UV mapping, the Glossary
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.[1]
Table of Contents
24 relations: Barycentric coordinate system, Blender (software), Computer graphics, Digital sculpting, Equirectangular projection, Geodesic, Glossary of computer graphics, Latitude, Least squares conformal map, Lightmap, Longitude, Map projection, Mesh parameterization, Net (polyhedron), Non-uniform rational B-spline, Polygon mesh, Projection mapping, Quaternion, Radon transform, Texture atlas, Texture mapping, Vertex (computer graphics), Vertex (geometry), 3D modeling.
- Texture mapping
Barycentric coordinate system
In geometry, a barycentric coordinate system is a coordinate system in which the location of a point is specified by reference to a simplex (a triangle for points in a plane, a tetrahedron for points in three-dimensional space, etc.). The barycentric coordinates of a point can be interpreted as masses placed at the vertices of the simplex, such that the point is the center of mass (or barycenter) of these masses.
See UV mapping and Barycentric coordinate system
Blender (software)
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux.
See UV mapping and Blender (software)
Computer graphics
Computer graphics deals with generating images and art with the aid of computers.
See UV mapping and Computer graphics
Digital sculpting
Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.
See UV mapping and Digital sculpting
Equirectangular projection
The equirectangular projection (also called the equidistant cylindrical projection or la carte parallélogrammatique projection), and which includes the special case of the plate carrée projection (also called the geographic projection, lat/lon projection, or plane chart), is a simple map projection attributed to Marinus of Tyre, who Ptolemy claims invented the projection about AD 100.
See UV mapping and Equirectangular projection
Geodesic
In geometry, a geodesic is a curve representing in some sense the shortest path (arc) between two points in a surface, or more generally in a Riemannian manifold.
Glossary of computer graphics
This is a glossary of terms relating to computer graphics.
See UV mapping and Glossary of computer graphics
Latitude
In geography, latitude is a coordinate that specifies the north–south position of a point on the surface of the Earth or another celestial body.
Least squares conformal map
A Least squares conformal map (LSCM) is a 2-D representation of a 3-D shape created using the Least Squares Conformal Mapping Method.
See UV mapping and Least squares conformal map
Lightmap
A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use.
Longitude
Longitude is a geographic coordinate that specifies the east–west position of a point on the surface of the Earth, or another celestial body.
Map projection
In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane.
See UV mapping and Map projection
Mesh parameterization
Given two surfaces with the same topology, a bijective mapping between them exists.
See UV mapping and Mesh parameterization
Net (polyhedron)
In geometry, a net of a polyhedron is an arrangement of non-overlapping edge-joined polygons in the plane which can be folded (along edges) to become the faces of the polyhedron.
See UV mapping and Net (polyhedron)
Non-uniform rational B-spline
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces.
See UV mapping and Non-uniform rational B-spline
Polygon mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of, s and s that defines the shape of a polyhedral object.
See UV mapping and Polygon mesh
Projection mapping
Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique used to turn objects, often irregularly shaped, into display surfaces for video projection.
See UV mapping and Projection mapping
Quaternion
In mathematics, the quaternion number system extends the complex numbers.
Radon transform
In mathematics, the Radon transform is the integral transform which takes a function f defined on the plane to a function Rf defined on the (two-dimensional) space of lines in the plane, whose value at a particular line is equal to the line integral of the function over that line.
See UV mapping and Radon transform
Texture atlas
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions.
See UV mapping and Texture atlas
Texture mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic.
See UV mapping and Texture mapping
Vertex (computer graphics)
A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface.
See UV mapping and Vertex (computer graphics)
Vertex (geometry)
In geometry, a vertex (vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect.
See UV mapping and Vertex (geometry)
3D modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
See UV mapping and 3D modeling
See also
Texture mapping
- Alpha mapping
- Bump mapping
- Clipmap
- Cube mapping
- Displacement mapping
- Mode 7
- Normal mapping
- Parallax mapping
- Parallax occlusion mapping
- Polynomial texture mapping
- Procedural texture
- Relief mapping (computer graphics)
- Sphere mapping
- Texel (graphics)
- Texture mapping
- UV mapping
- UVW mapping
References
[1] https://en.wikipedia.org/wiki/UV_mapping
Also known as UV Map, UV coordinates, UV sphere, UV unwrapping, UV unwrapping tools.