Business chess, the Glossary
Business chess is a variant of chess played in teams.[1]
Table of Contents
56 relations: Aptitude, Armenia, Artificial intelligence, Bifurcation theory, Business game, Chess, Chess clock, Chess endgame, Chess engine, Chess variant, Cognition, Cognitive psychology, Communication, Competence (human resources), Competition, Comprehensive school, Control theory, Decision theory, Decision-making, Discussion group, Division of labour, Education, Evolution, Expert system, Game, Game theory, Game tree, Grandmaster (chess), Human resource management, Information theory, Intelligence, Interactivity, Interpersonal compatibility, Leadership, Management, Management science, Moscow, Motivation, Mutation, Natural selection, Outline of sports, Person, Play therapy, Problem solving, Psychological evaluation, Scientific modelling, Self-organization, Social psychology, Social structure, Socialization, ... Expand index (6 more) »
- Board games introduced in 1992
- Chess in Armenia
Aptitude
An aptitude is a component of a competence to do a certain kind of work at a certain level.
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Armenia
Armenia, officially the Republic of Armenia, is a landlocked country in the Armenian Highlands of West Asia.
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Artificial intelligence
Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.
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Bifurcation theory
Bifurcation theory is the mathematical study of changes in the qualitative or topological structure of a given family of curves, such as the integral curves of a family of vector fields, and the solutions of a family of differential equations.
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Business game
Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business.
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Chess
Chess is a board game for two players.
Chess clock
A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously.
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Chess endgame
The endgame (or ending) is the final stage of a chess game which occurs after the middlegame.
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Chess engine
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest.
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Chess variant
A chess variant is a game related to, derived from, or inspired by chess. Business chess and chess variant are chess variants.
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Cognition
Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses".
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Cognitive psychology
Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning.
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Communication
Communication is commonly defined as the transmission of information.
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Competence (human resources)
Competence is the set of demonstrable characteristics and skills that enable and improve the efficiency or performance of a job.
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Competition
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game).
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Comprehensive school
A comprehensive school is a secondary school for pupils aged 11–16 or 11–18, that does not select its intake on the basis of academic achievement or aptitude, in contrast to a selective school system where admission is restricted on the basis of selection criteria, usually academic performance.
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Control theory
Control theory is a field of control engineering and applied mathematics that deals with the control of dynamical systems in engineered processes and machines.
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Decision theory
Decision theory (or the theory of choice) is a branch of applied probability theory and analytic philosophy concerned with the theory of making decisions based on assigning probabilities to various factors and assigning numerical consequences to the outcome.
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Decision-making
In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options.
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Discussion group
A discussion group is a group of individuals, typically who share a similar interest, who gather either formally or informally to discuss ideas, solve problems, or make comments.
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Division of labour
The division of labour is the separation of the tasks in any economic system or organisation so that participants may specialise (specialisation).
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Education
Education is the transmission of knowledge, skills, and character traits and manifests in various forms.
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Evolution
Evolution is the change in the heritable characteristics of biological populations over successive generations.
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Expert system
In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert.
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Game
A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.
Game theory
Game theory is the study of mathematical models of strategic interactions.
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Game tree
In the context of combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game.
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Grandmaster (chess)
Grandmaster (GM) is a title awarded to chess players by the world chess organization FIDE.
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Human resource management
Human resource management (HRM) is the strategic and coherent approach to the effective and efficient management of people in a company or organization such that they help their business gain a competitive advantage.
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Information theory
Information theory is the mathematical study of the quantification, storage, and communication of information.
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Intelligence
Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving.
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface.
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Interpersonal compatibility
Interpersonal compatibility or interpersonal matching is the long-term interaction between two or more individuals in terms of the ease and comfort of communication.
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Leadership
Leadership, both as a research area and as a practical skill, encompasses the ability of an individual, group, or organization to "", influence, or guide other individuals, teams, or entire organizations.
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Management
Management (or managing) is the administration of organizations, whether they are a business, a nonprofit organization, or a government body through business administration, nonprofit management, or the political science sub-field of public administration respectively.
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Management science
Management science (or managerial science) is a wide and interdisciplinary study of solving complex problems and making strategic decisions as it pertains to institutions, corporations, governments and other types of organizational entities.
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Moscow
Moscow is the capital and largest city of Russia.
Motivation
Motivation is an internal state that propels individuals to engage in goal-directed behavior.
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Mutation
In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA.
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Natural selection
Natural selection is the differential survival and reproduction of individuals due to differences in phenotype.
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Outline of sports
The following outline is provided as an overview of and topical guide to sports: Sport – a physical activity that is governed by a set of rules or customs and often engaged in competitively, sports can be played on land, in water and in the air.
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Person
A person (people or persons, depending on context) is a being who has certain capacities or attributes such as reason, morality, consciousness or self-consciousness, and being a part of a culturally established form of social relations such as kinship, ownership of property, or legal responsibility.
Play therapy
Play therapy refers to a range of methods of capitalising on children's natural urge to explore and harnessing it to meet and respond to the developmental and later also their mental health needs.
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Problem solving
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities.
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Psychological evaluation
Psychological evaluation is a method to assess an individual's behavior, personality, cognitive abilities, and several other domains.
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Scientific modelling
Scientific modelling is an activity that produces models representing empirical objects, phenomena, and physical processes, to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate.
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Self-organization
Self-organization, also called spontaneous order in the social sciences, is a process where some form of overall order arises from local interactions between parts of an initially disordered system.
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Social psychology is the scientific study of how thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others.
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In the social sciences, social structure is the aggregate of patterned social arrangements in society that are both emergent from and determinant of the actions of individuals.
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In sociology, socialization (Modern English; or socialisation - see spelling differences) is the process of internalizing the norms and ideologies of society.
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Sociocultural evolution
Sociocultural evolution, sociocultural evolutionism or social evolution are theories of sociobiology and cultural evolution that describe how societies and culture change over time.
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Strategy (game theory)
In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on their own actions but on the actions of others.
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Training
Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies.
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Tree (data structure)
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes.
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YouTube
YouTube is an American online video sharing platform owned by Google.
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64 (magazine)
64 is a Russian chess magazine and draughts publication, published in Moscow.
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See also
Board games introduced in 1992
- Articulate!
- Battle Masters
- Beirut chess
- Business chess
- Don't Wake Daddy
- Fire and Fury (game)
- Forbidden Bridge
- Fuzzy Heroes
- G.O.O.T.M.U.
- Gangsters (board game)
- Guadalcanal (1992 game)
- Insecta (board game)
- Loopin' Louie
- Minion Hunter
- Modern Art (game)
- Omega Chess
- Outrage! (game)
- SPQR (board game)
- Spy Alley
- The Grape Escape
Chess in Armenia
- 2014 European Individual Chess Championship
- 32nd Chess Olympiad
- Armenian Chess Championship
- Armenian chess players
- Business chess
- Chess Federation of Armenia
- Chess in Armenia
- Grünfeld Defence, Nadanian Variation
- List of Armenian chess players
- Tigran Petrosian Chess House
References
[1] https://en.wikipedia.org/wiki/Business_chess
, Sociocultural evolution, Strategy (game theory), Training, Tree (data structure), YouTube, 64 (magazine).