Fluid animation, the Glossary
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke.[1]
Table of Contents
22 relations: Autodesk Maya, Blender (software), Computational fluid dynamics, Computer graphics, Euler equations (fluid dynamics), Foam, Greg Turk, Houdini (software), James F. O'Brien, Jos Stam, Lattice Boltzmann methods, Level-set method, Navier–Stokes equations, Open-source software, Particle method, Particle-in-cell, Physically based animation, Real-time computer graphics, RealFlow, Ronald Fedkiw, Semi-Lagrangian scheme, Spray (liquid drop).
Autodesk Maya
Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.
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Blender (software)
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux.
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Computational fluid dynamics
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows.
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Computer graphics
Computer graphics deals with generating images and art with the aid of computers.
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Euler equations (fluid dynamics)
In fluid dynamics, the Euler equations are a set of partial differential equations governing adiabatic and inviscid flow.
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Foam
Foams are materials formed by trapping pockets of gas in a liquid or solid.
Greg Turk
Greg Turk is an American-born researcher in the field of computer graphics and a professor at the School of Interactive Computing in the College of Computing at the Georgia Institute of Technology (Georgia Tech).
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Houdini (software)
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools.
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James F. O'Brien
James F. O'Brien is a computer graphics researcher and professor of computer science and electrical engineering at the University of California, Berkeley.
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Jos Stam
Jos Stam (born 28 December 1965 in The Hague, Netherlands) is a researcher in the field of computer graphics, focusing on the simulation of natural physical phenomena for 3D-computer animation.
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Lattice Boltzmann methods
The lattice Boltzmann methods (LBM), originated from the lattice gas automata (LGA) method (Hardy-Pomeau-Pazzis and Frisch-Hasslacher-Pomeau models), is a class of computational fluid dynamics (CFD) methods for fluid simulation. Fluid animation and lattice Boltzmann methods are computational fluid dynamics.
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Level-set method
The Level-set method (LSM) is a conceptual framework for using level sets as a tool for numerical analysis of surfaces and shapes. Fluid animation and level-set method are computational fluid dynamics.
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Navier–Stokes equations
The Navier–Stokes equations are partial differential equations which describe the motion of viscous fluid substances. Fluid animation and Navier–Stokes equations are computational fluid dynamics.
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Open-source software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose.
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Particle method
Particle methods is a widely used class of numerical algorithms in scientific computing. Fluid animation and Particle method are computational fluid dynamics.
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Particle-in-cell
In plasma physics, the particle-in-cell (PIC) method refers to a technique used to solve a certain class of partial differential equations. Fluid animation and particle-in-cell are computational fluid dynamics.
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Physically based animation
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates.
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Real-time computer graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.
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RealFlow
RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain.
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Ronald Fedkiw
Ronald Paul "Ron" Fedkiw (born February 27, 1968) is a full professor in the Stanford University department of computer science and a leading researcher in the field of computer graphics, focusing on topics relating to physically based simulation of natural phenomena and machine learning.
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Semi-Lagrangian scheme
The Semi-Lagrangian scheme (SLS) is a numerical method that is widely used in numerical weather prediction models for the integration of the equations governing atmospheric motion.
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Spray (liquid drop)
A spray is a dynamic collection of drops dispersed in a gas.
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References
[1] https://en.wikipedia.org/wiki/Fluid_animation
Also known as Fluid Simulation, Fluid Simulation (3D Graphics), Liquid animation, Water animation.