Computer stereo vision, the Glossary
Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera.[1]
Table of Contents
36 relations: Aerial survey, Autostereoscopy, Binocular disparity, Binocular vision, Charge-coupled device, Color difference, Computer vision, Correspondence problem, Distortion (optics), Epipolar geometry, Heliography, Heuristic, Hidden-surface determination, Image rectification, Least squares, Minimum message length, Neural network, NP-completeness, Outline of object recognition, Photogrammetry, Pinhole camera, Point cloud, Robotics, Semi-global matching, STEREO, Stereo camera, Stereopsis, Stereoscopic depth rendition, Stixel, Structure from motion, Structured light, Trifocal tensor, Voxel, 3D display, 3D reconstruction from multiple images, 3D scanning.
- Geometry in computer vision
- Stereophotogrammetry
Aerial survey
Aerial survey is a method of collecting geomatics or other imagery by using airplanes, helicopters, UAVs, balloons or other aerial methods.
See Computer stereo vision and Aerial survey
Autostereoscopy
Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Computer stereo vision and Autostereoscopy are stereoscopy.
See Computer stereo vision and Autostereoscopy
Binocular disparity
Binocular disparity refers to the difference in image location of an object seen by the left and right eyes, resulting from the eyes' horizontal separation (parallax).
See Computer stereo vision and Binocular disparity
Binocular vision
In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Computer stereo vision and binocular vision are stereoscopy.
See Computer stereo vision and Binocular vision
Charge-coupled device
A charge-coupled device (CCD) is an integrated circuit containing an array of linked, or coupled, capacitors.
See Computer stereo vision and Charge-coupled device
Color difference
In color science, color difference or color distance is the separation between two colors.
See Computer stereo vision and Color difference
Computer vision
Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions.
See Computer stereo vision and Computer vision
Correspondence problem
The correspondence problem refers to the problem of ascertaining which parts of one image correspond to which parts of another image, where differences are due to movement of the camera, the elapse of time, and/or movement of objects in the photos. Computer stereo vision and correspondence problem are geometry in computer vision and stereoscopy.
See Computer stereo vision and Correspondence problem
Distortion (optics)
In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image.
See Computer stereo vision and Distortion (optics)
Epipolar geometry
Epipolar geometry is the geometry of stereo vision. Computer stereo vision and Epipolar geometry are geometry in computer vision and Stereophotogrammetry.
See Computer stereo vision and Epipolar geometry
Heliography
Heliography (in French, héliographie) from helios (Greek: ἥλιος), meaning "sun", and graphein (γράφειν), "writing") is the photographic process invented, and named thus, by Joseph Nicéphore Niépce around 1822, which he used to make the earliest known surviving photograph from nature, View from the Window at Le Gras (1826 or 1827), and the first realisation of photoresist as means to reproduce artworks through inventions of photolithography and photogravure.
See Computer stereo vision and Heliography
Heuristic
A heuristic or heuristic technique (problem solving, mental shortcut, rule of thumb) is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.
See Computer stereo vision and Heuristic
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.
See Computer stereo vision and Hidden-surface determination
Image rectification
Image rectification is a transformation process used to project images onto a common image plane. Computer stereo vision and image rectification are geometry in computer vision.
See Computer stereo vision and Image rectification
Least squares
The method of least squares is a parameter estimation method in regression analysis based on minimizing the sum of the squares of the residuals (a residual being the difference between an observed value and the fitted value provided by a model) made in the results of each individual equation.
See Computer stereo vision and Least squares
Minimum message length
Minimum message length (MML) is a Bayesian information-theoretic method for statistical model comparison and selection.
See Computer stereo vision and Minimum message length
Neural network
A neural network is a group of interconnected units called neurons that send signals to one another.
See Computer stereo vision and Neural network
NP-completeness
In computational complexity theory, a problem is NP-complete when.
See Computer stereo vision and NP-completeness
Outline of object recognition
Object recognition – technology in the field of computer vision for finding and identifying objects in an image or video sequence.
See Computer stereo vision and Outline of object recognition
Photogrammetry
Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena.
See Computer stereo vision and Photogrammetry
Pinhole camera
A pinhole camera is a simple camera without a lens but with a tiny aperture (the so-called pinhole)—effectively a light-proof box with a small hole in one side.
See Computer stereo vision and Pinhole camera
Point cloud
A point cloud is a discrete set of data points in space.
See Computer stereo vision and Point cloud
Robotics
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots.
See Computer stereo vision and Robotics
Semi-global matching
Semi-global matching (SGM) is a computer vision algorithm for the estimation of a dense disparity map from a rectified stereo image pair, introduced in 2005 by Heiko Hirschmüller while working at the German Aerospace Center. Computer stereo vision and Semi-global matching are geometry in computer vision.
See Computer stereo vision and Semi-global matching
STEREO
STEREO (Solar TErrestrial RElations Observatory) is a solar observation mission.
See Computer stereo vision and STEREO
Stereo camera
A stereo camera is a type of camera with two or more lenses with a separate image sensor or film frame for each lens. Computer stereo vision and stereo camera are stereoscopy.
See Computer stereo vision and Stereo camera
Stereopsis
Stereopsis is the component of depth perception retrieved through binocular vision. Computer stereo vision and Stereopsis are stereoscopy.
See Computer stereo vision and Stereopsis
Stereoscopic depth rendition
Stereoscopic depth rendition specifies how the depth of a three-dimensional object is encoded in a stereoscopic reconstruction. Computer stereo vision and stereoscopic depth rendition are stereoscopy.
See Computer stereo vision and Stereoscopic depth rendition
Stixel
In computer vision, a stixel (portmanteau of "stick" and "pixel") is a superpixel representation of depth information in an image, in the form of a vertical stick that approximates the closest obstacles within a certain vertical slice of the scene.
See Computer stereo vision and Stixel
Structure from motion
Structure from motion (SfM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. Computer stereo vision and structure from motion are geometry in computer vision.
See Computer stereo vision and Structure from motion
Structured light
A structured light pattern designed for surface inspection An Automatix Seamtracker arc welding robot equipped with a camera and structured laser light source, enabling the robot to follow a welding seam automatically Structured light is the process of projecting a known pattern (often grids or horizontal bars) on to a scene.
See Computer stereo vision and Structured light
Trifocal tensor
In computer vision, the trifocal tensor (also tritensor) is a 3×3×3 array of numbers (i.e., a tensor) that incorporates all projective geometric relationships among three views. Computer stereo vision and trifocal tensor are geometry in computer vision.
See Computer stereo vision and Trifocal tensor
Voxel
A voxel is a three-dimensional counterpart to a pixel.
See Computer stereo vision and Voxel
3D display
A 3D display is a display device capable of conveying depth to the viewer.
See Computer stereo vision and 3D display
3D reconstruction from multiple images
3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. Computer stereo vision and 3D reconstruction from multiple images are Applications of computer vision and Stereophotogrammetry.
See Computer stereo vision and 3D reconstruction from multiple images
3D scanning
3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color).
See Computer stereo vision and 3D scanning
See also
Geometry in computer vision
- 3D pose estimation
- Bundle adjustment
- Camera auto-calibration
- Camera matrix
- Camera resectioning
- Collinearity equation
- Computer stereo vision
- Correspondence problem
- Direct linear transformation
- Eight-point algorithm
- Epipolar geometry
- Essential matrix
- Free-form deformation
- Fundamental matrix (computer vision)
- Homography (computer vision)
- Image rectification
- Iterative closest point
- Laguerre formula
- Parallax
- Pinhole camera model
- Pose (computer vision)
- Random sample consensus
- Reprojection error
- Semi-global matching
- Stereo cameras
- Stereophotogrammetry
- Structure from motion
- Superellipsoid
- Superquadrics
- Texture mapping unit
- Triangulation (computer vision)
- Trifocal tensor
- Vanishing point
- Visual hull
Stereophotogrammetry
- 3D reconstruction from multiple images
- Camera auto-calibration
- Camera resectioning
- Computer stereo vision
- Epipolar geometry
- Rapid 3D Mapping
- Stereoplotter
- Triangulation (computer vision)
- Videogrammetry
References
[1] https://en.wikipedia.org/wiki/Computer_stereo_vision
Also known as 3D computer vision, Active stereo vision, Depth from stereo, Stereo computer vision, Stereo depth estimation.