en.unionpedia.org

Artificiality, the Glossary

Index Artificiality

Artificiality (the state of being artificial or anthropogenic) is the state of being the product of intentional human manufacture, rather than occurring naturally through processes not involving or requiring human activity.[1]

Table of Contents

  1. 23 relations: Aristotle, Artificial heart, Artificial intelligence, Connotation, Cultural artifact, Determinism, Fake, Finite-state machine, Herbert A. Simon, Homo faber, Nature, Pattern formation, Patterns in nature, Rhetoric (Aristotle), Shader, Simulation, Sugar, Sugar substitute, Sweetness, Synthetic, Tamagotchi, Texture mapping, 3D modeling.

  2. Artificial materials

Aristotle

Aristotle (Ἀριστοτέλης Aristotélēs; 384–322 BC) was an Ancient Greek philosopher and polymath.

See Artificiality and Aristotle

Artificial heart

An artificial heart is an artificial organ device that replaces the heart.

See Artificiality and Artificial heart

Artificial intelligence

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.

See Artificiality and Artificial intelligence

Connotation

A connotation is a commonly understood cultural or emotional association that any given word or phrase carries, in addition to its explicit or literal meaning, which is its denotation.

See Artificiality and Connotation

Cultural artifact

A cultural artifact, or cultural artefact (see American and British English spelling differences), is a term used in the social sciences, particularly anthropology, ethnology and sociology for anything created by humans which gives information about the culture of its creator and users.

See Artificiality and Cultural artifact

Determinism

Determinism is the philosophical view that all events in the universe, including human decisions and actions, are causally inevitable.

See Artificiality and Determinism

Fake

Fake or fakes may refer to.

See Artificiality and Fake

Finite-state machine

A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.

See Artificiality and Finite-state machine

Herbert A. Simon

Herbert Alexander Simon (June 15, 1916 – February 9, 2001) was an American political scientist whose work also influenced the fields of computer science, economics, and cognitive psychology.

See Artificiality and Herbert A. Simon

Homo faber

Man the Maker is the concept that human beings are able to control their fate and their environment as a result of the use of tools.

See Artificiality and Homo faber

Nature

Nature is an inherent character or constitution, particularly of the ecosphere or the universe as a whole.

See Artificiality and Nature

Pattern formation

The science of pattern formation deals with the visible, (statistically) orderly outcomes of self-organization and the common principles behind similar patterns in nature.

See Artificiality and Pattern formation

Patterns in nature

Patterns in nature are visible regularities of form found in the natural world.

See Artificiality and Patterns in nature

Rhetoric (Aristotle)

Aristotle's Rhetoric (Rhētorikḗ; Ars Rhetorica) is an ancient Greek treatise on the art of persuasion, dating from.

See Artificiality and Rhetoric (Aristotle)

Shader

In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

See Artificiality and Shader

Simulation

A simulation is an imitative representation of a process or system that could exist in the real world.

See Artificiality and Simulation

Sugar

Sugar is the generic name for sweet-tasting, soluble carbohydrates, many of which are used in food.

See Artificiality and Sugar

Sugar substitute

A sugar substitute is a food additive that provides a sweetness like that of sugar while containing significantly less food energy than sugar-based sweeteners, making it a zero-calorie or low-calorie sweetener.

See Artificiality and Sugar substitute

Sweetness

Sweetness is a basic taste most commonly perceived when eating foods rich in sugars.

See Artificiality and Sweetness

Synthetic

Synthetic things are composed of multiple parts, often with the implication that they are artificial.

See Artificiality and Synthetic

Tamagotchi

is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai.

See Artificiality and Tamagotchi

Texture mapping

Texture mapping is a method for mapping a texture on a computer-generated graphic.

See Artificiality and Texture mapping

3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

See Artificiality and 3D modeling

See also

Artificial materials

References

[1] https://en.wikipedia.org/wiki/Artificiality

Also known as Artifical, Artificial, Artificially, Factitiously, Factitiousness, Human made, Human-made, Humanmade, Man Made, Man-made, Manmade.