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Edge computing, the Glossary

Index Edge computing

Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data.[1]

Table of Contents

  1. 45 relations: Artificial intelligence, Cache (computing), Cloud computing, Cloud gaming, Cloudlet, Computation offloading, Connected car, Content delivery network, Data center, Dew computing, Edge data integration, Edge device, Energy management, ETSI, Failover, Fog computing, Fourth Industrial Revolution, Gateway (telecommunications), Heterogeneous computing, Home automation, Internet, Internet of things, Latency (engineering), Locality of reference, Multi-access edge computing, Network topology, Personal computer, Rich client, Satellite, Scalability, Seagate Technology, Self-driving car, Serverless computing, Service (systems architecture), Smart camera, Smart city, Smart object, Smartphone, Speech recognition, Speed, Supermicro, Telecommunications network, Ubiquitous computing, Virtual assistant, Virtualization.

  2. Load balancing (computing)
  3. Post-cloud computing architecture

Artificial intelligence

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.

See Edge computing and Artificial intelligence

Cache (computing)

In computing, a cache is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere.

See Edge computing and Cache (computing)

Cloud computing

Cloud computing is the on-demand availability of computer system resources, especially data storage (cloud storage) and computing power, without direct active management by the user.

See Edge computing and Cloud computing

Cloud gaming

Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud.

See Edge computing and Cloud gaming

Cloudlet

A cloudlet is a mobility-enhanced small-scale cloud datacenter that is located at the edge of the Internet. Edge computing and cloudlet are post-cloud computing architecture.

See Edge computing and Cloudlet

Computation offloading

Computation offloading is the transfer of resource intensive computational tasks to a separate processor, such as a hardware accelerator, or an external platform, such as a cluster, grid, or a cloud. Edge computing and computation offloading are distributed computing architecture.

See Edge computing and Computation offloading

Connected car

A connected car is a car that can communicate bidirectionally with other systems outside of the car. Edge computing and connected car are internet of things.

See Edge computing and Connected car

Content delivery network

A content delivery network or content distribution network (CDN) is a geographically distributed network of proxy servers and their data centers.

See Edge computing and Content delivery network

Data center

A data center (American English) or data centre (Commonwealth English)See spelling differences.

See Edge computing and Data center

Dew computing

Dew computing is an information technology (IT) paradigm that combines the core concept of cloud computing with the capabilities of end devices (personal computers, mobile phones, etc.). It is used to enhance the experience for the end user in comparison to only using cloud computing. Edge computing and dew computing are distributed computing architecture and post-cloud computing architecture.

See Edge computing and Dew computing

Edge data integration

An edge data integration is an implementation of data integration technology undertaken in an ad hoc or tactical fashion.

See Edge computing and Edge data integration

Edge device

In computer networking, an edge device is a device that provides an entry point into enterprise or service provider core networks. Edge computing and edge device are internet of things and networking hardware.

See Edge computing and Edge device

Energy management

Energy management includes planning and operation of energy production and energy consumption units as well as energy distribution and storage.

See Edge computing and Energy management

ETSI

The European Telecommunications Standards Institute (ETSI) is an independent, not-for-profit, standardization organization operating in the field of information and communications.

See Edge computing and ETSI

Failover

Failover is switching to a redundant or standby computer server, system, hardware component or network upon the failure or abnormal termination of the previously active application, server, system, hardware component, or network in a computer network.

See Edge computing and Failover

Fog computing

Fog computing or fog networking, also known as fogging, is an architecture that uses edge devices to carry out a substantial amount of computation (edge computing), storage, and communication locally and routed over the Internet backbone. Edge computing and fog computing are distributed computing architecture, internet of things, Load balancing (computing), networking hardware and post-cloud computing architecture.

See Edge computing and Fog computing

Fourth Industrial Revolution

"Fourth Industrial Revolution", "4IR", or "Industry 4.0" is a buzzword and neologism describing rapid technological advancement in the 21st century. Edge computing and Fourth Industrial Revolution are internet of things.

See Edge computing and Fourth Industrial Revolution

Gateway (telecommunications)

A gateway is a piece of networking hardware or software used in telecommunications networks that allows data to flow from one discrete network to another. Edge computing and gateway (telecommunications) are networking hardware.

See Edge computing and Gateway (telecommunications)

Heterogeneous computing

Heterogeneous computing refers to systems that use more than one kind of processor or core.

See Edge computing and Heterogeneous computing

Home automation

Home automation or domotics is building automation for a home. Edge computing and home automation are internet of things.

See Edge computing and Home automation

Internet

The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices.

See Edge computing and Internet

Internet of things

The Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks.

See Edge computing and Internet of things

Latency (engineering)

Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed.

See Edge computing and Latency (engineering)

Locality of reference

In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time.

See Edge computing and Locality of reference

Multi-access edge computing

Multi-access edge computing (MEC), formerly mobile edge computing, is an ETSI-defined network architecture concept that enables cloud computing capabilities and an IT service environment at the edge of the cellular network and, more in general at the edge of any network.

See Edge computing and Multi-access edge computing

Network topology

Network topology is the arrangement of the elements (links, nodes, etc.) of a communication network.

See Edge computing and Network topology

Personal computer

A personal computer, often referred to as a PC, is a computer designed for individual use.

See Edge computing and Personal computer

Rich client

In computer networking, a rich client (also called a heavy, fat or thick client) is a computer (a "client" in client–server network architecture) that typically provides rich functionality independent of the central server. Edge computing and rich client are networking hardware.

See Edge computing and Rich client

Satellite

A satellite or artificial satellite is an object, typically a spacecraft, placed into orbit around a celestial body.

See Edge computing and Satellite

Scalability

Scalability is the property of a system to handle a growing amount of work.

See Edge computing and Scalability

Seagate Technology

Seagate Technology Holdings plc is an American data storage company.

See Edge computing and Seagate Technology

Self-driving car

A self-driving car, also known as an autonomous car (AC), driverless car, robotaxi, robotic car or robo-car, is a car that is capable of operating with reduced or no human input.

See Edge computing and Self-driving car

Serverless computing

Serverless computing is a cloud computing execution model in which the cloud provider allocates machine resources on demand, taking care of the servers on behalf of their customers.

See Edge computing and Serverless computing

Service (systems architecture)

In the contexts of software architecture, service-orientation and service-oriented architecture, the term service refers to a software functionality, or a set of software functionalities (such as the retrieval of specified information or the execution of a set of operations) with a purpose that different clients can reuse for different purposes, together with the policies that should control its usage (based on the identity of the client requesting the service, for example).

See Edge computing and Service (systems architecture)

Smart camera

A smart camera is a machine vision system which, in addition to image capture circuitry, is capable of extracting application-specific information from the captured images, along with generating event descriptions or making decisions that are used in an intelligent and automated system.

See Edge computing and Smart camera

Smart city

A smart city is a technologically advanced urban area that uses different types of electronic methods and sensors to collect specific data.

See Edge computing and Smart city

Smart object

A smart object is an object that enhances the interaction with not only people but also with other smart objects.

See Edge computing and Smart object

Smartphone

A smartphone, often simply called a phone, is a mobile device that combines the functionality of a traditional mobile phone with advanced computing capabilities.

See Edge computing and Smartphone

Speech recognition

Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers.

See Edge computing and Speech recognition

Speed

In kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity.

See Edge computing and Speed

Supermicro

Super Micro Computer, Inc., dba Supermicro, is an American information technology company based in San Jose, California.

See Edge computing and Supermicro

Telecommunications network

A telecommunications network is a group of nodes interconnected by telecommunications links that are used to exchange messages between the nodes.

See Edge computing and Telecommunications network

Ubiquitous computing

Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. Edge computing and Ubiquitous computing are distributed computing architecture.

See Edge computing and Ubiquitous computing

Virtual assistant

A virtual assistant (VA) is a software agent that can perform a range of tasks or services for a user based on user input such as commands or questions, including verbal ones.

See Edge computing and Virtual assistant

Virtualization

In computing, virtualization or virtualisation in British English (sometimes abbreviated v12n, a numeronym) is the act of creating a virtual (rather than actual) version of something at the same abstraction level, including virtual computer hardware platforms, storage devices, and computer network resources.

See Edge computing and Virtualization

See also

Load balancing (computing)

Post-cloud computing architecture

References

[1] https://en.wikipedia.org/wiki/Edge_computing

Also known as Cyber foraging, EDGE 50, Edge AI, Edge artificial intelligence, Edge cache, Edge caching, Edge cloud.