Affordance, the Glossary
In psychology, affordance is what the environment offers the individual.[1]
Table of Contents
36 relations: Action-specific perception, Activity theory, Adaptive unconscious, Ambient optic array, Artificial intelligence, Cognitive psychology, Communication studies, Criminology, Default effect, Design, Don Norman, Ecological niche, Eleanor J. Gibson, Embodied cognition, Enactivism, Environmental psychology, Form follows function, Human–computer interaction, Industrial design, Information and communications technology, Instructional design, Interaction design, James J. Gibson, Mass noun, Perceptual psychology, Phenomenology, Placebo button, Postcognitivism, Psychology, Science and technology studies, Softball, Sports science, Taylor & Francis, The Design of Everyday Things, Usability, User-centered design.
- Action (philosophy)
Action-specific perception
Action-specific perception, or perception-action, is a psychological theory that people perceive their environment and events within it in terms of their ability to act. Affordance and Action-specific perception are Action (philosophy) and perception.
See Affordance and Action-specific perception
Activity theory
Activity theory (AT; Теория деятельности) is an umbrella term for a line of eclectic social-sciences theories and research with its roots in the Soviet psychological activity theory pioneered by Sergei Rubinstein in the 1930s. Affordance and activity theory are psychological theories.
See Affordance and Activity theory
Adaptive unconscious
The adaptive unconscious, first coined by social psychologist Daniel Wegner in 2002, is described as a set of mental processes that is able to affect judgement and decision-making, but is out of reach of the conscious mind.
See Affordance and Adaptive unconscious
Ambient optic array
The ambient optic array is the structured arrangement of light with respect to a point of observation. Affordance and ambient optic array are perception.
See Affordance and Ambient optic array
Artificial intelligence
Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.
See Affordance and Artificial intelligence
Cognitive psychology
Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning.
See Affordance and Cognitive psychology
Communication studies
Communication studies (or communication science) is an academic discipline that deals with processes of human communication and behavior, patterns of communication in interpersonal relationships, social interactions and communication in different cultures.
See Affordance and Communication studies
Criminology
Criminology (from Latin crimen, "accusation", and Ancient Greek -λογία, -logia, from λόγος logos meaning: "word, reason") is the interdisciplinary study of crime and deviant behaviour.
See Affordance and Criminology
Default effect
The default effect, a concept within the study of nudge theory, explains the tendency for an agent to generally accept the default option in a strategic interaction.
See Affordance and Default effect
Design
A design is the concept of or proposal for an object, process, or system.
Don Norman
Donald Arthur Norman (born December 25, 1935) is an American researcher, professor, and author.
Ecological niche
In ecology, a niche is the match of a species to a specific environmental condition.
See Affordance and Ecological niche
Eleanor J. Gibson
Eleanor Jack Gibson (7 December 1910 – 30 December 2002) was an American psychologist who focused on reading development and perceptual learning in infants.
See Affordance and Eleanor J. Gibson
Embodied cognition
Embodied cognition is the concept suggesting that many features of cognition are shaped by the state and capacities of the organism.
See Affordance and Embodied cognition
Enactivism
Enactivism is a position in cognitive science that argues that cognition arises through a dynamic interaction between an acting organism and its environment. Affordance and Enactivism are Action (philosophy) and psychological theories.
Environmental psychology
Environmental psychology is a branch of psychology that explores the relationship between humans and the external world.
See Affordance and Environmental psychology
Form follows function
Form follows function is a principle of design associated with late 19th- and early 20th-century architecture and industrial design in general, which states that the shape of a building or object should primarily relate to its intended function or purpose.
See Affordance and Form follows function
Human–computer interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers.
See Affordance and Human–computer interaction
Industrial design
Industrial design is a process of design applied to physical products that are to be manufactured by mass production.
See Affordance and Industrial design
Information and communications technology
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information.
See Affordance and Information and communications technology
Instructional design
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge.
See Affordance and Instructional design
Interaction design
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.
See Affordance and Interaction design
James J. Gibson
James Jerome Gibson (January 27, 1904 – December 11, 1979) was an American psychologist and is considered to be one of the most important contributors to the field of visual perception.
See Affordance and James J. Gibson
Mass noun
In linguistics, a mass noun, uncountable noun, non-count noun, uncount noun, or just uncountable, is a noun with the syntactic property that any quantity of it is treated as an undifferentiated unit, rather than as something with discrete elements.
Perceptual psychology
Perceptual psychology is a subfield of cognitive psychology that concerns the conscious and unconscious innate aspects of the human cognitive system: perception.
See Affordance and Perceptual psychology
Phenomenology
Phenomenology may refer to.
See Affordance and Phenomenology
Placebo button
A placebo button is a push-button or other control that appears to have functionality but has no physical effect when pressed.
See Affordance and Placebo button
Postcognitivism
Movements in cognitive science are considered to be post-cognitivist if they are opposed to or move beyond the cognitivist theories posited by Noam Chomsky, Jerry Fodor, David Marr, and others. Affordance and Postcognitivism are psychological theories.
See Affordance and Postcognitivism
Psychology
Psychology is the scientific study of mind and behavior.
Science and technology studies
Science and technology studies (STS) or science, technology, and society is an interdisciplinary field that examines the creation, development, and consequences of science and technology in their historical, cultural, and social contexts.
See Affordance and Science and technology studies
Softball
Softball is a popular variation of baseball, the difference being that it is played with a larger ball on a smaller field and with only underhand pitches (where the ball is released while the hand is primarily below the ball) permitted.
Sports science
Sports science is a discipline that studies how the healthy human body works during exercise, and how sports and physical activity promote health and performance from cellular to whole body perspectives.
See Affordance and Sports science
Taylor & Francis
Taylor & Francis Group is an international company originating in England that publishes books and academic journals.
See Affordance and Taylor & Francis
The Design of Everyday Things
The Design of Everyday Things is a best-selling book by cognitive scientist and usability engineer Donald Norman.
See Affordance and The Design of Everyday Things
Usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience.
User-centered design
User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.
See Affordance and User-centered design
See also
Action (philosophy)
- Ability
- Acting under a description
- Action (philosophy)
- Action theory (philosophy)
- Action-specific perception
- Active perception
- Affordance
- Agency (philosophy)
- Agent causation
- Causalism
- Common coding theory
- Enactivism
- Free will
- Humeanism
- Intentionality
- Oikeiôsis
- Potentiality and actuality
- Practical reason
- Seven stages of action
- Situation, task, action, result
- Telos
- Will (philosophy)
References
[1] https://en.wikipedia.org/wiki/Affordance
Also known as Afford, Affordances, Afforded, Affords, False affordance, Gibson's affordance.