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Unreal (1998 video game), the Glossary

Index Unreal (1998 video game)

Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998.[1]

Table of Contents

  1. 114 relations: Academy of Interactive Arts & Sciences, Alexander Brandon, Andrew Sega, API, Apple Inc., Atari, Inc. (1993–present), Aureal Semiconductor, Canyon, Cliff Bleszinski, CNET, Computer and Video Games, Computer Games Magazine, Crystal, D.I.C.E. Award for Action Game of the Year, Dan Gardopée, Diary, Digital Extremes, Direct3D, DirectX, Dither, Doom (1993 video game), Dreamcast, Earth, Edge (magazine), End-of-life product, Epic Games, Epic Pinball, Eurogamer, Fandom, First-person shooter, Frequency modulation synthesis, Future US, Game Developer (website), Game Sprockets, GameDaily, GamePro, GameRankings, GameRevolution, Games Domain, GameSpot, GameSpy, General MIDI, Glide (API), GoldSrc, IGN, Image resolution, Intel, International Data Group, Internet, Internet Archive, ... Expand index (64 more) »

  2. Cancelled 64DD games
  3. Digital Extremes games
  4. Epic Games games
  5. Unreal (video game series)
  6. Unreal Engine 1 games
  7. Video games scored by Andrew Sega
  8. Video games scored by Dan Gardopée
  9. Video games scored by Michiel van den Bos
  10. Westlake Interactive games

Academy of Interactive Arts & Sciences

The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals.

See Unreal (1998 video game) and Academy of Interactive Arts & Sciences

Alexander Brandon

Alexander Brandon (also known as Siren in the demoscene and tracker community) is an American musician, former member of Straylight Productions, who composed music mostly for games produced by Epic Games, or games based on Epic technology, including Unreal, Unreal Tournament, Deus Ex, Tyrian, Jazz Jackrabbit 2, and the cancelled game Jazz Jackrabbit 3D.

See Unreal (1998 video game) and Alexander Brandon

Andrew Sega

Andrew Gregory Sega (born May 20, 1975), also known as Necros, is an American musician best known for tracking modules in the 1990s demoscene as well as for composing music for several well-known video games.

See Unreal (1998 video game) and Andrew Sega

API

An is a way for two or more computer programs or components to communicate with each other.

See Unreal (1998 video game) and API

Apple Inc.

Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley.

See Unreal (1998 video game) and Apple Inc.

Atari, Inc. (1993–present)

Atari, Inc. is an American subsidiary and publishing arm of Atari SA.

See Unreal (1998 video game) and Atari, Inc. (1993–present)

Aureal Semiconductor

Aureal Semiconductor Inc. was an American electronics manufacturer, best known throughout the mid-late 1990s for their PC sound card technologies including A3D and the Vortex (a line of audio ASICs.) The company was the reincarnation of the, at the time, bankrupt Media Vision Technology, who developed and manufactured multimedia peripherals such as the Pro Audio Spectrum 16.

See Unreal (1998 video game) and Aureal Semiconductor

Canyon

A canyon (from; archaic British English spelling: cañon), gorge or chasm, is a deep cleft between escarpments or cliffs resulting from weathering and the erosive activity of a river over geologic time scales.

See Unreal (1998 video game) and Canyon

Cliff Bleszinski

Cliff Bleszinski (born February 12, 1975), popularly known as CliffyB, is an American video game designer, known for his work on the Unreal and Gears of War series while at Epic Games. After leaving Epic in 2012, he co-founded Boss Key Productions in 2014 which closed in 2018 after the commercial failure of the multiplayer shooter LawBreakers. Unreal (1998 video game) and Cliff Bleszinski are Unreal (video game series).

See Unreal (1998 video game) and Cliff Bleszinski

CNET

CNET (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally.

See Unreal (1998 video game) and CNET

Computer and Video Games

Computer and Video Games (also known as CVG, Computer & Video Games, C&VG, Computer + Video Games, or C+VG) was a UK-based video game magazine, published in its original form between 1981 and 2004.

See Unreal (1998 video game) and Computer and Video Games

Computer Games Magazine

Computer Games Magazine was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication Games International.

See Unreal (1998 video game) and Computer Games Magazine

Crystal

A crystal or crystalline solid is a solid material whose constituents (such as atoms, molecules, or ions) are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions.

See Unreal (1998 video game) and Crystal

D.I.C.E. Award for Action Game of the Year

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards.

See Unreal (1998 video game) and D.I.C.E. Award for Action Game of the Year

Dan Gardopée

Daniel Gardopée a.k.a. Dan Grandpre (a.k.a. Basehead in the tracker community) is an American electronic musician and former member of game music production company Straylight Productions.

See Unreal (1998 video game) and Dan Gardopée

Diary

A diary is a written or audiovisual memorable record, with discrete entries arranged by date reporting on what has happened over the course of a day or other period.

See Unreal (1998 video game) and Diary

Digital Extremes

Digital Extremes Ltd. is a Canadian video game developer founded in 1993 by James Schmalz.

See Unreal (1998 video game) and Digital Extremes

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Dither

Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images.

See Unreal (1998 video game) and Dither

Doom (1993 video game)

Doom is a first-person shooter game developed and published by id Software. Unreal (1998 video game) and Doom (1993 video game) are classic Mac OS games, Cooperative video games and gT Interactive games.

See Unreal (1998 video game) and Doom (1993 video game)

Dreamcast

The is the final home video game console manufactured by Sega.

See Unreal (1998 video game) and Dreamcast

Earth

Earth is the third planet from the Sun and the only astronomical object known to harbor life.

See Unreal (1998 video game) and Earth

Edge (magazine)

Edge is a multi-format video game magazine published by Future plc.

See Unreal (1998 video game) and Edge (magazine)

End-of-life product

An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view).

See Unreal (1998 video game) and End-of-life product

Epic Games

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina.

See Unreal (1998 video game) and Epic Games

Epic Pinball

Epic Pinball is a 1993 pinball video game developed by James Schmalz and published by Epic MegaGames. Unreal (1998 video game) and Epic Pinball are Epic Games games.

See Unreal (1998 video game) and Epic Pinball

Eurogamer

Eurogamer is a British video game journalism website launched in 1999 alongside parent company Gamer Network.

See Unreal (1998 video game) and Eurogamer

Fandom

A fandom is a subculture composed of fans characterized by a feeling of camaraderie with others who share a common interest.

See Unreal (1998 video game) and Fandom

First-person shooter

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character.

See Unreal (1998 video game) and First-person shooter

Frequency modulation synthesis

Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator.

See Unreal (1998 video game) and Frequency modulation synthesis

Future US

Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets.

See Unreal (1998 video game) and Future US

Game Developer (website)

Game Developer (known as Gamasutra until 2021) is a website created in 1997 that focuses on aspects of video game development.

See Unreal (1998 video game) and Game Developer (website)

Game Sprockets

Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS.

See Unreal (1998 video game) and Game Sprockets

GameDaily

GameDaily (GD) was a video game journalism website based in the United States.

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GamePro

GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software.

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GameRankings

GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive.

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GameRevolution

GameRevolution (formerly Game-Revolution) is a gaming website created in 1996.

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Games Domain

Games Domain was a video game website founded by Dave Stanworth and based in Birmingham, UK.

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GameSpot

GameSpot is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games.

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GameSpy

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas.

See Unreal (1998 video game) and GameSpy

General MIDI

General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages.

See Unreal (1998 video game) and General MIDI

Glide (API)

Glide is a 3D graphics API developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards.

See Unreal (1998 video game) and Glide (API)

GoldSrc

GoldSrc (pronounced "gold source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve.

See Unreal (1998 video game) and GoldSrc

IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc.

See Unreal (1998 video game) and IGN

Image resolution

Image resolution is the level of detail of an image.

See Unreal (1998 video game) and Image resolution

Intel

Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware.

See Unreal (1998 video game) and Intel

International Data Group

International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry.

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Internet

The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices.

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Internet Archive

The Internet Archive is an American nonprofit digital library founded in 1996 by Brewster Kahle.

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Jazz Jackrabbit (1994 video game)

Jazz Jackrabbit is a 1994 platform game developed and published by Epic MegaGames. Unreal (1998 video game) and Jazz Jackrabbit (1994 video game) are Epic Games games.

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Kotaku

Kotaku is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network.

See Unreal (1998 video game) and Kotaku

Labyrinth

In Greek mythology, the Labyrinth (λαβύρινθος||) was an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos.

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Legend Entertainment

Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s.

See Unreal (1998 video game) and Legend Entertainment

Linux

Linux is both an open-source Unix-like kernel and a generic name for a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds.

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Mac (computer)

Mac, short for Macintosh (its official name until 1999), is a family of personal computers designed and marketed by Apple.

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Mac operating systems

Mac operating systems were developed by Apple Inc. in a succession of two major series.

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Macworld

Macworld is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG.

See Unreal (1998 video game) and Macworld

Magic Carpet (video game)

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994 for MS-DOS, PlayStation, and Sega Saturn platforms. Unreal (1998 video game) and Magic Carpet (video game) are video games set in castles.

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Mark Rein (executive)

Mark A. Rein is a Canadian entrepreneur and the vice president of video game and software development company Epic Games.

See Unreal (1998 video game) and Mark Rein (executive)

Matrox G200

The G200 is a 2D, 3D, and video accelerator chip for personal computers designed by Matrox.

See Unreal (1998 video game) and Matrox G200

Michiel van den Bos

Michiel van den Bos (born 23 May 1975), is a Dutch musician and electronic composer.

See Unreal (1998 video game) and Michiel van den Bos

Microsoft Windows

Microsoft Windows is a product line of proprietary graphical operating systems developed and marketed by Microsoft.

See Unreal (1998 video game) and Microsoft Windows

MMX (instruction set)

MMX is a single instruction, multiple data (SIMD) instruction set architecture designed by Intel, introduced on January 8, 1997 with its Pentium P5 (microarchitecture) based line of microprocessors, named "Pentium with MMX Technology".

See Unreal (1998 video game) and MMX (instruction set)

Module file

Module file (MOD music, tracker music) is a family of music file formats originating from the MOD file format on Amiga systems used in the late 1980s.

See Unreal (1998 video game) and Module file

Multiplayer video game

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g.

See Unreal (1998 video game) and Multiplayer video game

Music tracker

A music tracker (sometimes referred to as a tracker for short) is a type of music sequencer software for creating music.

See Unreal (1998 video game) and Music tracker

Next Generation (magazine)

Next Generation was a US video game magazine that was published by Imagine Media (now Future US).

See Unreal (1998 video game) and Next Generation (magazine)

Nintendo 64

The (N64) is a home video game console developed and marketed by Nintendo.

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Novel

A novel is an extended work of narrative fiction usually written in prose and published as a book.

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Ogg

Ogg is a free, open container format maintained by the Xiph.Org Foundation.

See Unreal (1998 video game) and Ogg

One Must Fall: 2097

One Must Fall: 2097 is a fighting video game for all IBM-compatible computers on DOS, programmed by Diversions Entertainment, published by Epic MegaGames and released in October 1994.

See Unreal (1998 video game) and One Must Fall: 2097

OpenAL

OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API).

See Unreal (1998 video game) and OpenAL

OpenGL

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs.

See Unreal (1998 video game) and Operating system

Paramount Streaming

Paramount Streaming (formerly CBS Digital Media, CBS Interactive, and ViacomCBS Streaming) is a division of Paramount Global that oversees the company's video streaming technology and direct-to-consumer services; including Pluto TV and Paramount+.

See Unreal (1998 video game) and Paramount Streaming

Patch (computing)

A patch is data that is intended to be used to modify an existing software resource such as a program or a file, often to fix bugs and security vulnerabilities.

See Unreal (1998 video game) and Patch (computing)

PC Data

PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia.

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PC Gamer

PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc.

See Unreal (1998 video game) and PC Gamer

Pulse-code modulation

Pulse-code modulation (PCM) is a method used to digitally represent analog signals.

See Unreal (1998 video game) and Pulse-code modulation

Quake (video game)

Quake is a first-person shooter game developed by id Software and published by GT Interactive. Unreal (1998 video game) and Quake (video game) are classic Mac OS games, Cooperative video games and gT Interactive games.

See Unreal (1998 video game) and Quake (video game)

QuickDraw 3D

QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.

See Unreal (1998 video game) and QuickDraw 3D

Recorder of Nottingham

The recorder of Nottingham is the highest appointed legal officer of the Crown within the Nottingham City and Nottinghamshire County areas of England.

See Unreal (1998 video game) and Recorder of Nottingham

RhythmOne

RhythmOne, previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company which owns and operates the web properties AllMusic, AllMovie, and SideReel.

See Unreal (1998 video game) and RhythmOne

Rock Paper Shotgun

Rock Paper Shotgun is a British video game journalism website.

See Unreal (1998 video game) and Rock Paper Shotgun

Ryan C. Gordon

Ryan C. Gordon (also known as icculus) is a computer programmer and former Loki Software employee responsible for icculus.org, which hosts many Loki Software projects as well as others.

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S3 Savage

Savage was a product-line of PC graphics chipsets designed by S3.

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Sampling (signal processing)

In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal.

See Unreal (1998 video game) and Sampling (signal processing)

Sega Saturn

The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe.

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Single-player video game

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.

See Unreal (1998 video game) and Single-player video game

Software rendering

Software rendering is the process of generating an image from a model by means of computer software.

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Source code

In computing, source code, or simply code or source, is a plain text computer program written in a programming language.

See Unreal (1998 video game) and Source code

Source port

A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible.

See Unreal (1998 video game) and Source port

StarCraft (video game)

StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. Unreal (1998 video game) and StarCraft (video game) are 1998 video games, classic Mac OS games and Cooperative video games.

See Unreal (1998 video game) and StarCraft (video game)

Steve Polge

Steven Polge is a game programmer, most noted for his work on Epic Games' Unreal series of games. Unreal (1998 video game) and Steve Polge are Unreal (video game series).

See Unreal (1998 video game) and Steve Polge

Straylight Productions

Straylight Productions was a team of video game music composers and producers, founded in 1994.

See Unreal (1998 video game) and Straylight Productions

Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture).

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Texture mapping

Texture mapping is a method for mapping a texture on a computer-generated graphic.

See Unreal (1998 video game) and Texture mapping

The Duelist (magazine)

The Duelist (or simply Duelist as it was renamed) was a trading card game magazine published by Wizards of the Coast.

See Unreal (1998 video game) and The Duelist (magazine)

The Globe and Mail

The Globe and Mail is a Canadian newspaper printed in five cities in western and central Canada.

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The New York Times

The New York Times (NYT) is an American daily newspaper based in New York City.

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The Register

The Register is a British technology news website co-founded in 1994 by Mike Magee and John Lettice.

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Tim Sweeney

Timothy Dean Sweeney (born 1970) is an American video game programmer and businessman.

See Unreal (1998 video game) and Tim Sweeney

Unofficial patch

An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer.

See Unreal (1998 video game) and Unofficial patch

Unreal (video game series)

Unreal is a series of first-person shooter video games developed by Epic Games. Unreal (1998 video game) and Unreal (video game series) are video games with user-generated gameplay content.

See Unreal (1998 video game) and Unreal (video game series)

Unreal Engine

Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Unreal (1998 video game) and Unreal Engine are Unreal (video game series).

See Unreal (1998 video game) and Unreal Engine

Unreal II: The Awakening

Unreal II: The Awakening is a first-person shooter video game developed by Legend Entertainment and published by Infogrames under the Atari brand for Microsoft Windows, the game was later ported to Microsoft's Xbox console by Tantalus. Unreal (1998 video game) and Unreal II: The Awakening are Unreal (video game series), video games about extraterrestrial life and video games set on fictional planets.

See Unreal (1998 video game) and Unreal II: The Awakening

Unreal Tournament

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Unreal (1998 video game) and Unreal Tournament are classic Mac OS games, digital Extremes games, Epic Games games, gT Interactive games, Unreal (video game series), Unreal Engine 1 games, video games scored by Michiel van den Bos and video games with user-generated gameplay content.

See Unreal (1998 video game) and Unreal Tournament

Video game

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

See Unreal (1998 video game) and Video game

Video game modding

Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding.

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Video games and Linux

Linux-based operating systems can be used for playing video games.

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Ziff Davis

Ziff Davis, Inc. is an American digital media and internet company.

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3dfx

3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards.

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64DD

The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo.

See Unreal (1998 video game) and 64DD

See also

Cancelled 64DD games

Digital Extremes games

Epic Games games

Unreal (video game series)

Unreal Engine 1 games

Video games scored by Andrew Sega

Video games scored by Dan Gardopée

Video games scored by Michiel van den Bos

Westlake Interactive games

References

[1] https://en.wikipedia.org/wiki/Unreal_(1998_video_game)

Also known as ISV-Kran, Isv Kraan, Planet Na Pali, Return to Na Pali, Rrajigar Mine, Unreal 1, Unreal Gold, Unreal Mission Pack I: Return to Na Pali, Unreal Mission Pack: Return to Na Pali, Unreal: Return to Na Pali, Vortex Rikers.

, Jazz Jackrabbit (1994 video game), Kotaku, Labyrinth, Legend Entertainment, Linux, Mac (computer), Mac operating systems, Macworld, Magic Carpet (video game), Mark Rein (executive), Matrox G200, Michiel van den Bos, Microsoft Windows, MMX (instruction set), Module file, Multiplayer video game, Music tracker, Next Generation (magazine), Nintendo 64, Novel, Ogg, One Must Fall: 2097, OpenAL, OpenGL, Operating system, Paramount Streaming, Patch (computing), PC Data, PC Gamer, Pulse-code modulation, Quake (video game), QuickDraw 3D, Recorder of Nottingham, RhythmOne, Rock Paper Shotgun, Ryan C. Gordon, S3 Savage, Sampling (signal processing), Sega Saturn, Single-player video game, Software rendering, Source code, Source port, StarCraft (video game), Steve Polge, Straylight Productions, Texture filtering, Texture mapping, The Duelist (magazine), The Globe and Mail, The New York Times, The Register, Tim Sweeney, Unofficial patch, Unreal (video game series), Unreal Engine, Unreal II: The Awakening, Unreal Tournament, Video game, Video game modding, Video games and Linux, Ziff Davis, 3dfx, 64DD.