Hex: No One Escapes Death
Hex: No One Escapes Death is a General Perk available to all Killers
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History
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
- Grants a permanent 2/3/4 % Haste Status Effect.
- Causes all Survivors to suffer permanently from the Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
- Grants a permanent 2/3/4 % Haste Status Effect.
- Causes all Survivors to suffer permanently from the Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
- Grants a permanent 3/4/4 % Haste Status Effect.
- Reduces the Cool-down time of successful and missed Basic Attacks by 4/8/8 %.
Tier III only:
- Basic Attacks inflict double damage.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
You are animated by an unseen force when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, Hex: No One Escapes Death activates for 120 seconds:
- Increases your Movement speed by 3/4/4 %.
- Reduces the Cool-down time of successful and missed Basic Attacks by 4/8/8 %.
Tier III only:
- Basic Attacks inflict double damage.
You are animated by an unseen force when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, Hex: No One Escapes Death activates:
- Increases your Movement speed by 3/5/5 %.
- Reduces the Cool-down time of successful and missed Basic Attacks by 4/8/8 %.
Tier III only:
- Basic Attacks inflict double damage.
You are animated by an unseen force when the Survivors are on the verge of escaping.
Once at least one Exit Gate is opened, Hex: No One Escapes Death activates:
- Increases your Movement speed by 3/5/5 %.
- Reduces the Cool-down time of successful and missed Basic Attacks by 4/8/8 %.
Tier III only:
- Basic Attacks inflict double damage.
Change Log
Patch 1.0.2
- Change: updated the description to match the Perk's bugged behaviour of already activating once the Exit Gates were powered, rather than after one was opened, acknowledging it as an intended feature.
Patch 1.0.5
- Nerf: the Perk is now on a timer of 120 seconds upon activation, instead of lasting permanently.
- Nerf: reduced the Movement Speed bonus from 3/5/5 % to 3/4/4 %.
Patch 1.5.0
- Rework: turned the Perk into a Hex Perk.
- Reversal: reversed the previous change that had added a timer, making the Perk permanent again upon activation (given that its Hex Totem remains uncleansed).
- Nerf: the Perk can now be deactivated by Survivors cleansing its Hex Totem.
- Nerf: Survivors can now prevent the activation of the Perk altogether by cleansing all Dull Totems before powering the Exit Gates.
- Change: updated the Perk with the Exposed and Haste Status Effects.
Patch 2.3.0
- Buff: now applies the Exposed Status Effect on all Tiers.
- Nerf: reduced the Movement Speed bonus from 3/4/4 % to 2/3/4 %.
- Nerf: no longer reduces the Cool-down time of successful or missed Basic Attacks.
Patch 6.1.0
- Nerf: the Hex Totem now reveals its Aura to Survivors upon activation, helping them locate it.
- Though the range is initially very limited, it increases over the next 30 seconds.