en.unionpedia.org

Trusted client, the Glossary

Index Trusted client

In computing, a trusted client is a device or program controlled by the user of a service, but with restrictions designed to prevent its use in ways not authorized by the provider of the service.[1]

Table of Contents

  1. 19 relations: Bruce Schneier, Computer hardware, Computer network, Computing, Content Scramble System, Digital rights management, Dongle, DVD, DVD recorder, DVD region code, Radio, Secure cryptoprocessor, Software, TiVo Corporation, Trust (social science), Trusted Computing, Vendor lock-in, Video game, Video game console.

  2. Clients (computing)

Bruce Schneier

Bruce Schneier (born January 15, 1963) is an American cryptographer, computer security professional, privacy specialist, and writer.

See Trusted client and Bruce Schneier

Computer hardware

Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case.

See Trusted client and Computer hardware

Computer network

A computer network is a set of computers sharing resources located on or provided by network nodes.

See Trusted client and Computer network

Computing

Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery.

See Trusted client and Computing

Content Scramble System

The Content Scramble System (CSS) is a digital rights management (DRM) and encryption system employed on many commercially produced DVD-Video discs.

See Trusted client and Content Scramble System

Digital rights management

Digital rights management (DRM) is the management of legal access to digital content.

See Trusted client and Digital rights management

Dongle

A dongle is a small piece of computer hardware that connects to a port on another device to provide it with additional functionality, or enable a pass-through to such a device that adds functionality.

See Trusted client and Dongle

DVD

The DVD (common abbreviation for digital video disc or digital versatile disc) is a digital optical disc data storage format.

See Trusted client and DVD

DVD recorder

A DVD recorder is an optical disc recorder that uses optical disc recording technologies to digitally record analog or digital signals onto blank writable DVD media.

See Trusted client and DVD recorder

DVD region code

DVD region codes are a digital rights management technique introduced in 1997.

See Trusted client and DVD region code

Radio

Radio is the technology of communicating using radio waves.

See Trusted client and Radio

Secure cryptoprocessor

A secure cryptoprocessor is a dedicated computer-on-a-chip or microprocessor for carrying out cryptographic operations, embedded in a packaging with multiple physical security measures, which give it a degree of tamper resistance.

See Trusted client and Secure cryptoprocessor

Software

Software consists of computer programs that instruct the execution of a computer.

See Trusted client and Software

TiVo Corporation

TiVo Corporation, formerly known as the Rovi Corporation and Macrovision Solutions Corporation, was an American technology company headquartered in San Jose, California.

See Trusted client and TiVo Corporation

Trust is the belief that another person will do what is expected.

See Trusted client and Trust (social science)

Trusted Computing

Trusted Computing (TC) is a technology developed and promoted by the Trusted Computing Group.

See Trusted client and Trusted Computing

Vendor lock-in

In economics, vendor lock-in, also known as proprietary lock-in or customer lock-in, makes a customer dependent on a vendor for products, unable to use another vendor without substantial switching costs.

See Trusted client and Vendor lock-in

Video game

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

See Trusted client and Video game

Video game console

A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller.

See Trusted client and Video game console

See also

Clients (computing)

References

[1] https://en.wikipedia.org/wiki/Trusted_client

Also known as Trusted-Client.