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PHIGS, the Glossary

Index PHIGS

PHIGS (Programmer's Hierarchical Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard for the 1980s through the early 1990s.[1]

Table of Contents

  1. 20 relations: American National Standards Institute, API, Central processing unit, DirectX, Federal Information Processing Standards, Gouraud shading, Graphical Kernel System, Immediate mode (computer graphics), International Electrotechnical Commission, International Organization for Standardization, Non-uniform rational B-spline, OpenGL, Phong shading, Rendering (computer graphics), Scene graph, Texture mapping, Vulkan, X Window System, XFree86, 3D computer graphics.

  2. 3D scenegraph APIs
  3. American National Standards Institute standards
  4. Graphics standards
  5. X-based libraries

American National Standards Institute

The American National Standards Institute (ANSI) is a private nonprofit organization that oversees the development of voluntary consensus standards for products, services, processes, systems, and personnel in the United States.

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API

An is a way for two or more computer programs or components to communicate with each other.

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Central processing unit

A central processing unit (CPU), also called a central processor, main processor, or just processor, is the most important processor in a given computer.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Federal Information Processing Standards

The Federal Information Processing Standards (FIPS) of the United States are a set of publicly announced standards that the National Institute of Standards and Technology (NIST) has developed for use in computer situs of non-military United States government agencies and contractors.

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Gouraud shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

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Graphical Kernel System

The Graphical Kernel System (GKS) was the first ISO standard for low-level computer graphics, introduced in 1977. PHIGS and Graphical Kernel System are graphics standards and ISO standards.

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Immediate mode is an API design pattern in computer graphics libraries, in which.

See PHIGS and Immediate mode (computer graphics)

International Electrotechnical Commission

The International Electrotechnical Commission (IEC; Commission électrotechnique internationale) is an international standards organization that prepares and publishes international standards for all electrical, electronic and related technologies – collectively known as "electrotechnology".

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International Organization for Standardization

The International Organization for Standardization (ISO) is an independent, non-governmental, international standard development organization composed of representatives from the national standards organizations of member countries.

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Non-uniform rational B-spline

Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces.

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OpenGL

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. PHIGS and OpenGL are graphics libraries and graphics standards.

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Phong shading

In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong.

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Rendering (computer graphics)

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program.

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Scene graph

A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.

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Texture mapping

Texture mapping is a method for mapping a texture on a computer-generated graphic.

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Vulkan

Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. PHIGS and Vulkan are graphics libraries and graphics standards.

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X Window System

The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems.

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XFree86

XFree86 is an implementation of the X Window System.

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3D computer graphics

3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.

See PHIGS and 3D computer graphics

See also

3D scenegraph APIs

American National Standards Institute standards

Graphics standards

X-based libraries

References

[1] https://en.wikipedia.org/wiki/PHIGS

Also known as Central Structure Store, DEC PHIGS, FIPS 153, GraPHIGS, IEC 9592, IEC 9593, ISO 9592, ISO 9593, ISO/IEC 9592, ISO/IEC 9593, ISO9592, ISO9593, PHIGS+, Programmer's Hierarchical Interactive Graphics System, SunPHIGS.