Presence (telepresence), the Glossary
Presence is a theoretical concept describing the extent to which media represent the world (in both physical and social environments).[1]
Table of Contents
30 relations: Collective consciousness, Communication, Computer graphics, Computer science, Dramaturgy (sociology), Engineering, Erving Goffman, Hyperpersonal model, Joshua Meyrowitz, Marshall McLuhan, Marvin Minsky, Massachusetts Institute of Technology, Media consumption, Mixed reality, Neuromancer, Noosphere, Parasocial interaction, Philosophy, Pictorialism, Psychology, Science, Social presence theory, Social reality, Surround sound, Telepresence, The medium is the message, Virtual reality, Web presence, William Gibson, World Wide Web.
- Philosophy of technology
- Telepresence
Collective consciousness
Collective consciousness, collective conscience, or collective conscious (conscience collective) is the set of shared beliefs, ideas, and moral attitudes which operate as a unifying force within society.
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Communication
Communication is commonly defined as the transmission of information.
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Computer graphics
Computer graphics deals with generating images and art with the aid of computers.
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Computer science
Computer science is the study of computation, information, and automation.
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Dramaturgy (sociology)
Dramaturgy is a sociological perspective that analyzes micro-sociological accounts of everyday social interactions through the analogy of performativity and theatrical dramaturgy, dividing such interactions between "actors", "audience" members, and various "front" and "back" stages.
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Engineering
Engineering is the practice of using natural science, mathematics, and the engineering design process to solve technical problems, increase efficiency and productivity, and improve systems.
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Erving Goffman
Erving Goffman (11 June 1922 – 19 November 1982) was a Canadian-born American sociologist, social psychologist, and writer, considered by some "the most influential American sociologist of the twentieth century".
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Hyperpersonal model
The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction.
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Joshua Meyrowitz
Joshua Meyrowitz (born 1949) is a professor of communication at the department of Communication at the University of New Hampshire in Durham.
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Marshall McLuhan
Herbert Marshall McLuhan (July 21, 1911 – December 31, 1980) was a Canadian philosopher whose work is among the cornerstones of the study of media theory.
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Marvin Minsky
Marvin Lee Minsky (August 9, 1927 – January 24, 2016) was an American cognitive and computer scientist concerned largely with research of artificial intelligence (AI).
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Massachusetts Institute of Technology
The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts.
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Media consumption or media diet is the sum of information and entertainment media taken in by an individual or group.
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Mixed reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Presence (telepresence) and Mixed reality are virtual reality.
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Neuromancer
Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson.
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Noosphere
The noosphere (alternate spelling noösphere) is a philosophical concept developed and popularized by the biogeochemist Vladimir Vernadsky and philosopher and Jesuit priest Pierre Teilhard de Chardin.
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Parasocial interaction (PSI) refers to a kind of psychological relationship experienced by an audience in their mediated encounters with performers in the mass media, particularly on television and on online platforms.
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Philosophy
Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, value, mind, and language.
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Pictorialism
Pictorialism is an international style and aesthetic movement that dominated photography during the later 19th and early 20th centuries.
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Psychology
Psychology is the scientific study of mind and behavior.
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Science
Science is a strict systematic discipline that builds and organizes knowledge in the form of testable hypotheses and predictions about the world.
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Social presence theory explores how the "sense of being with another" is influenced by digital interfaces in human-computer interactions. Presence (telepresence) and Social presence theory are mass media technology and virtual reality.
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Social reality is distinct from biological reality or individual cognitive reality, representing as it does a phenomenological level created through social interaction and thereby transcending individual motives and actions.
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Surround sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Presence (telepresence) and surround sound are virtual reality.
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Telepresence
Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location.
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The medium is the message
"The medium is the message" is a phrase coined by the Canadian communication theorist Marshall McLuhan and the name of the first chapter in his Understanding Media: The Extensions of Man, published in 1964.
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Virtual reality
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.
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Web presence
A web presence is a location on the World Wide Web where a person, business, or some other entity is represented (see also web property and point of presence).
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William Gibson
William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Presence (telepresence) and William Gibson are virtual reality.
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World Wide Web
The World Wide Web (WWW or simply the Web) is an information system that enables content sharing over the Internet through user-friendly ways meant to appeal to users beyond IT specialists and hobbyists.
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See also
Philosophy of technology
- Actor–network theory
- Biofact (philosophy)
- Bricolage
- Criticism of technology
- Democratic rationalization
- Device paradigm
- Digital humanities
- Dispositif
- Dyson sphere
- Gestell
- Hyperreality
- Material culture
- Mutual shaping
- Neuromantic (philosophy)
- Omega Point
- Philosophy & Technology
- Philosophy of artificial intelligence
- Philosophy of computer science
- Philosophy of design
- Philosophy of engineering
- Philosophy of technology
- Presence (telepresence)
- Promethean gap
- Reality
- Rhetoric of technology
- Slow science
- Society for Philosophy and Technology
- Sociotechnical system
- Systems philosophy
- TESCREAL
- Techné: Research in Philosophy and Technology
- Technological determinism
- Technological rationality
- Technophobia
- Technorealism
- The Innovation Delusion
- The stack (philosophy)
- Theories of technology
- Transhumanism
- Uncanny valley
Telepresence
- Autonomous telepresence
- Cisco TelePresence
- MiroSurge
- Pipeline video inspection
- Presence (telepresence)
- Pristine (company)
- Remote surgery
- Shinkansen (collective)
- Teleoperation
- Telepresence
- Telepresence robots
- Telepresence technology
- The Dream Master
- Vidyo
- Volumetric capture