en.unionpedia.org

Business chess, the Glossary

Index Business chess

Business chess is a variant of chess played in teams.[1]

Table of Contents

  1. 56 relations: Aptitude, Armenia, Artificial intelligence, Bifurcation theory, Business game, Chess, Chess clock, Chess endgame, Chess engine, Chess variant, Cognition, Cognitive psychology, Communication, Competence (human resources), Competition, Comprehensive school, Control theory, Decision theory, Decision-making, Discussion group, Division of labour, Education, Evolution, Expert system, Game, Game theory, Game tree, Grandmaster (chess), Human resource management, Information theory, Intelligence, Interactivity, Interpersonal compatibility, Leadership, Management, Management science, Moscow, Motivation, Mutation, Natural selection, Outline of sports, Person, Play therapy, Problem solving, Psychological evaluation, Scientific modelling, Self-organization, Social psychology, Social structure, Socialization, ... Expand index (6 more) »

  2. Board games introduced in 1992
  3. Chess in Armenia

Aptitude

An aptitude is a component of a competence to do a certain kind of work at a certain level.

See Business chess and Aptitude

Armenia

Armenia, officially the Republic of Armenia, is a landlocked country in the Armenian Highlands of West Asia.

See Business chess and Armenia

Artificial intelligence

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.

See Business chess and Artificial intelligence

Bifurcation theory

Bifurcation theory is the mathematical study of changes in the qualitative or topological structure of a given family of curves, such as the integral curves of a family of vector fields, and the solutions of a family of differential equations.

See Business chess and Bifurcation theory

Business game

Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business.

See Business chess and Business game

Chess

Chess is a board game for two players.

See Business chess and Chess

Chess clock

A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously.

See Business chess and Chess clock

Chess endgame

The endgame (or ending) is the final stage of a chess game which occurs after the middlegame.

See Business chess and Chess endgame

Chess engine

In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest.

See Business chess and Chess engine

Chess variant

A chess variant is a game related to, derived from, or inspired by chess. Business chess and chess variant are chess variants.

See Business chess and Chess variant

Cognition

Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses".

See Business chess and Cognition

Cognitive psychology

Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning.

See Business chess and Cognitive psychology

Communication

Communication is commonly defined as the transmission of information.

See Business chess and Communication

Competence (human resources)

Competence is the set of demonstrable characteristics and skills that enable and improve the efficiency or performance of a job.

See Business chess and Competence (human resources)

Competition

Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game).

See Business chess and Competition

Comprehensive school

A comprehensive school is a secondary school for pupils aged 11–16 or 11–18, that does not select its intake on the basis of academic achievement or aptitude, in contrast to a selective school system where admission is restricted on the basis of selection criteria, usually academic performance.

See Business chess and Comprehensive school

Control theory

Control theory is a field of control engineering and applied mathematics that deals with the control of dynamical systems in engineered processes and machines.

See Business chess and Control theory

Decision theory

Decision theory (or the theory of choice) is a branch of applied probability theory and analytic philosophy concerned with the theory of making decisions based on assigning probabilities to various factors and assigning numerical consequences to the outcome.

See Business chess and Decision theory

Decision-making

In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options.

See Business chess and Decision-making

Discussion group

A discussion group is a group of individuals, typically who share a similar interest, who gather either formally or informally to discuss ideas, solve problems, or make comments.

See Business chess and Discussion group

Division of labour

The division of labour is the separation of the tasks in any economic system or organisation so that participants may specialise (specialisation).

See Business chess and Division of labour

Education

Education is the transmission of knowledge, skills, and character traits and manifests in various forms.

See Business chess and Education

Evolution

Evolution is the change in the heritable characteristics of biological populations over successive generations.

See Business chess and Evolution

Expert system

In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert.

See Business chess and Expert system

Game

A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.

See Business chess and Game

Game theory

Game theory is the study of mathematical models of strategic interactions.

See Business chess and Game theory

Game tree

In the context of combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game.

See Business chess and Game tree

Grandmaster (chess)

Grandmaster (GM) is a title awarded to chess players by the world chess organization FIDE.

See Business chess and Grandmaster (chess)

Human resource management

Human resource management (HRM) is the strategic and coherent approach to the effective and efficient management of people in a company or organization such that they help their business gain a competitive advantage.

See Business chess and Human resource management

Information theory

Information theory is the mathematical study of the quantification, storage, and communication of information.

See Business chess and Information theory

Intelligence

Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving.

See Business chess and Intelligence

Interactivity

Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface.

See Business chess and Interactivity

Interpersonal compatibility

Interpersonal compatibility or interpersonal matching is the long-term interaction between two or more individuals in terms of the ease and comfort of communication.

See Business chess and Interpersonal compatibility

Leadership

Leadership, both as a research area and as a practical skill, encompasses the ability of an individual, group, or organization to "", influence, or guide other individuals, teams, or entire organizations.

See Business chess and Leadership

Management

Management (or managing) is the administration of organizations, whether they are a business, a nonprofit organization, or a government body through business administration, nonprofit management, or the political science sub-field of public administration respectively.

See Business chess and Management

Management science

Management science (or managerial science) is a wide and interdisciplinary study of solving complex problems and making strategic decisions as it pertains to institutions, corporations, governments and other types of organizational entities.

See Business chess and Management science

Moscow

Moscow is the capital and largest city of Russia.

See Business chess and Moscow

Motivation

Motivation is an internal state that propels individuals to engage in goal-directed behavior.

See Business chess and Motivation

Mutation

In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA.

See Business chess and Mutation

Natural selection

Natural selection is the differential survival and reproduction of individuals due to differences in phenotype.

See Business chess and Natural selection

Outline of sports

The following outline is provided as an overview of and topical guide to sports: Sport – a physical activity that is governed by a set of rules or customs and often engaged in competitively, sports can be played on land, in water and in the air.

See Business chess and Outline of sports

Person

A person (people or persons, depending on context) is a being who has certain capacities or attributes such as reason, morality, consciousness or self-consciousness, and being a part of a culturally established form of social relations such as kinship, ownership of property, or legal responsibility.

See Business chess and Person

Play therapy

Play therapy refers to a range of methods of capitalising on children's natural urge to explore and harnessing it to meet and respond to the developmental and later also their mental health needs.

See Business chess and Play therapy

Problem solving

Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities.

See Business chess and Problem solving

Psychological evaluation

Psychological evaluation is a method to assess an individual's behavior, personality, cognitive abilities, and several other domains.

See Business chess and Psychological evaluation

Scientific modelling

Scientific modelling is an activity that produces models representing empirical objects, phenomena, and physical processes, to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate.

See Business chess and Scientific modelling

Self-organization

Self-organization, also called spontaneous order in the social sciences, is a process where some form of overall order arises from local interactions between parts of an initially disordered system.

See Business chess and Self-organization

Social psychology is the scientific study of how thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others.

See Business chess and Social psychology

In the social sciences, social structure is the aggregate of patterned social arrangements in society that are both emergent from and determinant of the actions of individuals.

See Business chess and Social structure

In sociology, socialization (Modern English; or socialisation - see spelling differences) is the process of internalizing the norms and ideologies of society.

See Business chess and Socialization

Sociocultural evolution

Sociocultural evolution, sociocultural evolutionism or social evolution are theories of sociobiology and cultural evolution that describe how societies and culture change over time.

See Business chess and Sociocultural evolution

Strategy (game theory)

In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on their own actions but on the actions of others.

See Business chess and Strategy (game theory)

Training

Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies.

See Business chess and Training

Tree (data structure)

In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes.

See Business chess and Tree (data structure)

YouTube

YouTube is an American online video sharing platform owned by Google.

See Business chess and YouTube

64 (magazine)

64 is a Russian chess magazine and draughts publication, published in Moscow.

See Business chess and 64 (magazine)

See also

Board games introduced in 1992

Chess in Armenia

References

[1] https://en.wikipedia.org/wiki/Business_chess

, Sociocultural evolution, Strategy (game theory), Training, Tree (data structure), YouTube, 64 (magazine).