Observer pattern & Software design pattern - Unionpedia, the concept map
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Difference between Observer pattern and Software design pattern
Observer pattern vs. Software design pattern
In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code.
Similarities between Observer pattern and Software design pattern
Observer pattern and Software design pattern have 8 things in common (in Unionpedia): Design Patterns, Java (programming language), Mediator pattern, Publish–subscribe pattern, Singleton pattern, Software design, Software engineering, Unified Modeling Language.
The list above answers the following questions
- What Observer pattern and Software design pattern have in common
- What are the similarities between Observer pattern and Software design pattern
Observer pattern and Software design pattern Comparison
Observer pattern has 40 relations, while Software design pattern has 154. As they have in common 8, the Jaccard index is 4.12% = 8 / (40 + 154).
References
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