CP System II, the Glossary
The, also known as Capcom Play System 2 or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II.[1]
Table of Contents
97 relations: Alien vs. Predator (arcade game), Alpha compositing, Arcade video game, Armored Warriors, Battle Circuit, Beat 'em up, Buster Bros., Capcom, Cave (company), Central processing unit, Clock rate, Color depth, Counterfeit, CP System, CP System III, Cyberbots: Full Metal Madness, Darkstalkers, Darkstalkers 3, Darkstalkers: The Night Warriors, Dimahoo, Display resolution, Dungeons & Dragons: Shadow over Mystara, Dungeons & Dragons: Tower of Doom, Dynamic random-access memory, Eco Fighters, Eighting, Encryption, Exclusive or, Feistel cipher, Fighting game, Giga Wing, GitHub, Graphics processing unit, Hertz, Hyper Street Fighter II, Input/output, Japan Amusement Machine and Marketing Association, Joystick, Kilobyte, List of color palettes, Lucent Technologies, MAME, Mars Matrix, Marvel Super Heroes (video game), Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, Mega Man 2: The Power Fighters, Mega Man: The Power Battle, Megabit, Megabyte, ... Expand index (47 more) »
- 68k-based arcade system boards
- Capcom arcade system boards
Alien vs. Predator (arcade game)
Alien vs.
See CP System II and Alien vs. Predator (arcade game)
Alpha compositing
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency.
See CP System II and Alpha compositing
Arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display.
See CP System II and Arcade video game
Armored Warriors
Armored Warriors, known in Japan as, is a 1994 mecha-themed beat-em-up game released by Capcom as a coin-operated video game for their CP System II hardware.
See CP System II and Armored Warriors
Battle Circuit
is an action beat 'em up game developed and published by Capcom for the CPS-2 arcade hardware for Japan and Europe in 1997.
See CP System II and Battle Circuit
Beat 'em up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents.
See CP System II and Beat 'em up
Buster Bros.
Pang, originally released in Japan as and known in North America as Buster Bros., is a 1989 action game released by Mitchell Corporation for arcades in 1989.
See CP System II and Buster Bros.
Capcom
is a Japanese video game company.
Cave (company)
is a Japanese video game company founded in 1994 by former employees of Toaplan following its bankruptcy.
See CP System II and Cave (company)
Central processing unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the most important processor in a given computer.
See CP System II and Central processing unit
Clock rate
In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are used to synchronize the operations of its components, and is used as an indicator of the processor's speed.
See CP System II and Clock rate
Color depth
Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel.
See CP System II and Color depth
Counterfeit
To counterfeit means to imitate something authentic, with the intent to steal, destroy, or replace the original, for use in illegal transactions, or otherwise to deceive individuals into believing that the fake is of equal or greater value than the real product.
See CP System II and Counterfeit
CP System
The, also known as Capcom Play System, CPS for short, and retroactively as CPS-1, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. CP System II and CP System are 68k-based arcade system boards and Capcom arcade system boards.
See CP System II and CP System
CP System III
The or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. CP System II and CP System III are Capcom arcade system boards.
See CP System II and CP System III
, also known as simply, is a fighting game developed and published by Capcom in 1995.
See CP System II and Cyberbots: Full Metal Madness
Darkstalkers
Darkstalkers, known in Japan as, is a fighting game series and media franchise created by Capcom.
See CP System II and Darkstalkers
Darkstalkers 3
Darkstalkers 3 is a fighting game developed and published by Capcom for arcades in 1997.
See CP System II and Darkstalkers 3
Darkstalkers: The Night Warriors
Darkstalkers: The Night Warriors, known in Japan as, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CPS II arcade hardware.
See CP System II and Darkstalkers: The Night Warriors
Dimahoo
Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000.
Display resolution
The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed.
See CP System II and Display resolution
Dungeons & Dragons: Shadow over Mystara
is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom.
See CP System II and Dungeons & Dragons: Shadow over Mystara
Dungeons & Dragons: Tower of Doom
published in 1994, is the first of two arcade games created by Capcom based on the Dungeons & Dragons tabletop role-playing game and set in the Mystara campaign setting.
See CP System II and Dungeons & Dragons: Tower of Doom
Dynamic random-access memory
Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal–oxide–semiconductor (MOS) technology.
See CP System II and Dynamic random-access memory
Eco Fighters
Eco Fighters is an arcade game released by Capcom on the CPS-2 arcade system board in March 1994.
See CP System II and Eco Fighters
Eighting
stylized as 8ing, is a Japanese video game developer and publisher.
Encryption
In cryptography, encryption is the process of transforming (more specifically, encoding) information in a way that, ideally, only authorized parties can decode.
See CP System II and Encryption
Exclusive or
Exclusive or, exclusive disjunction, exclusive alternation, logical non-equivalence, or logical inequality is a logical operator whose negation is the logical biconditional.
See CP System II and Exclusive or
Feistel cipher
In cryptography, a Feistel cipher (also known as Luby–Rackoff block cipher) is a symmetric structure used in the construction of block ciphers, named after the German-born physicist and cryptographer Horst Feistel, who did pioneering research while working for IBM; it is also commonly known as a Feistel network.
See CP System II and Feistel cipher
Fighting game
A fighting game is a genre of video game that involves combat between two or more characters.
See CP System II and Fighting game
Giga Wing
is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console.
See CP System II and Giga Wing
GitHub
GitHub is a developer platform that allows developers to create, store, manage and share their code.
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
See CP System II and Graphics processing unit
Hertz
The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second.
Hyper Street Fighter II
is a fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia.
See CP System II and Hyper Street Fighter II
Input/output
In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator.
See CP System II and Input/output
Japan Amusement Machine and Marketing Association
The (formerly the, abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo.
See CP System II and Japan Amusement Machine and Marketing Association
Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
Kilobyte
The kilobyte is a multiple of the unit byte for digital information.
List of color palettes
This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware.
See CP System II and List of color palettes
Lucent Technologies
Lucent Technologies, Inc. was an American multinational telecommunications equipment company headquartered in Murray Hill, New Jersey.
See CP System II and Lucent Technologies
MAME
MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms.
Mars Matrix
Mars Matrix: Hyper Solid Shooting, or simply, is a vertically scrolling shooter arcade game developed by Takumi and released in 2000.
See CP System II and Mars Matrix
Marvel Super Heroes (video game)
is a fighting video game developed by Capcom.
See CP System II and Marvel Super Heroes (video game)
Marvel Super Heroes vs. Street Fighter
is a crossover fighting video game developed and published by Capcom.
See CP System II and Marvel Super Heroes vs. Street Fighter
Marvel vs. Capcom: Clash of Super Heroes
is a crossover fighting game developed and published by Capcom.
See CP System II and Marvel vs. Capcom: Clash of Super Heroes
Mega Man 2: The Power Fighters
Mega Man 2: The Power Fighters is a fighting game in the Mega Man series released as an arcade video game in Japan in 1996.
See CP System II and Mega Man 2: The Power Fighters
Mega Man: The Power Battle
Mega Man: The Power Battle is an arcade video game and a spin-off title for the Mega Man series.
See CP System II and Mega Man: The Power Battle
Megabit
The megabit is a multiple of the unit bit for digital information.
Megabyte
The megabyte is a multiple of the unit byte for digital information.
Memory refresh
Memory refresh is a process of periodically reading information from an area of computer memory and immediately rewriting the read information to the same area without modification, for the purpose of preserving the information.
See CP System II and Memory refresh
Mitchell Corporation
Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo.
See CP System II and Mitchell Corporation
Motorola 68000
The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector.
See CP System II and Motorola 68000
Nicola Salmoria
Nicola Salmoria is an Italian software developer.
See CP System II and Nicola Salmoria
Night Warriors: Darkstalkers' Revenge
Night Warriors: Darkstalkers' Revenge, known in Japan as, is the second game in the Darkstalkers fighting game series, developed and released by Capcom for the arcades in 1995.
See CP System II and Night Warriors: Darkstalkers' Revenge
Overscan
Overscan is a behaviour in certain television sets in which part of the input picture is cut off by the visible bounds of the screen.
Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device.
Platformer
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment.
See CP System II and Platformer
Progear
Progear is a 2001 horizontally scrolling bullet hell arcade video game developed by CAVE and published by Capcom for the CP System II board.
Push-button
A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process.
See CP System II and Push-button
Puzz Loop
Puzz Loop is an arcade tile-matching puzzle game developed by Mitchell Corporation and released in 1998 in Japan and North America and 1999 in Europe.
See CP System II and Puzz Loop
Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge.
QSound
QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers.
Quiz
A quiz is a form of game or mind sport in which players attempt to answer questions correctly on one or several specific topics.
Quiz Nanairo Dreams
is a Japanese video game developed by Capcom.
See CP System II and Quiz Nanairo Dreams
Random-access memory
Random-access memory (RAM) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code.
See CP System II and Random-access memory
Raster graphics
smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of pixels, viewable via a computer display, paper, or other display medium.
See CP System II and Raster graphics
Read-only memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.
See CP System II and Read-only memory
RGBA color model
RGBA stands for red green blue alpha.
See CP System II and RGBA color model
Saturday Night Slam Masters
Saturday Night Slam Masters, known in Japan as, is a 1993 pro wrestling arcade game released for the CP System by Capcom.
See CP System II and Saturday Night Slam Masters
Scan line
A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.
See CP System II and Scan line
Shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a sub-genre of action games.
See CP System II and Shoot 'em up
Sound chip
A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics.
See CP System II and Sound chip
Sports video game
A sports video game is a video game that simulates the practice of sports.
See CP System II and Sports video game
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.
See CP System II and Sprite (computer graphics)
Static random-access memory
Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit.
See CP System II and Static random-access memory
Street Fighter Alpha
Street Fighter Alpha: Warriors' Dreams, known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware.
See CP System II and Street Fighter Alpha
Street Fighter Alpha 2
Street Fighter Alpha 2, known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.
See CP System II and Street Fighter Alpha 2
Street Fighter Alpha 3
Street Fighter Alpha 3, released as in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998.
See CP System II and Street Fighter Alpha 3
Super Gem Fighter Mini Mix
Super Gem Fighter Mini Mix, released in Japan as, is a fighting video game released by Capcom in 1997 for the CPS II arcade system.
See CP System II and Super Gem Fighter Mini Mix
Super Puzzle Fighter II Turbo
Super Puzzle Fighter II Turbo, released in Japan as, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division.
See CP System II and Super Puzzle Fighter II Turbo
Super Street Fighter II
is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993.
See CP System II and Super Street Fighter II
Super Street Fighter II Turbo
Super Street Fighter II Turbo, released in Japan as, and also known as Super Street Fighter II Turbo: The Ultimate Championship, is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta).
See CP System II and Super Street Fighter II Turbo
Takumi Corporation
was a Japanese video game company founded in May 1994 that is famous for developing arcade shoot 'em ups.
See CP System II and Takumi Corporation
Tile-based video game
A tile-based video game, or grid-based video game, is a type of video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.
See CP System II and Tile-based video game
United States Government Publishing Office
The United States Government Publishing Office (USGPO or GPO), formerly the United States Government Printing Office, is an agency of the legislative branch of the United States Federal government.
See CP System II and United States Government Publishing Office
Video game console emulator
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform.
See CP System II and Video game console emulator
Video game graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games.
See CP System II and Video game graphics
Video random-access memory
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor.
See CP System II and Video random-access memory
X-Men vs. Street Fighter
is a crossover fighting video game developed and published by Capcom.
See CP System II and X-Men vs. Street Fighter
X-Men: Children of the Atom (video game)
is an arcade game developed and published by Capcom and released on the CP System II arcade hardware in 1994 in Japan and in 1995 in North America and Europe.
See CP System II and X-Men: Children of the Atom (video game)
Zilog Z80
The Zilog Z80 is an 8-bit microprocessor designed by Zilog that played an important role in the evolution of early computing.
See CP System II and Zilog Z80
1944: The Loop Master
1944: The Loop Master is a vertical scrolling shooter scrolling arcade game made by Capcom in 2000 that uses a horizontal 4:3 screen.
See CP System II and 1944: The Loop Master
1996 in video games
1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.
See CP System II and 1996 in video games
19XX: The War Against Destiny
19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1995.
See CP System II and 19XX: The War Against Destiny
3D computer graphics
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
See CP System II and 3D computer graphics
8-bit color
8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte).
See CP System II and 8-bit color
See also
68k-based arcade system boards
- Atari CoJag
- Atari System
- Bubble System
- CP System
- CP System II
- Konami GX
- Konami GX400
- Mystic Warriors-based hardware
- PolyGame Master
- Taito F3 System
Capcom arcade system boards
- CP System
- CP System II
- CP System III
References
[1] https://en.wikipedia.org/wiki/CP_System_II
Also known as CPS-2, Capcom Play System 2, Capcom System 2, List of cps-2 games.
, Memory refresh, Mitchell Corporation, Motorola 68000, Nicola Salmoria, Night Warriors: Darkstalkers' Revenge, Overscan, Pixel, Platformer, Progear, Push-button, Puzz Loop, Puzzle, QSound, Quiz, Quiz Nanairo Dreams, Random-access memory, Raster graphics, Read-only memory, RGBA color model, Saturday Night Slam Masters, Scan line, Shoot 'em up, Sound chip, Sports video game, Sprite (computer graphics), Static random-access memory, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Super Gem Fighter Mini Mix, Super Puzzle Fighter II Turbo, Super Street Fighter II, Super Street Fighter II Turbo, Takumi Corporation, Tile-based video game, United States Government Publishing Office, Video game console emulator, Video game graphics, Video random-access memory, X-Men vs. Street Fighter, X-Men: Children of the Atom (video game), Zilog Z80, 1944: The Loop Master, 1996 in video games, 19XX: The War Against Destiny, 3D computer graphics, 8-bit color.