Fear
- ️Tue Nov 17 2020
- For general info, see fear effect. For the rogue dagger, see
[Fear]. For the manga, see Fear (Legends).
Fear | |
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Properties | |
Class | Warlock |
School | Shadow |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 5 |
Rank levels | 52 (rank 2) |
Improvements |
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Related debuff | |
- It fled without a word... unless "AAAAAGH!" counts as a word.[1]

In the TCG.
Fear is a warlock spell. Fear causes a single enemy to flee in fear, effectively disabling it temporarily.
Notes[]
- The duration of Fear is dependent on several factors.
- Fear has a potential PvE duration (versus mobs) of 20 seconds.
- Fear has a potential PvP duration (versus players) of 8 seconds.
- Fear has a damage limit. If the target takes damage equal to the limit, the Fear spell will break, regardless of the potential duration of the spell.
- Casting Fear on your minion's current target will automatically cause your minion to stop attacking that target.
- Numerous abilities and items such as PvP trinkets may allow players to break the fear effect prematurely, while others may render them immune.
- When used against mobs, Fear will cause a patrol to aggro, even when glyphed.
- Fear is subject to diminishing returns when used against players. Consequently, repeated use of fear effects upon a player within a 15 second period will reduce the duration of the effect considerably.
- Fear is the only fear effect available to players that does not have a cooldown.
Patch changes[]
See also[]
- Fear, TCG card
References[]
External links[]
Rank 1 | Rank 2 |
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