Doom 64 News - IGN
- ️IGN Staff
- ️Tue Nov 12 1996
An update on Id's infamous first-person shooter for the Nintendo 64, Doom 64
Due out in late February to early March, the anxiously anticipated Doom 64 will hit the stands simultaneously with Acclaim's Turok: Dinosaur Hunter. But which one will gamers buy? We asked Midway's Andrew Hoolan, the company's marketing executive, what would sway gamers.
"Id has a heavy hand in making sure Doom 64 comes out exactly how they want it," said Hoolan. "And After two weeks of testing and overview, Id Software left the San Diego Midway studios with nothing but glowing praise."
Of course, asking any company if it believes its product is going to do well is like asking a new mother whether she's excited about her one-month old child, but Hoolan approached the subject with an objectivity that's hard to argue with.
"Just the game itself, Doom, is a huge attraction," Hoolan explained. "And the game has an immersive feel unlike any of the other Doom versions, or any other first-person shooters."
As previously reported by N64.com, Doom 64 will look graphically like none other. With perspective correcting, anti-aliasing, z-buffering, and mip-mapping all incorporated into solving Doom's long-standing pixelation and other graphics problems, the game promises to be the supermodel of Dooms. "Honestly, it's going to blow some people's socks off," Hoolan exclaimed. "And there is absolutely no pixelation, it's smooth and beautiful."
New animation was created for both the updated weapons (all of which will return redesigned) and their projectiles. And, in addition to the handgun, chainsaw, shotgun, double-barreled shotgun, chaingun, pulse rifle, rocket launcher, and BFG 2000, there will be brand new weapons. Unfortunately, which new weapons were available, Hoolan wouldn't say.
All of the hell-bent creatures from the Doom series will be present, and they too will have a different but recognizable appearance.
Other major improvements include at least 24 completely new levels, possibly as many as 30 total, packed with more bobby traps, more secrets, and a much bigger floorplan than any other Doom version.