Match moving, the Glossary
In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot.[1]
Table of Contents
44 relations: Academy Award for Technical Achievement, Adobe After Effects, Algorithm, American football, Apple Inc., Blender (software), Bundle adjustment, Camera resectioning, Cardinal point (optics), Computer graphics, Distortion (optics), Emmy Awards, Face ID, Film, Film plane, Image stabilization, Kinect, Live action, Mathematical optimization, Matte (filmmaking), Motion, Motion blur, Motion capture, Motion control photography, Nebula, Nuke (software), On-set virtual production, Photogrammetry, Post-production, PVI Virtual Media Services, Root mean square deviation, Rotoscoping, Shake (software), Shot (filmmaking), Software, Statistics, Structure from motion, Template matching, Video tracking, Visual effects, 1st & Ten (graphics system), 3D computer graphics, 3D projection, 3D reconstruction.
- Motion in computer vision
- Video processing
- Visual effects
Academy Award for Technical Achievement
The Technical Achievement Award is one of three Scientific and Technical Awards given from time to time by the Academy of Motion Picture Arts and Sciences.
See Match moving and Academy Award for Technical Achievement
Adobe After Effects
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production.
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Algorithm
In mathematics and computer science, an algorithm is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation.
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American football, referred to simply as football in the United States and Canada and also known as gridiron football, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end.
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Apple Inc.
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley.
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Blender (software)
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux.
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Bundle adjustment
In photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints.
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Camera resectioning
Camera resectioning is the process of estimating the parameters of a pinhole camera model approximating the camera that produced a given photograph or video; it determines which incoming light ray is associated with each pixel on the resulting image.
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Cardinal point (optics)
In Gaussian optics, the cardinal points consist of three pairs of points located on the optical axis of a rotationally symmetric, focal, optical system.
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Computer graphics
Computer graphics deals with generating images and art with the aid of computers.
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Distortion (optics)
In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image.
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Emmy Awards
The Emmy Awards, or Emmys, are an extensive range of awards for artistic and technical merit for the American and international television industry.
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Face ID
Face ID is a facial recognition system designed and developed by Apple Inc. for the iPhone and iPad Pro.
Film
A film (British English) also called a movie (American English), motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
Film plane
A film plane is the surface of an image recording device such as a camera, upon which the lens creates the focused image.
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Image stabilization
Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure.
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Kinect
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010.
Live action
Live action is a form of cinematography or videography that uses photography instead of animation.
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Mathematical optimization
Mathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criteria, from some set of available alternatives.
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Matte (filmmaking)
Mattes are used in photography and special effects filmmaking to combine two or more image elements into a single, final image.
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Motion
In physics, motion is when an object changes its position with respect to a reference point in a given time.
Motion blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation.
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Motion capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. Match moving and Motion capture are computer animation and motion in computer vision.
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Motion control photography
Motion control photography is a technique used in still and motion photography that enables precise control of, and optionally also allows repetition of, camera movements.
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Nebula
A nebula (cloud, fog;: nebulae, nebulæ, or nebulas) is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral, or molecular hydrogen and also cosmic dust.
Nuke (software)
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production.
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On-set virtual production
On-set virtual production (OSVP), also known as virtual production (VP), or In-Camera Visual Effects (ICVFX), and often called The Volume, is an entertainment technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer-generated imagery can be displayed in real-time. Match moving and on-set virtual production are visual effects.
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Photogrammetry
Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena.
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Post-production
Post-production is part of the process of filmmaking, video production, audio production, and photography.
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PVI Virtual Media Services is one of the companies behind the virtual yellow-down-line shown on television broadcasts of American football games in the United States and Canada.
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Root mean square deviation
The root mean square deviation (RMSD) or root mean square error (RMSE) is either one of two closely related and frequently used measures of the differences between true or predicted values on the one hand and observed values or an estimator on the other.
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Rotoscoping
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action.
See Match moving and Rotoscoping
Shake (software)
Shake is a discontinued image compositing package used in the post-production industry developed by Nothing Real for Windows and later acquired by Apple Inc. Shake was widely used in visual effects and digital compositing for film, video and commercials.
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Shot (filmmaking)
In filmmaking and video production, a shot is a series of frames that runs for an uninterrupted period of time.
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Software
Software consists of computer programs that instruct the execution of a computer.
Statistics
Statistics (from German: Statistik, "description of a state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data.
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Structure from motion
Structure from motion (SfM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. Match moving and structure from motion are motion in computer vision.
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Template matching
Template matching is a technique in digital image processing for finding small parts of an image which match a template image.
See Match moving and Template matching
Video tracking
Video tracking is the process of locating a moving object (or multiple objects) over time using a camera. Match moving and Video tracking are motion in computer vision.
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Visual effects
Visual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production.
See Match moving and Visual effects
1st & Ten (graphics system)
1st & Ten is a computer system that augments televised coverage of American football by inserting graphical elements on the field of play as if they were physically present; the inserted element stays fixed within the coordinates of the playing field and obeys the visual rules of foreground objects occluding background objects.
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3D computer graphics
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. Match moving and 3D computer graphics are visual effects.
See Match moving and 3D computer graphics
3D projection
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface.
See Match moving and 3D projection
3D reconstruction
In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects.
See Match moving and 3D reconstruction
See also
Motion in computer vision
- Activity recognition
- Horn–Schunck method
- Irissometry
- Kanade–Lucas–Tomasi feature tracker
- Lucas–Kanade method
- Lumitrack
- Match Analysis
- Match moving
- Motion analysis
- Motion capture
- Motion compensation
- Motion detection
- Motion estimation
- Motion field
- Moving object detection
- Object co-segmentation
- Optical flow
- Rigid motion segmentation
- Simultaneous localization and mapping
- Structure from motion
- Tomasi–Kanade factorization
- Velocity Moments
- Video content analysis
- Video motion analysis
- Video tracking
- Visual odometry
- Volumetric capture
- X-ray motion analysis
Video processing
- Deblocking filter
- Deflicking
- Deinterlacing
- Digital video fingerprinting
- Dream Machine (text-to-video model)
- Filter (video)
- Magisto
- Match moving
- Motion estimation
- Motion interpolation
- Scientific Working Group – Imaging Technology
- Shot transition detection
- Sora (text-to-video model)
- VDPAU
- Video acceleration
- Video compression
- Video denoising
- Video manipulation
- Video matting
- Video post-processing
- Video processing
- Xilleon
Visual effects
- 3D computer graphics
- 3D modeling
- Alpha mapping
- Animation photo transfer process
- Bullet time
- Compositing
- Computer-generated imagery
- De-aging in motion pictures and television
- Death Star (ILM)
- Deep image compositing
- Digital fur
- Graphics coordinator
- Horizon tank
- Interactive video compositing
- M-Labs
- MASSIVE (software)
- Match moving
- Miniature effect
- Morph target animation
- Music visualization
- Nvidia Quadro Plex
- On-set virtual production
- Primatte chromakey technology
- Splash of color
- T-pose
- Timeline of computer animation in film and television
- VFX Union
- VFX creative director
- Virtual replay
- Visual effects
- Wire removal
References
[1] https://en.wikipedia.org/wiki/Match_moving
Also known as Camera Tracking, Match Move, Match-moving, Matchmoving, Real-time camera tracking.