Competition-based learning, the Glossary
Competition-based learning (CBL) is a student-centered pedagogy that combines Project-based learning and competitions.[1]
Table of Contents
12 relations: Alfie Kohn, Competition, Elitism, Gamification of learning, Hackathon, Lawrence Technological University, Pedagogy, Problem-based learning, Project-based learning, Special education, Student-centered learning, Team-based learning.
- Applied learning
Alfie Kohn
Alfie Kohn (born October 15, 1957) is an American author and lecturer in the areas of education, parenting, and human behavior.
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Competition
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game).
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Elitism
Elitism is the notion that individuals who form an elite — a select group with desirable qualities such as intellect, wealth, power, physical attractiveness, notability, special skills, experience, lineage — are more likely to be constructive to society and deserve greater influence or authority.
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Gamification of learning
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments.
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Hackathon
A hackathon (also known as a hack day, hackfest, datathon or codefest; a portmanteau of hacking and marathon) is an event where people engage in rapid and collaborative engineering over a relatively short period of time such as 24 or 48 hours.
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Lawrence Technological University
Lawrence Technological University (Lawrence Tech, LTU) is a private university in Southfield, Michigan.
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Pedagogy
Pedagogy, most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political, and psychological development of learners.
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Problem-based learning
Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. Competition-based learning and problem-based learning are educational practices and Pedagogy.
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Project-based learning
Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. Competition-based learning and Project-based learning are Applied learning, educational practices, Pedagogy and School terminology.
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Special education
Special education (also known as special-needs education, aided education, alternative provision, exceptional student education, special ed., SDC, and SPED) is the practice of educating students in a way that accommodates their individual differences, disabilities, and special needs.
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Student-centered learning
Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. Competition-based learning and student-centered learning are Pedagogy.
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Team-based learning
Team-based learning (TBL) is a collaborative learning and teaching strategy that enables people to follow a structured process to enhance student engagement and the quality of student or trainee learning.
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See also
Applied learning
- Action teaching
- Active learning
- Artful Learning
- Authentic assessment
- Authentic learning
- Autodidacticism
- Competition-based learning
- Context-based learning
- Cultural learning
- Democratic education
- Design-based learning
- E-learning (theory)
- Expeditionary learning schools
- Experiential education
- Firsthand learning
- Gallery walk
- IEK
- Informal learning
- Information deficit model
- Inquiry-based learning
- Learning by teaching
- Learning society
- Microtraining
- Nonformal learning
- Oswego Movement
- Out-of-school learning
- Passive learning
- Project-based learning
- Public sphere pedagogy
- Service-learning
- Service-learning in engineering education
- Technology education
- The DO-IT Center
- The Institutes for the Achievement of Human Potential
- Universal design for instruction
- Web-based Inquiry Science Environment
References
[1] https://en.wikipedia.org/wiki/Competition-based_learning