DirectSound, the Glossary
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2.[1]
Table of Contents
52 relations: Advanced Linux Sound Architecture, API, Application software, Audio mixing (recorded music), Audio Stream Input/Output, Blue screen of death, C-Media, Cross-platform Audio Creation Tool, Digital signal processor, Digital synthesizer, DirectMusic, DirectShow, DirectX, DirectX plugin, Echo, Flanging, Gravis UltraSound, Hardware acceleration, Intel High Definition Audio, Ioctl, Loudness, Maximum PC, Microsoft, Microsoft Windows, Miles Sound System, Multiple buffering, OpenAL, Operating system, Panning (audio), Protection ring, Realtek, Reverberation, Sample-based synthesis, Sample-rate conversion, Sound Blaster Audigy, Sound Blaster AWE32, Sound Blaster Live!, Sound Blaster X-Fi, Sound card, Technical features new to Windows Vista, Universal Audio Architecture, User space and kernel space, VxD, Windows 3.0, Windows 8, Windows Driver Model, Windows Embedded Compact, Windows legacy audio components, Windows NT, Windows Runtime, ... Expand index (2 more) »
- Audio libraries
- DirectX
- Music software plugin architectures
- Windows audio
Advanced Linux Sound Architecture
Advanced Linux Sound Architecture (ALSA) is a software framework and part of the Linux kernel that provides an application programming interface (API) for sound card device drivers. DirectSound and Advanced Linux Sound Architecture are application programming interfaces and audio libraries.
See DirectSound and Advanced Linux Sound Architecture
API
An is a way for two or more computer programs or components to communicate with each other. DirectSound and API are application programming interfaces.
Application software
An application program (software application, or application, or app for short) is a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, typically to be used by end-users.
See DirectSound and Application software
Audio mixing (recorded music)
In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product.
See DirectSound and Audio mixing (recorded music)
Audio Stream Input/Output
Audio Stream Input/Output (ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low-latency and high fidelity interface between a software application and a computer's sound card. DirectSound and audio Stream Input/Output are application programming interfaces and audio libraries.
See DirectSound and Audio Stream Input/Output
Blue screen of death
The blue screen of death (also known as BSoD, blue screen error, blue screen, fatal error or bugcheck, and officially known as a stop error) is a critical error screen displayed by Microsoft Windows.
See DirectSound and Blue screen of death
C-Media Electronics, Inc. is a Taiwan computer hardware company that manufactures processors for PC audio and USB storage, and wireless audio devices.
Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. DirectSound and Cross-platform Audio Creation Tool are audio libraries and directX.
See DirectSound and Cross-platform Audio Creation Tool
Digital signal processor
A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing.
See DirectSound and Digital signal processor
Digital synthesizer
A digital synthesizer is a synthesizer that uses digital signal processing (DSP) techniques to make musical sounds.
See DirectSound and Digital synthesizer
DirectMusic
DirectMusic is a deprecated component of the Microsoft DirectX API that allows music and sound effects to be composed and played and provides flexible interactive control over the way they are played. DirectSound and DirectMusic are audio libraries and directX.
See DirectSound and DirectMusic
DirectShow
DirectShow (sometimes abbreviated as DS or DShow), codename Quartz, is a multimedia framework and API produced by Microsoft for software developers to perform various operations with media files or streams. DirectSound and DirectShow are directX.
See DirectSound and DirectShow
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. DirectSound and DirectX are application programming interfaces.
DirectX plugin
In computer music and professional audio creation, a DirectX plugin is a software processing component that can be loaded as a plugin into host applications to allow real-time processing, audio effects, mixing audio or act as virtual synthesizers. DirectSound and DirectX plugin are directX and music software plugin architectures.
See DirectSound and DirectX plugin
Echo
In audio signal processing and acoustics, an echo is a reflection of sound that arrives at the listener with a delay after the direct sound.
Flanging
Flanging is an audio effect produced by mixing two identical signals together, one signal delayed by a small and (usually) gradually changing period, usually smaller than 20 milliseconds.
Gravis UltraSound
The Gravis UltraSound or GUS is a sound card for the IBM PC compatible system platform, made by Canada-based Advanced Gravis Computer Technology Ltd.
See DirectSound and Gravis UltraSound
Hardware acceleration
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU).
See DirectSound and Hardware acceleration
Intel High Definition Audio
Intel High Definition Audio (IHDA) (also called HD Audio or development codename Azalia) is a specification for the audio sub-system of personal computers.
See DirectSound and Intel High Definition Audio
Ioctl
In computing, ioctl (an abbreviation of input/output control) is a system call for device-specific input/output operations and other operations which cannot be expressed by regular file semantics.
Loudness
In acoustics, loudness is the subjective perception of sound pressure.
Maximum PC
Maximum PC, formerly known as boot, is an American magazine and website published by Future US.
See DirectSound and Maximum PC
Microsoft
Microsoft Corporation is an American multinational corporation and technology company headquartered in Redmond, Washington.
Microsoft Windows
Microsoft Windows is a product line of proprietary graphical operating systems developed and marketed by Microsoft.
See DirectSound and Microsoft Windows
Miles Sound System
Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. DirectSound and Miles Sound System are audio libraries.
See DirectSound and Miles Sound System
Multiple buffering
In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "writer".
See DirectSound and Multiple buffering
OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). DirectSound and OpenAL are application programming interfaces and audio libraries.
Operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs.
See DirectSound and Operating system
Panning (audio)
Panning is the distribution of an audio signal (either monaural or stereophonic pairs) into a new stereo or multi-channel sound field determined by a pan control setting.
See DirectSound and Panning (audio)
Protection ring
In computer science, hierarchical protection domains, often called protection rings, are mechanisms to protect data and functionality from faults (by improving fault tolerance) and malicious behavior (by providing computer security).
See DirectSound and Protection ring
Realtek
Realtek Semiconductor Corp. is a fabless semiconductor company situated in the Hsinchu Science Park, Hsinchu, Taiwan.
Reverberation
Reverberation (commonly shortened to reverb), in acoustics, is a persistence of sound after it is produced.
See DirectSound and Reverberation
Sample-based synthesis
Sample-based synthesis is a form of audio synthesis that can be contrasted to either subtractive synthesis or additive synthesis.
See DirectSound and Sample-based synthesis
Sample-rate conversion
Sample-rate conversion, sampling-frequency conversion or resampling is the process of changing the sampling rate or sampling frequency of a discrete signal to obtain a new discrete representation of the underlying continuous signal.
See DirectSound and Sample-rate conversion
Sound Blaster Audigy
Sound Blaster Audigy is a product line of sound cards from Creative Technology.
See DirectSound and Sound Blaster Audigy
Sound Blaster AWE32
The Sound Blaster AWE32 is an ISA sound card from Creative Technology.
See DirectSound and Sound Blaster AWE32
Sound Blaster Live!
Sound Blaster Live! is a PCI add-on sound card from Creative Technology Limited for PCs.
See DirectSound and Sound Blaster Live!
Sound Blaster X-Fi
Sound Blaster X-Fi is a lineup of sound cards in Creative Technology's Sound Blaster series.
See DirectSound and Sound Blaster X-Fi
Sound card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs.
See DirectSound and Sound card
Technical features new to Windows Vista
Windows Vista (formerly codenamed Windows "Longhorn") has many significant new features compared with previous Microsoft Windows versions, covering most aspects of the operating system.
See DirectSound and Technical features new to Windows Vista
Universal Audio Architecture
Universal Audio Architecture (UAA) is an initiative unveiled in 2002 by Microsoft to standardize the hardware and class driver architecture for audio devices in modern Microsoft Windows operating systems. DirectSound and Universal Audio Architecture are Windows audio.
See DirectSound and Universal Audio Architecture
User space and kernel space
A modern computer operating system usually uses virtual memory to provide separate address spaces, or separate regions of a single address space, called user space and kernel space.
See DirectSound and User space and kernel space
VxD
VxD is the device driver model used in Microsoft Windows/386 2.x, the 386 enhanced mode of Windows 3.x, Windows 9x, and to some extent also by the Novell DOS 7, OpenDOS 7.01, and DR-DOS 7.02 (and higher) multitasker (TASKMGR).
Windows 3.0
Windows 3.0 is the third major release of Microsoft Windows, launched in 1990.
See DirectSound and Windows 3.0
Windows 8
Windows 8 is a major release of the Windows NT operating system developed by Microsoft.
Windows Driver Model
In computing, the Windows Driver Model (WDM) also known at one point as the Win32 Driver Model is a framework for device drivers that was introduced with Windows 98 and Windows 2000 to replace VxD, which was used on older versions of Windows such as Windows 95 and Windows 3.1, as well as the Windows NT Driver Model.
See DirectSound and Windows Driver Model
Windows Embedded Compact
Windows Embedded Compact, formerly Windows Embedded CE, Windows Powered and Windows CE, is a discontinued operating system developed by Microsoft for mobile and embedded devices.
See DirectSound and Windows Embedded Compact
Windows legacy audio components
This article describes audio APIs and components in Microsoft Windows which are now obsolete or deprecated. DirectSound and Windows legacy audio components are music software plugin architectures and Windows audio.
See DirectSound and Windows legacy audio components
Windows NT
Windows NT is a proprietary graphical operating system produced by Microsoft as part of its Windows product line, the first version of which, Windows NT 3.1, was released on July 27, 1993.
See DirectSound and Windows NT
Windows Runtime
Windows Runtime (WinRT) is a platform-agnostic component and application architecture first introduced in Windows 8 and Windows Server 2012 in 2012. DirectSound and Windows Runtime are application programming interfaces.
See DirectSound and Windows Runtime
XAudio2
XAudio2 is a lower-level audio API for Microsoft Windows, Xbox 360 and Windows Phone 8, the successor to DirectSound on Windows and a supplement to the original XAudio on the Xbox 360. DirectSound and XAudio2 are application programming interfaces, audio libraries, music software plugin architectures and Windows audio.
3D audio effect
3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones.
See DirectSound and 3D audio effect
See also
Audio libraries
- AHI (Amiga)
- ARts
- Advanced Linux Sound Architecture
- Audiere
- Audio Stream Input/Output
- Audio programming languages
- Audiokinetic Wwise
- CLAM (audio software)
- ClanLib
- Core Audio
- Cross-platform Audio Creation Tool
- DirectMusic
- DirectSound
- Enlightened Sound Daemon
- FFmpeg
- FMOD
- GStreamer
- JACK Audio Connection Kit
- JSyn
- Java OpenAL
- LADSPA
- LibGDX
- Libavcodec
- Libcanberra
- Libdca
- Libsndfile
- Miles Sound System
- Open Sound System
- OpenAL
- OpenSL ES
- PortAudio
- PortMedia
- PortMidi
- PulseAudio
- Raylib
- Simple DirectMedia Layer
- Simple and Fast Multimedia Library
- Snack Sound Toolkit
- Sndio
- Sound Object Library
- UFMOD
- XAudio2
DirectX
- ActiveMovie
- Alex St. John
- Cg (programming language)
- Comparison of OpenGL and Direct3D
- Cross-platform Audio Creation Tool
- D3DX
- Direct2D
- Direct3D
- DirectCompute
- DirectDraw
- DirectDraw Surface
- DirectInput
- DirectMusic
- DirectPlay
- DirectShow
- DirectSound
- DirectWrite
- DirectX
- DirectX Diagnostic Tool
- DirectX Graphics Infrastructure
- DirectX Media
- DirectX Raytracing
- DirectX Video Acceleration
- DirectX plugin
- Display list
- Eric Engstrom
- Fahrenheit (graphics API)
- Feature levels in Direct3D
- High-Level Shader Language
- Immediate mode (computer graphics)
- Managed DirectX
- Reality Lab
- Windows Advanced Rasterization Platform
Music software plugin architectures
- Audio Random Access
- Audio Units
- CLever Audio Plug-in
- DirectSound
- DirectX plugin
- Disposable Soft Synth Interface
- Extempore (software)
- Generalized Music Plug-in Interface
- Inter-App Audio
- JACK Audio Connection Kit
- Jeskola Buzz
- LADSPA
- LV2
- List of music software
- Magnus Choir
- Modular software music studio
- ReWire (software protocol)
- Real-Time AudioSuite
- SuperCollider
- Synthesia (video game)
- Virtual Studio Technology
- Windows legacy audio components
- XAudio2
Windows audio
- DirectSound
- Making Waves (software)
- Multimedia Class Scheduler Service
- Universal Audio Architecture
- Windows Media Audio
- Windows legacy audio components
- XAudio2
References
[1] https://en.wikipedia.org/wiki/DirectSound
Also known as DSound, DirectAudio, DirectSound3D.