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Tutorial: Computer Vision for Wearable Visual Interface

    Computer Science, Engineering

  • 2005

This paper gives an outline of how useful visual sensors are for the wearable visual interfaces, and describes where the cameras should be worn, and how the optics system and imaging system should be configured.

Augmented Reality through Wearable Computing

A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach, and a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.

Introduction to Wearable Computers

    V. Motti

    Computer Science, Engineering

  • 2020

This chapter introduces wearable computing, beginning with fundamental concepts and definitions about wearable technologies. Then, it provides a historic view of the field, describing how wearable

Wear-I: A New Paradigm in Wearable Computing (Invited Paper)

A new wearable computing paradigm called Wear-I is presented that regards wearables as extensions of human sense and action organs, and further proposes a life-like system to interconnect, manage and control these wearables using various applications.

Smart clothing: The wearable computer and wearcam

The 'wearable computer' of the late 1970s and early 1980s, comprising a backpack-based, tetherless computer system together with wireless communications, has been transformed from an awkward and cumbersome burden into a completely unobtrusive internet-connected multimedia computer built within an ordinary pair of eyeglasses and ordinary clothing.

A head-mounted three dimensional display

    I. Sutherland

    Computer Science

    AFIPS Fall Joint Computing Conference

  • 1968

The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves, and this display depends heavily on this "kinetic depth effect".

Electronic flash, strobe

In twelve information-packed chapters and nearly 200 pictorial and schematic illustrations, "Electronic Flash, Strobe" describes everything about electronic flash photography: Theory of the

Motion and structure from feature correspondences: a review

Some of the mathematical techniques borrowed from algebraic geometry, projective geometry, and homotopy theory that are required to solve three-dimensional (3D) motion and structure of rigid objects when their corresponding features are known at different times or are viewed by different cameras are mentioned.