Wary Fighter
Wary Fighter is a skill introduced in Fire Emblem Fates and appears as a type B passive skill in Fire Emblem Heroes.
In Fire Emblem Heroes it can be learned without inheriting by Effie, Zephiel, Jakob (Trick or Defeat!), Chrom (Winter's Envoy), Hector (Love Abounds), Dorcas (The Land's Bounty), and Surtr.
Overview[]
With Wary Fighter, when the user engages in battle, neither the user nor the enemy can double attack. It is an extremely useful skill for tanking, as it prevents the nimblest foes like Swordmasters and Master Ninjas, who often lack much strength to deal with high defense units like the General. Since most units are capable of doubling slow units, this skill will prevent them from doing so. When combined with a unit with high physical and magical defense, they can become a near-impenetrable wall where it will be very difficult to overpower them.
However, Wary Fighter can also harm the user if their speed is high enough, since they cannot double back. The user (who tanks with this skill) must also have sufficient defensive stats, as skills like Lethality will render the skill's effects void, nor does it stop multi-hitting skills like Aether and Astra.
Note: Despite the skill description, Brave weapons (including Lightning, Snake Spirit and the Crescent Bow) are still able to hit twice, though they will not be able to hit four times in a single fight.
Stats[]
Fire Emblem Fates[]
Name | Activation | Capacity |
---|---|---|
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- | - |
Effects | During battles, neither the user or enemy can double attack | |
Users | Learned by Generals at level 5 or higher. |
Fire Emblem Heroes[]
Name | Activation | SP |
---|---|---|
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HP ≥ 90% | 60 |
Effects | If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. | |
Users | Rarity: ✯✯ | |
Notes | Only usable by Armored units. |
Name | Activation | SP |
---|---|---|
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HP ≥ 70% | 120 |
Effects | If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. | |
Users | Rarity: ✯✯✯ | |
Notes | Only usable by Armored units. |
Name | Activation | SP |
---|---|---|
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HP ≥ 50% | 240 |
Effects | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | |
Users | Rarity: ✯✯✯✯ | |
Notes | Only usable by Armored units. |
Skills that predate the Skill system