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1997 in video games & Crave Entertainment - Unionpedia, the concept map

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Difference between 1997 in video games and Crave Entertainment

1997 in video games vs. Crave Entertainment

1997 saw many sequels and prequels in video games, such as Final Fantasy VII, Castlevania: Symphony of the Night, GoldenEye 007, Star Fox 64, Crash Bandicoot 2: Cortex Strikes Back, Quake II, Mega Man Legends, Riven, Tomb Raider II, Dark Rift, Tekken 3 and Virtua Striker 2, along with new titles such as Oddworld: Abe's Oddysee, Gran Turismo, Diablo, Grand Theft Auto and Fallout. Crave Entertainment (aka Crave Games) was an American video game publisher founded in 1997 by Nima Taghavi.

Similarities between 1997 in video games and Crave Entertainment

1997 in video games and Crave Entertainment have 6 things in common (in Unionpedia): Chapter 11, Title 11, United States Code, Crave Entertainment, IGN, Nintendo 64, PlayStation, Video game.

Chapter 11, Title 11, United States Code

Chapter 11 of the United States Bankruptcy Code (Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States.

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Crave Entertainment

Crave Entertainment (aka Crave Games) was an American video game publisher founded in 1997 by Nima Taghavi.

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IGN

IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc.

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Nintendo 64

The (N64) is a home video game console developed and marketed by Nintendo.

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PlayStation

is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines.

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Video game

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

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The list above answers the following questions

  • What 1997 in video games and Crave Entertainment have in common
  • What are the similarities between 1997 in video games and Crave Entertainment

1997 in video games and Crave Entertainment Comparison

1997 in video games has 293 relations, while Crave Entertainment has 126. As they have in common 6, the Jaccard index is 1.43% = 6 / (293 + 126).

References

This article shows the relationship between 1997 in video games and Crave Entertainment. To access each article from which the information was extracted, please visit: