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Internet of Musical Things, the Glossary

Index Internet of Musical Things

The Internet of Musical Things (also known as IoMusT) is a research area that aims to bring Internet of Things connectivity to musical and artistic practices.[1]

Table of Contents

  1. 84 relations: Activity tracker, Aesthetics, Allan Kaprow, Analog Devices, API, Arduino, Art, Artificial intelligence, Artist, Audience, Audio mixing (recorded music), Augmented reality, Bandwidth (computing), Behind-the-scenes, Central processing unit, Cloud computing, Computer hardware, Concert, Copyright, Delay (audio effect), Digital audio workstation, Disk storage, E-textiles, Edge computing, Effects unit, Encryption, Ergonomics, FLAC, Fluxus, Foot, Game, Gutai Art Association, Head, Herbert Marcuse, Human–computer interaction, Image, Installation art, Intellectual property, Interactive art, Internet, Internet of things, Jam session, JavaScript, Jitter, Latency (audio), Logical disk, Loudspeaker, Mastering (audio), Microphone, MP3, ... Expand index (34 more) »

  2. 21st-century inventions
  3. Technology assessments

Activity tracker

An activity tracker is an electronic device, or an app on a device, that measures and collects data about an individual's movements and physical responses, towards the goal of monitoring and improving their health, fitness or psychological wellness over time. Internet of Musical Things and activity tracker are internet of things.

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Aesthetics

Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and the nature of taste; and functions as the philosophy of art.

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Allan Kaprow

Allan Kaprow (August 23, 1927 – April 5, 2006) was an American performance artist, installation artist, painter, and assemblagist.

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Analog Devices

Analog Devices, Inc. (ADI), also known simply as Analog, is an American multinational semiconductor company specializing in data conversion, signal processing, and power management technology, headquartered in Wilmington, Massachusetts.

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API

An is a way for two or more computer programs or components to communicate with each other.

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Arduino

Arduino is an Italian open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices.

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Art

Art is a diverse range of human activity and its resulting product that involves creative or imaginative talent generally expressive of technical proficiency, beauty, emotional power, or conceptual ideas.

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Artificial intelligence

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.

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Artist

An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art.

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Audience

An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or academics in any medium.

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Audio mixing (recorded music)

In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product.

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Augmented reality

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. Internet of Musical Things and Augmented reality are 21st-century inventions.

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Bandwidth (computing)

In computing, bandwidth is the maximum rate of data transfer across a given path.

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Behind-the-scenes

In filmmaking, behind-the-scenes (BTS), also known as the making-of, the set, or on the set, is a type of documentary film that features the production of a film or television program.

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Central processing unit

A central processing unit (CPU), also called a central processor, main processor, or just processor, is the most important processor in a given computer.

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Cloud computing

Cloud computing is the on-demand availability of computer system resources, especially data storage (cloud storage) and computing power, without direct active management by the user.

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Computer hardware

Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case.

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Concert

A concert is a live music performance in front of an audience.

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A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time.

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Delay (audio effect)

Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time.

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Digital audio workstation

A digital audio workstation (DAW) is an electronic device or application software used for recording, editing and producing audio files.

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Disk storage

Disk storage (also sometimes called drive storage) is a data storage mechanism based on a rotating disk.

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E-textiles

Electronic textiles or e-textiles are fabrics that enable electronic components such as batteries, lights, sensors, and microcontrollers to be embedded in them.

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Edge computing

Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data. Internet of Musical Things and Edge computing are internet of things.

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Effects unit

An effects unit, effects processor, or effects pedal is an electronic device that alters the sound of a musical instrument or other audio source through audio signal processing.

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Encryption

In cryptography, encryption is the process of transforming (more specifically, encoding) information in a way that, ideally, only authorized parties can decode.

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Ergonomics

Ergonomics, also known as human factors or human factors engineering (HFE), is the application of psychological and physiological principles to the engineering and design of products, processes, and systems.

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FLAC

FLAC (Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation.

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Fluxus

Fluxus was an international, interdisciplinary community of artists, composers, designers, and poets during the 1960s and 1970s who engaged in experimental art performances which emphasized the artistic process over the finished product.

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The foot (feet) is an anatomical structure found in many vertebrates.

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Game

A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.

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Gutai Art Association

The was a Japanese avant-garde artist group founded in the Hanshin region by young artists under the leadership of the painter Jirō Yoshihara in Ashiya, Japan, in 1954.

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A head is the part of an organism which usually includes the ears, brain, forehead, cheeks, chin, eyes, nose, and mouth, each of which aid in various sensory functions such as sight, hearing, smell, and taste.

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Herbert Marcuse

Herbert Marcuse (July 19, 1898 – July 29, 1979) was a German–American philosopher, social critic, and political theorist, associated with the Frankfurt School of critical theory.

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Human–computer interaction

Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers.

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Image

An image is a visual representation.

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Installation art

Installation art is an artistic genre of three-dimensional works that are often site-specific and designed to transform the perception of a space.

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Intellectual property

Intellectual property (IP) is a category of property that includes intangible creations of the human intellect.

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Interactive art

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose.

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Internet

The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. Internet of Musical Things and internet are digital technology.

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Internet of things

The Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks. Internet of Musical Things and Internet of things are 21st-century inventions, computing and society, digital technology and technology assessments.

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Jam session

A jam session is a relatively informal musical event, process, or activity where musicians, typically instrumentalists, play improvised solos and vamp over tunes, drones, songs, and chord progressions.

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JavaScript

JavaScript, often abbreviated as JS, is a programming language and core technology of the Web, alongside HTML and CSS.

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Jitter

In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal.

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Latency (audio)

Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.

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Logical disk

A logical disk, logical volume or virtual disk (VD or vdisk for short) is a virtual device that provides an area of usable storage capacity on one or more physical disk drive(s) in a computer system.

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Loudspeaker

A loudspeaker (commonly referred to as a speaker or speaker driver) is an electroacoustic transducer that converts an electrical audio signal into a corresponding sound.

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Mastering (audio)

Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master), the source from which all copies will be produced (via methods such as pressing, duplication or replication).

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Microphone

A microphone, colloquially called a mic, or mike, is a transducer that converts sound into an electrical signal.

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MP3

MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg, with support from other digital scientists in other countries.

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Music

Music is the arrangement of sound to create some combination of form, harmony, melody, rhythm, or otherwise expressive content.

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Musical instrument

A musical instrument is a device created or adapted to make musical sounds.

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Musician

A musician is one who composes, conducts, or performs music.

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Ogg

Ogg is a free, open container format maintained by the Xiph.Org Foundation.

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Paradigm

In science and philosophy, a paradigm is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a field.

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Peripheral

A peripheral device, or simply peripheral, is an auxiliary hardware device that a computer uses to transfer information externally.

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Personal computer

A personal computer, often referred to as a PC, is a computer designed for individual use.

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Personal data

Personal data, also known as personal information or personally identifiable information (PII), is any information related to an identifiable person.

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Pulse-code modulation

Pulse-code modulation (PCM) is a method used to digitally represent analog signals.

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QR code

A QR code (quick-response code) is a type of two-dimensional matrix barcode, invented in 1994, by Japanese company Denso Wave for labelling automobile parts.

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QSA and QRK radio signal reports

The QSA code and QRK code are interrelated and complementary signal reporting codes for use in wireless telegraphy (Morse code).

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Raspberry Pi

Raspberry Pi is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom.

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Rehearsal

A rehearsal is an activity in the performing arts that occurs as preparation for a performance in music, theatre, dance and related arts, such as opera, musical theatre and film production.

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Reverb effect

A reverb effect, or reverb, is an audio effect applied to a sound signal to simulate reverberation.

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Ruling class

In sociology, the ruling class of a society is the social class who set and decide the political and economic agenda of society.

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Rural area

In general, a rural area or a countryside is a geographic area that is located outside towns and cities.

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Scalability

Scalability is the property of a system to handle a growing amount of work.

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Sculpture

Sculpture is the branch of the visual arts that operates in three dimensions.

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Smartglasses

Smartglasses or smart glasses are eye or head-worn wearable computers.

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Smartphone

A smartphone, often simply called a phone, is a mobile device that combines the functionality of a traditional mobile phone with advanced computing capabilities.

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Smartwatch

A smartwatch is a portable wearable computer device in the form of a wristwatch.

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Software

Software consists of computer programs that instruct the execution of a computer.

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Sound

In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid.

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Sound and music computing

Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view.

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Sound quality

Sound quality is typically an assessment of the accuracy, fidelity, or intelligibility of audio output from an electronic device.

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Suburb

A suburb (more broadly suburban area) is an area within a metropolitan area which is predominantly residential and within commuting distance of a large city.

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Technology

Technology is the application of conceptual knowledge to achieve practical goals, especially in a reproducible way.

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Trojan horse (computing)

In computing, a Trojan horse (or simply Trojan) is any malware that misleads users of its true intent by disguising itself as a standard program.

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Virtual reality

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.

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WAV

Waveform Audio File Format (WAVE, or WAV due to its filename extension; pronounced or) is an audio file format standard for storing an audio bitstream on personal computers.

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Wearable computer

A wearable computer, also known as a body-borne computer, is a computing device worn on the body. Internet of Musical Things and wearable computer are internet of things.

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Wearable technology

Wearable technology is any technology that is designed to be used while worn. Internet of Musical Things and Wearable technology are internet of things.

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Web browser

A web browser is an application for accessing websites.

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Wrist

In human anatomy, the wrist is variously defined as (1) the carpus or carpal bones, the complex of eight bones forming the proximal skeletal segment of the hand; "The wrist contains eight bones, roughly aligned in two rows, known as the carpal bones." (2) the wrist joint or radiocarpal joint, the joint between the radius and the carpus and; (3) the anatomical region surrounding the carpus including the distal parts of the bones of the forearm and the proximal parts of the metacarpus or five metacarpal bones and the series of joints between these bones, thus referred to as wrist joints.

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See also

21st-century inventions

Technology assessments

References

[1] https://en.wikipedia.org/wiki/Internet_of_Musical_Things

, Music, Musical instrument, Musician, Ogg, Paradigm, Peripheral, Personal computer, Personal data, Pulse-code modulation, QR code, QSA and QRK radio signal reports, Raspberry Pi, Rehearsal, Reverb effect, Ruling class, Rural area, Scalability, Sculpture, Smartglasses, Smartphone, Smartwatch, Software, Sound, Sound and music computing, Sound quality, Suburb, Technology, Trojan horse (computing), Virtual reality, WAV, Wearable computer, Wearable technology, Web browser, Wrist.