[PDF] High-performance play: The making of machinima | Semantic Scholar
Women in Machinima
- 2009
Art, Computer Science
It is concluded that machinima can serve as a useful tool to explore and improve women’s position in game development and opens up promising possibilities for women to engage in game and animation production.
Video Game Détournement: Playing Across Media
- Fanny Barnabé
- 2019
Art
DiGRA Conference
Creative remix practices that use video games as materials or as matrices to produce derivative works that go beyond the frame of the game and extend themselves to other media be described as “playful” are studied.
A virtual tour in Ancient Worlds
- N. Konstantinou
- 2019
Art, Education
This paper guided high school students from Turkey and Greece, who participated in a e-twinning collaboration project, to produce a short animation film about a local ancient monument of their area using the aforementioned tools.
Women creating machinima
- Jenifer VandagriffMichael Nitsche
- 2009
Art, Computer Science
It is indicated that machinima as a form of emergent play opens up promising possibilities for women to engage in game and animation production and helps to improve women's position in digital media development.