Movement

The movement system as present in Fire Emblem Fates.
Movement is a statistic present in all Fire Emblem games. It determines the range, or the number of adjacent tiles, a unit can move in one turn.
Overview[]
Movement is a character's natural movement range on a map and the maximum allowed spaces they can traverse over during their turn so long as there are applicable tiles that allow said character to move on. On a map, these are usually shown by highlighting applicable terrain with a blue hue over it. As the player moves the cursor over said tiles, players can path their unit within the range with the game making the most optimal route, though some games allow players more percise, complex movements if needed.
Unlike other character stats, Movement does not increase as the player levels up and does not have a Growth Rate. The lone exception is Fire Emblem: Thracia 776 which has one, albeit a low chance. Movement is instead mainly dictated by the character's class, which have fixed movement totals. In general, the lowest movement is usually for Armored Units like Knights and most Trainee classes. On the other hand, most mounted units like Cavaliers, Pegasus Knights, and Wyvern Knights have above average movement of at least 6. The only ways in most games to change movement is to Class Change or use a Movement Boosting item like Boots or certain skills like Rally Movement.
Elements[]
Movement cost[]
- See also: Terrain
Each type of terrain has a movement cost associated with it, which determines a unit's movement across that terrain. For example, forest typically costs 1 move to cross, therefore, units with 5 moves will have only 4 moves left crossing it. Different classes or different unit types also play a vital role in determining the movement cost for each terrain. For example, horse-mounted units such as Cavaliers or Troubadours tend to have higher movement cost to cross forest than infantry and flying units, or units such as Brigands and Berserkers are able to cross mountain and sea while other infantry units cannot.
Items[]
- See also: Boots
Different games of the Fire Emblem series and the related title, TearRing Saga: Utna Heroes Saga, introduced various forms of the movement improving item which share the same effect, to increase a unit's movement by an amount, either by equipping (in Fire Emblem: Genealogy of the Holy War) or consuming:
- Leg Ring - Genealogy of the Holy War and Thracia 776.
- Movement Plus (potion) - TearRing Saga: Utna Heroes Saga.
- Swiftsole - Fire Emblem: The Sacred Stones.
- Boots - all other games.
In Thracia 776, where movement has a growth rate, there is the Dain Scroll which is capable of manipulating the growth rate by placing it in a unit's inventory.
Skills[]
The following is a list of skills that affect a unit's movement:
- Canto - allows the user to use up leftover movement after completing an action.
- Celerity - increases movement by 2.
- Movement +1 - increases movement by 1.
- Acrobat - allows the user to cross any traversible terrain for a movement cost of 1.
- Rally Movement - upon use of the Rally command, increases movement of all allied units by 1 in a 3-tile radius of the user for one turn.
- Galeforce - allows the user another full action after they defeat an enemy during the user's Turn (only once per Turn)
- Deliverer - increases movement by 2 when Pair Up is used.
- Rally Heart - upon use of the Rally command, increases stats and movement of all allied units by 2 and 1, respectively in a 3-tile radius of the user for one turn.
- Surefooted - increases movement by 1 and allows the user to cross any traversible terrain for a movement cost of 1. Ballistician only.
Fire Emblem Heroes[]
Fire Emblem Heroes has a unique movement system to fit the mobile platform. In this game, a unit's movement is determined by the group they belong to.