found in: Magazines
-----------------------------
#596
Name: Demon Chef
Card Code: 71107816
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1800
Defense: 1000
Effect: Should this monster cause damage to your opponent's
Life Points, they draw two cards.
Found in: Metal Raiders
-----------------------------
#597
Name: Devil Serpent
Card Code: 82742611
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Reptile
Attack: 700
Defense: 600
Found in: Saturday Weekly Tournament
-----------------------------
#598
Name: Devil's Mirror
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2100
Defense: 1800
Ritual Info: This monster can only be summoned through the effect of
the Ritual of the Devil's Mirror card (#14). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Ritual of the Devil's Mirror, it may be special summoned to the field
by cards with such an effect.
Found in: Dark Ceremony
-----------------------------
#599
Name: Devil Zoa
Card Code: 24311372
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Demon
Attack: 2600
Defense: 1900
Found in: Konami Selection
-----------------------------
#600
Name: Devil Snail
Card Code: 98075147
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Insect
Attack: 700
Defense: 1300
Found in: Magazines
-----------------------------
#601
Name: Devil Dragon
Card Code: 67724379
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 1200
Found in: Magazines
-----------------------------
#602
Name: Devil Franken
Card Code: 69015963
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Machine
Attack: 700
Defense: 500
Effect: Activating this effect makes you lose 5000 Life Points.
Special summon one fusion monster from your fusion deck to the
field in attack mode.
Found in: Booster Chronicle
-----------------------------
#603
Name: Devil-in-a-Box
Card Code: 25655502
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Demon
Attack: 2300
Defense: 2000
Fuse: Murder Circus (#874)+Dream Clown (#658)
Found in: Metal Raiders
-----------------------------
#604
Name: Hand Destruction
Card Code: 72892473
Card Type: Magic Card
Effect: Both players discard all cards in their hand and
then draw cards equal to the number of cards that were
discarded.
Found in: Saturday Weekly Tournament
-----------------------------
#605
Name: Inviting Hand of the Grave
Card Code: 27094595
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 700
Defense: 900
Found in: Magazines
-----------------------------
#606
Name: Dunames Valkyrie
Card Code: 12493482
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 1800
Defense: 1050
Found in: Konami Selection, Rare Selection
-----------------------------
#607
Name: Electric Lizard
Card Code: 55875323
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Lightning
Attack: 850
Defense: 800
Effect: If anything but a Zombie type monster attacks this
monster, it will not be able to attack for one turn.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#608
Name: Tengu Fan
Card Code: 04149689
Card Type: Trap Card (Permanent)
Effect: Destroys reverse summoned monsters that have a
power level of one or two. If the monster has a reverse
effect, it will not activate.
Found in: Konami Selection
-----------------------------
#609
Name: Electric Whip
Card Code: 37820550
Card Type: Magic Card (Equipment)
Effect: Equip on a Lightning type monster to boost its attack
and defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#610
Name: Blood of Angels
Card Code: 47852924
Card Type: Magic Card
Effect: You receive 800 Life Points.
Found in: Booster Chronicle
-----------------------------
#611
Name: Angel's Dice
Card Code: 74137509
Card Type: Magic Card (Instant)
Effect: One die will be rolled. The stats of all of your face-up
monsters on the field will be increased by the number rolled
multiplied by 100. This effect only lasts until the end of the
current turn.
Found in: Konami Selection, Rare Selection
-----------------------------
#612
Name: Angel's Mirror
Card Code: 17653779
Card Type: Trap Card
Effect: The monster-targeting effect of one magic card is re-directed
to another monster.
Found in: Magic Ruler
-----------------------------
#613
Name: Angel's Charity
Card Code: 79571449
Card Type: Magic Card
Effect: Three cards are drawn. You must then discard two cards
from your hand.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Booster Chronicle, KC Tournament
NOTE: This card is Semi-Restricted.
-----------------------------
#614
Name: Job-Change Mirror
Card Code: 55337339
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 800
Defense: 1300
Found in: Magazines
-----------------------------
#615
Name: Legendary Sword
Card Code: 61854111
Card Type: Magic Card (Equipment)
Effect: Equip on one Warrior type monster to boost its attack
and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#616
Name: Legendary Swordsman Masaki
Card Code: 44287299
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1100
Defense: 1100
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#617
Name: Legendary Fisherman
Card Code: 03643300
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Warrior
Attack: 1850
Defense: 1600
Effect: This monster is immune to attacks and magic as long as
the Sea card (#86) is on the field.
Found in: Thousand-Eyes Bible, Rare Selection
-----------------------------
#618
Name: Tentacle Plant
Card Code: 60715406
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Plant
Attack: 500
Defense: 600
Found in: Magazines
-----------------------------
#619
Name: Tenderness
Card Code: 57935140
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 700
Defense: 1400
Found in: Volume 6
-----------------------------
#620
Name: Toon Alligator
Card Code: 59383041
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Reptile
Attack: 800
Defense: 1600
Found in: Volume 7
-----------------------------
#621
Name: Toon Summoned Demon
Card Code: 91842653
Card Type: Monster Card (Effect: Toon)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2500
Defense: 1200
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.
Found in: Pharaoh's Servant
-----------------------------
#622
Name: Toon Dragon's Egg
Card Code: 38369349
Card Type: Monster Card (Effect: Toon)
Power Level: 7
Element: Fire
Type: Dragon
Attack: 2200
Defense: 2600
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.
Found in: Pharaoh's Servant
-----------------------------
#623
Name: Toon Mermaid Archer
Card Code: 65458948
Card Type: Monster Card (Effect: Toon)
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1500
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.
Found in: Pharaoh's Servant
-----------------------------
#624
Name: Toon World
Card Code: 15259703
Card Type: Magic Card (Permanent)
Effect: Sacrifice 1000 Life Points to play this card. This card
enables you to summon toon monsters. Should this card be
destroyed, all toon monsters on the field are destroyed as well.
You must sacrifice 500 Life Points during each of your Standby
Phases to keep this card in play. If it is destroyed while in
play, you get back all the Life Points you sacrificed for this
card.
Found in: Pharaoh's Servant
-----------------------------
#625
Name: Tools of the Thief
Card Code: 03819470
Card Type: Trap Card (Counter)
Effect: Sacrifice 1000 Life Points to activate this card. Negate and
destroy the activation of a trap card.
Found in: Red Starting Deck, Volume 6, Metal Raiders, Rare
Selection
-----------------------------
#626
Name: East Man
Card Code: 89987208
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1100
Defense: 1000
Found in: Volume 7
-----------------------------
#627
Name: Toad Master
Card Code: 62671448
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1000
Defense: 1000
Found in: Volume 5
-----------------------------
#628
Name: Doping
Card Code: 83225447
Card Type: Magic Card
Effect: The equipped monster's attack increases by 700. During
each of your Standby Phases, the equipped monster's attack is
reduced by 200.
Found in: Metal Raiders
-----------------------------
#629
Name: Time Machine
Card Code: 80987696
Card Type: Trap Card
Effect: This card can only be used when one of your monsters
on the field has been destroyed. The destroyed monster is
returned to the field in its original mode.
Found in:
-----------------------------
#630
Name: Time Seal
Card Code: 35316708
Card Type: Trap Card
Effect: Your opponent skips their next Draw Phase.
Found in: Curse of Anubis
-----------------------------
#631
Name: Time Wizard
Card Code: 71625222
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Magician
Attack: 500
Defense: 400
Effect: You may activate this effect only once per turn during
one of your main phases. Choose a coin face (red text=Eye/Heads,
blue text=Hexagram/Tails). If you win the toss, all of your
opponent's monsters will be destroyed. If you lose the toss, all
of your monsters are destroyed and you lose Life Points equal to
one-half of the destroyed monster's total attack power.
Found in: Metal Raiders, Rare Selection
-----------------------------
#632
Name: Time Demon of Necromancy
Card Code: 61454890
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 800
Defense: 900
Found in: Magazines
-----------------------------
#633
Name: Poison Fangs
Card Code: 00596051
Card Type: Trap Card
Effect: Choose a monster on the field to have their defense power
reduced by 500 until the end of the current turn.
Found in: Magic Ruler
-----------------------------
#634
Name: Temple of Skulls
Card Code: 00732302
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 900
Defense: 1300
Found in: Magazines
-----------------------------
#635
Name: Bug Spray
Card Code: 94716515
Card Type: Magic Card
Effect: All Insect type monsters on the field are destroyed.
Found in: Volume 4
-----------------------------
#636
Name: Charge!!
Card Code: 70046172
Card Type: Magic Card (Instant)
Effect: Until the end of the current turn, the attack power of one
monster on the field is increased by 700.
Found in: Magic Ruler
-----------------------------
#637
Name: Fierce Wind
Card Code: 73079365
Card Type: Trap Card
Effect: Activated when one of your magic cards is destroyed. You
may destroy one magic or trap card on the field.
Found in: Curse of Anubis
-----------------------------
#638
Name: Wind Fan
Card Code: 55321970
Card Type: Magic Card (Equipment)
Effect: Only a Wind elemental monster can be the target of
this card. The equipped monster's attack power is increased
by 400 while its defense power is reduced by 200.
Found in: Booster Chronicle
-----------------------------
#639
Name: Doppleganger
Card Code: 61831093
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Warrior
Attack: 650
Defense: 900
Reverse Effect: Destroy two face-down cards in either player's
magic/trap spaces.
Found in: Booster Chronicle
-----------------------------
#640
Name: Giant Water Serpent
Card Code: 19066538
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Water
Type: Water
Attack: 2100
Defense: 1800
Fuse: Ice Warrior (#760)+Magician's Lamp (#919)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#641
Name: Flying Penguin
Card Code: 05628232
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 1000
Found in: Challenger's Tournament
-----------------------------
#642
Name: Tomozaurus
Card Code: 46457856
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Dinosaur
Attack: 500
Defense: 400
Found in: Volume 1
-----------------------------
#643
Name: Tri-Horned Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Dark
Type: Dragon
Attack: 2850
Defense: 2350
Found in: Premium Pack 3
-----------------------------
#644
Name: Dracodon
Card Code: 42348802
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1300
Defense: 800
Found in: Volume 4
-----------------------------
#645
Name: Dragon Force
Card Code: 32437102
Card Type: Magic Card (Equipment)
Effect: You can only equip this card on a Warrior type
monster. The selected monster becomes a Dragon type monster
and its attack and defense power is increased by 500.
Found in: Labyrinth of Nightmare
-----------------------------
#646
Name: Drago-Human
Card Code: 81057959
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1300
Defense: 1100
Found in: Volume 4
-----------------------------
#647
Name: Dragon's Egg
Card Code: 02964201
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Dragon
Attack: 2200
Defense: 2600
Found in: Pharaoh's Servant
-----------------------------
#648
Name: Dragon Slayer
Card Code: 28563545
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2000
Defense: 2100
Effect: Destroy one face-up Dragon type monster on the field.
This effect can only be activated when this monster is
summoned.
Found in: Booster Chronicle
-----------------------------
#649
Name: Dragon Statue
Card Code: 09197735
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1100
Defense: 900
Found in: Magazines
-----------------------------
#650
Name: Dragon-Sealing Jar
Card Code: 50045299
Card Type: Trap Card
Effect: As long as this card is active, all Dragon type
monsters change to defense mode and stay that way.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#651
Name: Dragon Zombie
Card Code: 66672569
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1600
Defense: 0
Found in: Booster Chronicle
-----------------------------
#652
Name: Dragon-Riding Wyvern Warrior
Card Code: 03366982
Card Type: Monster Card (Fusion/Effect)
Power Level: 5
Element: Wind
Type: Dragon
Attack: 1700
Defense: 1500
Fuse: Baby Dragon (#835)+Wyvern Warrior (#1100)
Effect: If the only monsters your opponent has on the field
are Fire, Earth, and/or Water elemental monsters, you can
attack your opponent directly with this monster (regardless
of the monsters on your opponent's field). You can also attack
your opponent directly with this monster if all of your opponent's
monsters on the field are face-down.
Found in: Konami Selection
-----------------------------
#653
Name: Dragon's Magical Orb
Card Code: 01435851
Card Type: Magic Card (Equipment)
Effect: Equip on a Dragon type monster to boost its attack and
defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#654
Name: Dragonfly
Card Code: 84834865
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Insect
Attack: 1400
Defense: 900
Effect: Should this monster be destroyed while face-up on the
field, you will have the option to special summon a Wind
elemental monster with an attack power of 1500 or less from
your deck to the field in face-up attack mode.
Found in: Pharaoh's Servant
-----------------------------
#655
Name: Dragon-Summoning Horn
Card Code: 43973174
Card Type: Magic Card
Effect: You can only use this card if you have a Lord of
Dragons (#1091) face-up on the field. Special summon up to
two Dragon type monsters from your hand.
Found in:
-----------------------------
#656
Name: Trap Master
Card Code: 46461247
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1100
Reverse Effect: Select one trap on the field to be destroyed.
You can choose a face-down card, but if it's not a trap, it
will be returned to its original position.
Found in: Magazines
-----------------------------
#657
Name: Priestess
Card Code: 84916669
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Magician
Attack: 1200
Defense: 1400
Found in: Magazines
-----------------------------
#658
Name: Dream Clown
Card Code: 13215230
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1200
Defense: 900
Effect: Whenever you change this monster from attack to defense
mode, you choose one of your opponent's monsters to destroy.
Found in: Metal Raiders
-----------------------------
#659
Name: Fortress-Guarding Dragon
Card Code: 87796900
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1400
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#660
Name: Tornado Wall
Card Code: 18605135
Card Type: Trap Card (Permanent)
Effect: This card can only be activated and remain on the
field if the Sea card (#86) is in play. Monster attacks
cannot cause damage to your Life Points.
Found in: Spell of Mask
-----------------------------
#661
Name: Tornado Bird
Card Code: 71283180
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1100
Defense: 1000
Reverse Effect: Choose up to two magic/trap cards on the
field and have them sent back to their owner's hand.
Found in: Labyrinth of Nightmare
-----------------------------
#662
Name: Drake
Card Code: 85705804
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Bird
Attack: 800
Defense: 800
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#663
Name: Treant
Card Code: 78780140
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Plant
Attack: 1500
Defense: 1800
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#664
Name: Doroba
Card Code: 24194033
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 800
Found in: Volume 2
-----------------------------
#665
Name: Doron
Card Code: 00756652
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 900
Defense: 500
Found in: Magazines
-----------------------------
#666
Name: The Melting Red Shadow
Card Code: 98898173
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 500
Defense: 700
Found in: Magazines
-----------------------------
#667
Name: Mud Dweller
Card Code: 18180762
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1200
Defense: 1300
Found in: Volume 5
-----------------------------
#668
Name: Nightmare Scorpion
Card Code: 88643173
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 900
Defense: 800
Found in: Magazines
-----------------------------
#669
Name: Night Lizard
Card Code: 78402798
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1150
Defense: 1300
Found in: KC Tournament
-----------------------------
#670
Name: Nile
Card Code: 33178416
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1400
Defense: 1600
Found in: Volume 3, Phantom God
-----------------------------
#671
Name: Mysterious Puppeteer
Card Code: 54098121
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1500
Effect: You receive 500 Life Points for each normal summon
that either you or your opponent performs. You also get
500 Life Points if you normal summon this monster.
Found in: Magazines
-----------------------------
#672
Name: Mysterious Hand
Card Code: 62793020
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 500
Found in: Magazines
-----------------------------
#673
Name: Wealthy Goblin
Card Code: 70368879
Card Type: Magic Card
Effect: You draw a card, but your opponent will gain 1000 Life
Points.
Found in: Magic Ruler
-----------------------------
#674
Name: Needle Star
Card Code: 94230224
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 750
Defense: 700
Reverse Effect: You lose 2000 Life Points and your opponent
loses 1000 Life Points.
Found in: Booster Chronicle
-----------------------------
#675
Name: Needle Worm
Card Code: 81843628
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 750
Defense: 600
Reverse Effect: The top five cards of your opponent's deck are
discarded.
Found in: Booster Chronicle, Challenger's Tournament
-----------------------------
#676
Name: Fake Trap
Card Code: 03027001
Card Type: Trap Card
Effect: Protects your other trap cards on the field when your
opponent activates a magic, trap, or monster effect that can
destroy trap cards.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#677
Name: Two-Headed King Rex
Card Code: 94119974
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1600
Defense: 1200
Found in: Booster Chronicle
-----------------------------
#678
Name: Three-Legged Zombies
Card Code: 33734439
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1100
Defense: 800
Found in: Challenger's Tournament
-----------------------------
#679
Name: Newt
Card Code: 78636495
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Demon
Attack: 1900
Defense: 400
Reverse Effect: This monster's attack power and defense
power is increased by 500. If this monster is destroyed via
a battle, the other monster's attack power and defense power
is decreased by 500.
Found in: Konami Selection
-----------------------------
#680
Name: King of the Swamp Beasts
Card Code: 99426834
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1100
Effect: You can use this card in a fusion as a substitute to a
required component monster. If you use this effect, you are not
allowed to use any other monster with a fusion substitution effect
during the fusion.
Found in: Booster Chronicle
-----------------------------
#681
Name: Mousetrap
Card Code: 42578427
Card Type: Trap Card
Effect: Activated when your opponent normal summons a monster
with an attack power of 500 or less. The monster is immediately
destroyed.
Found in: Pharaoh's Servant
-----------------------------
#682
Name: Neck Hunter
Card Code: 70084224
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Demon
Attack: 1750
Defense: 1900
Found in: Magazines
-----------------------------
#683
Name: Sleeping Kid
Card Code: 90963488
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 800
Defense: 700
Found in: Volume 2, Legend of Blue-Eyes White Dragon
-----------------------------
#684
Name: Sleeping Lion
Card Code: 40200834
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 700
Defense: 1700
Found in: Volume 3
-----------------------------
#685
Name: House of Adhesive Tape
Card Code: 15083728
Card Type: Trap Card
Effect: Activate when your opponent normal summons a monster
whose defense power is 500 or less. The monster is immediately
destroyed.
Found in: Pharaoh's Servant
-----------------------------
#686
Name: Evil Possessed Sword
Card Code: 22855882
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Warrior
Attack: 1400
Defense: 800
Found in: Volume 7
-----------------------------
#687
Name: Burgler
Card Code: 06297941
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 850
Defense: 800
Found in: Volume 6
-----------------------------
#688
Name: Devil Clown
Card Code: 47060154
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 1000
Found in: Saturday Weekly Tournament
-----------------------------
#689
Name: Hard Armor
Card Code: 20060230
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 300
Defense: 1200
Found in: Volume 2, Phantom God
-----------------------------
#690
Name: Bird Man
Card Code: 30532390
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1800
Defense: 600
Found in: Curse of Anubis
-----------------------------
#691
Name: Burning Soldier
Card Code: 05388481
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1150
Found in: Curse of Anubis
-----------------------------
#692
Name: Volcanic Eruption
Card Code: 19384334
Card Type: Magic Card (Field)
Effect: The attack power of all Fire elemental monsters on the
field is increased by 500 while their defensive power is
reduced by 400.
Found in: Pharaoh's Servant
-----------------------------
#693
Name: Barbarian 1
Card Code: 20394040
Card Type: Monster Card (Effect)
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1550
Defense: 1800
Effect: This monster's attack power increases by 500 for every
face-up Barbarian 2 (#694) that is on the field.
Found in: Volume 7, Metal Raiders
-----------------------------
#694
Name: Barbarian 2
Card Code: 40453765
Card Type: Monster Card (Effect)
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1500
Effect: This monster's attack power increases by 500 for every
face-up Barbarian 1 (#693) that is on the field.
Found in: Volume 7, Metal Raiders
-----------------------------
#695
Name: Harpy's Pet Dragon
Card Code: 52040216
Card Type: Monster Card (Effect)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2000
Defense: 2500
Effect: Each monster with Harpy Lady in its name increases
this monster's attack power by 300.
Found in: Konami Selection
-----------------------------
#696
Name: Harpy's Feather Duster
Card Code: 18144506
Card Type: Magic Card
Effect: All cards in your opponent's magic/trap zones are
destroyed.
Found in: Premium Pack 5, Konami Selection, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#697
Name: Harpy Lady
Card Code: 76812113
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#698
Name: Harpy Lady SB
Card Code: 80316585
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1800
Defense: 1300
Effect: Treat this monster as if it were a Harpy Lady (#697).
Found in: Magazines
-----------------------------
#699
Name: Harpy Lady Triplets
Card Code: 12206212
Card Type: Monster Card (Effect)
Power Level: 6
Element: Wind
Type: Bird
Attack: 1950
Defense: 2100
Effect: You can only summon this monster by using the 10,000
Mirrors magic card (#927). This counts as a special summon.
Found in: Volume 4, Revival of the Black Demon Dragon, Rare
Selection
-----------------------------
#700
Name: Harp Spirit
Card Code: 80770678
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 800
Defense: 2000
Found in: Volume 2, Phantom God
-----------------------------
#701
Name: Bio Angel
Card Code: 58696829
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1150
Defense: 1000
Found in: Spell of Mask
-----------------------------
#702
Name: Bio Plant
Card Code: 07670542
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 600
Defense: 1300
Found in: Volume 5
-----------------------------
#703
Name: High Priestess
Card Code: 17358176
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 1100
Defense: 800
Found in: Volume 6, Metal Raiders
-----------------------------
#704
Name: Grave Robber
Card Code: 61705417
Card Type: Trap Card
Effect: Choose a magic card in your opponent's Graveyard to be
sent to your hand for the remainder of the active turn. If you
use the chosen magic card, you will lose 2000 Life Points.
Found in: Curse of Anubis
-----------------------------
#705
Name: Wrath of the Soul
Card Code: 33737664
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 100 Life Points for each monster
in their Abyss during their Standby Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#706
Name: Vasago, the God of Destruction
Card Code: 50259460
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1100
Defense: 900
Effect: You can use this card in a fusion as a substitute to a
required component monster. If you use this effect, you are not
allowed to use any other monster with a fusion substitution
effect during the fusion.
Found in: Booster Chronicle
-----------------------------
#707
Name: Golem of Destruction
Card Code: 73481154
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1500
Defense: 1000
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#708
Name: Ring of Destruction
Card Code: 83555666
Card Type: Trap Card
Effect: Choose one face-up monster on the field to be
destroyed. Both players lose Life Points equal to the
attack power of the destroyed monster.
Found in: Konami Selection, KC Tournament
-----------------------------
#709
Name: Spiked Shell
Card Code: 02370081
Card Type: Magic Card (Equipment)
Effect: Only a Water elemental monster can be the target
of this card. The equipped monster's attack power is
increased by 400 while its defense power is reduced by
200.
Found in: Booster Chronicle
-----------------------------
#710
Name: Scream of the Dead
Card Code: 16970158
Card Type: Trap Card
Effect: Negate the activation of a Revival of the Dead card (#359).
Found in: Booster Chronicle
-----------------------------
#711
Name: Scavenger Ghoul
Card Code: 82542267
Card Type: Magic Card
Effect: Remove two monsters from your opponent's graveyard
and place them in the abyss (removed from the game).
Found in: Volume 3, Phantom God
-----------------------------
#712
Name: Graveyard-Keeper's Familiar
Card Code: 16762927
Card Type: Magic Card (Permanent)
Effect: Whenever you are attacked by your opponent's monsters,
the top card of their deck is discarded.
Found in: Magic Ruler
-----------------------------
#713
Name: Angelic Nurse
Card Code: 02130625
Card Type: Trap Card
Effect: Activated when you receive damage to your Life Points.
Gain 1000 Life Points (if there are any other copies of this
card in your graveyard, you gain an extra 500 Life Points for
every copy when this trap resolves).
Found in: Curse of Anubis
-----------------------------
#714
Name: Bomb Bug
Card Code: 57409948
Card Type: Monster Card (Effect)
Power Level: 2
Element: Wind
Type: Insect
Attack: 400
Defense: 900
Reverse Effect: Destroys one of your opponent's effect monsters
that is in reverse defense mode.
Found in: Thousand-Eyes Bible
-----------------------------
#715
Name: Close Combat
Card Code: 63689843
Card Type: Trap Card
Effect: Activated when you lose Life Points during battle. Your
opponent loses 700 Life Points (if there are any copies of this
trap in your graveyard at the time of activation, your opponent
loses an extra 300 Life Points for every copy).
Found in: Thousand-Eyes Bible
-----------------------------
#716
Name: Pincer Attack
Card Code: 83887306
Card Type: Trap Card
Effect: Destroy two of your monsters on the field and
then destroy one of your opponent's monsters.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#717
Name: Buster Blader
Card Code: 78193831
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2600
Defense: 2300
Effect: The attack power of this monster increases by 500 for every
Dragon type monster your opponent has on the field and in their
graveyard.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Curse of Anubis, Rare Selection
-----------------------------
#718
Name: The Emporor's New Clothes
Card Code: 68400115
Card Type: Trap Card (Permanent)
Effect: The effects of all equipment cards on the field are
suspended.
Found in: Labyrinth of Nightmare
-----------------------------
#719
Name: Beautiful Lonely Girl
Card Code: 51275027
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 0
Defense: 100
Effect: If this monster is sent to the graveyard due to a
monster attack, the current Battle Phase ends.
Found in: Volume 7, Metal Raiders
-----------------------------
#720
Name: Bat
Card Code: 72076281
Card Type: Monster Card
Power Level: 1
Element: Wind
Type: Machine
Attack: 300
Defense: 350
Found in: Saturday Weekly Tournament
-----------------------------
#721
Name: Happy Lover
Card Code: 99030164
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 800
Defense: 500
Found in: Magazines
-----------------------------
#722
Name: Robot Sentry
Card Code: 76775123
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Machine
Attack: 1100
Defense: 900
Effect: You have the option of looking at one of your opponent's
face-down cards on the field during your Standby Phase as long as
this card is face-up on the field.
Found in: Booster Chronicle
-----------------------------
#723
Name: Haniwa
Card Code: 84285623
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Rock
Attack: 500
Defense: 500
Found in: Volume 1
-----------------------------
#724
Name: Hane-Hane
Card Code: 07089711
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Beast
Attack: 450
Defense: 500
Reverse Effect: Return one monster on the field to its owner's
hand.
Found in: Volume 3, Phantom God
-----------------------------
#725
Name: Babylon
Card Code: 53832650
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#726
Name: Baffomet
Card Code: 77207191
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1400
Defense: 1800
Effect: When this card is summoned in any way, you can retrieve a
Gazelle (#277) from your deck and have it placed in your hand.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magazines
-----------------------------
#727
Name: Early Burial
Card Code: 70828912
Card Type: Magic Card (Equipment)
Effect: Special summon one monster from your Graveyard to the field in
attack mode and equip this card to it. If either cards are destroyed
while this card is equipped, then both are destroyed.
Found in: Green Starting Deck, Curse of Anubis, KC Tournament
-----------------------------
#728
Name: Falcon Knight
Card Code: 21015833
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 700
Effect: This monster can attack twice during a single Battle Phase.
Found in: Thousand-Eyes Bible
-----------------------------
#729
Name: Rose-Dwelling Demon
Card Code: 32485271
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Plant
Attack: 2000
Defense: 1800
Fuse: Snake Palm (#451)+Gremlin (#257)
Found in: Volume 5
-----------------------------
#730
Name: Hurricane
Card Code: 42703248
Card Type: Magic Card
Effect: All cards in both player's magic/trap zones are returned
to their respective owner's hands.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magic Ruler
-----------------------------
#731
Name: Hurricail
Card Code: 15042735
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Magician
Attack: 900
Defense: 200
Found in: Magazines
-----------------------------
#732
Name: Barroks
Card Code: 06840573
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1380
Defense: 1530
Fuse: Attack Panda (#222)+Gargoyle (#129)
Found in: Volume 3
-----------------------------
#733
Name: Parrot Dragon
Card Code: 62762898
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Dragon
Attack: 2000
Defense: 1300
Found in: Booster Chronicle
-----------------------------
#734
Name: Beastly Merman
Card Code: 67371383
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Fish
Attack: 2400
Defense: 2000
Found in: Spell of Mask
-----------------------------
#735
Name: Hungry Burger
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2000
Defense: 1850
Ritual info: This monster can only be summoned through the effect of
the Hamburger Recipe card (#738). If this monster is sent to the
Graveyard from the field after being properly summoned by the Hamburger
Recipe, it may be special summoned to the field by cards with such an
effect.
Found in: Pharaoh's Servant
-----------------------------
#736
Name: Hunter Spider
Card Code: 80141480
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1600
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#737
Name: All-Purpose Claymore Mine
Card Code: 77754944
Card Type: Trap Card
Effect: Activated when your opponent attacks you. The monster
with the highest attack power on your opponent's field is
destroyed (face-up monsters only). If there are two monsters of
equal attack power, and they are both have the highest attack
value, choose one of them to be destroyed.
Found in: Premium Pack 5, Konami Selection, KC Tournament
-----------------------------
#738
Name: Hamburger Recipe
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters from your hand and/or from the field
whose power levels add up to or exceed six and special summon a Hungry
Burger (#735) from your hand.
Found in: Pharaoh's Servant
-----------------------------
#739
Name: Burned at the Stake
Card Code: 73134081
Card Type: Magic Card
Effect: Your opponent loses 600 Life Points.
Found in: Volume 2, Phantom God
-----------------------------
#740
Name: Bean Soldier
Card Code: 84990171
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Plant
Attack: 1400
Defense: 1300
Found in: Booster Chronicle
-----------------------------
#741
Name: Sealing Swords of Light
Card Code: 72302403
Card Type: Magic Card
Effect: When this card is played, all of your opponent's
face-down monsters are turned face-up (activating any effects
where applicable). Your opponent's monsters cannot attack for
three turns, starting with your opponent's next turn (the three
turns are counted on their turns). As long as this card's effects
are active, this card remains on the field. Just before your last
turn, this card is destroyed during your opponent's end phase.
Found in: Green Starting Deck, Volume 2, Phantom God, KC Tournament
NOTE: This card is Semi-Restricted.
-----------------------------
#742
Name: Banisher of the Light
Card Code: 61528025
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Angel
Attack: 100
Defense: 2000
Effect: As long as this card is face-up on the field, cards are sent
to the Abyss (removed from the game) instead of being sent to the
Graveyard.
Found in: Pharaoh's Servant
-----------------------------
#743
Name: Horn of Light
Card Code: 38552107
Card Type: Magic Card (Equipment)
Effect: The defense power of the equipped monster is increased by
800. If this card is destroyed while it is in play, you have the
option of sacrificing 500 Life Points to have it placed on the
top of your deck.
Found in: Magic Ruler
-----------------------------
#744
Name: Hand Sealing Sword of Light
Card Code: 49587034
Card Type: Trap Card
Effect: A random card in your opponent's hand will be placed
face-down in their abyss for three turns (you are not allowed to
see the card). On your opponent's fourth Standby Phase after this
trap is activated, your opponent gets the card back.
Found in: Curse of Anubis
-----------------------------
#745
Name: Pixie Guardian
Card Code: 22419772
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Angel
Attack: 1000
Defense: 1000
Effect: You may sacrifice this card if it is face-up on the
field to return a magic card from your graveyard to your
deck for the remainder of the active turn.
Found in: Spell of Mask
-----------------------------
#746
Name: Book of Secrets
Card Code: 91595718
Card Type: Magic Card (Equipment)
Effect: Equip on one Magician type monster to boost its attack
and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#747
Name: Hysteric Angel
Card Code: 21297224
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1800
Defense: 500
Effect: You may sacrifice two of your monsters on the field
to receive 1000 Life Points.
Found in: Spell of Mask
-----------------------------
#748
Name: Big Insect
Card Code: 53606874
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1200
Defense: 1500
Found in: Magazines
-----------------------------
#749
Name: Big Shield Guarder
Card Code: 65240384
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 100
Defense: 2600
Effect: This monster changes to attack mode after successfully
defending an attack. If this monster is the target of a magic
card that targets only one monster at a time while this card
is face-down on the field, the magic card's effect is cancelled
and the magic card is destroyed.
Found in: Konami Selection
-----------------------------
#750
Name: Big-Bang Girl
Card Code: 64752646
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1300
Defense: 1500
Effect: If you gain Life Points while this monster is face-up
on the field, your opponent loses 500 Life Points.
Found in: Spell of Mask
-----------------------------
#751
Name: Big-Bang Dragon
Card Code: 78984772
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Fire
Attack: 2200
Defense: 1700
Found in: Curse of Anubis
-----------------------------
#752
Name: Man-Eating Plant
Card Code: 49127943
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600
Found in: Magazines
-----------------------------
#753
Name: Man-Eating Treasure Chest
Card Code: 13723605
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1600
Defense: 1000
Found in: KC Tournament
-----------------------------
#754
Name: Man-Eating Bug
Card Code: 54652250
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 450
Defense: 600
Reverse Effect: Destroy one monster on the field.
Found in: Volume 3, Phantom God
-----------------------------
#755
Name: Starfish
Card Code: 46718686
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 600
Defense: 700
Found in: Volume 1
-----------------------------
#756
Name: Arc of Flame
Card Code: 76103675
Card Type: Magic Card
Effect: Your opponent loses 200 Life Points.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#757
Name: Maiden of Silence
Card Code: 64501875
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1450
Defense: 1000
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#758
Name: Humanoid Slime
Card Code: 46821314
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 800
Defense: 2000
Found in: Spell of Mask
-----------------------------
#759
Name: Humanoid Drake
Card Code: 05600127
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Water
Type: Water
Attack: 2200
Defense: 2000
Fuse: Humanoid Slime (#758)+Worm Drake (#1096)
Found in: Spell of Mask
-----------------------------
#760
Name: Ice Warrior
Card Code: 38982356
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Warrior
Attack: 800
Defense: 1200
Found in: Volume 5
-----------------------------
#761
Name: Swift Assassin
Card Code: 96890582
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 2000
Defense: 2000
Effect: This monster's attack and defense power is reduced by
400 for every card in your hand.
Found in: Pharaoh's Servant
-----------------------------
#762
Name: Ice Kappa
Card Code: 02118022
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1500
Defense: 900
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#763
Name: Lightning Rod
Card Code: 42364257
Card Type: Trap Card
Effect: Negate the activation of a Thunderbolt (#345) and destroy
all of your opponent's monsters on the field.
Found in: Volume 5
-----------------------------
#764
Name: Profit Share
Card Code: 48539234
Card Type: Trap Card (Permanent)
Effect: Activated when your opponent draws cards outside their
Draw Phase. You get to draw two cards.
Found in: Curse of Anubis
-----------------------------
#765
Name: Fire Eye
Card Code: 88435542
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 800
Defense: 600
Found in: Magazines
-----------------------------
#766
Name: Fire-Winged Pegasus
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Beast
Attack: 2250
Defense: 1800
Found in: Premium Pack 3
-----------------------------
#767
Name: Flame Kraken
Card Code: 46534755
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Water
Attack: 1600
Defense: 1500
Found in: Magic Ruler
-----------------------------
#768
Name: Fire Sorcerer
Card Code: 27132350
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Magician
Attack: 1000
Defense: 1500
Reverse Effect: Two random cards will be sent to the Abyss
(removed from the game) from your hand and your opponent will
lose 800 Life Points.
Found in: Spell of Mask
-----------------------------
#769
Name: Fire Devil
Card Code: 53581214
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 700
Defense: 500
Found in: Volume 1
-----------------------------
#770
Name: Fireball
Card Code: 46130346
Card Type: Magic Card
Effect: Your opponent loses 500 Life Points.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#771
Name: Synchar
Card Code: 75646173
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 900
Found in: Magazines
-----------------------------
#772
Name: Valkyrie
Card Code: 35565537
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1800
Defense: 1700
Found in: Magic Ruler
-----------------------------
#773
Name: Vampire Baby
Card Code: 56387350
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 700
Defense: 1000
Effect: Any of your opponent's monsters that are destroyed by
this monster are special summoned to your side of the field in
the face-up mode of your choice.
NOTE: I would advise against using this monster because its effect
tends to glitch up your game in an endless loop.
Found in: Thousand-Eyes Bible
-----------------------------
#774
Name: Vishwar Randi
Card Code: 78556320
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 900
Defense: 700
Found in: Saturday Weekly Tournament
-----------------------------
#775
Name: Sealed Exodia
Card Code: 33396948
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Magician
Attack: 1000
Defense: 1000
Effect: An instant victory can be declared to one who's hand contains
this card along with the Right Leg (#778), Left Leg (#776), Right Arm
(#779), and Left Arm (#777) of Sealed Exodia.
Found in: Phantom God, Rare Selection
NOTE: This card is Restricted.
-----------------------------
#776
Name: Sealed Exodia's Left Leg
Card Code: 44519536
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Volume 3, Phantom God
NOTE: This card is Restricted.
-----------------------------
#777
Name: Sealed Exodia's Left Arm
Card Code: 07902349
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Phantom God
NOTE: This card is Restricted.
-----------------------------
#778
Name: Sealed Exodia's Right Leg
Card Code: 08124921
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Volume 4, Phantom God
NOTE: This card is Restricted.
-----------------------------
#779
Name: Sealed Exodia's Right Arm
Card Code: 70903634
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Phantom God
NOTE: This card is Restricted.
-----------------------------
#780
Name: Binding Chains
Card Code: 08058240
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1000
Defense: 1100
Found in: Volume 3
-----------------------------
#781
Name: Boo Koo
Card Code: 68963107
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 650
Defense: 500
Found in: Magazines
-----------------------------
#782
Name: Hyuga, God of Wind
Card Code: 62340868
Card Type: Monster Card (Effect)
Power Level: 7
Element: Wind
Type: Magician
Attack: 2400
Defense: 2200
Effect: Reduces the attack power of one of your opponent's
monsters to zero during the damage step. This ability can be
used only once for every time it is on the field.
Found in: Volume 5, Revival of the Black Demon Dragon,
Rare Selection
-----------------------------
#783
Name: Fairy Dragon
Card Code: 20315854
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1100
Defense: 1200
Found in: KC Tournament
-----------------------------
#784
Name: Force
Card Code: 34016756
Card Type: Magic Card
Effect: Choose one monster on the field to lose half of its
attack power, then choose another monster on the field to
receive an increase to their attack power equal to what the
other monster lost. This effect only lasts until the end of
the current turn.
Found in: Konami Selection
-----------------------------
#785
Name: Force-Field
Card Code: 70344351
Card Type: Trap Card (Counter)
Effect: When your opponent plays a magic card that targets
one monster, its effect is cancelled and it is destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#786
Name: Follow Wind
Card Code: 98252586
Card Type: Magic Card (Equipment)
Effect: Equip on a Bird type monster to boost its attack and
defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#787
Name: Hatching
Card Code: 96965364
Card Type: Magic Card
Effect: Sacrifice a monster on the field to special summon an
Insect type monster that is one level higher than the sacrificed
monster from your deck.
Found in: Thousand-Eyes Bible
-----------------------------
#788
Name: Deep Forest Elder
Card Code: 14015067
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast
Attack: 1800
Defense: 1900
Found in: Magic Ruler
-----------------------------
#789
Name: Kappa Avenger
Card Code: 48109103
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1200
Defense: 900
Found in: Saturday Weekly Tournament
-----------------------------
#790
Name: Swordstalker
Card Code: 50005633
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2000
Defense: 1600
Found in: Saturday Weekly Tournament
-----------------------------
#791
Name: Hatchling Angel
Card Code: 38142739
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 600
Defense: 900
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#792
Name: Hatchling Moth
Card Code: 58192742
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Insect
Attack: 300
Defense: 200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#793
Name: Hatchling Dragon
Card Code: 75356564
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Dragon
Attack: 600
Defense: 700
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#794
Name: Material Supplier
Card Code: 44072894
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1300
Defense: 800
Reverse Effect: If up to two monsters are in your Graveyard
because they were used in a fusion, return them to your hand.
Found in: Labyrinth of Nightmare
-----------------------------
#795
Name: Fusionist
Card Code: 01641882
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Earth
Type: Beast
Attack: 900
Defense: 700
Fuse: Hatchling Angel (#791)+Sleepy (#459)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#796
Name: Fusion Gate
Card Code: 33550694
Card Type: Magic Card (Field)
Effect: The Fusion card (#1027 and #1028) is not required
to summon a fusion monster. Monsters fused by this effect
are sent to the Abyss (removed from the game).
Found in: Labyrinth of Nightmare
-----------------------------
#797
Name: Flying Fish
Card Code: 31987274
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Fish
Attack: 800
Defense: 500
Found in: Spell of Mask
-----------------------------
#798
Name: Flying Mantis
Card Code: 03134241
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1500
Defense: 800
Found in: Curse of Anubis, Challenger's Tournament
-----------------------------
#799
Name: Bracheosaurus
Card Code: 16507828
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Water
Type: Dinosaur
Attack: 2200
Defense: 2000
Fuse: Two-Headed King Rex (#677)+Scavenger Dragon (#355)
Found in: Booster Chronicle
-----------------------------
#800
Name: Practical
Card Code: 33691040
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Dinosaur
Attack: 1900
Defense: 1500
Fuse: Dracodon (#644)+Flame Viper (#827)
Found in: Volume 4
-----------------------------
#801
Name: Black Demon Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 9
Element: Dark
Type: Dragon
Attack: 3200
Defense: 2600
Fuse: Red-Eyes Black Dragon (#1083)+Summoned Demon (#583)
Found in: Volume 5, Revival of the Black Demon Dragon,
Rare Selection
-----------------------------
#802
Name: Black Pendant
Card Code: 65169794
Card Type: Magic Card (Equipment)
Effect: The attack power of the equipped monster is increased by
500. If this card is destroyed while it is on the field, your
opponent loses 500 Life Points.
Found in: Magic Ruler
-----------------------------
#803
Name: Black Hole
Card Code: 53129443
Card Type: Magic Card
Effect: Destroy all monsters on the field (including face-down
monsters).
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon, KC
Tournament
NOTE: This card is Restricted.
-----------------------------
#804
Name: Black Magician
Card Code: 46986414
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100
Found in: Volume 1, Legend of Blue-Eyes White Dragon, Labyrinth
of Nightmare
-----------------------------
#805
Name: Black Magician
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Ultimate Random Pack
-----------------------------
#806
Name: Black Magician
Card Code: 36996508
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100
Found in: Premium Pack 4, Magazines
-----------------------------
#807
Name: Black Magician Girl
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Magician
Attack: 2000
Defense: 1700
Effect: This monster's attack power is increased by 300 for every Black
Magician (#804, #805, or #806) and Magician of Black Chaos (#892) in
both player's Graveyards.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 4, Rare Selection
-----------------------------
#808
Name: Blood Vorse
Card Code: 14898066
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Beast-Warrior
Attack: 1900
Defense: 1200
Found in: Konami Selection, Challenger's Tournament, KC
Tournament
-----------------------------
#809
Name: Flower Wolf
Card Code: 95952802
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Beast
Attack: 1800
Defense: 1400
Fuse: Silver Fang (#418)+Demon World Flytrap (#878)
Found in: Volume 3, Phantom God
-----------------------------
#810
Name: Bladed Pendulum Torture Machine
Card Code: 24433920
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Machine
Attack: 1750
Defense: 2000
Found in: Volume 7
-----------------------------
#811
Name: Bladed Pendulum Torture Machine
Card Code:
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Machine
Attack: 1750
Defense: 2000
Found in:
-----------------------------
#812
Name: Prism Man
Card Code: 80234301
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Rock
Attack: 800
Defense: 1000
Found in: Volume 6
-----------------------------
#813
Name: Prevent Rat
Card Code: 00549481
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 500
Defense: 2000
Found in: Volume 7, Metal Raiders
-----------------------------
#814
Name: Princess of Mermaids
Card Code: 85802526
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Fish
Attack: 1500
Defense: 800
Effect: If this monster is face-up on the field during your Standby
Phase, you will receive 800 Life Points.
Found in: Spell of Mask
-----------------------------
#815
Name: Blue-Eyes Ultimate Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 12
Element: Light
Type: Dragon
Attack: 4500
Defense: 3800
Fuse: Blue-Eyes White Dragon (#817 or 818)+Blue-Eyes White Dragon
(#817 or 818)+Blue-Eyes White Dragon (#817 or 818)
Found in: Premium Pack 3, Rare Selection
-----------------------------
#816
Name: Blue-Eyes Toon Dragon
Card Code: 53183600
Card Type: Monster Card (Effect: Toon)
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.
Found in: Pharaoh's Servant
-----------------------------
#817
Name: Blue-Eyes White Dragon
Card Code: 89631139
Card Type: Monster Card
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500
Found in: Legend of Blue-Eyes White Dragon, Spell of Mask
-----------------------------
#818
Name: Blue-Eyes White Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500
Found in: Magazines, Rare Selection
-----------------------------
#819
Name: Blue-Eyes Silver Zombie
Card Code: 35282433
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 900
Defense: 700
Found in: Volume 1
-----------------------------
#820
Name: Blue Ninja
Card Code: 09076207
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 300
Defense: 300
Reverse Effect: Destroy one magic card on the field.
Found in: Volume 3, Phantom God
-----------------------------
#821
Name: Blue Medicine
Card Code: 20871001
Card Type: Magic Card
Effect: Receive 400 Life Points.
Found in: Booster Chronicle
-----------------------------
#822
Name: Brave Scizzar
Card Code: 74277583
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1300
Defense: 1000
Found in: Magazines
-----------------------------
#823
Name: Flame Killer
Card Code: 42599677
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Fire
Attack: 1900
Defense: 1300
Found in: Curse of Anubis
-----------------------------
#824
Name: Flame Cerberus
Card Code: 60862676
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Fire
Attack: 2100
Defense: 1800
Found in: Volume 6, Metal Raiders
-----------------------------
#825
Name: Flame Ghost
Card Code: 58528964
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1000
Defense: 800
Fuse: Wight (#1098)+Magman (#889)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#826
Name: Flame Dancer
Card Code: 12883044
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 550
Defense: 450
Found in: Labyrinth of Nightmare
-----------------------------
#827
Name: Flame Viper
Card Code: 02830619
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Fire
Attack: 400
Defense: 450
Found in: Volume 4
-----------------------------
#828
Name: Blade Fly
Card Code: 28470714
Card Type: Monster Card (Effect)
Power Level: 2
Element: Wind
Type: Insect
Attack: 600
Defense: 700
Effect: As long as this card is face-up on the field, the
attack power of all Wind elemental monsters is increased by
500 while the attack power of all Earth elemental monsters
is decreased by 400.
Found in: Volume 6, Metal Raiders
-----------------------------
#829
Name: Shining Angel of Friendship
Card Code: 82085619
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 1300
Defense: 1100
Found in: Booster Chronicle
-----------------------------
#830
Name: Blocker
Card Code: 34743446
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 850
Defense: 1800
Found in: Saturday Weekly Tournament
-----------------------------
#831
Name: Pale Beast
Card Code: 21263083
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#832
Name: Messenger of Peace
Card Code: 44656491
Card Type: Magic Card (Permanent)
Effect: Monster who possess an attack power of 1500 or more are
not allowed to attack. Pay 100 Life Points during your Standby
Phase to keep this card in play.
Found in: Pharaoh's Servant
-----------------------------
#833
Name: Basic Insect
Card Code: 89091579
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 700
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#834
Name: Little Dino
Card Code: 42625254
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1100
Defense: 700
Found in: Magazines
-----------------------------
#835
Name: Baby Dragon
Card Code: 88819587
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 1200
Defense: 700
Found in: Volume 6, Metal Raiders
-----------------------------
#836
Name: Behegon
Card Code: 94022093
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1350
Defense: 1000
Found in: Magazines
-----------------------------
#837
Name: Hercules Beetle
Card Code: 52584282
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1500
Defense: 2000
Found in: Booster Chronicle
-----------------------------
#838
Name: Gate Deeg
Card Code: 49258578
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Beast
Attack: 700
Defense: 800
Found in: Magazines
-----------------------------
#839
Name: Shadow Spectre
Card Code: 40575313
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Zombie
Attack: 500
Defense: 200
Found in: Magazines
-----------------------------
#840
Name: Penguin Soldier
Card Code: 93920745
Card Type: Monster Card (Effect)
Power Level: 2
Element: Water
Type: Water
Attack: 750
Defense: 500
Reverse Effect: Return up to two monsters on the field to their
owner's hands.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Booster Chronicle, Challenger's Tournament
-----------------------------
#841
Name: Penguin Knight
Card Code: 36039163
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 800
Effect: If your opponent sends this card to the graveyard from your
deck, then your entire graveyard is shuffled back into your deck.
Found in: Magic Ruler
-----------------------------
#842
Name: Boar Soldier
Card Code: 21340051
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 500
Effect: This monster can only be normal summoned by a reverse
summon or it is immediately destroyed. This monster's attack
power is reduced by 1000 if your opponent only has one monster
on the field.
Found in: Pharaoh's Servant
-----------------------------
#843
Name: Holy Elf
Card Code: 15025844
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 800
Defense: 2000
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God
-----------------------------
#844
Name: Holy Elf's Blessing
Card Code: 98299011
Card Type: Trap Card
Effect: Receive 300 Life Points for every monster card on the
field.
Found in: Curse of Anubis
-----------------------------
#845
Name: Holy Shining Soul
Card Code: 77527210
Card Type: Monster Card (Effect)
Power Level: 6
Element: Light
Type: Angel
Attack: 2000
Defense: 1800
Effect: To special summon this monster, you must have two Light
elemental monsters sent from your Graveyard to your Abyss
(removed from the game). The attack power of all of your
opponent's monsters is reduced by 300 during their Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#846
Name: Holy Javelin
Card Code: 96355986
Card Type: Trap Card
Effect: Activated when your opponent attacks you. You gain Life
Points equal to the attack power of your opponent's strongest
monster.
Found in: Curse of Anubis
-----------------------------
#847
Name: Holy Doll
Card Code: 91939608
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1600
Defense: 1000
Found in: Volume 3
-----------------------------
#848
Name: Holy Knight Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Dragon
Attack: 2500
Defense: 2300
Found in: Konami Selection
-----------------------------
#849
Name: Lucky Trinket
Card Code: 03985011
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Magician
Attack: 600
Defense: 800
Found in: Magazines
-----------------------------
#850
Name: Bone Seahorse
Card Code: 98456117
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 850
Defense: 400
Found in: Labyrinth of Nightmare
-----------------------------
#851
Name: Messiah of Annihilation
Card Code: 17449108
Card Type: Magic Card
Effect: You can only use this if there is a face-down magic/trap
card on the field. Choose one face-down magic/trap card to be
sent to the abyss (removed from the game). If the chosen card
turns out to be a trap card, all copies of that trap card are
removed from both player's decks and sent to the abyss.
Found in: Curse of Anubis
-----------------------------
#852
Name: Reserve Troops
Card Code: 36280194
Card Type: Trap Card
Effect: This trap can only be activated when your graveyard has
at least five monsters in it. You can choose up to three normal
monsters with an attack power of 1500 or less and put them in
your hand.
Found in: Curse of Anubis
NOTE: This card is Semi-Restricted.
-----------------------------
#853
Name: Power of Poseidon
Card Code: 77027445
Card Type: Magic Card (Equipment)
Effect: Equip on one Water type monster to boost its attack and
defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#854
Name: Pot the Trick
Card Code: 55567161
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Rock
Attack: 400
Defense: 400
Found in: Challenger's Tournament
-----------------------------
#855
Name: Bone Mouse
Card Code: 21239280
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Zombie
Attack: 400
Defense: 300
Found in: Magazines
-----------------------------
#856
Name: Lady Flame Assassin
Card Code: 90147755
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1500
Defense: 1000
Reverse Effect: The top three cards of your deck will be
sent to the abyss (removed from the game) and your opponent
will lose 800 Life Points.
Found in: Spell of Mask
-----------------------------
#857
Name: Kira, the Knight of Fire
Card Code: 37421579
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Fire
Type: Fire
Attack: 1100
Defense: 800
Fuse: Monster Egg (#996)+Fireball (#446)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#858
Name: Flame Champion
Card Code: 78861134
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1100
Found in: Curse of Anubis
-----------------------------
#859
Name: Flame Swordsman
Card Code: 45231177
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Fire
Type: Warrior
Attack: 1800
Defense: 1600
Fuse: Legendary Swordsman Masaki (#616)+Fire Controller
(#863)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#860
Name: Flame Swordsman
Card Code:
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Fire
Type: Warrior
Attack: 1800
Defense: 1600
Fuse: Legendary Swordsman Masaki (#616)+Fire Controller
(#863)
Found in:
-----------------------------
#861
Name: Fire Elemental Efreet
Card Code: 13522325
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1000
Effect: This monster can only be summoned by sending one Fire elemental
monster from your Graveyard to the Abyss (removed from the game). This
counts as a special summon. This monster's attack power is increased by
300 during your Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#862
Name: Fire Demon
Card Code: 71407486
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1300
Defense: 1000
Found in: Volume 3, Phantom God
-----------------------------
#863
Name: Fire Controller
Card Code: 34460851
Card Type: Monster Card
Power Level: 3
Element: Fire
Type: Magician
Attack: 900
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#864
Name: Fire-Eating Turtle
Card Code: 96981563
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1400
Defense: 1800
Found in: Magic Ruler
-----------------------------
#865
Name: Poltergeist
Card Code: 15866454
Card Type: Magic Card
Effect: This card's effect cannot be countered or stopped
in any way. Return one magic/trap card on the field to its
owner's hand.
Found in: Labyrinth of Nightmare
-----------------------------
#866
Name: Bolt Escargot
Card Code: 12146024
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Lightning
Attack: 1400
Defense: 1500
Found in: Volume 6
-----------------------------
#867
Name: Bolt Penguin
Card Code: 48531733
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Lightning
Attack: 1100
Defense: 800
Found in: Magazines
-----------------------------
#868
Name: Hologra
Card Code: 10859908
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Machine
Attack: 1100
Defense: 700
Found in: Volume 2
-----------------------------
#869
Name: White Magical Thief
Card Code: 15150365
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 1000
Defense: 700
Effect: Should this monster cause battle damage to your opponent,
they must discard one card from their hand at random.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#870
Name: White Dolphin
Card Code: 92409659
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Fish
Attack: 500
Defense: 400
Found in: Magazines
-----------------------------
#871
Name: White Hole
Card Code: 43487744
Card Type: Trap Card
Effect: Negate the activation of a Black Hole (#803) and destroy all
of your opponent's monsters on the field.
Found in: Booster Chronicle
-----------------------------
#872
Name: Hawk Bishop
Card Code: 14037717
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1400
Defense: 1200
Found in: Booster Chronicle
-----------------------------
#873
Name: Elf Sword Champion
Card Code: 52077741
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200
Effect: This monster cannot be destroyed in battle by monsters with an
attack power of 1900 or higher.
Found in: Rare Selection
-----------------------------
#874
Name: Murder Circus
Card Code: 93889755
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1350
Defense: 1400
Effect: Whenever you change this monster from defense mode to attack
mode, you choose one of your opponent's monsters on the field to
return to their hand.
Found in: Metal Raiders
-----------------------------
#875
Name: Murder Circus Zombie
Card Code: 92667214
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 1350
Defense: 0
Found in: Volume 7
-----------------------------
#876
Name: Mountain Warrior
Card Code: 04931562
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast-Warrior
Attack: 600
Defense: 1000
Found in: Magazines
-----------------------------
#877
Name: Demon Fungi
Card Code: 53830602
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Demon
Attack: 400
Defense: 300
Found in: Magazines
-----------------------------
#878
Name: Demon World Flytrap
Card Code: 43500484
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 1200
Defense: 900
Found in: Volume 3, Phantom God
-----------------------------
#879
Name: Demonic Machine Soldier from Hell
Card Code: 75559356
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1400
Defense: 1200
Found in: Booster Chronicle
-----------------------------
#880
Name: Demon Rain
Card Code: 27827272
Card Type: Magic Card
Effect: You are only allowed to use this card if you have
a face-up Lightning type monster on the field or a face-up
Summoned Demon (#583) on the field. Also, by playing this
card, you sacrifice the option of entering a Battle Phase
for this turn. Choose one of the required monsters on the
field. All of your opponent's monsters on the field that
have a defense power that is lower than the selected monster's
attack power will be destroyed.
Found in: Magazines
-----------------------------
#881
Name: Mac-Cannon
Card Code: 98795934
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1700
Defense: 1400
Found in: Volume 3
-----------------------------
#882
Name: Magical Germs
Card Code: 39774685
Card Type: Magic Card (Equipment)
Effect: Equip on a Plant type monster to boost its attack and
defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#883
Name: Magnum Lily
Card Code: 67841515
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 1100
Defense: 600
Found in: Volume 4
-----------------------------
#884
Name: Magnet Warrior #1
Card Code: 56342351
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 500
Found in: Volume 2, Phantom God
-----------------------------
#885
Name: Magnet Warrior #2
Card Code: 92731455
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1000
Found in: Volume 2, Phantom God
-----------------------------
#886
Name: Magnet Warrior Alpha
Card Code: 99785935
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1400
Defense: 1700
Found in: Black Starting Deck, Konami Selection
-----------------------------
#887
Name: Magnet Warrior Gamma
Card Code: 11549357
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1500
Defense: 1800
Found in: Black Starting Deck, Konami Selection
-----------------------------
#888
Name: Magnet Warrior Beta
Card Code: 39256679
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1700
Defense: 1600
Found in: Black Starting Deck, Konami Selection
-----------------------------
#889
Name: Magman
Card Code: 40826495
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 900
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#890
Name: Magical Ghost
Card Code: 46474915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1300
Defense: 1400
Found in: Volume 5
-----------------------------
#891
Name: Magic Silk Hats
Card Code: 81210420
Card Type: Trap Card
Effect: You can only activate this trap during your opponent's
Battle Phase. Choose two magic/trap cards. The chosen cards and
the selected monster are set in your monster zone in reverse
defense mode as "hat tokens" (atk 0/def 0). If the monster is
revealed, the other two cards are immediately destroyed. The
non-monster cards are destroyed at the end of the Battle Phase.
Found in: Red Starting Deck, Curse of Anubis
-----------------------------
#892
Name: Magician of Black Chaos
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Magician
Attack: 2800
Defense: 2600
Ritual Info: This monster can only be summoned through the effect of
the Ritual of Black Chaos Magician card (#143). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Ritual of Black Chaos Magician, it may be special summoned to the field
by cards with such an effect.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 3, Rare Selection
-----------------------------
#893
Name: Magic Arm Shield
Card Code: 96008713
Card Type: Trap Card
Effect: You can only activate this trap when one of your
monsters on the field is being attacked by your opponent,
and your opponent has more than one face-up monster on
the field. Choose one of your opponent's face-up monsters
on the field other than the attacker and have it placed
under your control. The newly aquired monster becomes the
target of the attack. If the monster is still on the field
at the end of the current Battle Phase, it is given back
to your opponent.
Found in: Konami Selection
-----------------------------
#894
Name: Magic Jammer
Card Code: 77414722
Card Type: Trap Card (Counter)
Effect: Discard one card from your hand to activate this card. Negate the
activation of a magic card and destroy it.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 6, Metal Raiders
-----------------------------
#895
Name: Magic Cylinders
Card Code: 62279055
Card Type: Trap Card
Effect: Activated when your opponent attacks you with a monster.
The attack is cancelled and your opponent will lose Life Points
equal to the attack power of the attacking monster.
Found in: Red Starting Deck, Premium Pack 4, Rare
Selection, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#896
Name: Magic Drain
Card Code: 59344077
Card Type: Trap Card (Counter)
Effect: Activated when your opponent uses a magic card. Your
opponent must discard one magic card from their hand or the
magic card's effect will be cancelled.
Found in: Thousand-Eyes Bible
-----------------------------
#897
Name: Genie's Magical Lamp
Card Code: 54912977
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Magician
Attack: 900
Defense: 1400
Effect: As long as this card is face-up on the field, you will
have the option of special summoning Ra Djinn, the Genie of the Lamp
(#1055) from your hand. If your opponent attacks this monster while
it is face-down on the field, and your opponent has two or more
face-up monsters on the field, you can take control of one of
your opponent's monsters and have it be the target of the attack.
Your opponent regains control of their monster after the damage
step.
Found in: Magazines
-----------------------------
#898
Name: Full Moon
Card Code: 36607978
Card Type: Magic Card (Equipment)
Effect: Equip on a Beast-Warrior type monster to boost its attack
and defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#899
Name: Witch Hunt
Card Code: 90330453
Card Type: Magic Card
Effect: Destroys all face-up Magician type monsters on the field.
Found in: Booster Chronicle
-----------------------------
#900
Name: Machine Attacker
Card Code: 38116136
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1600
Defense: 1300
Found in: KC Tournament
-----------------------------
#901
Name: Majinn Gunn
Card Code: 43905751
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 600
Defense: 800
Found in: Magazines
-----------------------------
#902
Name: Satan, the Great Demon of Death
Card Code: 36304921
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1400
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#903
Name: Terra Demon
Card Code: 63308047
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1300
Found in: Volume 2, Phantom God
-----------------------------
#904
Name: Master and Expert
Card Code: 75499502
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1000
Found in: Volume 5
-----------------------------
#905
Name: Dragoness, the Wicked Knight
Card Code: 70681994
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Wind
Type: Warrior
Attack: 1200
Defense: 900
Fuse: Armail (#4)+One-Eyed Shield Dragon (#1105)
Found in: Volume 2, Phantom God
-----------------------------
#906
Name: Matango
Card Code: 93900406
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1250
Defense: 800
Effect: As long as this card is face-up on the field, its controller
will lose 300 Life Points during their Standby Phase. You can
sacrifice 500 Life Points to give this monster to your opponent.
You also have the option to take the monster back and give 500 damage
to your opponent, but then the monster's effect damages you once again.
Found in: Volume 7, Metal Raiders
-----------------------------
#907
Name: Messiah of Genocide
Card Code: 71044499
Card Type: Magic Card
Effect: You can only use this card if there is a face-down monster
on the field. The face-down monster is flipped to the face-up
position. If it is an effect monster, it is sent to the Abyss
(removed from the game) and all cards of the same name are removed
from each player's decks and also sent to the Abyss. If it is not
an effect monster, it is sent to the Abyss anyway (but without the
extra removal and search).
Found in: Green Starting Deck, Curse of Anubis, KC Tournament
NOTE: This card is Semi-Restricted.
-----------------------------
#908
Name: Magic Sky Elder
Card Code: 42431843
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 700
Found in: Metal Raiders
-----------------------------
#909
Name: Giga Cyber
Card Code: 66362965
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2200
Defense: 1200
Effect: If your opponent has two or more monsters on the field
more than you, you have the option of summoning this monster
without having to sacrifice any monsters. If you have a monster
on the field, you will see five options instead of the normal
three. The far right two refer to this card's effect.
Found in: Thousand-Eyes Bible
-----------------------------
#910
Name: Magical Dragon Knight Giltia
Card Code: 51828629
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Light
Type: Warrior
Attack: 1850
Defense: 1500
Fuse: Guardian of Hell's Gate (#957)+Guardian of the Royal
Throne (#110)
Found in: Volume 6, Metal Raiders
-----------------------------
#911
Name: Power of Magicians
Card Code: 83746708
Card Type: Magic Card (Equipment)
Effect: For every card in your Magic/trap slots (including
itself and excluding the Field Magic Card slot), the equipped
monster's attack and defense power is increased by 500.
Found in: Spell of Mask
-----------------------------
#912
Name: Evil Ersatz-Headed Dragon
Card Code: 02957055
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 900
Defense: 900
Found in: Saturday Weekly Tournament
-----------------------------
#913
Name: Maha Vailo
Card Code: 93013676
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Magician
Attack: 1550
Defense: 1400
Effect: For every equipment magic card that is attached to this
monster, its attack power is increased by 500.
Found in: Magic Ruler
-----------------------------
#914
Name: Magic-Slowing Incense
Card Code: 58921041
Card Type: Trap Card (Permanent)
Effect: Magic cards are not allowed be used unless they were
placed face-down on the field at least one turn earlier.
Found in: Konami Selection
-----------------------------
#915
Name: Maburas
Card Code: 59036972
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 900
Fuse: Taihorn (#532)+Fire Wings (#388)
Found in: Volume 2
-----------------------------
#916
Name: Neo Magical Swordsman
Card Code: 50930991
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1700
Defense: 1000
Found in: Challenger's Tournament
-----------------------------
#917
Name: Remove Magic
Card Code: 19159413
Card Type: Magic Card
Effect: Destroys one magic card on the field. If the target card
is face down, it can be turned face-up (sans effect activation).
If the face-down card is a magic card, destroy it. If it is not,
it is returned to its face-down position, unaffected. Destroy this
card afterward.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God
-----------------------------
#918
Name: Magic Rune Tablet
Card Code: 49251811
Card Type: Trap Card
Effect: Activated when a permanent magic card is played. The effects
of all permanent magic cards are cancelled until the end of the
active turn.
Found in: Curse of Anubis
-----------------------------
#919
Name: Magician's Lamp
Card Code: 98049915
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 400
Defense: 300
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#920
Name: Demon Hunter
Card Code: 01184620
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#921
Name: Magic-Absorbing Sphere
Card Code: 71466592
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 900
Effect: When your opponent plays a magic card during their
turn, you may sacrifice this monster if it is face-up on
the field to cancel the magic card's effect and destroy it.
Found in: Labyrinth of Nightmare
-----------------------------
#922
Name: Magical Chains
Card Code: 79323590
Card Type: Magic Card (Permanent)
Effect: A player will lose 500 Life Points for every card they play
from their hand.
Found in: Magic Ruler
-----------------------------
#923
Name: Magical Thorns
Card Code: 53119267
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points for each card
they discard from their hand.
Found in: Booster Chronicle
-----------------------------
#924
Name: Magic Draining Mask
Card Code: 20765952
Card Type: Magic Card (Permanent)
Effect: Choose a face-up magic card on the field to target.
The target card's owner loses 500 Life Points during their
Standby Phase. If the target card leaves play, this card is
destroyed.
Found in: Spell of Mask
-----------------------------
#925
Name: Marine Beast
Card Code: 29929832
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Fish
Attack: 1700
Defense: 1600
Fuse: Water Magician (#937)+Behegon (#836)
Found in: KC Tournament
-----------------------------
#926
Name: Man Eater
Card Code: 93553943
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600
Found in: Volume 2, Phantom God
-----------------------------
#927
Name: 10,000 Mirrors
Card Code: 90219263
Card Type: Magic Card
Effect: Can only be used if you have a monster with Harpy Lady in its
name (#697, 698, or 699) on the field. Special summon a monster with
Harpy Lady in its name from your deck or from your hand.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#928
Name: Mammoth Skeleton
Card Code: 40374923
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1200
Defense: 800
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#929
Name: Knightess of Betrayal
Card Code: 65475294
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 2000
Defense: 1000
Effect: You must sacrifice one of your monsters on the field
during your Standby Phase to keep this monster in play.
Found in: Spell of Mask
-----------------------------
#930
Name: Shield in the Right Hand, Sword in the Left Hand
Card Code: 52097679
Card Type: Magic Card
Effect: Until the end of your turn, the attack and defense
values of all monsters on the field are reversed.
Found in: Volume 7, Metal Raiders
-----------------------------
#931
Name: Embryonic Beast
Card Code: 64154377
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 750
Found in: Saturday Weekly Tournament
-----------------------------
#932
Name: The Inexperienced Spy
Card Code: 81820689
Card Type: Magic Card
Effect: Choose one card in your opponent's hand and look at
it.
Found in: KC Tournament
-----------------------------
#933
Name: Mister Volcano
Card Code: 31477025
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Fire
Attack: 2100
Defense: 1300
Found in: Curse of Anubis
-----------------------------
#934
Name: Mister Bomber
Card Code: 70138455
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Machine
Attack: 800
Defense: 900
Effect: During your Standby Phase, if this monster is face-up on the field,
you may destroy this card along with two other monsters on the field with
an attack power of 1000 or less.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#935
Name: Water Dancer
Card Code: 02483611
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#936
Name: Water Elemental Aqualia
Card Code: 40916023
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 1600
Defense: 1200
Effect: To special summon this monster, you must send one
Water elemental monster to the Abyss (removed from the
game) from your Graveyard. You can change the mode of one
of your opponent's monsters during their Standby Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#937
Name: Water Magician
Card Code: 93343894
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1000
Found in: Booster Chronicle
-----------------------------
#938
Name: Merman of the High Tide
Card Code: 54579801
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1650
Defense: 1300
Found in: Magic Ruler
-----------------------------
#939
Name: Death Companion
Card Code: 37580756
Card Type: Trap Card
Effect: Activated when one of your monsters is destroyed. Choose
one monster on the field to be destroyed.
Found in: Thousand-Eyes Bible
-----------------------------
#940
Name: Three-Headed Geedo
Card Code: 78423643
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1400
Found in: Curse of Anubis
-----------------------------
#941
Name: Midnight Demon
Card Code: 83678433
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 800
Defense: 600
Found in: Magazines
-----------------------------
#942
Name: Black Dragon Ruler of the Secluded Forest
Card Code: 89832901
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dragon
Attack: 2100
Defense: 1800
Found in: Volume 7
-----------------------------
#943
Name: Apprentice Witch
Card Code: 80741828
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Magician
Attack: 550
Defense: 500
Effect: As long as this card is face-up on the field, the attack
power of all Dark elemental monsters is increased by 500 while
the attack power of all Light elemental monsters is decreased by
400.
Found in: Volume 6, Metal Raiders
-----------------------------
#944
Name: Mino-Centaur
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 1700
Fuse: Centaur (#279)+Minotaur (#945)
Found in: Volume 7, Metal Raiders
-----------------------------
#945
Name: Minotaur
Card Code: 05053103
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1700
Defense: 1000
Found in: Magazines
-----------------------------
#946
Name: Musician King
Card Code: 56907389
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Light
Type: Magician
Attack: 1750
Defense: 1500
Fuse: High Priestess (#703)+Black Forest Witch (#261)
Found in: Volume 6, Metal Raiders
-----------------------------
#947
Name: Angelic Muse
Card Code: 69992868
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 850
Defense: 900
Found in: KC Tournament
-----------------------------
#948
Name: Mirage
Card Code: 02863439
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Bird
Attack: 1100
Defense: 1400
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#949
Name: Milus Radiant
Card Code: 07489323
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Beast
Attack: 300
Defense: 250
Effect: As long as this card is face-up on the field, the attack
power of all Earth elemental monsters is increased by 500 while
the attack power of all Wind elemental monsters is reduced by 400.
Found in: Volume 6, Metal Raiders
-----------------------------
#950
Name: Charismatic Thief
Card Code: 24348204
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 700
Found in: Volume 2
-----------------------------
#951
Name: Muka-Muka
Card Code: 46657337
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Rock
Attack: 600
Defense: 300
Effect: The attack and defense power of this monster is
increased by 300 for every card in your hand.
Found in: Volume 6, Metal Raiders
-----------------------------
#952
Name: Infinite Hand
Card Code: 94163677
Card Type: Magic Card (Permanent)
Effect: Hold as many cards as you wish and be exempt from
the discard penalty at the end of your turn if you hold
more than six cards as long as this card is in play.
Found in: Spell of Mask
-----------------------------
#953
Name: Indescriminate Destruction
Card Code: 32015116
Card Type: Trap Card (Permanent)
Effect: During your Standby Phase, one die is rolled.
All monsters on the field whose power level equals the
number rolled is destroyed. If the die rolls a six, then
all monsters on the field with a power level of six or
more are destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#954
Name: Insect Barrier
Card Code: 23615409
Card Type: Magic Card (Permanent)
Effect: Your opponent's Insect type monsters are not allowed to
attack.
Found in: Thousand-Eyes Bible, Challenger's Tournament
-----------------------------
#955
Name: Nightmare Demon
Card Code: 68049471
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1800
Found in: Labyrinth of Nightmare
-----------------------------
#956
Name: Purple Crystal
Card Code: 15052462
Card Type: Magic Card (Equipment)
Effect: Equip on one Zombie type monster to boost its attack
and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#957
Name: Guardian of Hell's Gate
Card Code: 89272878
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1200
Found in: Volume 6, Metal Raiders
-----------------------------
#958
Name: Labyrinth Tank
Card Code: 99551425
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Machine
Attack: 2400
Defense: 2400
Fuse: Giga-Tech Wolf (#195)+Cannon Soldier (#206)
Found in: Volume 7, Metal Raiders
-----------------------------
#959
Name: Labyrinth Wall
Card Code: N/A
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 0
Defense: 3000
Found in: Pharaoh's Servant, Challenger's Tournament
-----------------------------
#960
Name: Shifting Labyrinth
Card Code: 64389297
Card Type: Magic Card (Equipment)
Effect: You can only equip this card to a Labyrinth Wall (#959).
You have the option of sacrificing a Labyrinth Wall equipped with
this card to special summon a Wall Shadow (#80) from your deck.
Found in: Pharaoh's Servant, Challenger's Tournament
-----------------------------
#961
Name: Megazowler
Card Code: 75390004
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dinosaur
Attack: 1800
Defense: 2000
Found in: Magazines
-----------------------------
#962
Name: Mechazaurus
Card Code: 89112729
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Machine
Attack: 1800
Defense: 1400
Fuse: Mister Bomber (#934)+Two-Headed King Rex (#677)
Found in: Volume 7, Metal Raiders
-----------------------------
#963
Name: Mega Thunderball
Card Code: 21817254
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 750
Defense: 600
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#964
Name: Megasonic Eye
Card Code: 07562372
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1800
Found in: Challenger's Tournament
-----------------------------
#965
Name: Mechanical Snail
Card Code: 34442949
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Machine
Attack: 800
Defense: 1000
Found in: Magic Ruler
-----------------------------
#966
Name: Machine Hunter
Card Code: 07359741
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1850
Defense: 800
Found in: Booster Chronicle
-----------------------------
#967
Name: Cyber Falcon
Card Code: 30655537
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Machine
Attack: 1400
Defense: 1200
Found in: Curse of Anubis
-----------------------------
#968
Name: Chameleon
Card Code: 94412545
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Reptile
Attack: 800
Defense: 600
Found in: Magazines
-----------------------------
#969
Name: Megirus Light
Card Code: 23032273
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 900
Defense: 600
Found in: Saturday Weekly Tournament
-----------------------------
#970
Name: Graceful Rain
Card Code: 66719324
Card Type: Magic Card
Effect: Both players receive 1000 Life Points.
Found in: Thousand-Eyes Bible
-----------------------------
#971
Name: Hell's Ant Trap
Card Code: 54109233
Card Type: Trap Card (Permanent)
Effect: All monsters with a power level of three or less are
destroyed during the End Phase of the turn they are normal summoned.
Found in: Thousand-Eyes Bible, Challenger's Tournament
-----------------------------
#972
Name: Dark Goddess Nuvia
Card Code: 12953226
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 2000
Defense: 800
Effect: This monster must be reverse summoned or it will
be destroyed immediately when it gets to the field. For
each monster your opponent has on the field, this monster's
attack power is reduced by 200.
Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#973
Name: Morphing Jar
Card Code: 33508719
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Rock
Attack: 700
Defense: 600
Reverse Effect: The entire hands of both players are discarded
and both players then draw a new hand of five cards.
Found in: Booster Chronicle
-----------------------------
#974
Name: Metal Guardian
Card Code: 68339286
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1150
Defense: 2150
Found in: Magazines
-----------------------------
#975
Name: Magical Metal Reflex Armor
Card Code: 68540058
Card Type: Trap Card (Equipment)
Effect: The attack and defense power of the equipped monster is
increased by 300. If the equipped monster attacks another monster,
its attack power is increased by one-half the attack power of the
target monster.
Found in: Premium Pack 5, Konami Selection
-----------------------------
#976
Name: Metal Devil Zoa
Card Code: 50705071
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Machine
Attack: 3000
Defense: 2300
Effect: This monster cannot be summoned normally. You must
sacrifice a face-up Devil Zoa (#599) on the field that has
a Magical Metal Armor card (#975) equipped to it in order
to special summon this monster from your deck.
Found in: Konami Selection, Rare Selection
-----------------------------
#977
Name: Metal Dragon
Card Code: 09293977
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Machine
Attack: 1850
Defense: 1700
Fuse: Iron Demon (#286)+Lesser Dragon (#1082)
Found in: Volume 3, Phantom God
-----------------------------
#978
Name: Metal Fish
Card Code: 55998462
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Machine
Attack: 1600
Defense: 1900
Found in: Magic Ruler
-----------------------------
#979
Name: Meteor Crush
Card Code: 97687912
Card Type: Magic Card (Equipment)
Effect: The equipped monster can attack a monster in defense mode
with a defense power that is lower than the attack power of the
equipped monster and cause damage to your opponent's Life Points.
Found in: Thousand-Eyes Bible
-----------------------------
#980
Name: Meteor Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dragon
Attack: 1800
Defense: 2000
Found in: Premium Pack 3
-----------------------------
#981
Name: Meteor Black Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 8
Element: Fire
Type: Dragon
Attack: 3500
Defense: 2000
Fuse: Red-Eyes Black Dragon (#1083)+Meteor Dragon (#980)
Found in: Premium Pack 3
-----------------------------
#982
Name: Medusa, the Snake-Haired Gorgon
Card Code: 29491031
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1500
Defense: 1200
Found in: Rare Selection, Magazines
-----------------------------
#983
Name: The Four-Faced Creature of Mercid
Card Code: 86569121
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 1200
Found in: Spell of Mask
-----------------------------
#984
Name: Animal Teeth
Card Code: 46009906
Card Type: Magic Card (Equipment)
Effect: Equip on one Beast type monster to boost its attack and
defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#985
Name: Angry Saber-Horned Rhino
Card Code: 79870141
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1400
Defense: 1200
Effect: This monster can attack monsters in defense mode and damage
your opponent's Life Points as if the defending monster were in
attack mode (as long as the target monster's defense power is lower
than this monster's attack power).
Found in: Thousand-Eyes Bible
-----------------------------
#986
Name: Savage Blizzard
Card Code: 00473469
Card Type: Trap Card
Effect: Activated when one of your trap cards is destroyed. You
may destroy one magic or trap card on the field.
Found in: Curse of Anubis
-----------------------------
#987
Name: Mooyan Curry
Card Code: 58074572
Card Type: Magic Card
Effect: Receive 200 Life Points.
Found in: Magazines
-----------------------------
#988
Name: Burning Land
Card Code: 24294108
Card Type: Magic Card (Permanent)
Effect: As soon as this card is played, any active field magic
card is destroyed. Each player loses 500 Life Points during their
Standby Phase. You are free to use field magic cards after this
card is initially played.
Found in: Thousand-Eyes Bible
-----------------------------
#989
Name: Hidden Warriors
Card Code: 41422426
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1000
Found in: Volume 2
-----------------------------
#990
Name: Illusion Mime
Card Code: 26376390
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 0
Defense: 0
Effect: Copies the base attack and defense values of one
of your opponent's face-up monsters. You can only activate
this effect when you summon this monster (any summon will do).
This monster retains the copied stats, even if the monster
it copied is removed from the field. If this monster is
removed from the field, it reverts back to its original
stats.
Found in: Magazines
-----------------------------
#991
Name: Forest
Card Code: 87430998
Card Type: Magic Card (Field)
Effect: The attack and defense of all Insect, Plant,
Beast-Warrior, and Beast type monsters is increased by
200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#992
Name: Forest Zombie
Card Code: 17733394
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1000
Defense: 900
Found in: Volume 2
-----------------------------
#993
Name: Udan, the Warrior of the Forest
Card Code: 42883273
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 900
Defense: 1200
Effect: For each Plant type monster that is face-up on the
field, this monster's attack power is increased by 100.
Found in: Booster Chronicle
-----------------------------
#994
Name: Morinfen
Card Code: 55784832
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1550
Defense: 1300
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#995
Name: Monster Eye
Card Code: 84133008
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Demon
Attack: 250
Defense: 350
Effect: You may return one Fusion card (#1027/1028) from your
Graveyard to your hand at the cost of 1000 Life Points.
Found in: Booster Chronicle
-----------------------------
#996
Name: Monster Egg
Card Code: 36121917
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 600
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#997
Name: Monster Recall
Card Code: 93108433
Card Type: Magic Card (Instant)
Effect: Choose one of your monsters on the field. The chosen
monster will be shuffled back into your deck along with all
of the cards in your hand. You will then draw a number of
cards equal to what was shuffled in.
Found in: Thousand-Eyes Bible
-----------------------------
#998
Name: Monster Tamer
Card Code: 97612389
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1600
Found in: Challenger's Tournament
-----------------------------
#999
Name: Monster Turtle
Card Code: 15820147
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 800
Defense: 1000
Found in: Magazines
-----------------------------
#1000
Name: Monster Box
Card Code: 21598948
Card Type: Trap Card (Permanent)
Effect: This effect is activated when one of your opponent's
monsters attacks. Choose a coin face (top option=eye/heads,
bottom option=hexagram/tails). If you win the coin flip,
the attacking monster's attack power is reduced to zero. You
must sacrifice 500 Life Points during your Standby Phase to
keep this card in play.
Found in: Spell of Mask
-----------------------------
#1001
Name: Mon Laravas
Card Code: 07225792
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1300
Defense: 1400
Found in: Magazines
-----------------------------
#1002
Name: Palmtree
Card Code: 41061625
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600
Found in: Saturday Weekly Tournament
-----------------------------
#1003
Name: Hermit Crab
Card Code: 29380133
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 900
Defense: 1700
Effect: Whenever you change this monster's mode from attack to
defense, you can choose any number of cards in your hand to
be placed at the bottom of your deck.
Found in: Metal Raiders
-----------------------------
#1004
Name: Evil Ghost from Above
Card Code: 17238333
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 550
Defense: 400
Found in: Volume 3
-----------------------------
#1005
Name: Mountains
Card Code: 50913601
Card Type: Magic Card (Field)
Effect: The attack and defense of all Bird, Electric, and
Dragon type monsters is increased by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1006
Name: Yamatano Dragon Scroll
Card Code: 76704943
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Dragon
Attack: 900
Defense: 300
Found in: Magazines
-----------------------------
#1007
Name: Yamadron
Card Code: 70345785
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Dragon
Attack: 1600
Defense: 1800
Found in: Challenger's Tournament
-----------------------------
#1008
Name: Spirit of the Mountain
Card Code: 34690519
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Magician
Attack: 1300
Defense: 1800
Found in: Magazines
-----------------------------
#1009
Name: Dark
Card Code: 59197169
Card Type: Magic Card (Field)
Effect: The attack and defense of all Demon and Magician type
monsters is increased by 200. The attack and defense of all
Angel type monsters is decreased by 200.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Legend of Blue-Eyes White Dragon
-----------------------------
#1010
Name: Energy of Darkness
Card Code: 04614116
Card Type: Magic Card (Equipment)
Effect: Equip on one Demon type monster to boost its attack
and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#1011
Name: Cry from the Darkness
Card Code: 78637313
Card Type: Trap Card
Effect: As long as this card is in effect, the Revival of the Dead (#359)
card cannot be played. Also, all monsters on the field that were special
summoned by Revival of the Dead are destroyed.
Found in: Volume 5
-----------------------------
#1012
Name: Castle of Darkness
Card Code: 00062121
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 920
Defense: 1930
Reverse Effect: The attack and defense of all face-up Zombie type
monsters on the field is increased by 200 during each of your
Standby Phases. The increases only happen five times (for five turns).
Found in: Metal Raiders
-----------------------------
#1013
Name: Sagi the Dark Clown Master
Card Code: 66602787
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 600
Defense: 1500
Found in: Volume 7, Metal Raiders
-----------------------------
#1014
Name: Darkness Bringer
Card Code: 15507080
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 500
Found in: Volume 1
-----------------------------
#1015
Name: Zombie Assassin
Card Code: 41949033
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1200
Defense: 1200
Found in: Volume 4
-----------------------------
#1016
Name: Approaching Darkness
Card Code: 80168720
Card Type: Magic Card
Effect: Discard two cards from your hand and turn a face-up monster
face-down (its mode does not change).
Found in: Magic Ruler
-----------------------------
#1017
Name: Mask of Darkness
Card Code: 28933734
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 900
Defense: 400
Reverse Effect: Choose one trap card in your Graveyard to be put
into your hand.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1018
Name: Dark Curse of Binding
Card Code: 29267084
Card Type: Trap Card (Permanent)
Effect: Target one of your opponent's monsters. That monster is
not allowed to change its mode or attack and its attack power
is reduced by 700.
Found in: Magazines
-----------------------------
#1019
Name: Dark Sword
Card Code: 37120512
Card Type: Magic Card (Equipment)
Effect: Only a Dark elemental monster can be the target of this
card. The equipped monster's attack power is increased by 400
while its defense power is reduced by 200.
Found in: Magazines
-----------------------------
#1020
Name: King of the Dark Realm
Card Code: 69455834
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 2000
Defense: 1530
Found in: Metal Raiders
-----------------------------
#1021
Name: Dark-Piercing Light
Card Code: 45895206
Card Type: Magic Card
Effect: All of your opponent's face-down monster cards will
be turned face-up. Any and all reverse effects activated
will take effect.
Found in: Booster Chronicle
-----------------------------
#1022
Name: Darkness Controlling Shadow
Card Code: 63125616
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 800
Defense: 700
Found in: Magazines
-----------------------------
#1023
Name: Yaranzo
Card Code: 71280811
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1300
Defense: 1500
Found in: Challenger's Tournament
-----------------------------
#1024
Name: Last Will
Card Code: 85602018
Card Type: Magic Card
Effect: You can only use this card if a monster on the
field has been destroyed during the current turn. Special
summon one monster that has an attack power of 1500 or
less from your deck.
Found in:
-----------------------------
#1025
Name: Final Mask of Wills
Card Code: 22610082
Card Type: Magic Card
Effect: Playing this card shuffles it back into your deck.
If the Masked Beast Death Guardius has just been sent to the
Graveyard from the field, and this card is in your deck, choose
one of your opponent's face-up monsters on the field and gain
control over it (this card then changes to an equipment card).
Found in: Challenger's Tournament
-----------------------------
#1026
Name: Hourglass of Courage
Card Code: 43530283
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1100
Defense: 1200
Effect: As soon as this monster becomes face-up on the field
(via any summon), its attack and defense power are halved.
On your opponent's next End Phase, its attack and defense power
doubles.
Found in: Booster Chronicle
-----------------------------
#1027
Name: Fusion
Card Code: 24094653
Card Type: Magic Card
Effect: Fuse two or more compatible monsters together.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Legend of Blue-Eyes White Dragon
-----------------------------
#1028
Name: Fusion
Card Code: 27847700
Card Type: Magic Card
Effect: Fuse two or more compatible monsters together.
Found in: Volume 6
-----------------------------
#1029
Name: Diffuse
Card Code: 95286165
Card Type: Magic Card (Instant)
Effect: One fusion monster on the field is returned to its
owner's fusion deck. If any of that monster's component
monsters are in the Graveyard, they are special summoned
to the field.
Found in: Labyrinth of Nightmare
-----------------------------
#1030
Name: Fusion Sage
Card Code: 26902560
Card Type: Magic Card
Effect: One Fusion card (#1027/#1028) will be removed from
your deck and placed into your hand. Your deck is then
shuffled.
Found in: Booster Chronicle
-----------------------------
#1031
Name: UFO Turtle
Card Code: 60806437
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Machine
Attack: 1400
Defense: 1200
Effect: Should this monster be destroyed while it is face-up on
the field, you will have the option of special summoning a Fire
elemental monster with an attack power of 1500 or less to the field
in face-up attack mode from your deck.
Found in: Pharaoh's Servant
-----------------------------
#1032
Name: Winged Phantom Chimera
Card Code: 04796100
Card Type: Monster Card (Fusion/Effect)
Power Level: 6
Element: Wind
Type: Beast
Attack: 2100
Defense: 1800
Fuse: Baffomet (#726)+Gazelle, the King of Mythical Beasts (#277)
Effect: If this monster is destroyed, you have the option of
special summoning either a Baffomet (#726) or a Gazelle (#277)
from your graveyard.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Challenger's Tournament
-----------------------------
#1033
Name: Alluring Shadow
Card Code: 58621589
Card Type: Trap Card
Effect: Activated when a monster is placed on the field in reverse
defense mode. The card is turned to face-up attack mode, and any
reverse effects it might possess are not activated.
Found in: Thousand-Eyes Bible
-----------------------------
#1034
Name: Mermaid Archer
Card Code: 65570596
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1500
Found in: Magic Ruler
-----------------------------
#1035
Name: Eager Undertaker
Card Code: 41142615
Card Type: Magic Card
Effect: Discard up to three monsters from your hand.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1036
Name: Fortress Whale
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Water
Type: Fish
Attack: 2350
Defense: 2150
Ritual Info: This monster can only be summoned through the effect of
the Whale's Oath card (#1037). If this monster is sent to the Graveyard
from the field after being properly summoned by the Whale's Oath, it
may be special summoned to the field by cards with such an effect.
Found in: Dark Ceremony, Rare Selection
-----------------------------
#1037
Name: Whale's Oath
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand whose
power levels add up to or exceed seven and special summon a Fortress Whale
(#1036) from your hand.
Found in: Dark Ceremony
-----------------------------
#1038
Name: Oberon, the King of the Fairies
Card Code: 45425051
Card Type: Monster Card (Effect)
Power Level: 6
Element: Water
Type: Plant
Attack: 2200
Defense: 1500
Effect: The stats of all of your face-up Plant type monsters on the
field are increased by 500. This effect only takes place when this
monster is face-up on the field in defense mode.
Found in: Konami Selection
-----------------------------
#1039
Name: Fairy's Gift
Card Code: 68401546
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1400
Defense: 1000
Found in: Challenger's Tournament
-----------------------------
#1040
Name: Yormungarde
Card Code: 17115745
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Reptile
Attack: 1200
Defense: 900
Found in: Magazines
-----------------------------
#1041
Name: Armored Rat
Card Code: 16246527
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 950
Defense: 1100
Found in: Volume 5
-----------------------------
#1042
Name: Dark-Armored Zanki
Card Code: 30090452
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1700
Found in: Volume 7
-----------------------------
#1043
Name: Dark-Armored Zombie
Card Code: 20277860
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1500
Defense: 0
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1044
Name: Largemouth
Card Code: 58861941
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 300
Defense: 250
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1045
Name: Rarabas
Card Code: 94675535
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 1000
Found in: Volume 2, Phantom God
-----------------------------
#1046
Name: Larva Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 400
Effect: You may only summon this monster if you sacrifice a Hatchling
Moth (#792) that has had the Cocoon of Evolution (#424) equipped on it
for at least two turns. This counts as a apecial summon.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1047
Name: War Lion's Ritual
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand
whose power levels add up to or exceed seven and special summon a
Super War Lion (#433) from your hand.
Found in: Dark Ceremony
-----------------------------
#1048
Name: Wrath of Zeus
Card Code: 09653271
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Wind
Type: Lightning
Attack: 1900
Defense: 1400
Fuse: Mega Thunderball (#963)+Angel Ears (#105)
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1049
Name: Sanga, God of Thunder
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 7
Element: Light
Type: Lightning
Attack: 2600
Defense: 2200
Effect: Reduces the attack power of one of your opponent's
monsters to zero during the damage step. This ability can be
used only once for every time it is on the field.
Found in: Volume 5, Revival of the Black Demon Dragon,
Rare Selection
-----------------------------
#1050
Name: Bolt of Lightning
Card Code: 56260110
Card Type: Magic Card
Effect: Your opponent loses 300 Life Points.
Found in: Booster Chronicle
-----------------------------
#1051
Name: La Moon
Card Code: 75850803
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Magician
Attack: 1200
Defense: 1700
Found in: Magazines
-----------------------------
#1052
Name: La La Lioon
Card Code: 09430387
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 600
Defense: 600
Found in: Volume 1
-----------------------------
#1053
Name: Landstar Swordsman
Card Code: 03573512
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1200
Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#1054
Name: Demon of the Lamp
Card Code: 99510761
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1400
Defense: 1200
Found in: Booster Chronicle
-----------------------------
#1055
Name: La Djinn, the Genie of the Lamp
Card Code: 97590747
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1800
Defense: 1000
Found in: Saturday Weekly Tournament
-----------------------------
#1056
Name: Liquid Beast
Card Code: 93108297
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 950
Defense: 800
Found in: Magic Ruler
-----------------------------
#1057
Name: Flying Fighter Hagros
Card Code: 58314394
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1500
Defense: 1000
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1058
Name: Persistant Reaper
Card Code: 39180960
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Plant
Attack: 1600
Defense: 100
Reverse Effect: Both players discard one card from their hands.
If this monster is destroyed via a battle, the stats of the
attacking monster are decreased by 500.
Found in: Konami Selection
-----------------------------
#1059
Name: Little Chimera
Card Code: 68658728
Card Type: Monster Card (Effect)
Power Level: 2
Element: Fire
Type: Beast
Attack: 600
Defense: 550
Effect: As long as this card is face-up on the field, the attack
power of all Fire elemental monsters is increased by 500 while
the attack power of all Water elemental monsters is reduced by
400.
Found in: Volume 6, Metal Raiders
-----------------------------
#1060
Name: Leviathan
Card Code: 76634149
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Sea Serpent
Attack: 1800
Defense: 1500
Found in: Booster Chronicle
-----------------------------
#1061
Name: Revival Slime
Card Code: 31709826
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 1500
Defense: 500
Effect: When this monster is destroyed, you will be given
the option of sacrificing 1000 Life Points to special summon
this monster to the field in face-up defense mode during
your next Standby Phase. You can only use this effect if
this monster is destroyed by a battle.
Found in: Spell of Mask
-----------------------------
#1062
Name: Call of the Living Dead
Card Code: 97077563
Card Type: Trap Card (Permanent)
Effect: Choose a monster in your graveyard to be special summoned
to the field in attack mode with this card equipped to it. If either
this card or the selected monster are destroyed, both are destroyed.
Found in: Curse of Anubis, KC Tournament
NOTE: This card is Restricted.
-----------------------------
#1063
Name: Revolver Dragon
Card Code: 81480460
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Machine
Attack: 2600
Defense: 2200
Effect: Three coins are flipped. If at least two of them show the
Eye symbol (heads), then one of your opponent's monsters is destroyed.
You can only use this effect once per turn.
Found in: Volume 7, Metal Raiders, Rare Selection
-----------------------------
#1064
Name: Safety Release
Card Code: 23171610
Card Type: Magic Card (Instant)
Effect: The attack power of all your face-up Machine type monsters
is doubled, but they will be destroyed at the end of the active turn.
Found in: Thousand-Eyes Bible
NOTE: This card is Restricted.
-----------------------------
#1065
Name: Dragon Knight Gaia
Card Code: 66889139
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2600
Defense: 2100
Fuse: Dark Knight Gaia (#31 or #32)+Curse of Dragon (#131)
Found in: Volume 3, Phantom God
-----------------------------
#1066
Name: Dragon-Slayer's Sword
Card Code: 61405855
Card Type: Magic Card (Equipment)
Effect: Only a face-up Warrior type monster can be the target of
this card. The target monster's attack power is increased by 700.
If the target monster is in a battle with a Dragon type monster,
the Dragon monster is destroyed at the end of the Battle Phase.
Found in: Konami Selection
-----------------------------
#1067
Name: Acid Pit-Trap
Card Code: 41356845
Card Type: Trap Card
Effect: You can only use this when there is a face-down monster
on the field. The monster is flipped to the face-up position; if
its defense power is 2000 or less, then it is destroyed.
Found in: Premium Pack 5, Konami Selection
-----------------------------
#1068
Name: Phantom King of Nature
Card Code: 22910685
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 500
Defense: 1600
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1069
Name: Ruis
Card Code: 32452818
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1500
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 3, Phantom God
-----------------------------
#1070
Name: Root Water
Card Code: 39004808
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Fish
Attack: 900
Defense: 800
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1071
Name: Rude Kaiser
Card Code: 26378150
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast-Warrior
Attack: 1800
Defense: 1600
Found in: Volume 5
-----------------------------
#1072
Name: Rare Fish
Card Code: 80516007
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Water
Type: Fish
Attack: 1500
Defense: 1200
Fuse: Fusionist (#795)+Beautiful Mermaid (#284)
Found in: Volume 3
-----------------------------
#1073
Name: Exile of Souls
Card Code: 69832741
Card Type: Magic Card
Effect: You have the option of sending monsters on the field,
rather than in the Graveyard, to the Abyss (removed from the
game) for the rest of the current turn.
Found in: Labyrinth of Nightmare
-----------------------------
#1074
Name: Exorcist Kaiku
Card Code: 88240808
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1800
Defense: 700
Effect: While this card is in play, your opponent is not
allowed to send monsters to the Abyss (remove from the
game) from their Graveyard. If this monster causes your
opponent to lose Life Points, they must remove two
monsters from their Graveyard and send them to the Abyss.
Found in: Labyrinth of Nightmare
-----------------------------
#1075
Name: Rainbow Fish
Card Code: 23771716
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1800
Defense: 800
Found in: Volume 7, Metal Raiders
-----------------------------
#1076
Name: Rainbow Flower
Card Code: 21347810
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Plant
Attack: 400
Defense: 500
Effect: This monster may attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1077
Name: Rainbow Marine Mermaid
Card Code: 29402771
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1550
Defense: 1700
Found in: Magazines
-----------------------------
#1078
Name: Insect Armor with Laser-Cannon
Card Code: 77007920
Card Type: Magic Card (Equipment)
Effect: Equip on one Insect type monster to boost its attack
and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#1079
Name: Leo Wizard
Card Code: 04392470
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Magician
Attack: 1350
Defense: 1200
Found in: Magazines
-----------------------------
#1080
Name: Leogun
Card Code: 10538007
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1750
Defense: 1550
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1081
Name: Cutter Worm
Card Code: 12472242
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Insect
Attack: 300
Defense: 350
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1082
Name: Lesser Dragon
Card Code: 55444629
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1200
Defense: 1000
Found in: Volume 3, Phantom God
-----------------------------
#1083
Name: Red-Eyes Black Dragon
Card Code: 74677422
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2400
Defense: 2000
Found in: Volume 3, Phantom God, Rare Selection
-----------------------------
#1084
Name: Red-Eyes Black Metal Dragon
Card Code: 64335804
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Machine
Attack: 2800
Defense: 2400
Effect: Sacrifice a Red-Eyes Black Dragon (#1083) that is equipped with
the Magical Metal Reflex Armor (#975) to special summon this monster
from your deck (and only from your deck).
Found in: Premium Pack 5, Konami Selection, Rare
Selection
-----------------------------
#1085
Name: The Red One
Card Code: 38035986
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 1000
Defense: 800
Found in: Volume 7
-----------------------------
#1086
Name: Red Dragon
Card Code: 56789759
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Dragon
Attack: 1700
Defense: 1900
Found in: Magic Ruler
-----------------------------
#1087
Name: Red Medicine
Card Code: N/A
Card Type: Magic Card
Effect: Receive 500 Life Points.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#1088
Name: Female Panther Warrior
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1400
Defense: 1300
Effect: If you sacrifice this monster while it is on the field,
face-up, you may return one monster from the graveyard to your
deck for the remainder of the turn.
Found in: Spell of Mask
-----------------------------
#1089
Name: Royal Guard
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1900
Defense: 2200
Found in: Volume 7
-----------------------------
#1090
Name: Law Guardian
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Light
Type: Warrior
Attack: 2050
Defense: 2500
Ritual Info: This monster can only be summoned through the effect of
the Prayer of the Law Guardian card (#1092). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Prayer of the Law Guardian, it may be special summoned to the field
by cards with such an effect.
Found in: Dark Ceremony
-----------------------------
#1091
Name: Lord of Dragons
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1200
Defense: 1100
Effect: Dragon type monsters on the field are immune to the
effects of traps, magic, and effect monsters. This effect
only takes place while this card is face-up on the field.
Found in:
-----------------------------
#1092
Name: Prayer of the Law Guardian
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand
whose power levels add up to or exceed seven and special summon a Law
Guardian (#1090) from your hand.
Found in: Dark Ceremony
-----------------------------
#1093
Name: Hexagram Curse
Card Code: N/A
Card Type: Trap Card (Permanent)
Effect: The target monster cannot attack or change its mode.
Found in: Red Starting Deck, Magic Ruler
-----------------------------
#1094
Name: Rocket Warrior
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Warrior
Attack: 1500
Defense: 1300
Effect: This monster is immune to any battle damage during
your Battle Phases. An attack by this monster on another
will reduce the target monster's attack power by 500 until
the end of the active turn.
Found in: Saturday Weekly Tournament
-----------------------------
#1095
Name: Devil Mace
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1050
Defense: 1200
Found in: KC Tournament
-----------------------------
#1096
Name: Worm Drake
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1400
Defense: 1500
Found in: Spell of Mask
-----------------------------
#1097
Name: Wormhole
Card Code: N/A
Card Type: Magic Card
Effect: Choose one of your monsters on the field. That monster will
be removed from the field until your next Standby Phase. The slot
where the monster was is off limits to any new monster and if that
was your only monster on the field, you will be vulnerable to a
direct assault.
Found in: Thousand-Eyes Bible
-----------------------------
#1098
Name: Wight
Card Code: N/A
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Zombie
Attack: 300
Defense: 200
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1099
Name: Wyvern
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1200
Defense: 1000
Found in: Booster Chronicle
-----------------------------
#1100
Name: Wyvern Warrior
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200
Found in: Rare Selection
-----------------------------
#1101
Name: Wild Raptor
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1500
Defense: 800
Found in: Volume 2, Phantom God, Rare Selection
-----------------------------
#1102
Name: Remove Trap
Card Code: N/A
Card Type: Magic Card
Effect: Destroys one face-up trap card on the field.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1103
Name: Apostles of Harmony
Card Code: N/A
Card Type: Trap Card
Effect: You and your monsters are immune to battle damage until
the end of the turn.
Found in: Challenger's Tournament
-----------------------------
#1104
Name: Hysteric Plant
Card Code: N/A
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 900
Defense: 500
Found in: Volume 6
-----------------------------
#1105
Name: One-Eyed Shield Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 700
Defense: 1300
Found in: Volume 2, Phantom God
-----------------------------
#1106
Name: Sail to Duelist Kingdom
Card Code: N/A
Card Type: Special Card
Found in: Ultimate Random Pack only! (The screen will glitch
up when you get this card, but don't worry. The screen will
return to normal once you choose to head back to the map.)
NOTE: This card cannot be used in this game!!
-----------------------------
#1107
Name: The Duelist Kingdom
Card Code: N/A
Card Type: Special Card
Found in: Ultimate Random Pack only! (The screen will glitch
up when you get this card, but don't worry. The screen will
return to normal once you choose to head back to the map.)
NOTE: This card cannot be used in this game!!
-----------------------------
#1108
Name: Glory of the King's Right Hand
Card Code: N/A
Card Type: Special Card
Found in: Ultimate Random Pack only! (The screen will glitch
up when you get this card, but don't worry. The screen will
return to normal once you choose to head back to the map.)
NOTE: This card cannot be used in this game!!
-----------------------------
#1109
Name: Giant God Soldier Obelisk
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: 4000
Defense: 4000
Found in: Konami Selection, Rare Selection
NOTE: This card cannot be used in this game!!
-----------------------------
#1110
Name: Sky Dragon God of Osiris
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: X000
Defense: X000
Found in: Konami Selection, Rare Selection
NOTE: This card cannot be used in this game!!
-----------------------------
#1111
Name: Winged Dragon God of Ra
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: ????
Defense: ????
Found in: Konami Selection, Rare Selection
NOTE: This card cannot be used in this game!!
---------------------------------------------------------------------
FREQUENTLY ASKED QUESTIONS
Q: Where do you get your info for this guide?
A: About 90% or so of what you see in this guide is taken directly
from the game itself. The different game modes, card info, decks,
etc. are from my own notes from playing the game. Card names and
card codes are from outside sources. Those are from U.S. released
Yu-Gi-Oh! games, as well as reliable epals of mine from Japan. The
card codes are individually tested by me to make sure that they
work and that they bring up the right card. I also test each effect
monster and fusion monster to insure accuracy.
Q: I noticed some card names are not quite right. What's going on?
A: I do try to give the best and most accurate names for the
cards. The majority of the names are accurate to the best of my
knowledge. If you find a gross mistranslation, let me know and I'll
look into it. Make sure you provide me with what you think the card
name should be.
Q: Are the promotional cards that were released with this game
also in the game? I'm referring to Gilford the Lightning, Toon
Dark Magician Girl, Death V., I. Universe, etc.
A: No, sorry, none of those cards are in this game.
Q: Why aren't the God Cards usable?
A: Because they are merely collectable cards and are not really
Duel Monsters cards. If you DO want to use the God Cards, try
playing Duel Monsters 7.
Q: Are the cards from the Mythological Age set and Struggle of
Chaos set in this game?
A: No, sorry. The only set in this game are: the Starter Box,
the Volume series, the Booster series, the EX-R Box, the Reprints,
the Series 2 cards up through Labyrinth of Nightmare, and promo
cards that were released before this game came out.
Q: What's this I hear about an webpage version of this guide? Is
it just a rumor?
A: No, it will soon be a reality! Look for it in the future!!
---------------------------------------------------------------------
CREDITS
First of all, I must give a lot of credit to Kazuki Takahashi for
creating one fantastic series of anime and manga.
I also want to thank Konami Computer Entertainment Japan (KCEJ) for
making and releasing this game, as well as printing the OCG.
As for giving me most of the card names, codes, and monster effects,
I give a massive thank you to my e-pals S.R. and N.M. (can't spell
their names and they told me not to list their names, odd ones :P).
They are fellow card collectors and duelists from Japan.
I should also give some of the credit to Card Haus
(http://www.cardhaus.com) because I used a few of their card names to
fill in what I couldn't. I should also recommend you take a look at
their selection! They run quite a shop.
Thanks to MasterPete on the GameFAQs Message Boards for the
correction about unlocking the Revival of the Black Demon Dragon
booster pack.
Thanks to Chester Reyes for pointing out where to find the
special cards as well as supplying the info on the Ghouls taking
your rare cards when you lose to them.
CJayC/Gamefaqs for posting this guide as well as for the ideas
on adding the copyright section.
The readers of this guide.
If I left anyone out, let me know and I'll add them!