en.wikipedia.org

Cross-check (chess) - Wikipedia

From Wikipedia, the free encyclopedia

In chess, a cross-check (or counter-check) is a tactic in which a check is played in response to a check, especially when the original check is blocked by a piece that itself either delivers check or reveals a discovered check from another piece. Sometimes the term is extended to cover cases in which the king moves out of check and reveals a discovered check from another piece (this is also known as a royal check); it does not generally apply to cases where the original checking piece is captured.

The cross-check is an essential tactic in winning some endgames such as those with two queens versus one, or a queen and pawn versus a queen. In these cases, the defense usually tries for a perpetual check and sometimes the stronger side can stop it only by a cross-check.

A cross-check occurs from time to time in games. It is an essential tactic in winning endgames such as two queens versus one queen, or queen and pawn versus queen, where it is used to stop a series of checks from the opponent and force the exchange of queens. It is also used in some chess problems.

Botvinnik vs. Minev game

[edit]

Botvinnik vs. Minev, 1954

abcdefgh
8

c7 black circle

g7 white pawn

c6 white circle

c5 white king

d5 white queen

a4 black king

c4 white circle

d4 white circle

c2 black circle

f2 black circle

h2 black queen

g1 black circle

8
77
66
55
44
33
22
11
abcdefgh

Black, to move, resigned. Black dots are where the black queen can check; white dots are where the white queen can cross-check in reply.

Cross-checks are rare in actual play, though they do occur, and in some endgames, particularly queen endgames, they are very important. The position shown to the right is the final position in the famous queen endgame from the game [1] between Mikhail Botvinnik and Nikolay Minev, Amsterdam Olympiad, 1954. In the position shown, after 91. Kc5!!, Black resigned because the promising looking checks 91...Qc7+, 91...Qg1+, 91...Qf2+ and 91...Qc2+ are answered by the cross-checks 92.Qc6+, 92.Qd4+, 92.Qd4+ and 92.Qc4+ respectively, forcing an exchange of queens in all cases, which will result in the promotion of the pawn and winning the game by a basic checkmate. This is an important theme in queen endgames: the weaker side often gives a series of checks, and it is frequently important for them to avoid simplifying cross-checks such as these in reply (Burgess 2000:102–3, 458–59), (Golombek 1977). If the black queen attacks the pawn instead of checking it does no good since the promotion square of the pawn is protected by its queen. Note too that if Black instead merely allows the pawn's promotion, another cross-check may be necessary to win, as in the next section.

Two queens versus one

[edit]

Botvinnik vs. Ravinsky, 1944

abcdefgh
8

c8 black queen

g7 white pawn

g6 white king

a4 black king

f4 white queen

8
77
66
55
44
33
22
11
abcdefgh

Black resigned after 126.Qf4+.

Possible continuation

abcdefgh
8

b8 black queen

e8 white circle

f8 white king

e7 white queen

f7 white queen

a4 black king

8
77
66
55
44
33
22
11
abcdefgh

Cross-check with 135.Qee8+ wins.

In the position on the left from Botvinnik–Ravinsky,[2] Black resigned. With best play according to the endgame tablebase, 126...Kb3 127.Qf7+ Ka4 128.g8=Q Qg4+ 129.Kh6 Qh4+ 130.Kg7 Qg3+ 131.Kf8 Qd6+ 132.Qe7 Qh6+ 133.Qgg7 Qf4+ 134.Qgf7 Qb8+ and the position on the right is reached. Then the cross-check 135.Qee8+ (or Qfe8+) forks the king and queen, forces an exchange, and wins the game.

Anderson problem, 1919

[edit]

G.F. Anderson, 1919

abcdefgh
8

c7 white king

e7 white queen

f7 black pawn

h7 black bishop

c6 black pawn

b5 black king

a3 white rook

b3 white bishop

c3 black pawn

g3 black rook

b1 white rook

8
77
66
55
44
33
22
11
abcdefgh

Cross-checks are relatively infrequent in actual play, but are popular in chess problems since they make for a relatively unobvious solution. In the problem shown to the right, White is to move and mate in two moves against any defence. It is by G.F. Anderson and was first published in Il Secolo in 1919. The key 1.Kd6, threatening 2.Qb7#, gives the black king two flight squares, and two of the variations exploit these: 1...Kb6 2.Bc2# and 1...Kb4 2.Kxc6#. The other two defences exploit the fact that the key exposes the white king to checks, and are answered by cross-checks: 1...Rg6+ 2.Be6# and 1...Rd3+ 2.Bd5#.

Anderson problem, 1961

[edit]

abcdefgh
8

d8 white queen

f8 black bishop

h8 black knight

a7 black rook

e7 black pawn

h7 white king

a6 black pawn

c6 white pawn

d6 white pawn

e6 white pawn

f6 white pawn

h6 black pawn

a5 white rook

c5 white knight

e5 black king

f5 black knight

h5 black rook

c4 white bishop

f4 white rook

g4 white pawn

e3 black pawn

g3 white bishop

h3 white knight

f2 black pawn

h2 black queen

b1 black bishop

8
77
66
55
44
33
22
11
abcdefgh

The problem to the right, also by G. F. Anderson (first published in The Observer in 1961) and also a mate in two, features no fewer than five cross-checks. The key is 1.Qb6 (threat: 2.Ne4#), with the following variations:

1...exf6+ 2.Nb7#
1...exd6+ 2.Nd7#
1...Nd4+ 2.Rf5#
1...Nxd6+ 2.Nd3#
1...Nf-other+ 2.Ne4#
1...Kxf6 2.Qb2#
1...Kxd6 2.Rd4#

Bibliography

  • John Rice, Chess Wizardry: The New ABC of Chess Problems (London, Batsford, 1996)