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Affordance, the Glossary

Index Affordance

In psychology, affordance is what the environment offers the individual.[1]

Table of Contents

  1. 36 relations: Action-specific perception, Activity theory, Adaptive unconscious, Ambient optic array, Artificial intelligence, Cognitive psychology, Communication studies, Criminology, Default effect, Design, Don Norman, Ecological niche, Eleanor J. Gibson, Embodied cognition, Enactivism, Environmental psychology, Form follows function, Human–computer interaction, Industrial design, Information and communications technology, Instructional design, Interaction design, James J. Gibson, Mass noun, Perceptual psychology, Phenomenology, Placebo button, Postcognitivism, Psychology, Science and technology studies, Softball, Sports science, Taylor & Francis, The Design of Everyday Things, Usability, User-centered design.

  2. Action (philosophy)

Action-specific perception

Action-specific perception, or perception-action, is a psychological theory that people perceive their environment and events within it in terms of their ability to act. Affordance and Action-specific perception are Action (philosophy) and perception.

See Affordance and Action-specific perception

Activity theory

Activity theory (AT; Теория деятельности) is an umbrella term for a line of eclectic social-sciences theories and research with its roots in the Soviet psychological activity theory pioneered by Sergei Rubinstein in the 1930s. Affordance and activity theory are psychological theories.

See Affordance and Activity theory

Adaptive unconscious

The adaptive unconscious, first coined by social psychologist Daniel Wegner in 2002, is described as a set of mental processes that is able to affect judgement and decision-making, but is out of reach of the conscious mind.

See Affordance and Adaptive unconscious

Ambient optic array

The ambient optic array is the structured arrangement of light with respect to a point of observation. Affordance and ambient optic array are perception.

See Affordance and Ambient optic array

Artificial intelligence

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.

See Affordance and Artificial intelligence

Cognitive psychology

Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning.

See Affordance and Cognitive psychology

Communication studies

Communication studies (or communication science) is an academic discipline that deals with processes of human communication and behavior, patterns of communication in interpersonal relationships, social interactions and communication in different cultures.

See Affordance and Communication studies

Criminology

Criminology (from Latin crimen, "accusation", and Ancient Greek -λογία, -logia, from λόγος logos meaning: "word, reason") is the interdisciplinary study of crime and deviant behaviour.

See Affordance and Criminology

Default effect

The default effect, a concept within the study of nudge theory, explains the tendency for an agent to generally accept the default option in a strategic interaction.

See Affordance and Default effect

Design

A design is the concept of or proposal for an object, process, or system.

See Affordance and Design

Don Norman

Donald Arthur Norman (born December 25, 1935) is an American researcher, professor, and author.

See Affordance and Don Norman

Ecological niche

In ecology, a niche is the match of a species to a specific environmental condition.

See Affordance and Ecological niche

Eleanor J. Gibson

Eleanor Jack Gibson (7 December 1910 – 30 December 2002) was an American psychologist who focused on reading development and perceptual learning in infants.

See Affordance and Eleanor J. Gibson

Embodied cognition

Embodied cognition is the concept suggesting that many features of cognition are shaped by the state and capacities of the organism.

See Affordance and Embodied cognition

Enactivism

Enactivism is a position in cognitive science that argues that cognition arises through a dynamic interaction between an acting organism and its environment. Affordance and Enactivism are Action (philosophy) and psychological theories.

See Affordance and Enactivism

Environmental psychology

Environmental psychology is a branch of psychology that explores the relationship between humans and the external world.

See Affordance and Environmental psychology

Form follows function

Form follows function is a principle of design associated with late 19th- and early 20th-century architecture and industrial design in general, which states that the shape of a building or object should primarily relate to its intended function or purpose.

See Affordance and Form follows function

Human–computer interaction

Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers.

See Affordance and Human–computer interaction

Industrial design

Industrial design is a process of design applied to physical products that are to be manufactured by mass production.

See Affordance and Industrial design

Information and communications technology

Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information.

See Affordance and Information and communications technology

Instructional design

Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge.

See Affordance and Instructional design

Interaction design

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.

See Affordance and Interaction design

James J. Gibson

James Jerome Gibson (January 27, 1904 – December 11, 1979) was an American psychologist and is considered to be one of the most important contributors to the field of visual perception.

See Affordance and James J. Gibson

Mass noun

In linguistics, a mass noun, uncountable noun, non-count noun, uncount noun, or just uncountable, is a noun with the syntactic property that any quantity of it is treated as an undifferentiated unit, rather than as something with discrete elements.

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Perceptual psychology

Perceptual psychology is a subfield of cognitive psychology that concerns the conscious and unconscious innate aspects of the human cognitive system: perception.

See Affordance and Perceptual psychology

Phenomenology

Phenomenology may refer to.

See Affordance and Phenomenology

Placebo button

A placebo button is a push-button or other control that appears to have functionality but has no physical effect when pressed.

See Affordance and Placebo button

Postcognitivism

Movements in cognitive science are considered to be post-cognitivist if they are opposed to or move beyond the cognitivist theories posited by Noam Chomsky, Jerry Fodor, David Marr, and others. Affordance and Postcognitivism are psychological theories.

See Affordance and Postcognitivism

Psychology

Psychology is the scientific study of mind and behavior.

See Affordance and Psychology

Science and technology studies

Science and technology studies (STS) or science, technology, and society is an interdisciplinary field that examines the creation, development, and consequences of science and technology in their historical, cultural, and social contexts.

See Affordance and Science and technology studies

Softball

Softball is a popular variation of baseball, the difference being that it is played with a larger ball on a smaller field and with only underhand pitches (where the ball is released while the hand is primarily below the ball) permitted.

See Affordance and Softball

Sports science

Sports science is a discipline that studies how the healthy human body works during exercise, and how sports and physical activity promote health and performance from cellular to whole body perspectives.

See Affordance and Sports science

Taylor & Francis

Taylor & Francis Group is an international company originating in England that publishes books and academic journals.

See Affordance and Taylor & Francis

The Design of Everyday Things

The Design of Everyday Things is a best-selling book by cognitive scientist and usability engineer Donald Norman.

See Affordance and The Design of Everyday Things

Usability

Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience.

See Affordance and Usability

User-centered design

User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

See Affordance and User-centered design

See also

Action (philosophy)

References

[1] https://en.wikipedia.org/wiki/Affordance

Also known as Afford, Affordances, Afforded, Affords, False affordance, Gibson's affordance.