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CN107349585B - A kind of sandbag system of simulation fight combat training - Google Patents

  • ️Fri Mar 15 2019

CN107349585B - A kind of sandbag system of simulation fight combat training - Google Patents

A kind of sandbag system of simulation fight combat training Download PDF

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Publication number
CN107349585B
CN107349585B CN201710756415.5A CN201710756415A CN107349585B CN 107349585 B CN107349585 B CN 107349585B CN 201710756415 A CN201710756415 A CN 201710756415A CN 107349585 B CN107349585 B CN 107349585B Authority
CN
China
Prior art keywords
sandbag
pedestal
simulation
aobvious
boxer
Prior art date
2017-08-29
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201710756415.5A
Other languages
Chinese (zh)
Other versions
CN107349585A (en
Inventor
党先红
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Haimen Cang Yun Machinery Co., Ltd.
Original Assignee
Foshan Air Navigation Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
2017-08-29
Filing date
2017-08-29
Publication date
2019-03-15
2017-08-29 Application filed by Foshan Air Navigation Technology Co Ltd filed Critical Foshan Air Navigation Technology Co Ltd
2017-08-29 Priority to CN201710756415.5A priority Critical patent/CN107349585B/en
2017-11-17 Publication of CN107349585A publication Critical patent/CN107349585A/en
2019-03-15 Application granted granted Critical
2019-03-15 Publication of CN107349585B publication Critical patent/CN107349585B/en
Status Active legal-status Critical Current
2037-08-29 Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0658Position or arrangement of display
    • A63B2071/0661Position or arrangement of display arranged on the user
    • A63B2071/0666Position or arrangement of display arranged on the user worn on the head or face, e.g. combined with goggles or glasses
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/10Combat sports
    • A63B2244/102Boxing

Landscapes

  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A kind of sandbag system of simulation fight combat training, belongs to the field VR, including sandbag, support column, pedestal and VR show;Pedestal includes data transmission device, memory, wheel, motor, processor, controller, battery and piston motor;Support column includes piston;Sandbag includes positioning device.Positioning device is placed in above sandbag.Piston is placed in support column inner upper end.Support column is fixed on the base.Pedestal is equipped with wheel, and wheel is connected to the motor.Memory device is in pedestal.Battery is placed in pedestal.Controller is placed in pedestal.Processor is placed in pedestal.Data transmission device is placed in pedestal.Piston motor is placed in pedestal.The present invention combines combat training and sandbag training;Boxing player takes VR and shows, it can be seen that simulation boxer, the training of simulating actual combat condition.Sandbag moves up and down, and imitates the evasive action of boxer.When boxing player attacks, the drop point of attack will be fallen on sandbag, can train the strength, speed and distance perception of boxing player.

Description

A kind of sandbag system of simulation fight combat training

Technical field

A kind of sandbag system of simulation fight combat training, belongs to the field VR more particularly to a kind of simulation fight is instructed under battle conditions Experienced sandbag system.

Background technique

The apparatus that free combat, safe fist class combat sports are trained is mostly sandbag and fist target.Traditional fist target has a single function, Er Qiexu Want a training mate to hold target, the people for holding target needs certain technology, should guarantee fist target position, quickly and accuracy, together When also to take into account the type for putting target, and having certain anti-strike ability is required to the people for holding target, it is necessary to can bear to thump, this is just It is required that the physical fitness and technology for the person that holds target there are certain requirements.And traditional sandbag is there is also having a single function, only It is the tool merely as trained a strength and speed, the reaction speed and accurate response training to boxer are not in place, This just needs other specialized training, and the energy and time of investment greatly increases.And the one-to-one combat training of tradition can be trained The reaction of boxer, but this training method is limited to the level of training mate, and is easy injury in the training process.In addition, In one-to-one combat training, since training mate is people, so boxer is difficult to decontrol as possible to lead to training effectiveness not to act It is high.

Summary of the invention

The present invention program is to invent a kind of sandbag of simulation fight combat training for deficiency existing for above scheme System.

The sandbag system of combat training is fought in a kind of simulation, including sandbag, support column, pedestal and VR show.Pedestal includes Data transmission device, memory, wheel, motor, processor, controller, battery and piston motor.Support column includes piston.It is husky Bag includes positioning device.

The positioning device is placed in above sandbag, is connected with processor;Positioning device detect boxing player and sandbag it Between distance and position, and the distance and location information are transmitted to processor.The sandbag is connected with piston upper end, and piston is set In support column inner upper end, it is connect with piston motor;Support column is hollow.The support column is fixed on the base.Described VR aobvious It is worn on boxing player's head.

The pedestal is equipped with wheel, and wheel is connected to the motor, and motor is connected with controller, and pedestal can be in the control of controller The lower movement of system.Memory device is connected in pedestal with processor;For being stored in the letter of the VR aobvious middle simulation boxers shown Breath.The simulation boxer refers to the virtual image shown in aobvious at VR.The information of the simulation boxer refers to that this is virtual The basic parameter of image and its some action messages.Battery is placed in pedestal, is controller, motor, piston motor, processing Device, data transmission device and positioning device power supply.Controller is placed in pedestal, is connected with processor, and motor and piston electricity are controlled Machine work.Processor is placed in pedestal, the information of receiving positioner, generates one in conjunction with the information for simulating boxer in memory The image for simulating boxer, is output to data transmission device;And boxing player is transmitted to control with respect to the range information of sandbag Device.Data transmission device is placed in pedestal, is shown and is connected with processor and VR, and the image information that can complete processor processing passes Defeated to VR aobvious.Piston motor is placed in pedestal, is connected with piston;Piston is used to control the up and down motion of sandbag.

The sandbag system working method of the simulation fight combat training: sandbag where seeing during boxing player is aobvious at VR Position is the image for simulating boxer.The process that the image of simulation boxer generates is to detect boxing player by positioning device The distance between sandbag and position, and the distance and location information are transmitted to processor.Meanwhile processor is to be stored in The information of simulation boxer in reservoir and the current location information of sandbag combine, and generate the image of a simulation boxer, i.e., same Under one coordinate system, the coordinate position of the VR aobvious middle simulation boxers shown is identical as the coordinate position of sandbag.When boxing player hits Hit VR it is aobvious in simulation boxer when, the drop point of impact will be fallen on sandbag;And when sandbag by boxing player impact and When generating mobile, VR it is aobvious in simulation boxer's image also move, i.e. VR show in the change in location for simulating boxer with With the change in location of sandbag.The image of simulation boxer is transported to VR by data transmission device and shows.When simulation boxer needs When doing squatting motion, controller controls piston motor and drives pistons work, and control sandbag moves up and down.

Distance between sandbag and boxing player has a setting value, detects boxing player and sandbag by positioning device Between actual range, if actual range is greater than the set value, controller control motor work, control pedestal can be towards boxing player Position is mobile, VR show in simulation boxer also move;If actual range is less than or equal to the setting value, depending on For the effective striking distance for simulating boxer, pedestal stops movement, and processor issues attack instruction, raw in conjunction with current location information At the image of simulation boxer's attack in VR aobvious upper displays.When processor sending dodge order when, VR show in simulation boxer It squats down and dodges;Controller controls pistons work simultaneously, and sandbag does straight line up and down motion.

The attack and defense movement of described VR aobvious middle simulation boxer is according to the information setting in memory, but VR aobvious The position of middle simulation boxer always follows sandbag.

Preferably, the positioning device is laser range finder.

The sandbag can move up and down, and combine with the evasive action of VR aobvious middle simulation boxers.

Preferably, the data transmission device is equipped with USB interface, can input data into memory;And by wired or It wirelessly shows and is connected with VR.

The sandbag system of simulation fight combat training of the invention, by traditional combat training boxer with virtual to as generation It replaces, combat training and sandbag training is combined;Boxing player take VR it is aobvious after, can see simulation boxer, simulating actual combat item Part training, establishes correct reaction.And sandbag can move up and down, and imitate the evasive action of boxer, better authenticity.Boxing choosing When hand is attacked, the drop point of attack will be fallen on sandbag, can train strength, the accuracy of boxing player, speed and distance perception.

Detailed description of the invention

Fig. 1 is the sandbag system schematic of simulation fight combat training;Fig. 2 is support column schematic diagram of internal structure;Fig. 3 is Chassis interior schematic diagram.

In figure, 1- sandbag, 11- positioning device, 2- pedestal, 21- data transmission device, 22- memory, 23- wheel, 24- Motor, 25- processor, 26- controller, 27- battery, 28- piston motor, 3-VR aobvious, 4- support column, 41- piston.

Specific embodiment

The present invention is illustrated now in conjunction with attached drawing, a kind of sandbag system of simulation fight combat training, including sand Bag 1, support column 4, pedestal 2 and VR aobvious 3.Pedestal 2 includes data transmission device 21, memory 22, wheel 23, motor 24, place Manage device 25, controller 26, battery 27 and piston motor 28.Support column 4 includes piston 41.Sandbag 1 includes positioning device 11.

The positioning device 11 is placed in 1 top of sandbag, is connected with processor 25;Positioning device 11 detect boxing player with The distance between sandbag 1 and position, and the distance and location information are transmitted to processor 25.The positioning device 11 is laser Rangefinder.The sandbag 1 is connected with 41 upper end of piston;Piston 41 is placed in 4 inner upper end of support column, connect with piston motor 28; Support column 4 is hollow.The support column 4 is fixed on pedestal 2.It is worn on boxing player's head for described VR aobvious 3.

The pedestal 2 is equipped with wheel 23, and wheel 23 is connected with motor 24, and motor 24 is connected with controller 26,2 energy of pedestal It moves under the control of controller 26.Memory 22 is placed in pedestal 2, is connected with processor 25;For being stored in VR aobvious 3 The information of the simulation boxer of display.The simulation boxer refers to the virtual image shown in VR aobvious 3.The simulation fist The information of hand refers to the basic parameter and its some action messages of the virtual image.Battery 27 is placed in pedestal 2, for control Device 26, motor 24, piston motor 28, processor 25, data transmission device 21 and positioning device 11 are powered.Controller 26 is placed in bottom In seat 2, it is connected with processor 25, controls motor 24 or piston motor 28 works.Processor 25 is placed in pedestal 2, receives positioning The information of device 11 generates the image of a simulation boxer in conjunction with the information for simulating boxer in memory 22, is output to data biography Defeated device 21;And boxing player is transmitted to controller 26 with respect to the range information of sandbag 1.Data transmission device 21 is placed in bottom In seat, it is connected with processor 25, the image information that can complete the processing of processor 25 is transferred to VR aobvious 3.Piston motor 28 is set In pedestal 2, it is connected with piston 41;Piston 41 is used to control the up and down motion of sandbag 1.

The sandbag system working method of the simulation fight combat training: boxing player is husky where seeing in VR aobvious 3 The position of bag 1 is the image for simulating boxer.The process that the image of simulation boxer generates is detected by positioning device 11 The distance between boxing player and sandbag 1 and position, and the distance and location information are transmitted to processor 25.Meanwhile it handling Device 25 is combined with the current location information of the information for the simulation boxer being stored in memory 22 and sandbag 1, generates a simulation The image of boxer, i.e., under the same coordinate system, the coordinate position of the simulation boxer shown in VR aobvious 3 and the coordinate bit of sandbag 1 It sets identical.As the simulation boxer in boxing player's impact VR aobvious 3, the drop point of impact will be fallen on sandbag 1;And work as sandbag 1 by boxing player impact and when generating mobile, simulation boxer's images in VR aobvious 3 also move, i.e. VR shows in 3 The change in location of simulation boxer always follow the change in location of sandbag 1.The image of simulation boxer passes through data transmission device 21 are transported to VR aobvious 3.When simulation boxer needs to do squatting motion, controller 26 controls piston motor 28 with 41 work of piston Make, control sandbag 1 moves up and down.

Distance between sandbag 1 and boxing player has a setting value, by positioning device 11 detect boxing player with Actual range between sandbag 1, if actual range is greater than the set value, controller 26 controls motor 24 and works, and controls 2 meeting of pedestal Mobile towards boxing player position, the simulation boxer in VR aobvious 3 also moves;If actual range is less than or equal to The setting value is considered as the effective striking distance of simulation boxer, and pedestal 2 stops movement, and processor 25 issues attack instruction, in conjunction with working as Front position information, the image for generating simulation boxer's attack are shown on VR aobvious 3.When processor 25 issues order of dodging When, the VR simulation boxers shown in 3 squat down and dodge;Controller 26 controls piston 41 and works simultaneously, and sandbag 1 does straight line and transports up and down It is dynamic.

The attack and defense that boxer is simulated in described VR aobvious 3 are acted according to the information setting in memory 22, but VR The position that boxer is simulated in head aobvious 3 always follows sandbag 1.

The sandbag 1 can move up and down, and combine with the evasive action for simulating boxer in VR aobvious 3.

The data transmission device 21 is equipped with USB interface, can input data into memory 22.

Claims (5)

1. a kind of sandbag system of simulation fight combat training, it is characterised in that: including sandbag (1), support column (4), pedestal (2) With VR aobvious (3);Pedestal (2) includes data transmission device (21), memory (22), wheel (23), motor (24), processor (25), controller (26), battery (27) and piston motor (28);Support column (4) includes piston (41);Sandbag (1) includes positioning Device (11);The positioning device (11) is placed in above sandbag (1), is connected with processor (25);The sandbag (1) and piston (41) upper end is connected, and piston (41) is placed in support column (4) inner upper end, is connected with piston motor (28);In support column (4) It is empty;The support column (4) is fixed on pedestal (2);The pedestal (2) is equipped with wheel (23), wheel (23) and motor (24) It is connected, motor (24) is connected with controller (26), and memory (22) is placed in pedestal (2), is connected with processor (25);Battery (27) it is placed in pedestal (2);Controller (26) is placed in pedestal (2), is connected with processor (25);Processor (25) is placed in pedestal (2) in;Data transmission device (21) is placed in pedestal (2), is connected with processor (25) and VR aobvious (3);Piston motor (28) It is placed in pedestal (2), is connected with piston (41);It is worn on boxing player's head for described VR aobvious (3);

The working method of the sandbag system: sandbag (1) position is one where boxing player sees in VR aobvious (3) Simulate the image of boxer;The process that the image of simulation boxer generates is to detect boxing player and sandbag by positioning device (11) The distance between (1) and position, and the distance and location information are transmitted to processor (25);Meanwhile processor (25) is to deposit The information of simulation boxer of the storage in memory (22) and the current location information of sandbag (1) combine, and generate a simulation boxer Image, i.e., under the same coordinate system, the coordinate position of the simulation boxer shown in VR aobvious (3) and the coordinate position of sandbag (1) It is identical;As the simulation boxer in boxing player's impact VR aobvious (3), the drop point of impact will be fallen on sandbag (1);And when sand Bag (1) by boxing player impact and when generating mobile, the VR simulation boxer's images shown in (3) also move, i.e. VR The change in location that head shows the simulation boxer in (3) follows the change in location of sandbag (1);The image of simulation boxer is passed by data Defeated device (21) is transported to VR aobvious (3);When simulation boxer needs to do squatting motion, controller (26) controls piston motor (28) band piston (41) works, and control sandbag (1) moves up and down;There is one in the distance between sandbag (1) and boxing player Setting value detects the actual range between boxing player and sandbag (1) by positioning device (11), sets if actual range is greater than Definite value, controller (26) control motor (24) work, and control pedestal (2) can be mobile towards boxing player position, and VR aobvious (3) In simulation boxer also move;If actual range is less than or equal to the setting value, it is considered as effectively attacking for simulation boxer Distance is hit, pedestal (2) stops movement, and processor (25) issues attack instruction, in conjunction with current location information, generates a simulation fist The image of hand attack is shown on VR aobvious (3);Simulation fist when processor (25), which issue, dodges order, in VR aobvious (3) Subordinate squats and dodges;Controller (26) control piston (41) work, sandbag (1) do straight line up and down motion simultaneously.

2. a kind of sandbag system of simulation fight combat training according to claim 1, it is characterised in that: described VR aobvious (3) the attack and defense movement of simulation boxer is according to the information setting in memory (22) in, but simulates fist in VR aobvious (3) The position of hand always follows sandbag (1).

3. a kind of sandbag system of simulation fight combat training according to claim 1 or 2, it is characterised in that: described fixed Position device (11) is laser range finder.

4. a kind of sandbag system of simulation fight combat training according to claim 1 or 2, it is characterised in that: described Sandbag (1) can move up and down, and combine with the evasive action of simulation boxer in VR aobvious (3).

5. a kind of sandbag system of simulation fight combat training according to claim 1 or 2, it is characterised in that: described Data transmission device (21) is equipped with USB interface, can input data into memory (22);And can by wired or wireless mode with It is connected for VR aobvious (3).

CN201710756415.5A 2017-08-29 2017-08-29 A kind of sandbag system of simulation fight combat training Active CN107349585B (en)

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Application Number Priority Date Filing Date Title
CN201710756415.5A CN107349585B (en) 2017-08-29 2017-08-29 A kind of sandbag system of simulation fight combat training

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Application Number Priority Date Filing Date Title
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CN107349585B true CN107349585B (en) 2019-03-15

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Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108970064B (en) * 2018-07-25 2020-06-02 白益凡 Vertical sand bag of unordered activity
CN108905145B (en) * 2018-09-20 2023-08-18 国武时代国际文化传媒(北京)有限公司 Multifunctional free combat training sand bag
CN110604913B (en) * 2019-10-15 2024-05-17 长安大学 Boxing body-building auxiliary robot
CN112915514B (en) * 2021-01-29 2021-12-07 重庆工程职业技术学院 Adjustable multifunctional boxing training system

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006099320A2 (en) * 2005-03-14 2006-09-21 Brian Kang Interactive virtual personal trainer and method of use
CN103191563A (en) * 2012-01-07 2013-07-10 林福泉 Boxing game system, device and method adopting radio frequency identification technology
CN203899098U (en) * 2014-04-29 2014-10-29 黄水莲 Adjustable human body target for fitness
CN104971502A (en) * 2015-07-22 2015-10-14 黑龙江大学 Multi-driving autonomous networked boxing model robot system and control method thereof
CN205586510U (en) * 2016-01-07 2016-09-21 李清隐 Training robot

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2017-11-17 PB01 Publication
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Effective date of registration: 20181024

Address after: 528000 2 201E, 1 of Feng Shou street, Chao'an Road, Chancheng District, Foshan, Guangdong.

Applicant after: Foshan Air Navigation Technology Co., Ltd.

Address before: 528000 201H two (1 / two) of Feng Jie street, Chao'an Road, Zu Miao street, Chancheng District, Guangdong, China (residence declaration)

Applicant before: Foshan Honghui Technology Co., Ltd.

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2019-04-16 TR01 Transfer of patent right

Effective date of registration: 20190327

Address after: 226100 Nanjing Road 78, Sijia Town, Haimen City, Nantong City, Jiangsu Province

Patentee after: Haimen Cang Yun Machinery Co., Ltd.

Address before: 528000 2 201E, 1 of Feng Shou street, Chao'an Road, Chancheng District, Foshan, Guangdong.

Patentee before: Foshan Air Navigation Technology Co., Ltd.

2019-04-16 TR01 Transfer of patent right