Phong reflection model, the Glossary
The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong.[1]
Table of Contents
31 relations: Albedo, Bidirectional reflectance distribution function, Blinn–Phong reflection model, Bui Tuong Phong, Channel (digital image), Computer graphics, Diffuse reflection, Dot product, Empirical modelling, Facial recognition system, Gamma correction, Lambertian reflectance, List of common shading algorithms, Normal (geometry), Phong shading, Photograph, Pioneer anomaly, Pioneer program, Pixel, Principal component analysis, RGB color model, Set (mathematics), Shader, Shading, Specular highlight, Specular reflection, Surface (mathematics), Thermal radiation, Unit vector, University of Utah, 3D computer graphics.
- Shading
- Vietnamese inventions
Albedo
Albedo is the fraction of sunlight that is diffusely reflected by a body.
See Phong reflection model and Albedo
Bidirectional reflectance distribution function
The bidirectional reflectance distribution function (BRDF), symbol f_(\omega_,\, \omega_), is a function of four real variables that defines how light from a source is reflected off an opaque surface.
See Phong reflection model and Bidirectional reflectance distribution function
Blinn–Phong reflection model
The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. Phong reflection model and Blinn–Phong reflection model are computer graphics algorithms and shading.
See Phong reflection model and Blinn–Phong reflection model
Bui Tuong Phong
Bui Tuong Phong (December 14, 1942July 1975) was a Vietnamese-born computer graphics researcher and pioneer.
See Phong reflection model and Bui Tuong Phong
Channel (digital image)
Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code.
See Phong reflection model and Channel (digital image)
Computer graphics
Computer graphics deals with generating images and art with the aid of computers.
See Phong reflection model and Computer graphics
Diffuse reflection
Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection. Phong reflection model and Diffuse reflection are shading.
See Phong reflection model and Diffuse reflection
Dot product
In mathematics, the dot product or scalar productThe term scalar product means literally "product with a scalar as a result".
See Phong reflection model and Dot product
Empirical modelling
Empirical modelling refers to any kind of (computer) modelling based on empirical observations rather than on mathematically describable relationships of the system modelled.
See Phong reflection model and Empirical modelling
Facial recognition system
A facial recognition system is a technology potentially capable of matching a human face from a digital image or a video frame against a database of faces.
See Phong reflection model and Facial recognition system
Gamma correction
Gamma correction or gamma is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems.
See Phong reflection model and Gamma correction
Lambertian reflectance
Lambertian reflectance is the property that defines an ideal "matte" or diffusely reflecting surface. Phong reflection model and Lambertian reflectance are shading.
See Phong reflection model and Lambertian reflectance
List of common shading algorithms
This article lists common shading algorithms used in computer graphics. Phong reflection model and list of common shading algorithms are shading.
See Phong reflection model and List of common shading algorithms
Normal (geometry)
In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object.
See Phong reflection model and Normal (geometry)
Phong shading
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong reflection model and Phong shading are computer graphics algorithms, shading and Vietnamese inventions.
See Phong reflection model and Phong shading
Photograph
A photograph (also known as a photo, image, or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor, such as a CCD or a CMOS chip.
See Phong reflection model and Photograph
Pioneer anomaly
The Pioneer anomaly, or Pioneer effect, was the observed deviation from predicted accelerations of the Pioneer 10 and Pioneer 11 spacecraft after they passed about on their trajectories out of the Solar System.
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Pioneer program
The Pioneer programs were two series of United States lunar and planetary space probes exploration.
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device.
See Phong reflection model and Pixel
Principal component analysis
Principal component analysis (PCA) is a linear dimensionality reduction technique with applications in exploratory data analysis, visualization and data preprocessing.
See Phong reflection model and Principal component analysis
RGB color model
The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors.
See Phong reflection model and RGB color model
Set (mathematics)
In mathematics, a set is a collection of different things; these things are called elements or members of the set and are typically mathematical objects of any kind: numbers, symbols, points in space, lines, other geometrical shapes, variables, or even other sets.
See Phong reflection model and Set (mathematics)
Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Phong reflection model and shader are shading.
See Phong reflection model and Shader
Shading
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness.
See Phong reflection model and Shading
Specular highlight
A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). Phong reflection model and specular highlight are shading.
See Phong reflection model and Specular highlight
Specular reflection
Specular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface.
See Phong reflection model and Specular reflection
Surface (mathematics)
In mathematics, a surface is a mathematical model of the common concept of a surface.
See Phong reflection model and Surface (mathematics)
Thermal radiation
Thermal radiation is electromagnetic radiation emitted by the thermal motion of particles in matter.
See Phong reflection model and Thermal radiation
Unit vector
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1.
See Phong reflection model and Unit vector
University of Utah
The University of Utah (the U, U of U, or simply Utah) is a public research university in Salt Lake City, Utah.
See Phong reflection model and University of Utah
3D computer graphics
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
See Phong reflection model and 3D computer graphics
See also
Shading
- Ambient occlusion
- Blinn–Phong reflection model
- Bloom (shader effect)
- Cel shading
- Computer graphics lighting
- Deferred shading
- Diffuse reflection
- Gooch shading
- Gouraud shading
- HLSL2GLSL
- Lambertian reflectance
- List of common shading algorithms
- Oren–Nayar reflectance model
- Per-pixel lighting
- Phong reflection model
- Phong shading
- Rasterisation
- Ray tracing (graphics)
- Ray-traced ambient occlusion
- Screen space ambient occlusion
- Screen space directional occlusion
- Self-shadowing
- Shade (shadow)
- Shadeop
- Shader
- Shading
- Shading coefficient
- Shadow mapping
- Shadow volume
- Solar gain
- Specular highlight
- Spherical harmonic lighting
- Stars (shader effect)
- Unified shader model
- Vertex normal
- Zebra analysis
Vietnamese inventions
- Ca trù
- Chữ Nôm
- Dong Son drum
- High-electron-mobility transistor
- Hoàng Cầm stove
- List of Vietnamese inventions and discoveries
- Ngoc Lu drum
- Phong reflection model
- Phong shading
- VSCII
- Vietnamese calligraphy
- Water puppetry
- Đàn bầu
References
[1] https://en.wikipedia.org/wiki/Phong_reflection_model
Also known as Phong Illumination Model, Phong illumination, Phong lighting, Phong reflectance.