Online ethnography, the Glossary
Online ethnography (also known as virtual ethnography or digital ethnography) is an online research method that adapts ethnographic methods to the study of the communities and cultures created through computer-mediated social interaction.[1]
Table of Contents
31 relations: American Anthropological Association, Anonymity, Association of Internet Researchers, Danah boyd, Data mining, Digital anthropology, Ethnography, Human subject research, Informed consent, Institutional review board, Journal of Computer-Mediated Communication, Lurker, Market Research Society, Netnography, Network of practice, Online community, Online content analysis, Online interview, Online research community, Online research methods, Participant observation, Real life, Role-playing, Sandy Stone (artist), Sherry Turkle, Social network, Social network analysis, Thick description, Triangulation (social science), Virtual community, Virtual community of practice.
- Online research methods
American Anthropological Association
The American Anthropological Association (AAA) is an organization of scholars and practitioners in the field of anthropology.
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Anonymity
Anonymity describes situations where the acting person's identity is unknown.
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Association of Internet Researchers
The Association of Internet Researchers (AoIR) is a learned society dedicated to the advancement of the transdisciplinary field of Internet studies.
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Danah boyd
Danah boyd (stylized in all lowercase, born November 24, 1977, as Danah Michele Mattas) She noted her mother added lowercase 'h' in birth name "danah" for typographical balance, reflecting the lowercase first letter 'd' and later changed her last name to lowercase "boyd" in 2000.
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Data mining
Data mining is the process of extracting and discovering patterns in large data sets involving methods at the intersection of machine learning, statistics, and database systems.
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Digital anthropology
Digital anthropology is the anthropological study of the relationship between humans and digital-era technology.
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Ethnography
Ethnography is a branch of anthropology and the systematic study of individual cultures. Online ethnography and Ethnography are anthropology.
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Human subject research
Human subject research is systematic, scientific investigation that can be either interventional (a "trial") or observational (no "test article") and involves human beings as research subjects, commonly known as test subjects.
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Informed consent
Informed consent is a principle in medical ethics, medical law and media studies, that a patient must have sufficient information and understanding before making decisions about their medical care.
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Institutional review board
An institutional review board (IRB), also known as an independent ethics committee (IEC), ethical review board (ERB), or research ethics board (REB), is a committee at an institution that applies research ethics by reviewing the methods proposed for research involving human subjects, to ensure that the projects are ethical.
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The Journal of Computer-Mediated Communication JCMC is a quarterly open access peer-reviewed academic journal that covers the interdisciplinary field of computer-mediated communication.
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Lurker
In Internet culture, a lurker is typically a member of an online community who observes, but does not participate by posting.
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Market Research Society
The Market Research Society is a professional body for market research based in London, England.
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Netnography
Netnography is a “form of qualitative research that seeks to understand the cultural experiences that encompass and are reflected within the traces, practices, networks and systems of social media”. Online ethnography and Netnography are ethnography.
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Network of practice
Network of practice (often abbreviated as NoP) is a concept originated by John Seely Brown and Paul Duguid.
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An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet.
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Online content analysis
Online content analysis or online textual analysis refers to a collection of research techniques used to describe and make inferences about online material through systematic coding and interpretation. Online ethnography and online content analysis are online research methods.
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Online interview
An online interview is an online research method conducted using computer-mediated communication (CMC), such as instant messaging, email, or video. Online ethnography and online interview are online research methods.
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An online research community (part of Research 2.0) is a part of an emerging and developing area in market research making use of developments in Web 2.0 technologies and online communities. Online ethnography and online research community are online research methods.
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Online research methods
Online research methods (ORMs) are ways in which researchers can collect data via the internet.
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Participant observation
Participant observation is one type of data collection method by practitioner-scholars typically used in qualitative research and ethnography.
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Real life
Real life is a phrase used originally in literature to distinguish between the real world and fictional, virtual or idealized worlds, and in acting to distinguish between actors and the characters they portray.
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Role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role.
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Sandy Stone (artist)
Allucquére Rosanne "Sandy" Stone (born c. 1936Date of birth is disputed. Encyclopedia of New Media gives 1957. In 1995, Stone told Artforum that as of 1988, "I actually have three ages: 12, 30, and 50.") is an American academic theorist, media theorist, author, and performance artist.
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Sherry Turkle
Sherry Turkle (born June 18, 1948) is an American sociologist.
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A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors.
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Social network analysis (SNA) is the process of investigating social structures through the use of networks and graph theory.
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Thick description
In the social sciences and related fields, a thick description is a description of human social action that describes not just physical behaviors, but their context as interpreted by the actors as well, so that it can be better understood by an outsider. Online ethnography and thick description are anthropology.
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In the social sciences, triangulation refers to the application and combination of several research methods in the study of the same phenomenon.
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A virtual community is a social work of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
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An online community of practice (OCoP), also known as a virtual community of practice (VCoP), is a community of practice (CoP) that is developed on, and is maintained using the Internet.
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See also
Online research methods
- Online content analysis
- Online ethnography
- Online focus group
- Online interview
- Online qualitative research
- Online research community
- Online research methods
- Seriousness check
- Web-based experiments
- World Statesmen
- YouGov
References
[1] https://en.wikipedia.org/wiki/Online_ethnography
Also known as Cyber ethnography, Cyber-Ethnography, Digital ethnography, Ethnographies of Online Cultures and Communities, Netography, Online ethnographer, Onlinel ethnography, Virtual Ethnography, Webnography.