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CP System II, the Glossary

Index CP System II

The, also known as Capcom Play System 2 or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II.[1]

Table of Contents

  1. 97 relations: Alien vs. Predator (arcade game), Alpha compositing, Arcade video game, Armored Warriors, Battle Circuit, Beat 'em up, Buster Bros., Capcom, Cave (company), Central processing unit, Clock rate, Color depth, Counterfeit, CP System, CP System III, Cyberbots: Full Metal Madness, Darkstalkers, Darkstalkers 3, Darkstalkers: The Night Warriors, Dimahoo, Display resolution, Dungeons & Dragons: Shadow over Mystara, Dungeons & Dragons: Tower of Doom, Dynamic random-access memory, Eco Fighters, Eighting, Encryption, Exclusive or, Feistel cipher, Fighting game, Giga Wing, GitHub, Graphics processing unit, Hertz, Hyper Street Fighter II, Input/output, Japan Amusement Machine and Marketing Association, Joystick, Kilobyte, List of color palettes, Lucent Technologies, MAME, Mars Matrix, Marvel Super Heroes (video game), Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, Mega Man 2: The Power Fighters, Mega Man: The Power Battle, Megabit, Megabyte, ... Expand index (47 more) »

  2. 68k-based arcade system boards
  3. Capcom arcade system boards

Alien vs. Predator (arcade game)

Alien vs.

See CP System II and Alien vs. Predator (arcade game)

Alpha compositing

In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency.

See CP System II and Alpha compositing

Arcade video game

An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display.

See CP System II and Arcade video game

Armored Warriors

Armored Warriors, known in Japan as, is a 1994 mecha-themed beat-em-up game released by Capcom as a coin-operated video game for their CP System II hardware.

See CP System II and Armored Warriors

Battle Circuit

is an action beat 'em up game developed and published by Capcom for the CPS-2 arcade hardware for Japan and Europe in 1997.

See CP System II and Battle Circuit

Beat 'em up

A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents.

See CP System II and Beat 'em up

Buster Bros.

Pang, originally released in Japan as and known in North America as Buster Bros., is a 1989 action game released by Mitchell Corporation for arcades in 1989.

See CP System II and Buster Bros.

Capcom

is a Japanese video game company.

See CP System II and Capcom

Cave (company)

is a Japanese video game company founded in 1994 by former employees of Toaplan following its bankruptcy.

See CP System II and Cave (company)

Central processing unit

A central processing unit (CPU), also called a central processor, main processor, or just processor, is the most important processor in a given computer.

See CP System II and Central processing unit

Clock rate

In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are used to synchronize the operations of its components, and is used as an indicator of the processor's speed.

See CP System II and Clock rate

Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel.

See CP System II and Color depth

Counterfeit

To counterfeit means to imitate something authentic, with the intent to steal, destroy, or replace the original, for use in illegal transactions, or otherwise to deceive individuals into believing that the fake is of equal or greater value than the real product.

See CP System II and Counterfeit

CP System

The, also known as Capcom Play System, CPS for short, and retroactively as CPS-1, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. CP System II and CP System are 68k-based arcade system boards and Capcom arcade system boards.

See CP System II and CP System

CP System III

The or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. CP System II and CP System III are Capcom arcade system boards.

See CP System II and CP System III

, also known as simply, is a fighting game developed and published by Capcom in 1995.

See CP System II and Cyberbots: Full Metal Madness

Darkstalkers

Darkstalkers, known in Japan as, is a fighting game series and media franchise created by Capcom.

See CP System II and Darkstalkers

Darkstalkers 3

Darkstalkers 3 is a fighting game developed and published by Capcom for arcades in 1997.

See CP System II and Darkstalkers 3

Darkstalkers: The Night Warriors

Darkstalkers: The Night Warriors, known in Japan as, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CPS II arcade hardware.

See CP System II and Darkstalkers: The Night Warriors

Dimahoo

Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000.

See CP System II and Dimahoo

Display resolution

The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed.

See CP System II and Display resolution

Dungeons & Dragons: Shadow over Mystara

is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom.

See CP System II and Dungeons & Dragons: Shadow over Mystara

Dungeons & Dragons: Tower of Doom

published in 1994, is the first of two arcade games created by Capcom based on the Dungeons & Dragons tabletop role-playing game and set in the Mystara campaign setting.

See CP System II and Dungeons & Dragons: Tower of Doom

Dynamic random-access memory

Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal–oxide–semiconductor (MOS) technology.

See CP System II and Dynamic random-access memory

Eco Fighters

Eco Fighters is an arcade game released by Capcom on the CPS-2 arcade system board in March 1994.

See CP System II and Eco Fighters

Eighting

stylized as 8ing, is a Japanese video game developer and publisher.

See CP System II and Eighting

Encryption

In cryptography, encryption is the process of transforming (more specifically, encoding) information in a way that, ideally, only authorized parties can decode.

See CP System II and Encryption

Exclusive or

Exclusive or, exclusive disjunction, exclusive alternation, logical non-equivalence, or logical inequality is a logical operator whose negation is the logical biconditional.

See CP System II and Exclusive or

Feistel cipher

In cryptography, a Feistel cipher (also known as Luby–Rackoff block cipher) is a symmetric structure used in the construction of block ciphers, named after the German-born physicist and cryptographer Horst Feistel, who did pioneering research while working for IBM; it is also commonly known as a Feistel network.

See CP System II and Feistel cipher

Fighting game

A fighting game is a genre of video game that involves combat between two or more characters.

See CP System II and Fighting game

Giga Wing

is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console.

See CP System II and Giga Wing

GitHub

GitHub is a developer platform that allows developers to create, store, manage and share their code.

See CP System II and GitHub

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

See CP System II and Graphics processing unit

Hertz

The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second.

See CP System II and Hertz

Hyper Street Fighter II

is a fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia.

See CP System II and Hyper Street Fighter II

Input/output

In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator.

See CP System II and Input/output

Japan Amusement Machine and Marketing Association

The (formerly the, abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo.

See CP System II and Japan Amusement Machine and Marketing Association

Joystick

A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

See CP System II and Joystick

Kilobyte

The kilobyte is a multiple of the unit byte for digital information.

See CP System II and Kilobyte

List of color palettes

This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware.

See CP System II and List of color palettes

Lucent Technologies

Lucent Technologies, Inc. was an American multinational telecommunications equipment company headquartered in Murray Hill, New Jersey.

See CP System II and Lucent Technologies

MAME

MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms.

See CP System II and MAME

Mars Matrix

Mars Matrix: Hyper Solid Shooting, or simply, is a vertically scrolling shooter arcade game developed by Takumi and released in 2000.

See CP System II and Mars Matrix

Marvel Super Heroes (video game)

is a fighting video game developed by Capcom.

See CP System II and Marvel Super Heroes (video game)

Marvel Super Heroes vs. Street Fighter

is a crossover fighting video game developed and published by Capcom.

See CP System II and Marvel Super Heroes vs. Street Fighter

Marvel vs. Capcom: Clash of Super Heroes

is a crossover fighting game developed and published by Capcom.

See CP System II and Marvel vs. Capcom: Clash of Super Heroes

Mega Man 2: The Power Fighters

Mega Man 2: The Power Fighters is a fighting game in the Mega Man series released as an arcade video game in Japan in 1996.

See CP System II and Mega Man 2: The Power Fighters

Mega Man: The Power Battle

Mega Man: The Power Battle is an arcade video game and a spin-off title for the Mega Man series.

See CP System II and Mega Man: The Power Battle

Megabit

The megabit is a multiple of the unit bit for digital information.

See CP System II and Megabit

Megabyte

The megabyte is a multiple of the unit byte for digital information.

See CP System II and Megabyte

Memory refresh

Memory refresh is a process of periodically reading information from an area of computer memory and immediately rewriting the read information to the same area without modification, for the purpose of preserving the information.

See CP System II and Memory refresh

Mitchell Corporation

Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo.

See CP System II and Mitchell Corporation

Motorola 68000

The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector.

See CP System II and Motorola 68000

Nicola Salmoria

Nicola Salmoria is an Italian software developer.

See CP System II and Nicola Salmoria

Night Warriors: Darkstalkers' Revenge

Night Warriors: Darkstalkers' Revenge, known in Japan as, is the second game in the Darkstalkers fighting game series, developed and released by Capcom for the arcades in 1995.

See CP System II and Night Warriors: Darkstalkers' Revenge

Overscan

Overscan is a behaviour in certain television sets in which part of the input picture is cut off by the visible bounds of the screen.

See CP System II and Overscan

Pixel

In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device.

See CP System II and Pixel

Platformer

A platformer (also called a platform game, and sometimes a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment.

See CP System II and Platformer

Progear

Progear is a 2001 horizontally scrolling bullet hell arcade video game developed by CAVE and published by Capcom for the CP System II board.

See CP System II and Progear

Push-button

A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process.

See CP System II and Push-button

Puzz Loop

Puzz Loop is an arcade tile-matching puzzle game developed by Mitchell Corporation and released in 1998 in Japan and North America and 1999 in Europe.

See CP System II and Puzz Loop

Puzzle

A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge.

See CP System II and Puzzle

QSound

QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers.

See CP System II and QSound

Quiz

A quiz is a form of game or mind sport in which players attempt to answer questions correctly on one or several specific topics.

See CP System II and Quiz

Quiz Nanairo Dreams

is a Japanese video game developed by Capcom.

See CP System II and Quiz Nanairo Dreams

Random-access memory

Random-access memory (RAM) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code.

See CP System II and Random-access memory

Raster graphics

smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of pixels, viewable via a computer display, paper, or other display medium.

See CP System II and Raster graphics

Read-only memory

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.

See CP System II and Read-only memory

RGBA color model

RGBA stands for red green blue alpha.

See CP System II and RGBA color model

Saturday Night Slam Masters

Saturday Night Slam Masters, known in Japan as, is a 1993 pro wrestling arcade game released for the CP System by Capcom.

See CP System II and Saturday Night Slam Masters

Scan line

A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.

See CP System II and Scan line

Shoot 'em up

Shoot 'em ups (also known as shmups or STGs) are a sub-genre of action games.

See CP System II and Shoot 'em up

Sound chip

A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics.

See CP System II and Sound chip

Sports video game

A sports video game is a video game that simulates the practice of sports.

See CP System II and Sports video game

Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.

See CP System II and Sprite (computer graphics)

Static random-access memory

Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit.

See CP System II and Static random-access memory

Street Fighter Alpha

Street Fighter Alpha: Warriors' Dreams, known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware.

See CP System II and Street Fighter Alpha

Street Fighter Alpha 2

Street Fighter Alpha 2, known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom.

See CP System II and Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Alpha 3, released as in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998.

See CP System II and Street Fighter Alpha 3

Super Gem Fighter Mini Mix

Super Gem Fighter Mini Mix, released in Japan as, is a fighting video game released by Capcom in 1997 for the CPS II arcade system.

See CP System II and Super Gem Fighter Mini Mix

Super Puzzle Fighter II Turbo

Super Puzzle Fighter II Turbo, released in Japan as, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division.

See CP System II and Super Puzzle Fighter II Turbo

Super Street Fighter II

is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993.

See CP System II and Super Street Fighter II

Super Street Fighter II Turbo

Super Street Fighter II Turbo, released in Japan as, and also known as Super Street Fighter II Turbo: The Ultimate Championship, is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta).

See CP System II and Super Street Fighter II Turbo

Takumi Corporation

was a Japanese video game company founded in May 1994 that is famous for developing arcade shoot 'em ups.

See CP System II and Takumi Corporation

Tile-based video game

A tile-based video game, or grid-based video game, is a type of video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

See CP System II and Tile-based video game

United States Government Publishing Office

The United States Government Publishing Office (USGPO or GPO), formerly the United States Government Printing Office, is an agency of the legislative branch of the United States Federal government.

See CP System II and United States Government Publishing Office

Video game console emulator

A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform.

See CP System II and Video game console emulator

Video game graphics

A variety of computer graphic techniques have been used to display video game content throughout the history of video games.

See CP System II and Video game graphics

Video random-access memory

Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor.

See CP System II and Video random-access memory

X-Men vs. Street Fighter

is a crossover fighting video game developed and published by Capcom.

See CP System II and X-Men vs. Street Fighter

X-Men: Children of the Atom (video game)

is an arcade game developed and published by Capcom and released on the CP System II arcade hardware in 1994 in Japan and in 1995 in North America and Europe.

See CP System II and X-Men: Children of the Atom (video game)

Zilog Z80

The Zilog Z80 is an 8-bit microprocessor designed by Zilog that played an important role in the evolution of early computing.

See CP System II and Zilog Z80

1944: The Loop Master

1944: The Loop Master is a vertical scrolling shooter scrolling arcade game made by Capcom in 2000 that uses a horizontal 4:3 screen.

See CP System II and 1944: The Loop Master

1996 in video games

1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.

See CP System II and 1996 in video games

19XX: The War Against Destiny

19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1995.

See CP System II and 19XX: The War Against Destiny

3D computer graphics

3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.

See CP System II and 3D computer graphics

8-bit color

8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte).

See CP System II and 8-bit color

See also

68k-based arcade system boards

Capcom arcade system boards

References

[1] https://en.wikipedia.org/wiki/CP_System_II

Also known as CPS-2, Capcom Play System 2, Capcom System 2, List of cps-2 games.

, Memory refresh, Mitchell Corporation, Motorola 68000, Nicola Salmoria, Night Warriors: Darkstalkers' Revenge, Overscan, Pixel, Platformer, Progear, Push-button, Puzz Loop, Puzzle, QSound, Quiz, Quiz Nanairo Dreams, Random-access memory, Raster graphics, Read-only memory, RGBA color model, Saturday Night Slam Masters, Scan line, Shoot 'em up, Sound chip, Sports video game, Sprite (computer graphics), Static random-access memory, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Super Gem Fighter Mini Mix, Super Puzzle Fighter II Turbo, Super Street Fighter II, Super Street Fighter II Turbo, Takumi Corporation, Tile-based video game, United States Government Publishing Office, Video game console emulator, Video game graphics, Video random-access memory, X-Men vs. Street Fighter, X-Men: Children of the Atom (video game), Zilog Z80, 1944: The Loop Master, 1996 in video games, 19XX: The War Against Destiny, 3D computer graphics, 8-bit color.