Mega Man 3/Data
Miscellaneous data of Mega Man 3.
Gameplay stats[]
For a description of what these stats mean, see the stat explanation page.
Open menu: No
Charge up: N/A
Lose charge: N/A
Horizontal recoil: 1 block
Vertical recoil: 9 blocks
Shots on screen: No*
Fall off ladder: Yes
*The player can open the menu while Rush is on the screen, but not any shots from other Special Weapons.
Enemy stats[]
List of enemies[]
Hits data chart[]
Damage data chart[]
This chart lists the amount of damage inflicted against enemies with two health points or more.
Mega Man 3 | |||||||||
Mega Buster | Needle Cannon | Magnet Missile | Gemini Laser | Hard Knuckle | Top Spin | Search Snake | Spark Shock | Shadow Blade | |
Bikky | 1 | 1 | 0 | 0 | 6 | 0 | 0 | * | 2 |
Bomber Pepe | 1 | 1 | 2 | 2 | 6 | 0 | 2 | * | 2 |
Bubukan | 1 | 1 | 0 | 2 | 0 | 4 | 1 | * | 4 |
Cannon | 1 | 1 | 3 | 2 | 3 | 0 | 3 | 0 | 3 |
Giant Springer | 1 | 1 | 2 | 4 | 2 | 0 | 2 | 0 | 2 |
Hammer Joe | 1 | 1 | 4 | 4 | 8 | 0 | 0 | 0 | 2 |
Hari Harry | 1 | 1 | 2 | 6 | 2 | 6 | 1 | * | 2 |
Have "Su" Bee | 1 | 1 | 1 | 3 | 3 | 0 | 0 | * | 3 |
Hologran | 1 | 1 | 2 | 2 | 3 | 0 | 3 | 0 | 3 |
Junk Block | 1 | 1 | 2 | 2 | 4 | 0 | 0 | 0 | 2 |
Junk Golem | 1 | 1 | 2 | 2 | 2 | 6 | 1 | * | 2 |
Komasaburo | 1 | 1 | 2 | 6 | 2 | 6 | 1 | * | 2 |
New Shotman | 1 | 1 | 2 | 2 | 3 | 3 | 1 | * | 3 |
Parasyu | 1 | 1 | 3 | 3 | 3 | 3 | 0 | 0 | 3 |
Penpen Maker | 1 | 1 | 2 | 0 | 4 | 0 | 1 | 0 | 2 |
Peterchy | 1 | 1 | 2 | 2 | 3 | 3 | 1 | * | 2 |
Petit Snakey | 1 | 1 | 2 | 1 | 2 | 0 | 1 | 0 | 2 |
Pickelman Bull | 1 | 1 | 2 | 3 | 3 | 0 | 0 | 0 | 2 |
Returning Monking | 1 | 1 | 2 | 2 | 8 | 8 | 2 | * | 2 |
Yambow | 1 | 1 | 3 | 3 | 3 | 3 | 0 | 0 | 3 |
Big Snakey | 1 | 1 | 2 | 2 | 5 | 0 | 1 | 0 | 3 |
Giant Metall | 1 | 1 | 0 | 2 | 3 | 0 | 3 | 0 | 2 |
Proto Man | 1 | 1 | 2 | 1 | 4 | 0 | 0 | 0 | 2 |
Tama | 1 | 1 | 2 | 2 | 3 | 0 | 1 | 0 | 2 |
Tama (Yarn Ball) | 1 | 1 | 2 | 2 | 2 | 0 | 2 | 0 | 2 |
Notes[]
- Damage values in light gray are those only acquired through the use of external cheating devices. In Mega Man 3, stages cannot be replayed: some enemies that appear in only one stage cannot be attacked with the Special Weapon from the boss and level it is acquired from.
- For Spark Shock, any field marked with an asterisk (*) denotes the enemy being capable of being immobilized with it, otherwise it will be immune, as marked with a "0".
Boss stats[]
List of bosses[]
Damage data chart[]
See: Mega Man 3 Damage Data Chart
Special Weapons[]
Weapons chart[]
Mega Buster (P) ![]() |
Obtained From: | Available from start. |
---|---|---|
Description: | Allows Mega Man to fire small energy bullets from his arm cannon. | |
Attack Power: | 1 | |
Cost: | 0 units | |
Capacity: | ∞ uses | |
Effective: | Enemies: Bosses: | |
Ineffective: | ||
![]() Needle Cannon (NE) ![]() |
Obtained From: | Needle Man |
Description: | Allows Mega Man to fire needles that slightly alternate heights as long as the FIRE button is held down. | |
Attack Power: | 1 | |
Cost: | ¼ unit | |
Capacity: | 112 uses | |
Effective: | Enemies: Most enemies. Bosses: Snake Man, Needle Man (2nd encounter) | |
Ineffective: | ||
![]() Magnet Missile (MA) ![]() |
Obtained From: | Magnet Man |
Description: | Allows Mega Man to fire a homing missile that travels horizontally until it is parallel to an enemy, and then travels vertically toward it. | |
Attack Power: | 2 | |
Cost: | 2 units | |
Capacity: | 14 uses | |
Effective: | Enemies: Bosses: Hard Man, Magnet Man (2nd encounter) | |
Ineffective: | ||
![]() Gemini Laser (GE) ![]() |
Obtained From: | Gemini Man |
Description: | Allows Mega Man to fire a laser that bounces off surfaces. | |
Attack Power: | 2 | |
Cost: | 2 units | |
Capacity: | 14 uses | |
Effective: | Enemies: Bosses: Needle Man, Gemini Man (2nd encounter) | |
Ineffective: | ||
![]() Hard Knuckle (HA) ![]() |
Obtained From: | Hard Man |
Description: | Allows Mega Man to fire a large, powerful fist that can be aimed with UP and DOWN on the D-Pad. Can destroy certain walls. | |
Attack Power: | ? | |
Cost: | 2 units | |
Capacity: | 14 uses | |
Effective: | Enemies: Bosses: Top Man, Hard Man (2nd encounter) | |
Ineffective: | ||
![]() Top Spin (TO) ![]() |
Obtained From: | Top Man |
Description: | Allows Mega Man to attack enemies at close by spinning like a top when the player presses the attack button while airborne. | |
Attack Power: | * | |
Cost: | 1 unit* | |
Capacity: | 28 uses* | |
Effective: | Enemies: Bosses: Shadow Man, Top Man (2nd encounter) | |
Ineffective: | ||
![]() Search Snake (SN) ![]() |
Obtained From: | Snake Man |
Description: | Allows Mega Man to fire small snake missiles that climb on the ground and up walls. | |
Attack Power: | 1 | |
Cost: | ½ unit | |
Capacity: | 56 uses | |
Effective: | Enemies: Bosses: Gemini Man, Snake Man (2nd encounter) | |
Ineffective: | ||
![]() Spark Shock (SP) ![]() |
Obtained From: | Spark Man |
Description: | Allows Mega Man to fire electric balls that can immobilize enemies on contact. | |
Attack Power: | 0* | |
Cost: | 1 unit | |
Capacity: | 28 uses | |
Effective: | Enemies: Bosses: Magnet Man, Spark Man (2nd encounter) | |
Ineffective: | ||
![]() Shadow Blade (SH) ![]() |
Obtained From: | Shadow Man |
Description: | Allows Mega Man to throw a large shuriken that boomerangs back to him. | |
Attack Power: | 2 | |
Cost: | ½ unit | |
Capacity: | 56 uses | |
Effective: | Enemies: Bosses: Spark Man, Magnet Man, Shadow Man (2nd encounter) | |
Ineffective: |
Special weapon strength comparison[]
A side-by-side comparison chart of the amount of damage Busters and Special Weapons inflict, excluding strengths and weaknesses, against minor enemies and sub-bosses. For damage data against bosses with health bars, see: Mega Man 3 Damage Data Chart.
Mega Man 3 | |
Special Weapon | Attack Power |
Mega Buster | 1 |
Needle Cannon | 1 |
Magnet Missile | 2 |
Gemini Laser | 2 |
Hard Knuckle | 3? |
Top Spin | * |
Search Snake | 1 |
Spark Shock | 0* |
Shadow Blade | 2 |
Top Spin: Any minor enemy that is not immune to Top Spin will be defeated in one hit. Attack power is proportionate to the enemy's health points.
Spark Shock: Any minor enemy that is not immune to Spark Shock will be immobilized. Spark Shock does not damage enemies; it can used against a single enemy for as long as there as Weapon Energy for it.