Bound in Blood and Bullets - IGN
- ️Jeff Haynes
- ️Thu Apr 30 2009
Similar to the first game, players will alternate between two characters; in this case, either Ray or as his brother Thomas. Both characters have their own specialties that they use within battle, and although there are some levels in which you'll be forced to use a specific sibling for that stage, you'll frequently be given the opportunity to choose which one of the brothers you want to fight as. Ray appears to be the tank of the family, as he appears to be able to take a large amount of damage and still keep shooting. This also seems to translate over to a brute strength approach, as Ray also packs dynamite and shotguns as he goes into battle, allowing him to provide a little extra punch as he attacks enemies. On the other hand, Thomas appears to be the stealthier sharpshooter of the brothers. A bit smaller than Ray, Thomas is extremely skilled with pistols and rifles, and also carries throwing knives that he can use to quietly eliminate opponents. Clearly, the distinctions will give a different spin to your tactics as you go through each level with your guns blazing.
Regardless of the brother that you choose, successfully killing an enemy adds a bullet to each man's concentration meter, a super ability that allows them to slow down time and take out multiple enemies. While that might seem like it would be overpowered, there's a bit of a check and balance system involved with the title – Once you earn enough kills, you have sixty seconds to trigger the power or you lose half of the meter. That way, you're not constantly able to stockpile this skill and continually unleash it in the middle of a large battle. Each character uses their concentration power in different ways as well. Ray pulls out both revolvers and unloads a hail of bullets, which players can direct at multiple points on an enemy's body. Since you can shred multiple targets in this way, it's possible to take out five our more targets with a full barrage. Thomas, on the other hand, performs more of a rapid fire shot that locks onto any nearby threats, instantly killing the soldier in their sights.
Although not an open world kind of game, players are rewarded for exploring their surroundings as they move from one objective to another. In fact, players can acquire new weapons from ammunition boxes, collect money bags from fallen opponents or cabinets in homes, and even track down secret items. All of these activities are tracked by the game, and wind up being reflected in a character's stats at the end of a level, which shows off, among other things, your weapon accuracy, cash on hand and secrets collected. Money is useful because players can use it to purchase additional weapons and ammunition, while secrets seem to translate into additional items for players to get a sense of the time period that the McCall's lived through. As I played, I found items that translated into photographs and even sketches that translated into specific memories, which adds an extra dimension to the characters. While I only had a few levels of the adventure, the quick taste of the Western adventure is definitely making me feel the Call of Juarez once again, and with the game scheduled to be released at the end of June, I'm eagerly awaiting a summer showdown with the McCalls.