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Tutorial: Computer Vision for Wearable Visual Interface
- 2005
Computer Science, Engineering
This paper gives an outline of how useful visual sensors are for the wearable visual interfaces, and describes where the cameras should be worn, and how the optics system and imaging system should be configured.
Augmented Reality through Wearable Computing
- Thad StarnerSteve Mann A. Pentland
- 1997
Computer Science
Presence: Teleoperators & Virtual Environments
A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach, and a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.
Introduction to Wearable Computers
- V. Motti
- 2020
Computer Science, Engineering
This chapter introduces wearable computing, beginning with fundamental concepts and definitions about wearable technologies. Then, it provides a historic view of the field, describing how wearable…
Wear-I: A New Paradigm in Wearable Computing (Invited Paper)
- Jianhua MaRunhe Huang
- 2015
Computer Science, Engineering
2015 IEEE International Conference on Computer…
A new wearable computing paradigm called Wear-I is presented that regards wearables as extensions of human sense and action organs, and further proposes a life-like system to interconnect, manage and control these wearables using various applications.
Smart clothing: The wearable computer and wearcam
- Steve Mann
- 2005
Computer Science, Engineering
The 'wearable computer' of the late 1970s and early 1980s, comprising a backpack-based, tetherless computer system together with wireless communications, has been transformed from an awkward and cumbersome burden into a completely unobtrusive internet-connected multimedia computer built within an ordinary pair of eyeglasses and ordinary clothing.
A head-mounted three dimensional display
- I. Sutherland
- 1968
Computer Science
AFIPS Fall Joint Computing Conference
The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves, and this display depends heavily on this "kinetic depth effect".
Electronic flash, strobe
- H. Edgerton
- 1970
Physics, Engineering
In twelve information-packed chapters and nearly 200 pictorial and schematic illustrations, "Electronic Flash, Strobe" describes everything about electronic flash photography: Theory of the…
Motion and structure from feature correspondences: a review
- Thomas S. HuangA. Netravali
- 1994
Computer Science, Engineering
Some of the mathematical techniques borrowed from algebraic geometry, projective geometry, and homotopy theory that are required to solve three-dimensional (3D) motion and structure of rigid objects when their corresponding features are known at different times or are viewed by different cameras are mentioned.