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Rubik's Puzzle World, the Glossary

Index Rubik's Puzzle World

Rubik's Puzzle World, known as Rubik's World in North America, is a puzzle video game for the Wii and Nintendo DS platforms developed by Two Tribes and published by The Game Factory.[1]

Table of Contents

  1. 19 relations: Analog stick, Boom Blox, Brain Wall, ChuChu Rocket!, Ernő Rubik, Game balance, Motion controller, Multiplayer video game, Nintendo DS, Pointing device, Procedural generation, Puzzle League, Puzzle video game, Rubik's Cube, Single-player video game, The Game Factory, Two Tribes (company), Virtual camera system, Wii.

  2. Rubik's Cube
  3. The Game Factory games
  4. Two Tribes (company) games
  5. Video games based on Hasbro toys

Analog stick

An analog stick (analogue stick in British English), also known as control stick, joystick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input.

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Boom Blox

Boom Blox is a 2008 puzzle video game by Electronic Arts for the Wii and N-Gage. Rubik's Puzzle World and Boom Blox are 2008 video games and wii games.

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Brain Wall

is a component of the Japanese variety show The Tunnels' Thanks to Everyone.

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ChuChu Rocket!

is an action puzzle game developed by Sonic Team and published by Sega.

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Ernő Rubik

Ernő Rubik (born 13 July 1944) is a Hungarian inventor, widely known for creating the Rubik's Cube (1974), Rubik's Magic, Rubik's Magic: Master Edition, and Rubik's Snake. Rubik's Puzzle World and Ernő Rubik are Rubik's Cube.

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Game balance

Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness.

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Motion controller

In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, cameras, or other sensors to track motion.

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Multiplayer video game

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g.

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Nintendo DS

The (retroactively referred to as NDS or DS) is a 32-bit foldable handheld game console produced by Nintendo, released globally across 2004 and 2005.

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Pointing device

A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.

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Procedural generation

In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.

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Puzzle League

Puzzle League, known as in Japan, is a series of video games published by Nintendo for its various video game consoles.

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Puzzle video game

Puzzle video games make up a broad genre of video games that emphasize puzzle solving.

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Rubik's Cube

The Rubik's Cube is a 3D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik.

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Single-player video game

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.

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The Game Factory

The Game Factory was a Danish video game publisher operating in Europe and North America.

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Two Tribes (company)

Two Tribes B.V. is an independent video game developer based in Harderwijk, Netherlands.

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Virtual camera system

In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world.

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Wii

The Wii is a home video game console developed and marketed by Nintendo.

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See also

Rubik's Cube

The Game Factory games

Two Tribes (company) games

Video games based on Hasbro toys

References

[1] https://en.wikipedia.org/wiki/Rubik's_Puzzle_World

Also known as Rubik's World.