godotengine.org

Godot gets a new FileSystem dock for 3.1 – Godot Engine

  • ️Godot Engine

This article is from September 2018, some of its contents might be outdated and no longer accurate.
You can find up-to-date information about the engine in the official documentation.

Before anything else, we would like to thank our long-time sponsor Gamblify for having donated this new feature to the community. Their involvement and their constant support to make this engine better are deeply appreciated.

For the upcoming 3.1 release, Godot gets a brand new FileSystem dock. Files, not only folders, are now displayed directly in the tree view :

New FileSystem dock

This new display, which can be switched with the older one with a button on the top of the dock, avoids splitting the dock in two areas. This allows a more compact interface, which also lead us to reconsider the default layout for the editor. As you can see, more space is now available to the inspector, reducing the scrolling needed there:

New default editor layout

Features

Amongst a set of more minimal improvements, this new FileSystem dock features several things:

We hope you will enjoy this new FileSystem dock. We are waiting for your feedback!

Note: this new feature is outside the scope of the current feature freeze, since it has been on the roadmap and worked on since before the feature freeze took effect.