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Windows Display Driver Model, the Glossary

Index Windows Display Driver Model

Windows Display Driver Model (WDDM, initially LDDM as Longhorn Display Driver Model and then WVDDM in times of Windows Vista) is the graphic driver architecture for video card drivers running Microsoft Windows versions beginning with Windows Vista.[1]

Table of Contents

  1. 64 relations: Advanced Encryption Standard, AI accelerator, Alpha compositing, Augmented reality, Bit blit, Blue screen of death, Chroma subsampling, ClearType, Compiz, Compositing window manager, Desktop Window Manager, Device driver, Direct2D, Direct3D, DirectWrite, DirectX Graphics Infrastructure, DirectX Video Acceleration, Display driver, Graphics card, Graphics Device Interface, Graphics processing unit, Hardware overlay, Hibernation (computing), High-bandwidth Digital Content Protection, Hybrid Scheduling, Image texture, Intel GMA, Memory footprint, Memory paging, Mesh, Microsoft, Microsoft Build, Microsoft Developer Network, Microsoft Docs, Microsoft Windows, Miracast, Mixed reality, Object Desktop, OpenGL, Preemption (computing), Process (computing), Quartz (graphics layer), Rec. 2020, Rec. 2100, Shader, Sleep mode, Stereoscopy, User space and kernel space, Video Graphics Array, Virtual memory, ... Expand index (14 more) »

  2. Microsoft Windows multimedia technology

Advanced Encryption Standard

The Advanced Encryption Standard (AES), also known by its original name Rijndael, is a specification for the encryption of electronic data established by the U.S. National Institute of Standards and Technology (NIST) in 2001.

See Windows Display Driver Model and Advanced Encryption Standard

AI accelerator

An AI accelerator, deep learning processor or neural processing unit (NPU) is a class of specialized hardware accelerator or computer system designed to accelerate artificial intelligence and machine learning applications, including artificial neural networks and computer vision.

See Windows Display Driver Model and AI accelerator

Alpha compositing

In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency.

See Windows Display Driver Model and Alpha compositing

Augmented reality

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content.

See Windows Display Driver Model and Augmented reality

Bit blit

Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.

See Windows Display Driver Model and Bit blit

Blue screen of death

The blue screen of death (also known as BSoD, blue screen error, blue screen, fatal error or bugcheck, and officially known as a stop error) is a critical error screen displayed by Microsoft Windows.

See Windows Display Driver Model and Blue screen of death

Chroma subsampling

Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance.

See Windows Display Driver Model and Chroma subsampling

ClearType

ClearType is Microsoft's implementation of subpixel rendering technology in rendering text in a font system.

See Windows Display Driver Model and ClearType

Compiz

Compiz is a compositing window manager for the X Window System, using 3D graphics hardware to create fast compositing desktop effects for window management.

See Windows Display Driver Model and Compiz

Compositing window manager

A compositing manager, or compositor, is software that provides applications with an off-screen buffer for each window.

See Windows Display Driver Model and Compositing window manager

Desktop Window Manager

Desktop Window Manager (DWM, previously Desktop Compositing Engine or DCE) is the compositing window manager in Microsoft Windows since Windows Vista that enables the use of hardware acceleration to render the graphical user interface of Windows. Windows Display Driver Model and Desktop Window Manager are windows Vista.

See Windows Display Driver Model and Desktop Window Manager

Device driver

In the context of an operating system, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer or automaton. Windows Display Driver Model and device driver are device drivers.

See Windows Display Driver Model and Device driver

Direct2D

Direct2D is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008 (with Platform Update installed).

See Windows Display Driver Model and Direct2D

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

See Windows Display Driver Model and Direct3D

DirectWrite

DirectWrite is a text layout and glyph rendering API by Microsoft.

See Windows Display Driver Model and DirectWrite

DirectX Graphics Infrastructure

DirectX Graphics Infrastructure (DXGI) is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.

See Windows Display Driver Model and DirectX Graphics Infrastructure

DirectX Video Acceleration

DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. Windows Display Driver Model and DirectX Video Acceleration are device drivers.

See Windows Display Driver Model and DirectX Video Acceleration

Display driver

In electronics/computer hardware, a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g.

See Windows Display Driver Model and Display driver

Graphics card

A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

See Windows Display Driver Model and Graphics card

Graphics Device Interface

The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers.

See Windows Display Driver Model and Graphics Device Interface

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

See Windows Display Driver Model and Graphics processing unit

Hardware overlay

In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware.

See Windows Display Driver Model and Hardware overlay

Hibernation (computing)

Hibernation (also known as suspend to disk, or Safe Sleep on Macintosh computers) in computing is powering down a computer while retaining its state.

See Windows Display Driver Model and Hibernation (computing)

High-bandwidth Digital Content Protection

High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across connections.

See Windows Display Driver Model and High-bandwidth Digital Content Protection

Hybrid Scheduling

Hybrid Scheduling is a class of scheduling mechanisms that mix different scheduling criteria or disciplines in one algorithm.

See Windows Display Driver Model and Hybrid Scheduling

Image texture

An image texture is the small-scale structure perceived on an image, based on the spatial arrangement of color or intensities.

See Windows Display Driver Model and Image texture

Intel GMA

The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series.

See Windows Display Driver Model and Intel GMA

Memory footprint refers to the amount of main memory that a program uses or references while running.

See Windows Display Driver Model and Memory footprint

Memory paging

In computer operating systems, memory paging (or swapping on some Unix-like systems) is a memory management scheme by which a computer stores and retrieves data from secondary storage for use in main memory.

See Windows Display Driver Model and Memory paging

Mesh

A mesh is a barrier made of interlaced strands of metal, fiber or other flexible or ductile materials.

See Windows Display Driver Model and Mesh

Microsoft

Microsoft Corporation is an American multinational corporation and technology company headquartered in Redmond, Washington.

See Windows Display Driver Model and Microsoft

Microsoft Build

Microsoft Build (often stylised as) is an annual conference event held by Microsoft, aimed at software engineers and web developers using Windows, Microsoft Azure and other Microsoft technologies.

See Windows Display Driver Model and Microsoft Build

Microsoft Developer Network

Microsoft Developer Network (MSDN) was the division of Microsoft responsible for managing the firm's relationship with developers and testers, such as hardware developers interested in the operating system (OS), and software developers developing on the various OS platforms or using the API or scripting languages of Microsoft's applications.

See Windows Display Driver Model and Microsoft Developer Network

Microsoft Docs

Microsoft Docs was a library of technical documentation for end users, developers, and IT professionals who work with Microsoft products.

See Windows Display Driver Model and Microsoft Docs

Microsoft Windows

Microsoft Windows is a product line of proprietary graphical operating systems developed and marketed by Microsoft.

See Windows Display Driver Model and Microsoft Windows

Miracast

Miracast is a wireless communications standard created by the Wi-Fi Alliance which is designed to transmit video and sound from devices (such as laptops or smartphones) to display receivers (such as TVs, monitors, or projectors).

See Windows Display Driver Model and Miracast

Mixed reality

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one.

See Windows Display Driver Model and Mixed reality

Object Desktop

Object Desktop (OD; previously the Object Desktop Network or ODNT) is an online software subscription service created by Stardock for OS/2 and relaunched for Windows in 1997.

See Windows Display Driver Model and Object Desktop

OpenGL

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

See Windows Display Driver Model and OpenGL

Preemption (computing)

In computing, preemption is the act of temporarily interrupting an executing task, with the intention of resuming it at a later time.

See Windows Display Driver Model and Preemption (computing)

Process (computing)

In computing, a process is the instance of a computer program that is being executed by one or many threads.

See Windows Display Driver Model and Process (computing)

Quartz (graphics layer)

In Apple's macOS operating system, Quartz is the Quartz 2D and Quartz Compositor part of the Core Graphics framework.

See Windows Display Driver Model and Quartz (graphics layer)

Rec. 2020

ITU-R Recommendation BT.2020, more commonly known by the abbreviations Rec. 2020 or BT.2020, defines various aspects of ultra-high-definition television (UHDTV) with standard dynamic range (SDR) and wide color gamut (WCG), including picture resolutions, frame rates with progressive scan, bit depths, color primaries, RGB and luma-chroma color representations, chroma subsamplings, and an opto-electronic transfer function.

See Windows Display Driver Model and Rec. 2020

Rec. 2100

ITU-R Recommendation BT.2100, more commonly known by the abbreviations Rec. 2100 or BT.2100, introduced high-dynamic-range television (HDR-TV) by recommending the use of the perceptual quantizer (PQ) or hybrid log–gamma (HLG) transfer functions instead of the traditional "gamma" previously used for SDR-TV.

See Windows Display Driver Model and Rec. 2100

Shader

In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

See Windows Display Driver Model and Shader

Sleep mode

Sleep mode (or suspend to RAM) is a low power mode for electronic devices such as computers, televisions, and remote controlled devices.

See Windows Display Driver Model and Sleep mode

Stereoscopy

Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision.

See Windows Display Driver Model and Stereoscopy

User space and kernel space

A modern computer operating system usually uses virtual memory to provide separate address spaces, or separate regions of a single address space, called user space and kernel space. Windows Display Driver Model and user space and kernel space are device drivers.

See Windows Display Driver Model and User space and kernel space

Video Graphics Array

Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years.

See Windows Display Driver Model and Video Graphics Array

Virtual memory

In computing, virtual memory, or virtual storage, is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory".

See Windows Display Driver Model and Virtual memory

Virtual reality

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.

See Windows Display Driver Model and Virtual reality

Window manager

A window manager is system software that controls the placement and appearance of windows within a windowing system in a graphical user interface.

See Windows Display Driver Model and Window manager

Windows 10

Windows 10 is a major release of Microsoft's Windows NT operating system.

See Windows Display Driver Model and Windows 10

Windows 2000

Windows 2000 is a major release of the Windows NT operating system developed by Microsoft and oriented towards businesses.

See Windows Display Driver Model and Windows 2000

Windows 7

Windows 7 is a major release of the Windows NT operating system developed by Microsoft.

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Windows 8

Windows 8 is a major release of the Windows NT operating system developed by Microsoft.

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Windows 8.1

Windows 8.1 is a release of the Windows NT operating system developed by Microsoft.

See Windows Display Driver Model and Windows 8.1

Windows Advanced Rasterization Platform

Windows Advanced Rasterization Platform (WARP) is a software rasterizer and a component of DirectX graphics runtime in Windows 7 and later.

See Windows Display Driver Model and Windows Advanced Rasterization Platform

Windows Hardware Engineering Conference

The Windows Hardware Engineering Community (WinHEC) is a series of technical conferences and workshops, where Microsoft elaborates on its hardware plans for Windows devices.

See Windows Display Driver Model and Windows Hardware Engineering Conference

Windows Mixed Reality

Windows Mixed Reality (WMR) is a discontinued platform by Microsoft which provides augmented reality and virtual reality experiences with compatible head-mounted displays.

See Windows Display Driver Model and Windows Mixed Reality

Windows Vista

Windows Vista is a major release of the Windows NT operating system developed by Microsoft.

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Windows XP

Windows XP is a major release of Microsoft's Windows NT operating system.

See Windows Display Driver Model and Windows XP

Y′UV

Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard (excluding PAL-N).

See Windows Display Driver Model and Y′UV

2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

See Windows Display Driver Model and 2D computer graphics

See also

Microsoft Windows multimedia technology

References

[1] https://en.wikipedia.org/wiki/Windows_Display_Driver_Model

Also known as LDDM, Microsoft Basic Display Driver, Microsoft Basic Render Driver, VDDM, WDDM, WVDDM.

, Virtual reality, Window manager, Windows 10, Windows 2000, Windows 7, Windows 8, Windows 8.1, Windows Advanced Rasterization Platform, Windows Hardware Engineering Conference, Windows Mixed Reality, Windows Vista, Windows XP, Y′UV, 2D computer graphics.