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Mega Man 2/Data

Miscellaneous data of Mega Man 2.

Gameplay stats[]

For a description of what these stats mean, see the stat explanation page.

Open menu: No
Charge up: No*
Lose charge: No*
Horizontal recoil: 1 block
Vertical recoil: 4 blocks
Shots on screen: No
Fall off ladder: Yes

*Charge stats apply to Atomic Fire.

Enemy stats[]

List of enemies[]

Hits stats[]

These hits data charts list the amount of hits/shots it takes for each Special Weapon to destroy each enemy in Mega Man 2.

Normal Mode[]

Mega Man 2 - Normal Mode
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Anko 5 3 0 0 5 0 0 5:2:1 2
Batton 1 1 1 0 1 1 0 1:1:1 1
Big Fish 0 0 0 0 1 1 0 1:1:1 0
Blocky 1 1 0 0 1 1 0 1:1:1 0
Changkey Maker 5 3 1 2 5 0 0 5:2:0 2
Copipi 1 1 1 1 1 1 0 1:1:1 1
Claw 1 1 1 1 2 1 0 1:1:1 1
Fly Boy 3 1 1 0 3 1 0 3:1:1 2
Friender 10 5 0 0 5 0 0 10:4:1 1
Kaminari Goro 2 2 1 1 2 1 0 2:1:0 1
Kerog 5 5 0 3 3 0 0 5:2:1 0
Kukku 5 0 0 0 5 1 0 5:2:1 1
M-445 1 1 1 0 1 1 0 1:1:1 1
Matasaburo 3 3 0 2 3 2 0 3:1:0 2
Mole 3 2 2 0 3 3 0 3:1:1 1
Monking 2 2 0 0 2 1 0 2:1:1 1
Neo Metall 1 1 0 1 1 1 0 1:1:1 1
Petit Goblin 1 1 1 0 1 1 0 1:1:1 1
"Petit Kerog" 1 1 1 1 1 1 0 1:1:1 1
Pierrobot 1 1 1 0 2 1 0 1:1:1 1
Pierrobot Gear 2 0 0 0 2 1 0 2:1:1 2
Pipi 1 1 1 0 1 1 0 1:1:1 1
Returning Sniper Joe 5 5 3 3 3 5 0 5:2:1 2
Robbit 5 3 0 2 3 1 0 3:1:1 1
Scworm 3 1 1 2 3 3 0 3:1:1 1
Scworm Dispenser 3 1 1 2 3 3 0 3:1:1 1
Shotman 3 3 2 5 3 3 0 3:1:1 1
Shrink 2 1 0 1 2 1 0 2:1:1 1
Sniper Armor 10 0 2 0 3 3 0 10:4:1 2
Springer 0 0 0 2 2 2 0 0:0:1 1
Tanishi 1-1 3-1 0 0 3-1 1 0 1:1:1 1
Telly 1 1 1 0 1 1 0 1:1:1 1

Difficult Mode[]

Mega Man 2 - Difficult Mode
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Anko 10 5 0 0 10 0 0 10:4:1 3
Batton 2 1 1 0 2 1 0 2:1:1 1
Big Fish 0 0 0 0 1 1 0 0:0:0 0
Blocky 2 2 0 0 2 1 0 2:1:1 0
Changkey Maker 10 5 1 3 10 0 0 10:4:0 3
Copipi 1 1 1 1 1 1 0 1:1:1 1
Claw 1 1 1 1 3 1 0 1:1:1 1
Fly Boy 5 1 1 0 5 1 0 5:2:1 3
Friender 20 10 0 0 10 0 0 20:7:1 1
Kaminari Goro 3 3 1 1 3 1 0 3:1:0 1
Kerog 10 10 0 5 5 0 0 10:4:1 0
Kukku 10 0 0 0 10 1 0 10:4:1 1
M-445 1 1 1 0 1 1 0 1:1:1 1
Matasaburo 5 5 0 3 5 3 0 5:2:0 3
Mole 5 3 3 0 5 5 0 5:2:1 1
Monking 3 3 0 0 3 1 0 3:1:1 1
Neo Metall 1 1 0 1 1 1 0 1:1:1 1
Petit Goblin 1 1 1 0 1 1 0 1:1:1 1
"Petit Kerog" 1 1 1 1 1 1 0 1:1:1 1
Pierrobot 1 1 1 0 3 1 0 1:1:1 1
Pierrobot Gear 4 0 0 0 3 1 0 4:2:1 3
Pipi 1 1 1 0 1 1 0 1:1:1 1
Returning Sniper Joe 10 10 5 5 5 10 0 10:4:1 3
Robbit 10 5 0 3 5 1 0 10:4:1 1
Scworm 5 1 1 3 5 5 0 5:2:1 1
Scworm Dispenser 5 1 1 3 5 5 0 5:2:1 1
Shotman 5 5 3 10 5 5 0 5:2:1 1
Shrink 3 1 0 1 3 1 0 3:1:1 1
Sniper Armor 20 0 3 0 5 5 0 20:7:1 3
Springer 0 0 0 3 3 3 0 0:0:1 1
Tanishi 2-2 5-1 0-0 0-0 5-1 1 0 2:1:1 1
Telly 1 1 1 0 1 1 0 1:1:1 1

Damage Data Chart[]

Mega Man 2
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Anko 1 2 0 0 1 0 0 1:3:20 4
Batton 1 2 2 0 1 2 0 1:3:20 2
Big Fish 0 0 0 0 1 1 0 0:0:0 0
Blocky 1 1 0 0 1 2 0 1:3:20 0
Changkey Maker 1 2 10 4 1 0 0 1:3:0 4
Copipi 1 1 1 1 1 1 0 1:3:20 1
Claw 1 1 1 1 ½:⅓ 1 0 1:3:20 1
Fly Boy 1 5 5 0 1 5 0 1:3:20 2
Friender 1 2 0 0 2 0 0 1:3:20 1
Kaminari Goro 1 1 3 3 1 3 0 1:3:0 3
Kerog 1 1 0 2 2 0 0 1:3:20 0
Kukku 1 0 0 0 1 10 0 1:3:20 10
M-445 1 1 1 0 1 1 0 1:3:20 1
Matasaburo 1 1 0 2 1 2 0 1:3:0 2
Mole 1 2 2 0 1 1 0 1:3:20 1
Monking 1 1 0 0 1 3 0 1:3:20 3
Neo Metall 1 1 0 1 1 1 0 1:3:20 1
Petit Goblin 1 1 1 0 1 1 0 1:3:20 1
"Petit Kerog" 1 1 1 1 1 1 0 1:3:20 1
Pierrobot 1 1 1 0 ½:⅓ 1 0 1:3:20 1
Pierrobot Gear 1 0 0 0 1:1⅓ 1 0 1:3:20 1:1⅓
Pipi 1 1 1 1 1 1 0 1:3:20 1
Returning Sniper Joe 1 1 2 2 2 1 0 1:3:20 4
Robbit 1 2 0 4 2 10 0 1:3:20 10
Scworm 1 5 5 2 1 1 0 1:3:20 5
Scworm Dispenser 1 5 5 2 1 1 0 1:3:20 5
Shotman 1 1 2 ½ 1 1 0 1:3:20 5
Shrink 1 3 0 3 1 3 0 1:3:20 3
Sniper Armor 1 0 7 0 4 4 0 1:3:20 7
Springer 0 0 0 1 1 1 0 0:0:20 3
Tanishi 1 ⅓:0.2 0 0 ⅓:0.2 2 0 1:3:20 2
Tanishi Shell 1 2 0 0 2 2 0 1:3:20 2
Telly 1 1 1 0 1 1 0 1:3:20 1

Boss stats[]

List of bosses[]

Damage data chart[]

See: Mega Man 2 Damage Data Chart

Special Weapons[]

Weapons chart[]

Mega Buster
(P)
Obtained From: Available from start.
Description: Allows Mega Man to fire small energy bullets from his arm cannon.
Attack Power: 1
Cost: 0 units
Capacity: ∞ uses
Effective: Enemies:
Bosses:
Ineffective:

Metal Blade
(M)
Obtained From: Metal Man
Description: Allows Mega Man to throw a circular saw blade in eight different directions.
Attack Power:
Cost: ¼ unit
Capacity: 112 uses
Effective: Enemies:
Bosses:
Ineffective:

Air Shooter
(A)
Obtained From: Air Man
Description: Allows Mega Man to fire three small tornadoes that travel in an upwards arc.
Attack Power:
Cost: 2 units
Capacity: 14 uses
Effective: Enemies:
Bosses:
Ineffective:

Bubble Lead
(B)
Obtained From: Bubble Man
Description: Allows Mega Man to send out a heavy liquid bubble that travels along the ground.
Attack Power:
Cost: ½ unit
Capacity: 56 uses
Effective: Enemies:
Bosses:
Ineffective:

Quick Boomerang
(Q)
Obtained From: Quick Man
Description: Allows Mega Man to fire a volley of small, short-ranged boomerangs.
Attack Power:
Cost: ⅛ unit
Capacity: 224 uses
Effective: Enemies:
Bosses:
Ineffective:

Crash Bomber
(C)
Obtained From: Crash Man
Description: Allows Mega Man to fire a bomb that latches to walls, then explodes after a short time. Can be used to destroy certain walls.
Attack Power:
Cost: 4 units
Capacity: 7 uses
Effective: Enemies:
Bosses:
Ineffective:

Time Stopper
(F)
Obtained From: Flash Man
Description: Allows Mega Man to freeze time for as long as there is Weapon Energy for it.
Attack Power: 0
Cost: All units
Capacity: 1 use
Effective: Enemies:
Bosses:
Ineffective:

Atomic Fire
(H)
Obtained From: Heat Man
Description: Allows Mega Man to shoot fireballs that can be charged up to increase its range and power.
Attack Power:
Cost: 1 unit (normal); 6 units (charged); 10 units (fully charged)
Capacity: 28 uses (normal); 4 uses (charged); 2 uses (fully charged)
Effective: Enemies:
Bosses:
Ineffective:

Leaf Shield
(W)
Obtained From: Wood Man
Description: Allows Mega Man to create a shield of razor sharp leaf-like objects that protect him. Can be thrown in the direction the player presses on the D-Pad.
Attack Power:
Cost: 3 units
Capacity: 9 uses
Effective: Enemies:
Bosses:
Ineffective:

Special Weapon strength comparison[]

Mega Man 2
Eight Robot Masters
Metal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood Man
Other bosses
Mecha DragonPicopico-kunGuts TankBoobeam TrapWily Machine 2Alien
Mega Man's Special Weapons
Metal BladeAir ShooterBubble LeadQuick BoomerangCrash BomberTime StopperAtomic FireLeaf Shield
Mega Man's Support Items
Item-1Item-2Item-3
List of enemies
AnkoBattonBig FishBlockyChangkeyChangkey MakerCopipiClawFly BoyGoblinKaminari GoroKerog
KukkuM-445MatasaburoMoleMonkingNeo MetallPetit Goblin • "Petit Kerog" • PierrobotPipiPressReturning Sniper Joe
RobbitScwormShotmanShrinkSniper ArmorSpringerTanishiTelly
- Mid-bosses -
Friender
Locations
Metal Man StageAir Man StageBubble Man StageQuick Man Stage
Crash Man StageFlash Man StageHeat Man StageWood Man StageWily Castle
Miscellaneous
ScriptList of enemiesDamage data chartMiscellaneous data

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