Herbalism
- ️Tue Jul 17 2018
- For the enchant, see
[Herbalism].
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List of herbs • Mob herbalism • Herbalism quests • Techniques • Trainers • Equipment |
Herbalism is a gathering profession that allows players to find and harvest herbs from plant resource nodes scattered around the world. While some herbs can be used in other trade skills, the vast majority are used for Alchemy and Inscription. Herbalism also called botanical medicine or phytomedicine, refers to using a plant's seeds, berries, roots, leaves, bark, or flowers for medicinal purposes, but the game does not stricly adhere to that definition.
As with most types of gathering, interacting with an herb will dismount the herbalist. This can be overcome by being a druid, using a [Sky Golem], or (for Draenor herb-gathering only) building the Garrison Stables.
Herbalism pointers:
Official overview[]
Herbalists carefully harvest the helpful and potent herbs found throughout the world. As they travel, herbalists use their keen senses to seek out the rarest and most precious flora, which can be transformed by other professions' mystic recipes. Herbalists can supply themselves (or their guilds or groups) with an abundant quantity of reagents to aid in their crafting, or they can sell or trade bundles of herbs for a profit.
Herbalists can locate herbs on their map via a keen sense for the growth and placement of flora, and they can harvest them even more easily (by simply right-clicking on an herb). No special tools are required to gather herbs. As you gather a greater number of increasingly obscure herbs, your Herbalism skill will grow. High skill values are required to harvest the choicest herbs.
Herbs grow nearly everywhere in Azeroth, though some areas are more fecund than others. Certain rare herbs appear infrequently, are difficult to find, or both - these will often command high prices and power potent crafting.[1]
Training in herbalism[]
Herbalism can be learned from herbalism trainers found throughout the world. Initial training grants the Apprentice level with a potential skill of 75 and allows a few low-level herbs to be gathered. More herbs can be gathered as the herbalist raises their skill level.
The following are the required levels and potential skill of each stage of the profession:
Expansion | Proficiency | Skill | Herb Location(s) |
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Journeyman Expert Artisan |
1 - 300 1 - 75 50 - 150 125 - 225 200 - 300 |
Eastern Kingdoms and Kalimdor |
10 20 35 |
1 - 300 | |
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Master | 1 - 75 | Outland | 50 | 275 - 375 | |
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Grand Master | 1 - 75 | Northrend | 65 | 350 - 450 | |
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Illustrious Grand Master | 1 - 75 | Cataclysm | 75 | 425 - 525 | |
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Zen Master | 1 - 75 | Pandaria | 85 | 500 - 600 | |
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Draenor Master | 1 - 150 | Draenor | 90 | 600 - 750 | |
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Legion Master | 1 - 150 | Broken Isles | 98 | 750 - 900 | |
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1 - 175 | Kul Tiras, Nazjatar, Zandalar | 108 | ||
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Shadowlands Master | 1 - 150 | Shadowlands | |||
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? | 1 - ??? | Dragon Isles |
Leveling herbalism[]
Herbalism is primarily leveled up by gathering herb nodes. Mousing over an herb node will show a tooltip with the words "Requires Herbalism," color-coded based on whether you can harvest it and how likely you are to get a skill up from it:
- Red: Insufficient skill to harvest.
- Orange: 100% chance of increasing skill level.
- Yellow: Pretty good chance of increasing skill level.
- Green: Small chance of increasing skill level.
- Gray: Never increases skill level.
Note that skill bonuses can make the skill-up colors behave a little oddly. While the chance to gain a skill point from an herb depends on your base skill and does not change, the color coding goes by total skill, which causes herbs to appear to "gray out" faster than normal. Thus, with skill bonuses, it's possible to gain a skill point from an herb that seems to be gray.
Skill points can also be gained by completing [1-70] Herbs for Healing at the Darkmoon Faire.
Herbalism skills[]
[Find Herbs] is automatically learned alongside Apprentice Herbalism, and allows herbs to be tracked on the minimap.
- Legion introduced Herbalism techniques which are learned from quests started by gathering herbs native to the Broken Isles and Argus and allow for greater yields, chance for rare materials and other effects. Battle for Azeroth techniques give increased yields.
Skill bonuses[]
- See also: Profession#Bonus to profession skill
Skill bonuses can be used to temporarily increase herbalism skill, which allows an herbalist to gather herbs at a lower skill level than required.
From racial abilities[]
- Tauren gain a 15-point bonus to their herbalism skill from the
[Cultivation] racial trait. However, this does not allow a Tauren to harvest herbs without training the herbalism skill. This racial trait also provides a faster gathering time.
From items[]
From enchantments[]
Herbalism uses & perks[]
Herbs are the primary materials for Alchemy and Inscription. Though inscription's Patch 7.0.3 changes put a dent in herb demand, alchemy still manages to keep herbalism useful; because raiding guilds need flasks every week, max level herbs are generally very expensive.
Certain herbs have additional uses:
Rare herbs[]
Since certain herbs cannot be easily farmed, their prices and availability on the auction house tend to be highly unpredictable. This makes herbalism a valuable skill when looking to obtain them.
These herbs can only be found inside of other herbs' nodes:
These herbs simply have nodes that don't spawn often:
Experience[]
Gathering herbs can grant experience, providing herbalists a small boost while they level. Experience gained from herb-gathering is increased by rest and other experience gain buffs.
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Herb bags[]
An herb bag is a special type of bag that can carry only herbs (as well as a handful of other related items), but is usually much larger than the average similar-level bag.
[Herb Pouch]
["Carriage - Going Green" Herb Tote Bag]
[Cenarion Herb Bag]
[Satchel of Cenarius]
[Mycah's Botanical Bag]
[Emerald Bag]
[Hyjal Expedition Bag]
Elemental ingredients[]
Herb gathering is an excellent source for elemental ingredients connected with life:
Buffs & consumables[]
Certain herbs give the herbalist a temporary buff when gathered:
Notes and trivia[]
Patch changes[]
References[]
External links[]
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