en.unionpedia.org

Electro-mechanical game, the Glossary

Index Electro-mechanical game

Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet.[1]

Table of Contents

  1. 172 relations: ABC-Clio, Air hockey, Aircraft flight control system, Amusement arcade, Arcade cabinet, Arcade game, Arcade video game, Ascential, Atari, Atari, Inc., Auto Test, Bally Manufacturing, Bandai Namco Entertainment, Bandai Namco Holdings, Baseball, Battlezone (1980 video game), Bowling, Bowling alley, Boxing, Brunswick Bowling & Billiards, Buzzer, Capcom, Capcom Bowling, Car, Cashbox (magazine), Central processing unit, Centuri, Chicago Coin, Combat flight simulation game, Condé Nast, Cowboy, Crash 'N Score, CRC Press, Critical hit, Currency detector, D-pad, David Rosen (businessman), Death Race (1976 video game), Destruction Derby (1975 video game), Dotdash Meredith, Driving test, Drum (container), Edward Condon, Electric light, Electromechanics, Electronic circuit, Electronic component, Electronic game, Engine, Enterbrain, ... Expand index (122 more) »

ABC-Clio

ABC-Clio, LLC (stylized ABC-CLIO) is an American publishing company for academic reference works and periodicals primarily on topics such as history and social sciences for educational and public library settings.

See Electro-mechanical game and ABC-Clio

Air hockey

Air hockey is a Pong-like tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs ("mallets") and a lightweight plastic puck.

See Electro-mechanical game and Air hockey

Aircraft flight control system

A conventional fixed-wing aircraft flight control system (AFCS) consists of flight control surfaces, the respective cockpit controls, connecting linkages, and the necessary operating mechanisms to control an aircraft's direction in flight.

See Electro-mechanical game and Aircraft flight control system

Amusement arcade

An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables.

See Electro-mechanical game and Amusement arcade

Arcade cabinet

An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides.

See Electro-mechanical game and Arcade cabinet

Arcade game

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

See Electro-mechanical game and Arcade game

Arcade video game

An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display.

See Electro-mechanical game and Arcade video game

Ascential

Ascential plc (formerly EMAP) is a British business-to-business media company specialising in exhibitions & festivals and information services.

See Electro-mechanical game and Ascential

Atari

Atari is a brand name that has been owned by several entities since its inception in 1972.

See Electro-mechanical game and Atari

Atari, Inc.

Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney.

See Electro-mechanical game and Atari, Inc.

Auto Test

Auto Test is a 1954 educational electro-mechanical game that uses a video projector.

See Electro-mechanical game and Auto Test

Bally Manufacturing

Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks.

See Electro-mechanical game and Bally Manufacturing

Bandai Namco Entertainment

is a Japanese multinational video game publisher owned by Bandai Namco Holdings.

See Electro-mechanical game and Bandai Namco Entertainment

Bandai Namco Holdings

, commonly known as, is a Japanese entertainment holding company founded in 2005 by the merger of Namco and Bandai.

See Electro-mechanical game and Bandai Namco Holdings

Baseball

Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding.

See Electro-mechanical game and Baseball

Battlezone (1980 video game)

Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles.

See Electro-mechanical game and Battlezone (1980 video game)

Bowling

Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling).

See Electro-mechanical game and Bowling

Bowling alley

A bowling alley (also known as a bowling center, bowling lounge, bowling arena, or historically bowling club) is a facility where the sport of bowling is played.

See Electro-mechanical game and Bowling alley

Boxing

Boxing is a combat sport and martial art.

See Electro-mechanical game and Boxing

Brunswick Bowling & Billiards

Brunswick Bowling & Billiards was the business segment of Brunswick Corporation that historically encompassed three divisions.

See Electro-mechanical game and Brunswick Bowling & Billiards

Buzzer

A buzzer or beeper is an audio signaling device, which may be mechanical, electromechanical, or piezoelectric (piezo for short).

See Electro-mechanical game and Buzzer

Capcom

is a Japanese video game company.

See Electro-mechanical game and Capcom

Capcom Bowling

Capcom Bowling is a top down bowling sports simulation game developed by Incredible Technologies (under the brand name Strata) and released by Capcom to arcades in 1988.

See Electro-mechanical game and Capcom Bowling

Car

A car, or an automobile, is a motor vehicle with wheels.

See Electro-mechanical game and Car

Cashbox (magazine)

Cashbox, also known as Cash Box, is an American music industry trade magazine, originally published weekly from July 1942 to November 1996.

See Electro-mechanical game and Cashbox (magazine)

Central processing unit

A central processing unit (CPU), also called a central processor, main processor, or just processor, is the most important processor in a given computer.

See Electro-mechanical game and Central processing unit

Centuri

Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer.

See Electro-mechanical game and Centuri

Chicago Coin

Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois.

See Electro-mechanical game and Chicago Coin

Combat flight simulation game

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations.

See Electro-mechanical game and Combat flight simulation game

Condé Nast

Condé Nast is a global mass media company founded in 1909 by Condé Montrose Nast (1873–1942) and owned by Advance Publications.

See Electro-mechanical game and Condé Nast

Cowboy

A cowboy is an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks.

See Electro-mechanical game and Cowboy

Crash 'N Score

Crash 'N Score is a two-player arcade video game released by Atari, Inc. in 1975.

See Electro-mechanical game and Crash 'N Score

CRC Press

The CRC Press, LLC is an American publishing group that specializes in producing technical books.

See Electro-mechanical game and CRC Press

Critical hit

In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.

See Electro-mechanical game and Critical hit

Currency detector

A currency detector or currency validator is a device that determines whether notes or coins are genuine or counterfeit.

See Electro-mechanical game and Currency detector

D-pad

A D-pad (short for directional pad) is a flat, typically thumb-operated, directional control.

See Electro-mechanical game and D-pad

David Rosen (businessman)

David M. Rosen (born January 22, 1930) is an American businessman and the co-founder of the Japanese video game company Sega.

See Electro-mechanical game and David Rosen (businessman)

Death Race (1976 video game)

Death Race is an arcade driving video game developed and released by Exidy in the United States, first shipping to arcade distributors in April 1976.

See Electro-mechanical game and Death Race (1976 video game)

Destruction Derby (1975 video game)

Destruction Derby is an arcade video game released by Exidy in 1975 as the company's first driving game.

See Electro-mechanical game and Destruction Derby (1975 video game)

Dotdash Meredith

Dotdash Meredith (formerly The Mining Company, About.com and Dotdash) is an American digital media company based in New York City.

See Electro-mechanical game and Dotdash Meredith

Driving test

A driving test (also known as a driving exam or driver's test in some places) is a procedure designed to test a person's ability to drive a motor vehicle.

See Electro-mechanical game and Driving test

Drum (container)

A drum (also called a barrel) is a cylindrical shipping container used for shipping bulk cargo.

See Electro-mechanical game and Drum (container)

Edward Condon

Edward Uhler Condon (March 2, 1902 – March 26, 1974) was an American nuclear physicist, a pioneer in quantum mechanics, and a participant during World War II in the development of radar and, very briefly, of nuclear weapons as part of the Manhattan Project.

See Electro-mechanical game and Edward Condon

Electric light

An electric light, lamp, or light bulb is an electrical component that produces light.

See Electro-mechanical game and Electric light

Electromechanics

In engineering, electromechanics combines processes and procedures drawn from electrical engineering and mechanical engineering.

See Electro-mechanical game and Electromechanics

Electronic circuit

An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow.

See Electro-mechanical game and Electronic circuit

Electronic component

An electronic component is any basic discrete electronic device or physical entity part of an electronic system used to affect electrons or their associated fields.

See Electro-mechanical game and Electronic component

Electronic game

An electronic game is a game that uses electronics to create an interactive system with which a player can play.

See Electro-mechanical game and Electronic game

Engine

An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.

See Electro-mechanical game and Engine

Enterbrain

, formerly, is a Japanese publisher and division of Kadokawa Future Publishing founded on January 30, 1987 as.

See Electro-mechanical game and Enterbrain

Exidy

Exidy, Inc. was a developer and manufacturer of coin-operated electro-mechanical and video games which operated from 1973 to 1999.

See Electro-mechanical game and Exidy

F-1 (arcade game)

F-1 is a 1976 electro-mechanical arcade racing game developed and published by Nakamura Manufacturing Company (Namco), and distributed in North America by Atari, Inc. The player uses a steering wheel to control a Formula One racer, which must avoid collision with other vehicles.

See Electro-mechanical game and F-1 (arcade game)

Famitsu

, formerly, is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa.

See Electro-mechanical game and Famitsu

Festival of Britain

The Festival of Britain was a national exhibition and fair that reached millions of visitors throughout the United Kingdom in the summer of 1951.

See Electro-mechanical game and Festival of Britain

First-person (video games)

In video games, first-person (also spelled first person) is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character.

See Electro-mechanical game and First-person (video games)

First-person shooter

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character.

See Electro-mechanical game and First-person shooter

Focal Press

Focal Press is a publisher of creative and applied media books and it is an imprint of Routledge/Taylor & Francis.

See Electro-mechanical game and Focal Press

Fortune teller machine

A fortune teller machine (also known as a genie machine or mechanical genie) is a type of amusement automaton, which upon receiving credit gives out a card with a prediction of the reader's future.

See Electro-mechanical game and Fortune teller machine

Full-motion video

Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game.

See Electro-mechanical game and Full-motion video

Future US

Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets.

See Electro-mechanical game and Future US

Game of chance

A game of chance is in contrast with a game of skill.

See Electro-mechanical game and Game of chance

Game of skill

A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance.

See Electro-mechanical game and Game of skill

Gametraders

Gametraders is an Australian retailer of computer and video games, accessories, anime DVDs and toys.

See Electro-mechanical game and Gametraders

Golden age of arcade video games

The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s.

See Electro-mechanical game and Golden age of arcade video games

Gran Trak 10

Gran Trak 10 is an arcade driving video game developed by Atari through its subsidiary Cyan Engineering, and released by Atari in May 1974.

See Electro-mechanical game and Gran Trak 10

Gun Fight

Gun Fight, known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America.

See Electro-mechanical game and Gun Fight

Helicopter

A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors.

See Electro-mechanical game and Helicopter

Holography

Holography is a technique that enables a wavefront to be recorded and later reconstructed.

See Electro-mechanical game and Holography

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc.

See Electro-mechanical game and IGN

International Mutoscope Reel Company

The International Mutoscope Reel Company was an American amusement arcade company.

See Electro-mechanical game and International Mutoscope Reel Company

Japan Amusement Machine and Marketing Association

The (formerly the, abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo.

See Electro-mechanical game and Japan Amusement Machine and Marketing Association

Jaws (film)

Jaws is a 1975 American thriller film directed by Steven Spielberg, based on the 1974 novel by Peter Benchley.

See Electro-mechanical game and Jaws (film)

Joystick

A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

See Electro-mechanical game and Joystick

Jukebox

A jukebox is a partially automated music-playing device, usually a coin-operated machine, that plays a patron's selection from self-contained media.

See Electro-mechanical game and Jukebox

JVCKenwood Victor Entertainment

, known as just in Japan, is a subsidiary of JVCKenwood that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan.

See Electro-mechanical game and JVCKenwood Victor Entertainment

Laser Clay Shooting System

The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973.

See Electro-mechanical game and Laser Clay Shooting System

Light gun

A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.

See Electro-mechanical game and Light gun

Light-gun shooter

Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen.

See Electro-mechanical game and Light-gun shooter

List of ninja video games

The following is an incomplete list of video games which feature ninja, mostly in action and role-playing games, from the early 1980s to the present.

See Electro-mechanical game and List of ninja video games

McFarland & Company

McFarland & Company, Inc., is an American independent book publisher based in Jefferson, North Carolina, that specializes in academic and reference works, as well as general-interest adult nonfiction.

See Electro-mechanical game and McFarland & Company

Mechanical engineering

Mechanical engineering is the study of physical machines that may involve force and movement.

See Electro-mechanical game and Mechanical engineering

Medal game

are a type of arcade game commonly found in amusement arcades and casinos, especially in Japan.

See Electro-mechanical game and Medal game

MEL Magazine

MEL Magazine was a men's magazine headquartered in Marina del Rey, California.

See Electro-mechanical game and MEL Magazine

Midway Games

Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher.

See Electro-mechanical game and Midway Games

MIT Press

The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts.

See Electro-mechanical game and MIT Press

Model car

A model car, or toy car, is a miniature representation of an automobile.

See Electro-mechanical game and Model car

Motorcycle

A motorcycle (motorbike, bike, or, if three-wheeled, a trike) is a two or three-wheeled motor vehicle steered by a handlebar from a saddle-style seat.

See Electro-mechanical game and Motorcycle

Mutoscope

The Mutoscope is an early motion picture device, invented by W. K. L. Dickson and Herman Casler and granted to Herman Casler on November 5, 1895.

See Electro-mechanical game and Mutoscope

Namco

was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo.

See Electro-mechanical game and Namco

National Museum of American History

The National Museum of American History: Kenneth E. Behring Center is a historical museum in Washington, D.C. It collects, preserves, and displays the heritage of the United States in the areas of social, political, cultural, scientific, and military history.

See Electro-mechanical game and National Museum of American History

Next Generation (magazine)

Next Generation was a US video game magazine that was published by Imagine Media (now Future US).

See Electro-mechanical game and Next Generation (magazine)

Nim

Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles.

See Electro-mechanical game and Nim

Nimatron

The Nimatron was an electro-mechanical machine that played Nim.

See Electro-mechanical game and Nimatron

Nimrod (computer)

The Nimrod, built in the United Kingdom by Ferranti for the 1951 Festival of Britain, was an early computer custom-built to play Nim, inspired by the earlier Nimatron.

See Electro-mechanical game and Nimrod (computer)

In the history of Japan, ninja (also known as shinobi) operated as spies, assassins, or thieves; they formed their own caste outside the usual feudal social categories such as lords, samurai, and serfs.

See Electro-mechanical game and Ninjas in popular culture

Nintendo

is a Japanese multinational video game company headquartered in Kyoto.

See Electro-mechanical game and Nintendo

Nolan Bushnell

Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer.

See Electro-mechanical game and Nolan Bushnell

Oxford University Press

Oxford University Press (OUP) is the publishing house of the University of Oxford.

See Electro-mechanical game and Oxford University Press

Periscope

A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.

See Electro-mechanical game and Periscope

Periscope (arcade game)

is an electro-mechanical arcade shooting submarine simulator.

See Electro-mechanical game and Periscope (arcade game)

Pinball

Pinball (originally called pintable in the UK) games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest.

See Electro-mechanical game and Pinball

Play Meter

Play Meter (initially Coin Industry Play Meter) was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines.

See Electro-mechanical game and Play Meter

Pole Position

is a racing arcade video game released by Namco in 1982.

See Electro-mechanical game and Pole Position

Pong

Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972.

See Electro-mechanical game and Pong

Post-war

A post-war or postwar period is the interval immediately following the end of a war.

See Electro-mechanical game and Post-war

Prima Games

Prima Games is a publishing company of video game strategy guides in the United States.

See Electro-mechanical game and Prima Games

Projection screen

A projection screen is an installation consisting of a surface and a support structure used for displaying a projected image for the view of an audience.

See Electro-mechanical game and Projection screen

Projector

A projector or image projector is an optical device that projects an image (or moving images) onto a surface, commonly a projection screen.

See Electro-mechanical game and Projector

Push-button

A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process.

See Electro-mechanical game and Push-button

Quarter (United States coin)

The quarter, formally known as the quarter dollar, is a denomination of currency in the United States valued at 25 cents, representing one-quarter of a dollar.

See Electro-mechanical game and Quarter (United States coin)

Racing game

Racing games are a video game genre in which the player participates in a racing competition.

See Electro-mechanical game and Racing game

Rear projection

Rear projection (background projection, process photography, etc.) is one of many in-camera effects cinematic techniques in film production for combining foreground performances with pre-filmed backgrounds.

See Electro-mechanical game and Rear projection

Reel

A reel is a tool used to store elongated and flexible objects (e.g. yarns/cords, ribbons, cables, hoses, etc.) by wrapping the material around a cylindrical core known as a spool.

See Electro-mechanical game and Reel

Relay

A relay Electromechanical relay schematic showing a control coil, four pairs of normally open and one pair of normally closed contacts An automotive-style miniature relay with the dust cover taken off A relay is an electrically operated switch.

See Electro-mechanical game and Relay

Replay: The History of Video Games

Replay: The History of Video Games is a book on the history of video games by Tristan Donovan.

See Electro-mechanical game and Replay: The History of Video Games

Resistor

A resistor is a passive two-terminal electrical component that implements electrical resistance as a circuit element.

See Electro-mechanical game and Resistor

Score (game)

In games, score refers to an abstract quantity associated with a player or team.

See Electro-mechanical game and Score (game)

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.

See Electro-mechanical game and Scrolling

Sea Wolf (video game)

Sea Wolf is an arcade video game designed by Dave Nutting and released by Midway in 1976.

See Electro-mechanical game and Sea Wolf (video game)

Sega

is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo.

See Electro-mechanical game and Sega

Sensor

A sensor is a device that produces an output signal for the purpose of detecting a physical phenomenon.

See Electro-mechanical game and Sensor

Shoot Away

is a 1977 electro-mechanical (EM) light gun shooter arcade game developed and published by Namco.

See Electro-mechanical game and Shoot Away

Shooter game

Shooter video games or shooters are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player.

See Electro-mechanical game and Shooter game

Sim racing wheel

A sim racing wheel is a control device for use in racing games, racing simulators, and driving simulators.

See Electro-mechanical game and Sim racing wheel

Simulation

A simulation is an imitative representation of a process or system that could exist in the real world.

See Electro-mechanical game and Simulation

Simulation video game

Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities.

See Electro-mechanical game and Simulation video game

Skee-Ball

Skee-Ball is an arcade game and one of the first redemption games.

See Electro-mechanical game and Skee-Ball

Smithsonian Institution

The Smithsonian Institution, or simply the Smithsonian, is a group of museums, education and research centers, the largest such complex in the world, created by the U.S. government "for the increase and diffusion of knowledge." Founded on August 10, 1846, it operates as a trust instrumentality and is not formally a part of any of the three branches of the federal government.

See Electro-mechanical game and Smithsonian Institution

Solenoid

An illustration of a solenoid Magnetic field created by a seven-loop solenoid (cross-sectional view) described using field lines A solenoid is a type of electromagnet formed by a helical coil of wire whose length is substantially greater than its diameter, which generates a controlled magnetic field.

See Electro-mechanical game and Solenoid

Solid-state electronics

Solid-state electronics are semiconductor electronics: electronic equipment that use semiconductor devices such as transistors, diodes and integrated circuits (ICs).

See Electro-mechanical game and Solid-state electronics

Space Invaders

is a 1978 shoot 'em up arcade video game, developed and released by Taito in Japan and licensed to Midway Manufacturing for overseas distribution.

See Electro-mechanical game and Space Invaders

Speed Race

is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles Racer and Wheels in North America by distributor Midway Manufacturing in 1975.

See Electro-mechanical game and Speed Race

Sports video game

A sports video game is a video game that simulates the practice of sports.

See Electro-mechanical game and Sports video game

Springer Nature

Springer Nature or the Springer Nature Group is a German-British academic publishing company created by the May 2015 merger of Springer Science+Business Media and Holtzbrinck Publishing Group's Nature Publishing Group, Palgrave Macmillan, and Macmillan Education.

See Electro-mechanical game and Springer Nature

Star Tribune

The Star Tribune is an American daily newspaper based in Minneapolis, Minnesota.

See Electro-mechanical game and Star Tribune

Steering wheel

A steering wheel (also called a driving wheel, a hand wheel, or simply wheel) is a type of steering control in vehicles.

See Electro-mechanical game and Steering wheel

Steven L. Kent

Steven L. Kent (born August 28, 1960) is an American writer, known for both video game journalism and military science fiction novels.

See Electro-mechanical game and Steven L. Kent

Steven Spielberg

Steven Allan Spielberg (born December 18, 1946) is an American filmmaker.

See Electro-mechanical game and Steven Spielberg

Strength tester machine

A strength tester machine is a type of amusement personality tester machine, which upon receiving credit rates the subject's strength, according to how strongly the person presses levers, squeezes a grip or punches a punching bag.

See Electro-mechanical game and Strength tester machine

Submarine

A submarine (or sub) is a watercraft capable of independent operation underwater.

See Electro-mechanical game and Submarine

Submarine simulator

A submarine simulator is a video game in which the player commands a submarine.

See Electro-mechanical game and Submarine simulator

Super Shot

A mini-basketball game found in many arcades, Super Shot consists of a basket, that usually moves back and forth, and four to five basketballs to shoot.

See Electro-mechanical game and Super Shot

Sweet Licks

Sweet Licks, known as Okashi Daisakusen in Japan and Choco-Kid in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco.

See Electro-mechanical game and Sweet Licks

Switch

In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another.

See Electro-mechanical game and Switch

Taito

is a Japanese company that specializes in video games, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo.

See Electro-mechanical game and Taito

Ten-pin bowling

Ten-pin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle.

See Electro-mechanical game and Ten-pin bowling

The Ultimate History of Video Games

The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent.

See Electro-mechanical game and The Ultimate History of Video Games

The Verge

The Verge is an American technology news website headquartered in Lower Manhattan, New York City and operated by Vox Media.

See Electro-mechanical game and The Verge

Time Traveler (video game)

Time Traveler or Hologram Time Traveler is a LaserDisc interactive movie arcade game.

See Electro-mechanical game and Time Traveler (video game)

Timer

A timer or countdown timer is a type of clock that starts from a specified time duration and stops when reaching 00:00.

See Electro-mechanical game and Timer

Toei Company

is a Japanese entertainment company.

See Electro-mechanical game and Toei Company

TOGO

was a Japanese amusement ride company that built roller coasters, giant wheels, carousels, flumes, dark rides, sky cycles and other amusement rides.

See Electro-mechanical game and TOGO

Tomohiro Nishikado

is a Japanese video game developer and engineer.

See Electro-mechanical game and Tomohiro Nishikado

Universal Entertainment

formerly known as and Universal, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games.

See Electro-mechanical game and Universal Entertainment

Vehicular combat game

A vehicular combat game (or car combat game) is a vehicle simulation video game where the primary gameplay objectives include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players.

See Electro-mechanical game and Vehicular combat game

Vending Times

Vending Times is one of the most popular trade magazines for the U.S. vending industry.

See Electro-mechanical game and Vending Times

Video projector

A video projector is an image projector that receives a video signal and projects the corresponding image onto a projection screen using a lens system.

See Electro-mechanical game and Video projector

Western (genre)

The Western is a genre of fiction typically set in the American frontier (commonly referred to as the "Old West" or the "Wild West") between the California Gold Rush of 1849 and the closing of the frontier in 1890, and commonly associated with folk tales of the Western United States, particularly the Southwestern United States, as well as Northern Mexico and Western Canada.

See Electro-mechanical game and Western (genre)

Westinghouse Electric Company

Westinghouse Electric Company LLC is an American nuclear power company formed in 1999 from the nuclear power division of the original Westinghouse Electric Corporation.

See Electro-mechanical game and Westinghouse Electric Company

Whac-A-Mole

Whac-A-Mole is an arcade game.

See Electro-mechanical game and Whac-A-Mole

Wild Gunman

is a light gun shooter game developed and published by Nintendo.

See Electro-mechanical game and Wild Gunman

Wired (magazine)

Wired (stylized in all caps) is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics.

See Electro-mechanical game and Wired (magazine)

World War II

World War II or the Second World War (1 September 1939 – 2 September 1945) was a global conflict between two alliances: the Allies and the Axis powers.

See Electro-mechanical game and World War II

Zoetrope

A zoetrope is a pre-film animation device that produces the illusion of motion, by displaying a sequence of drawings or photographs showing progressive phases of that motion.

See Electro-mechanical game and Zoetrope

16 mm film

16 mm film is a historically popular and economical gauge of film.

See Electro-mechanical game and 16 mm film

1939 New York World's Fair

The 1939–1940 New York World's Fair was a world's fair at Flushing Meadows–Corona Park in Queens, New York City, United States.

See Electro-mechanical game and 1939 New York World's Fair

1976 in video games

1976 had new titles such as Road Race, Night Driver, Heavyweight Champ, Sea Wolf and Breakout.

See Electro-mechanical game and 1976 in video games

1978 in video games

1978 saw the release of new video games such as Space Invaders.

See Electro-mechanical game and 1978 in video games

1980 in video games

1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, ''Adventure'', and Olympic Decathlon.

See Electro-mechanical game and 1980 in video games

2.5D

2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little or no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

See Electro-mechanical game and 2.5D

8 mm film

8 mm film is a motion picture film format in which the film strip is wide.

See Electro-mechanical game and 8 mm film

8-track cartridge

The 8-track tape (formally Stereo 8; commonly called eight-track cartridge, eight-track tape, and eight-track) is a magnetic-tape sound recording technology that was popular from the mid-1960s to the early 1980s, when the compact cassette, which pre-dated the 8-track system, surpassed it in popularity for pre-recorded music.

See Electro-mechanical game and 8-track cartridge

References

[1] https://en.wikipedia.org/wiki/Electro-mechanical_game

Also known as Electro-mechanical games, Electromechanical game.

, Exidy, F-1 (arcade game), Famitsu, Festival of Britain, First-person (video games), First-person shooter, Focal Press, Fortune teller machine, Full-motion video, Future US, Game of chance, Game of skill, Gametraders, Golden age of arcade video games, Gran Trak 10, Gun Fight, Helicopter, Holography, IGN, International Mutoscope Reel Company, Japan Amusement Machine and Marketing Association, Jaws (film), Joystick, Jukebox, JVCKenwood Victor Entertainment, Laser Clay Shooting System, Light gun, Light-gun shooter, List of ninja video games, McFarland & Company, Mechanical engineering, Medal game, MEL Magazine, Midway Games, MIT Press, Model car, Motorcycle, Mutoscope, Namco, National Museum of American History, Next Generation (magazine), Nim, Nimatron, Nimrod (computer), Ninjas in popular culture, Nintendo, Nolan Bushnell, Oxford University Press, Periscope, Periscope (arcade game), Pinball, Play Meter, Pole Position, Pong, Post-war, Prima Games, Projection screen, Projector, Push-button, Quarter (United States coin), Racing game, Rear projection, Reel, Relay, Replay: The History of Video Games, Resistor, Score (game), Scrolling, Sea Wolf (video game), Sega, Sensor, Shoot Away, Shooter game, Sim racing wheel, Simulation, Simulation video game, Skee-Ball, Smithsonian Institution, Solenoid, Solid-state electronics, Space Invaders, Speed Race, Sports video game, Springer Nature, Star Tribune, Steering wheel, Steven L. Kent, Steven Spielberg, Strength tester machine, Submarine, Submarine simulator, Super Shot, Sweet Licks, Switch, Taito, Ten-pin bowling, The Ultimate History of Video Games, The Verge, Time Traveler (video game), Timer, Toei Company, TOGO, Tomohiro Nishikado, Universal Entertainment, Vehicular combat game, Vending Times, Video projector, Western (genre), Westinghouse Electric Company, Whac-A-Mole, Wild Gunman, Wired (magazine), World War II, Zoetrope, 16 mm film, 1939 New York World's Fair, 1976 in video games, 1978 in video games, 1980 in video games, 2.5D, 8 mm film, 8-track cartridge.